Dominion: Storm Over Gift 3

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Description

Dominion: Storm Over Gift 3 is a sci-fi real-time strategy game and sequel to G-Nome, where four factions—Humans, Darkens, Mercenaries, and Scorps—vie for control of Planet Gift 3 and its powerful artifact. Players deploy small strike teams via dropship onto the war-torn planet, completing tactical objectives while managing limited forces under intense combat conditions.

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Dominion: Storm Over Gift 3 Reviews & Reception

ign.com (40/100): Realtime strategy titles can’t get much worse, or more generic, than this.

Dominion: Storm Over Gift 3 Cheats & Codes

PC

During gameplay, press Enter, type the code, then press Enter again.

Code Effect
lushee More men and resource units / More Resources / increases resources
zipper Quick build (computer also benefits from this cheat) / Faster building / speed build
combustion Kills all enemy units / Kill enemy units / kills enemy units
infrared See all map and gives radar / Full map / reveals map
seti Turn radar on/off / No radar / No radar
tilt Extra money / More Money / More money

Dominion: Storm Over Gift 3: Review

In the pantheon of real-time strategy (RTS) games, few titles have been as overlooked and underappreciated as Dominion: Storm Over Gift 3. Released in 1998 by Ion Storm and published by Eidos Interactive, this game was intended to be a groundbreaking entry in the genre, but it ultimately fell short of its lofty ambitions. Despite its flaws, Dominion: Storm Over Gift 3 offers a unique blend of sci-fi aesthetics, strategic depth, and innovative gameplay mechanics that warrant a closer look.

Development History & Context

Dominion: Storm Over Gift 3 was developed by Ion Storm, a studio co-founded by industry veterans John Romero and Tom Hall. The game’s origins trace back to 7th Level, Inc., which had developed the mech simulation game G-Nome. When 7th Level exited the market in November 1997, Ion Storm acquired the intellectual property rights for G-Nome and its spin-off, Dominion, for $1.8 million. The goal was to quickly fulfill a contract with Eidos Interactive, which required Ion Storm to provide six games for publication.

The development process was fraught with challenges. Initially, Romero and Hall believed they could finish Dominion in just three months, but the project quickly spiraled out of control. The game’s code was only halfway complete, and the development team needed much longer than anticipated to finish it. By December 1997, the budget had exceeded $3 million, and the game was still not ready for release. Despite these setbacks, Dominion: Storm Over Gift 3 was finally released in June 1998, but it was already outdated by the standards of the time.

Narrative & Thematic Deep Dive

The narrative of Dominion: Storm Over Gift 3 is set on the fictitious planet of Gift 3, where four distinct races—Humans, Darkens, Mercs, and Scorps—are engaged in a brutal war for control of a powerful artifact. Each race has its unique strengths and weaknesses, adding a layer of strategic depth to the gameplay. The Humans are balanced, the Darkens are sturdy but slow, the Scorps are cheap but weak, and the Mercs are accurate but difficult to control.

The game’s plot is relatively straightforward, focusing more on the tactical aspects of warfare than on character development or intricate storytelling. This approach aligns with the genre’s emphasis on strategy and resource management, but it also means that the narrative lacks the emotional resonance found in other RTS titles.

Characters and Dialogue

The characters in Dominion: Storm Over Gift 3 are archetypal representations of their respective races, with little in the way of individual personality or depth. The dialogue is functional, serving to convey mission objectives and strategic information rather than to develop character relationships or explore thematic depth. This focus on functionality over narrative richness is a common trait in RTS games, but it does limit the game’s ability to engage players on an emotional level.

Themes

The primary themes of Dominion: Storm Over Gift 3 revolve around conflict, resource management, and strategic decision-making. The game explores the dynamics of war and the struggle for dominance in a hostile environment. The artifact at the center of the conflict serves as a MacGuffin, driving the narrative forward but lacking intrinsic value beyond its strategic importance. This thematic focus on conflict and competition is a staple of the RTS genre, but it also means that the game lacks the thematic complexity found in other genres.

