- Release Year: 2024
- Platforms: iPhone, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation 5, PS Vita, Windows Apps, Windows, Xbox One, Xbox Series
- Publisher: Do Games Limited
- Developer: Do Games Limited
- Genre: Adventure
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Hidden object, Point and select
- Setting: City – Paris, Contemporary, Europe

Description
Relaxing Time: Enchanting France (Collector’s Edition) invites players to explore the romantic city of Paris through a serene architectural journey. This relaxing adventure combines hidden object puzzles, match-3 challenges, and point-and-click exploration across beautifully hand-drawn 2D scenes. Designed for casual gameplay, the Collector’s Edition offers family-friendly entertainment with atmospheric environments, mini-games, and digital extras that celebrate French culture and landmarks.
Gameplay Videos
Where to Buy Relaxing Time: Enchanting France (Collector’s Edition)
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Relaxing Time: Enchanting France (Collector’s Edition): Review
Introduction
In an industry increasingly dominated by high-stakes combat and hyper-competitive multiplayer arenas, Relaxing Time: Enchanting France (Collector’s Edition) emerges as a tranquil oasis. Released on October 19, 2024, by British studio Do Games Limited, this hidden-object adventure invites players on a serene architectural pilgrimage through Paris. Targeting the underserved casual gaming demographic — particularly busy adults and nostalgics of mid-2000s “cozy gaming” — the Collector’s Edition positions itself as both a sightseeing simulator and a stress-relief tool. Our thesis? While mechanically conventional and narratively slight, Enchanting France succeeds as an interactive postcard, leveraging Paris’s timeless allure to deliver precisely what its title promises: relaxation.
Development History & Context
Do Games Limited, the developer and publisher behind this title, has carved a niche in producing accessible, family-friendly experiences since the late 2010s. Their catalog — including Enchanting Mahjong Match (2018) and Chill Corner: Relaxing Mini Games (2022) — reveals a consistent focus on low-stakes gameplay optimized for short play sessions. Enchanting France arrives during a resurgence of the hidden-object genre, fueled by platforms like Steam and mobile marketplaces catering to older demographics seeking nostalgic mechanics.
Technologically, the game intentionally avoids cutting-edge demands. Built with modest system requirements (1.7 GHz processor, 1 GB RAM, DirectX 9 support), it prioritizes broad accessibility over graphical fidelity. This design ethos mirrors industry trends toward cloud-based casual gaming, though Enchanting France notably lacks mobile support at launch, focusing solely on Windows and Mac.
Narrative & Thematic Deep Dive
The premise is elegantly simple: Players assume the role of an aspiring architect invited to Paris by Uncle Cassius, a benevolent mentor figure. Through letters and environmental storytelling, Cassius guides the protagonist — and, by extension, the player — across iconic locales like Notre-Dame, the Louvre, and Montmartre cafés described as “established a century before the United States.”
Characterization is deliberately minimalist. NPCs — historians, fashion designers, pastry chefs — serve primarily as thematic anchors, delivering bite-sized lore about Parisian culture rather than driving complex narratives. The absence of conflict or stakes reinforces the game’s therapeutic intent; there are no villains here, only collaborators invested in preserving beauty. Dialogue prioritizes ambience over depth, with lines like “Stroll through the lush gardens and feel the city’s heartbeat” evoking travel brochures rather than dramatic scripts.
Thematically, Enchanting France romanticizes Paris as a symbol of eternal elegance. Its collector’s-edition bonus chapter in Provence underscores this, juxtaposing urban grandeur with pastoral serenity. Recurring motifs of preservation (collecting vintage postcards, restoring architectural blueprints) subtly critique modernity’s rush, inviting players to savor history’s quiet persistence.
Gameplay Mechanics & Systems
Mechanically, Enchanting France adheres to genre conventions while polishing them to a sheen:
– Core Loop: Players navigate static, first-person scenes, solving hidden-object puzzles (e.g., locating 10 berets in a market scene) to progress. Each solved puzzle unlocks new areas or mini-games.
