- Release Year: 2016
- Platforms: Android, iPad, iPhone, Macintosh, Windows
- Publisher: Big Fish Games, Inc
- Developer: Eipix d.o.o.
- Genre: Adventure, Puzzle
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Hidden object
- Setting: Fantasy

Description
Embark on a perilous journey as Eve Glover, a top CCPP agent sent to investigate the disappearance of a scientific team in Iceland researching mysterious harmonium radiation. This hidden object adventure plunges players into a fantastical world of ancient mysteries, environmental puzzles, and supernatural twists set against Iceland’s rugged landscapes. The Collector’s Edition includes bonus content like an additional adventure, morphing objects, collectibles, achievements, a strategy guide, concept art, soundtrack, and wallpapers.
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Amaranthine Voyage: The Obsidian Book (Collector’s Edition): Review
Introduction
In the crowded landscape of hidden object puzzle adventures (HOPA), Amaranthine Voyage: The Obsidian Book (Collector’s Edition) stands as a testament to the genre’s enduring appeal. Released in 2016 by Eipix Entertainment, this installment in the long-running Amaranthine Voyage series blends frostbitten mystery, interdimensional intrigue, and lush fantasy world-building. As Eve Glover, a CCPP agent investigating a vanished research team in Iceland, players unravel a conspiracy involving the volatile “harmonium energy”—a narrative hook that balances scientific curiosity with existential danger. This review argues that while the game adheres closely to HOPA conventions, its Collector’s Edition extras, atmospheric art, and inventive puzzle systems elevate it beyond mere genre filler.
Development History & Context
Developed by Eipix Entertainment—a studio renowned for dependable HOPA titles like Final Cut and Phantasmat—The Obsidian Book arrived during a transitional era for casual games. By 2016, mobile platforms dominated the market, pushing developers like Eipix to prioritize cross-platform compatibility. The game debuted on iPhone/iPad before migrating to Windows and Mac, reflecting Big Fish Games’ strategy to capture both touchscreen and desktop audiences.
Technologically, the game leveraged Eipix’s proprietary engine, optimized for crisp 2D art and lightweight performance on older hardware (minimum specs: 1.8 GHz CPU, 1GB RAM). This ensured accessibility but limited innovation in 3D environments. The mid-2010s also saw HOPA games grappling with player fatigue, prompting studios to experiment with “gimmicks” like collectibles and branching narratives. The Obsidian Book responded with its Harmonium Collector—a meta-puzzle tool that became a series staple—and morphing objects designed to heighten replayability.
Narrative & Thematic Deep Dive
The plot follows Eve Glover, a pragmatic agent dispatched to Iceland after a harmonium research team goes silent. Harmonizing sci-fi and fantasy, harmonium energy serves as both MacGuffin and metaphor: a power source capable of healing or destruction, echoing themes of ecological responsibility and scientific ethics. The story escalates when Eve discovers rival factions—including a shadowy helicopter crew—vying for control of the energy, leading her through portals to fantastical realms like the Clockwork Temple and a dystopian New York.
While character development is minimal (Eve’s personality is largely defined by her terse dialogue), the supporting cast—including the enigmatic Basil and antagonistic Duke—adds texture. Thematic depth emerges in environmental storytelling: journal entries from the missing scientists reveal their growing unease, while ancient ruins hint at harmonium’s cyclical abuse across civilizations. The Collector’s Edition’s bonus adventure expands lore but feels tangential, functioning more as a gameplay extension than narrative necessity.
Gameplay Mechanics & Systems
Core gameplay adheres to classic HOPA structure:
– Hidden Object Scenes (HOPs): Varied between list-based and “morphing” objects (items that change when clicked).
– Puzzles: Ranging from sliding tiles to color-matching, with difficulty skewed toward casual players.
– Inventory Management: Streamlined, with minimal backtracking thanks to a fast-travel map.
The standout feature is the Harmonium Collector, a UI tool that lets players harness collected crystals for three abilities:
1. Mend: Repair broken items.
2. Cleanse: Purify corrupted objects.
3. Phase: Reveal hidden elements.
This system adds strategic depth, forcing players to prioritize crystal use. However, its potential is undercut by repetitive tasks—e.g., cleansing the same debris multiple times—that pad runtime.
The Collector’s Edition bolsters value with:
– Integrated strategy guide.
– Soundtrack and concept art.
– Achievements (e.g., “Frozen Explorer” for completing Iceland chapters).
World-Building, Art & Sound
Eipix’s art team excels in crafting vivid, frozen landscapes. Iceland’s craggy cliffs and aurora-lit skies contrast with the Clockwork Temple’s steampunk gears and New York’s rain-slicked alleys. While backgrounds are static, subtle animations—fluttering papers, swirling snow—infuse life into scenes.
Sound design is functional but unremarkable: ambient winds and clockwork whirrs set mood, while the orchestral soundtrack (included in the CE) swells predictably during climactic moments. Voice acting is sparse, with dialogue delivered via text, a budget-driven choice that dampens emotional stakes.
Reception & Legacy
At launch, the game earned “Big Fish Editor’s Choice” accolades, praised for its “stunning graphics and superb gameplay” (per beta tester Walter). Steam user reviews (3 total) highlight its “charming” puzzles but note its brevity (~4–5 hours). Critically, it suffered from HOPA fatigue—reviewers dismissed it as “competent but familiar” (RGamerReview).
Its legacy lies in refining the Amaranthine Voyage formula. While subsequent series entries (The Burning Sky, 2017) iterated on the Harmonium Collector, none matched The Obsidian Book’s icy atmosphere. The franchise’s hiatus post-2017 reflects broader declines in premium HOPA demand, overshadowed by free-to-play mobile alternatives.
Conclusion
Amaranthine Voyage: The Obsidian Book (Collector’s Edition) is a polished, if predictable, HOPA experience. Its art and puzzle creativity shine, but narrative and mechanical innovations are fleeting. For genre enthusiasts, the CE’s extras justify the price; for others, it’s a nostalgic curio—a frozen snapshot of mid-2010s casual gaming. While not groundbreaking, it remains a worthy expedition for those willing to brave its frostbitten depths.
Final Verdict: A sturdy entry in the HOPA pantheon, offering wintry charm and thoughtful puzzles, but unlikely to thaw the hearts of skeptics.