Gameplay Mechanics & Systems

Dominion: Storm Over Gift 3 features a variety of gameplay mechanics that set it apart from other RTS titles of its time. The game’s core loop revolves around resource management, base building, and tactical combat. Players must balance the need to gather resources, build structures, and train units while also engaging in strategic battles against AI-controlled opponents or other players.

Combat

Combat in Dominion: Storm Over Gift 3 is fast-paced and tactical, with each race having unique units and abilities. The game’s voxel-based graphics engine allows for detailed and dynamic battlefields, where units can take cover, use terrain to their advantage, and engage in complex maneuvers. The AI is reasonably competent, providing a challenging but fair opponent for single-player campaigns.

Character Progression

Character progression in Dominion: Storm Over Gift 3 is tied to the development of the player’s base and the training of units. As the game progresses, players unlock new technologies, structures, and units, allowing for a wide range of strategic options. This progression system encourages experimentation and adaptation, as players must tailor their strategies to the unique challenges of each mission.

UI

The user interface in Dominion: Storm Over Gift 3 is functional but dated by modern standards. The game’s isometric perspective provides a clear view of the battlefield, but the UI elements can be cluttered and difficult to navigate. The game’s controls are responsive, but the lack of modern conveniences like hotkeys and customizable interfaces can be frustrating for players accustomed to more recent RTS titles.

Innovative or Flawed Systems

One of the most innovative aspects of Dominion: Storm Over Gift 3 is its use of unique racial abilities. Each race has a special unit or ability that can turn the tide of battle, such as the Darkens’ cloaking technology or the Humans’ freezing weapon. These abilities add a layer of strategic depth to the gameplay, encouraging players to think creatively and adapt their strategies to the unique challenges of each mission.

However, the game also suffers from several flaws. The AI can be unpredictable, sometimes making illogical decisions that frustrate players. The game’s balance is also somewhat uneven, with certain units and strategies being overpowered. These issues can detract from the overall experience, but they do not necessarily ruin the game.

World-Building, Art & Sound

Dominion: Storm Over Gift 3 features a richly detailed sci-fi world, with each race having its unique aesthetic and cultural identity. The game’s voxel-based graphics engine allows for detailed and dynamic environments, where players can explore a variety of terrains and structures. The art direction is consistent and immersive, creating a sense of depth and realism that enhances the gameplay experience.

Atmosphere

The atmosphere of Dominion: Storm Over Gift 3 is dark and foreboding, reflecting the game’s themes of conflict and competition. The game’s sound design is equally impressive, with a powerful electronic soundtrack that complements the visuals and enhances the immersive experience. The sound effects are realistic and dynamic, providing immediate feedback to the player’s actions and adding to the overall sense of immersion.

Reception & Legacy

Dominion: Storm Over Gift 3 received mixed reviews upon its release, with critics praising its innovative gameplay mechanics and richly detailed world but criticizing its dated graphics and uneven balance. The game’s average critic score was 62%, reflecting its strengths and weaknesses. Players, however, gave the game a higher average score of 3.4 out of 5, indicating that it had a dedicated fanbase despite its flaws.

The game’s legacy is somewhat controversial. While it did not achieve the commercial success that Ion Storm had hoped for, it did influence subsequent RTS titles and helped to shape the genre’s evolution. The game’s unique racial abilities and voxel-based graphics engine were innovative for their time, and they continue to inspire developers today.

Conclusion

Dominion: Storm Over Gift 3 is a flawed but fascinating entry in the RTS genre. Its innovative gameplay mechanics, richly detailed world, and immersive atmosphere make it a worthy addition to any gamer’s library. Despite its shortcomings, the game offers a unique and challenging experience that stands out in the crowded field of RTS titles. For fans of the genre, Dominion: Storm Over Gift 3 is a must-play, offering a glimpse into the early days of real-time strategy and the innovative spirit that defined the era.

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