- Release Year: 2008
- Platforms: Windows
- Publisher: iWin.com
- Developer: AlterLab Gamestudio, IT Territory Casual
- Genre: Puzzle
- Perspective: Top-down
- Game Mode: Single-player
- Gameplay: Color-matching, Match-3, Power-ups, Tile matching puzzle
- Setting: Atlantis
- Average Score: 60/100

Description
Age of Atlantis is a captivating color-matching puzzle game set in the mythical lost continent of Atlantis. Players navigate through three distinct gameplay variations, each with unique mechanics: rearranging squares to match colors, rotating pin-wheels to align figures, and clicking on rotating circles to form matches. The game rewards players with gold coins to purchase power-ups, adding a strategic layer to the puzzle-solving experience.
Age of Atlantis Guides & Walkthroughs
Age of Atlantis Cheats & Codes
Philips CD-i Atlantis
Move the pointer to the top left corner of the first menu screen and press 1, 2, 2, 1. Then select your difficulty level to access the cheat mode screen.
| Code | Effect |
|---|---|
| BOIXUMK | None |
| KONOOBO | None |
| CKSTCBA | None |
| BXVNMBS | None |
| KKPKCMH | None |
| CQIIXNC | None |
| BWAGXDA | None |
| KWNDUVE | None |
| BQLOABS | None |
| KUYTDBH | None |
| BDCLGBA | None |
| KHMDRMC | None |
| BHEDGDS | None |
| KLYVDBI | None |
| BMCBUBG | None |
| BRLAAJQ | None |
| MTALIXE | None |
| MBETZXS | None |
| MWNOXHA | None |
| MUPGAHA | None |
| MDWORBI | None |
| MLUIMAK | None |
| MMWZIBO | None |
| MZYLMBC | None |
| QBMTXBU | None |
Age of Atlantis: Review
Introduction
In the crowded waters of late-2000s casual puzzle games, Age of Atlantis (2008) emerges as a curious relic—a tile-matching experiment wrapped in the mystique of a lost civilization. Developed by AlterLab Gamestudio and IT Territory Casual, and published by iWin.com, this shareware title blends repetitive mechanics with a fleeting thematic veneer. While it lacks the narrative ambition of its board game namesake, Age of Atlantis represents a microcosm of the era’s casual gaming boom: accessible, formulaic, and quietly competitive in a market saturated with color-matching distractions.
Development History & Context
The Casual Gaming Gold Rush
Released on April 3, 2008, Age of Atlantis arrived during the zenith of the casual gaming explosion. Platforms like iWin.com and Big Fish Games thrived on low-cost, high-volume downloadable titles aimed at non-traditional gamers. These games prioritized simplicity, with mechanics that could be learned in minutes and played in short bursts—a perfect fit for Age of Atlantis’s trio of match-centric puzzles.
AlterLab Gamestudio, a lesser-known developer, operated in this niche, crafting titles that leaned heavily on established genres. Partnering with IT Territory Casual, they leveraged the Atlantis theme—a common trote in games seeking exotic flair without narrative depth.
Technological Constraints and Ambitions
Built for Windows, Age of Atlantis required minimal hardware, aligning with the casual market’s broad accessibility. Its fixed-screen, top-down perspective and mouse-driven inputs reflected industry standards for puzzle games. Yet its three distinct gameplay modes hinted at modest innovation, attempting to repurpose tile-matching mechanics into fresh configurations.
Narrative & Thematic Deep Dive
A Theme Without a Story
Unlike the myth-rich board game The Age of Atlantis (which spun tales of warring nobles and divine wrath), the video game offers no narrative beyond its title screen and oceanic visuals. Atlantis here is little more than aesthetic wallpaper—a backdrop for matching colored shapes.
Thematic coherence is limited to superficial elements: gold coins as currency, power-ups named “bombs,” and occasional aquatic motifs in UI design. Players aren’t rebuilding Atlantis or uncovering its secrets; they’re simply solving puzzles in its vague shadow.
Thematic Absence as a Limitation
This lack of storytelling underscores a missed opportunity. The Atlantis mythos—ripe with hubris, catastrophe, and technological wonder—could have elevated the gameplay. Instead, the game’s “plot” is reduced to incremental progress bars and shop menus, leaving its setting feeling hollow.
Gameplay Mechanics & Systems
Three Modes, One Core Loop
Age of Atlantis cycles through three puzzle variants, each demanding pattern recognition and quick clicks:
1. Grid Shuffling: Players drag rows/columns of a square grid to align matching tiles.
2. Pin-Wheel Rotation: Clicking wheels rotates attached tiles; the goal is to surround wheels with uniform colors.
3. Spinning Circles: Matches appear dynamically in rotating rings, requiring timed clicks.
Gold coins earned from clearing levels unlock power-ups like bombs (which clear adjacent tiles) and hints. This progression loop is satisfyingly tactile but lacks depth, as strategies rarely evolve beyond basic pattern recognition.
Flaws and Repetition
The game’s primary weakness is repetition. With no escalating difficulty or procedural generation, levels blur together. Power-ups alleviate monotony temporarily, but their impact is muted by predictable design. The UI is functional but dated, resembling early-2000s Flash games more than a polished 2008 release.
World-Building, Art & Sound
Visuals: Functional but Forgettable
Age of Atlantis adopts a bright, cartoonish style typical of its peers. Tile designs are generic (geometric shapes with flat colors), and backgrounds feature shallow aquatic imagery—waves, temples, and the occasional trident. While serviceable, the art lacks the detail or atmosphere to immerse players in its mythical setting.
Sound Design: Aqueous Ambiance
The soundtrack leans on soothing synth melodies and water-themed effects (splashes, chimes). Though unobtrusive, it fails to leave an impression, mirroring the game’s overall lack of audial ambition.
Reception & Legacy
Commercial and Critical Silence
Age of Atlantis debuted to little fanfare. With no critic reviews and a single user rating (3/5) on MobyGames, it vanished into the abyss of forgotten casual titles. Its shareware model—common for the time—likely generated modest revenue but no lasting cultural footprint.
Legacy: A Footnote in Puzzle History
The game’s legacy is negligible. It neither pioneered mechanics nor capitalized on its theme in memorable ways. Yet it exemplifies an era when studios churned out low-risk, low-reward titles for undemanding audiences. Modern match-3 titans like Candy Crush Saga owe no debt to Age of Atlantis, but their ancestors’ DNA is faintly visible here.
Conclusion
Age of Atlantis is neither a disaster nor a hidden gem. It is a product of its time—a competently executed but unambitious puzzle game that prioritized accessibility over innovation. For historians, it serves as a case study in the casual gaming boom’s homogenized output. For players, it offers fleeting distraction, provided expectations are tempered. In the grand chronicle of Atlantis-themed media, this entry sinks rather than swims—a forgotten relic content to rest beneath the waves of obscurity.
Final Verdict: A middling tile-matcher with thematic untapped potential. Worth a glance for casual game archivists, but unlikely to captivate modern audiences.