- Release Year: 2017
- Platforms: Windows
- Genre: Puzzle
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Puzzle
- Average Score: 68/100

Description
In Chicken Labyrinth Puzzles, players navigate a lost chicken through a series of intricate mazes and puzzles to guide it back home. The game features a diagonal-down perspective and direct control interface, offering a challenging and engaging puzzle experience. Released in 2017 for Windows, it is designed for single-player offline play and supports keyboard input.
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Where to Buy Chicken Labyrinth Puzzles
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Chicken Labyrinth Puzzles: Review
Introduction
In the crowded landscape of indie puzzle games, Chicken Labyrinth Puzzles (2017) stands as a curious oddity—a budget-priced experiment in minimalist maze-solving starring a bewildered, blocky chicken. Developed by ZemunBRE and published by SA Industry, this Windows-exclusive title occupies a strange middle ground between earnest puzzle design and what some players have derided as a “throwaway asset flip.” At just $0.49 on Steam, it invites scrutiny: Does its low-cost charm justify its existence, or does it crumble under the weight of its own limitations? This review unpacks its design, legacy, and the peculiar niche it carves within the puzzle genre.
Development History & Context
Chicken Labyrinth Puzzles emerged during the late 2010s indie boom, when platforms like Steam were flooded with small-scale projects built using accessible engines like Smile Game Builder—a tool known for its RPG Maker-style simplicity. ZemunBRE, a developer with no other notable titles, leveraged this framework to create a maze-navigation game with a quirky avian protagonist, likely capitalizing on the era’s trend of absurdist humor and bite-sized experiences.
The game’s Early Access launch in 2017 raised eyebrows. With no marketing fanfare and a $4.99 price tag (later slashed to $0.49), it seemed destined for obscurity. Technical constraints abound: The engine’s limitations resulted in a rigid, grid-based movement system and rudimentary 3D visuals. Yet, this simplicity also lent the game an unintentional retro charm, evoking the awkward polygonal experiments of early 2000s indie efforts.
Narrative & Thematic Deep Dive
Narrative ambition is not Chicken Labyrinth Puzzles’ forte. The premise is threadbare: A chicken—rendered as a chunky, low-poly model—must navigate a series of mazes to “get home.” There’s no backstory, no dialogue, and no stakes beyond the abstract satisfaction of completing levels.
Thematically, the game hints at a Limbo-like existential journey (albeit without the atmospheric dread). The chicken’s eternal struggle—trapped in looping corridors, occasionally battling inexplicable foes like mislabeled “slime” cats—reads as a surreal metaphor for perseverance. However, this interpretation feels generous; the lack of intentional storytelling reduces the experience to a mechanical exercise rather than a meaningful odyssey.
Gameplay Mechanics & Systems
At its core, Chicken Labyrinth Puzzles is a directional navigation game with light puzzle elements. Players guide the chicken through isometric labyrinths using arrow keys, rotating the camera with Q/E and zooming with C/V. The controls are functional but clunky, often leading to frustration when precise movement is required.
Key mechanics include:
– Maze Navigation: Blocky environments with repetitive textures and occasional obstacles like water or gates.
– Combat Encounters: Odd, half-baked battles with cats (labeled as “slimes”) that deal disproportionate damage (7 HP vs. the player’s 1 HP per attack).
– Camera Control: A janky system that lets players toggle angles but rarely improves spatial awareness.
The game’s fatal flaw is its lack of progression. Puzzles don’t evolve in complexity, and levels feel interchangeable. Steam reviews highlight the repetitive loop—move, rotate, repeat—with one player lamenting, “It’s like running in circles… literally.”
World-Building, Art & Sound
Visually, Chicken Labyrinth Puzzles embodies the “cheap 3D” aesthetic of early Unity asset store projects. The chicken model is endearingly goofy, with exaggerated eyes and a wobbling walk cycle, but environments are barren and repetitive. Textures lack detail, and lighting is flat, giving levels a sterile, unfinished feel.
Sound design is similarly sparse. The soundtrack—a loop of generic MIDI-style tunes—earned praise for its “relaxing” qualities, though it does little to enhance immersion. Sound effects are minimal, with clunky footstep noises and unsatisfying combat interactions.
Despite these shortcomings, the game’s absurdist tone occasionally shines. The chicken’s bewildered expression and the nonsensical presence of hostile cats inject moments of unintentional humor.
Reception & Legacy
Upon release, Chicken Labyrinth Puzzles garnered mixed-to-negative reviews. Steam users praised its low price and casual accessibility (76% positive out of 112 reviews), but criticism focused on its technical flaws and lack of depth:
– “15fps? Never had anything higher.” — Performance complaints.
– “Asset flip accusations.” — Skepticism about originality.
Critics largely ignored the game, and its legacy remains negligible. However, it serves as a case study in the pitfalls of low-effort indie development. While it lacks the polish of contemporaries like Baba Is You or The Witness, its existence highlights the Steam marketplace’s role as a double-edged sword—empowering small creators but saturating the platform with undercooked experiments.
Conclusion
Chicken Labyrinth Puzzles is neither a triumph nor a disaster. It’s a flawed curio—a game that embodies the highs (quirky charm, accessibility) and lows (repetition, technical jank) of budget indie development. At $0.49, it’s a harmless diversion for puzzle enthusiasts with low expectations, but its lack of innovation and polish relegate it to the margins of gaming history.
Final Verdict: A forgettable footnote in the puzzle genre, saved only by its absurd premise and bargain-bin price tag. Not essential, but mildly amusing as a podcast-background time-waster.