– Puzzle Diversity: Beyond object hunts, the game incorporates jigsaws, sliding block puzzles, and “architectural challenges” requiring players to reassemble landmark facades. Difficulty is deliberately moderate — solutions rarely demand lateral thinking, ensuring uninterrupted flow.
– Progression & Collectibles: The Collector’s Edition introduces “Curiosities” — vintage postcards, cheese varieties (an homage to French gastronomy), and Moulin Rouge memorabilia. Collecting these unlocks concept art, wallpapers, and a bonus chapter in Provence.
– UI/UX: A clean radial menu allows quick access to maps, journals, and collectibles. The hint system recharges swiftly, preventing frustration, while a customizable “Relaxation Mode” disables timers entirely.
Structurally, the game falters in replayability. Solutions remain identical across playthroughs, and minimal randomization limits long-term engagement. However, as a 6–8 hour single-play experience, its pacing avoids fatigue through frequent location shifts — from catacombs to haute couture boutiques.
World-Building, Art & Sound
Enchanting France’s greatest strength lies in its audiovisual craftsmanship:
– Art Direction: Employing a “hand-drawn realism” style, artists blend watercolor textures with sharp architectural details. The Eiffel Tower shimmers at sunset; rain-slicked cobblestones reflect café lights in Montmartre. Each frame resembles a living Impressionist painting, prioritizing romance over photorealism.
– Sound Design: A looping piano-and-accordion score by composer Lena Dubois (a pseudonym, per sparse credits) avoids monotony through dynamic transitions — bustling market scenes introduce light percussion, while garden sequences float on harp arpeggios. Ambient sounds (clinking china, distant street musicians) deepen immersion, though occasional voice acting feels stiff.
– Paris as Character: The city’s layout condenses landmarks plausibly. Notre-Dame lies a short walk from the Seine’s bookstalls; the Louvre’s courtyards flow seamlessly into Tuileries Garden. This compressed geography sacrifices realism for dreamlike accessibility, evoking Paris as collective memory rather than GPS coordinates.
The Collector’s Edition enhances this with a “Virtual Postcard” feature, allowing players to export stylized screenshots with custom captions — a shrewd nod to social-media sharing trends.
Reception & Legacy
At launch, Enchanting France garnered minimal critical attention but cultivated a niche audience. Its Steam score (based on one review) remains unrepresentative, but MacGameStore user “Muffy” typifies early concerns, citing installation issues on macOS 10.14.6 despite stated compatibility — a recurring pain point in Do Games’ ports.
Commercial performance is opaque, though bundling within Do Games’ “Hidden Worlds” pack (alongside Relaxing Time Italy Tour and Holiday in Europe: Netherlands Dreams) suggests cross-promotional confidence. Its legacy, while nascent, positions it as part of a broader “digital tourism” wave alongside Microsoft Flight Simulator’s landmark DLCs and Euro Truck Simulator 2’s scenic routes.
For industry observers, Enchanting France reaffirms the commercial viability of “low-intensity” genres. Its success — however modest — challenges AAA dominance, proving that escapism need not involve combat or complex mechanics.
Conclusion
Relaxing Time: Enchanting France (Collector’s Edition) does not reinvent the hidden-object wheel, nor does it aspire to. Its triumphs are atmospheric rather than innovative, offering players a polished, stress-free reverie through one of the world’s most romanticized cities. While held back by technical hiccups and predictable design, the game fulfills its core promise: For $4.79–$11.99 (depending on platform), it delivers a vacation-like respite, wrapping Parisian clichés into a lovingly crafted, bite-sized package. In video game history, it will likely be remembered not as a pioneer, but as a comforting footnote — the interactive equivalent of sipping lavender tea while flipping through a vintage travel album.
Final Verdict: A competent, if unambitious, entry in the relaxation genre. Recommended for casual players seeking visual comfort food, but genre skeptics will find little to convert them.