- Release Year: 2023
- Platforms: Windows
- Publisher: HandMade Games
- Developer: JUNKIE
- Genre: Action, Puzzle
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Falling block puzzle

Description
Palm Tetris, also known as Palm Blocks, is a modern adaptation of the classic falling-block puzzle game, developed by JUNKIE and published by HandMade Games. Released in 2023 for Windows, this iteration retains the core Tetris mechanics—arranging descending tetrominoes to clear lines—while offering a streamlined, side-view experience with direct controls. Designed for quick play sessions, it blends nostalgic puzzle-solving with accessible gameplay, available at a budget-friendly price on Steam.
Palm Tetris Reviews & Reception
keithandthemovies.com : Tetris is a riveting film that’s sure to speak to any long-time fan of the game itself or the video game industry.
Palm Tetris Cheats & Codes
NES (Game Genie)
| Code | Effect |
|---|---|
| XNAOOK | No score cap |
| NYIPEX | Skip rocket sequence |
| OPIPEX | Only get the rocket sequence if you max-out the score |
| GPTEPG | A+Start = begin an additional 10 levels higher (20 levels higher) |
| SXTOKL | Game transitions every 10 lines regardless of starting level |
| ASAPKG TEEPSK | Fix crash, remove score cap |
| ZESAKPAE | DAS always charged |
| IEKEOPAO | Faster auto-shift, every three frames |
| TEKEOPAO | Faster auto-shift, every four frames |
| YEKEOPAO | Faster auto-shift, every five frames |
| TKKEOPAP | Slower auto-shift, every second |
| SXKAKPVT | No auto-shift, must tap to move |
| GEKEEPAO AEKESOZE | PAL auto-shifting |
| TEVOAIIZ TGEPPVEZ | Replaces level counter with DAS charge |
| XZNASPVZ LPNAVPGG | Forces the pieces to drop at Level 19 speeds |
| LANAKPPA ZPNEEOIP EPNEOPEL | Pieces fall at Level 18 speed until Level 29 |
| TVLOVA | Every piece above level 9 has a delay at the top |
| OKEAKPAO | Pieces don’t fall at all, unless you press down |
| PASAUPPE | Super fast down press |
| PGNAVPGG PANEEOIP ZEEEVPAU | Makes pieces fall similar to how they fall on SNES levels 29-31 |
| LANAKPPA ZPNEEOIP | Speed never increases past 18 speed regardless of level |
| ZANAKPPA | No killscreen, level 29+ continues on 19 speed |
| APSEGYIZ | 10 Lines for “Success” on b-type |
| AISEGYIZ | 50 Lines for “Success” on b-type |
| EASEGYIZ | 80 Lines for “Success” on b-type |
| VLEAKAYO | Turn B-Type into cheese race (1 hole per layer) |
| AOTAGY ZLYEUA | 15 rows |
| AOTAGY GLYEUE | 14 rows |
| AOTAGY TGYEUA | 13 rows |
| PAKVLZAA SYSTAXKP | Unused/hidden music |
| SXNEUOSE | Disable shift piece left sound |
| SXVAVOSE | Disable shift piece right sound |
| SXKEOESE | Disable rotate piece clockwise sound |
| SXVAUESE | Disable rotate piece counter-clockwise sound |
| SXNONXSE | Disable piece lock sound |
| SXOOUXSE | Disable line clear sound |
| SXNPXUSE | Disable level up sound |
| SXNPXXSE SXOPIVSE | Disable tetris sound |
| SGSVSKNY XYSVVKNY | Add a basic drum line to Music C |
| AAZPOI | Always play fast music |
| OXYOUO VNIPZN VNTPYN | Invisible Tetris |
| ATEEXZSZ | Pieces are invisible until they hit the stack |
| IZVOXAIA TZVOUALP | Replaces level 7 colors with a pink and orange palette |
| LPVOUALO GPVOXAIE | Replaces level 7 colors with a blue and green palette |
| IPVOXAIA | Changes level 7 red to pink |
| TPNPGVYL | No flash on Tetrises |
| TOUZYLTO | Still show screen when paused |
| AUNXOGTP | Color statistics numbers white |
| YPEOOAGT | Random Colors |
| PPTEKU APTENU APYAXL | Converts bottom 3 minos of a longbar to “POG” |
| EYTZAG | Press Start to skip copyright screen straight away |
| PALEGZ | Auto-skip copyright screen |
| PAZPUT | A+B+Start+Select returns to title screen (PAZOOT PAL) |
| LAZPUT | A+B+Start+Select returns to level select (LAZOOT PAL) |
Palm Tetris: Review
Introduction
In the pantheon of video game history, few titles command the universal reverence of Tetris. Since its creation in 1984 by Soviet engineer Alexey Pajitnov, the falling-block puzzle game has transcended cultural and technological barriers to become a global phenomenon, embedded in our collective consciousness through decades of adaptations. Enter Palm Tetris—a 2023 Windows release by developer JUNKIE and publisher HandMade Games—a minimalist, budget-priced ($0.59) iteration that seeks to distill the essence of Tetris into a no-frills package. Yet, beyond its humble façade lies a fascinating case study in how indie developers navigate the legacy of gaming’s most iconic IP. This review dissects Palm Tetris’s place within the Tetris lineage, examining its design choices, historical context, and the weight of expectations it carries.
Development History & Context
Palm Tetris emerges from a starkly different ecosystem than its Cold War-era predecessor. Developed by the enigmatic studio JUNKIE—a one-person team led by Bosyak Plotniy, who handled both design and music—the game was published by HandMade Games, known for niche indie titles. Released on May 24, 2023, via Steam, it arrived in an era dominated by high-fidelity blockbusters and live-service models, yet deliberately embraced simplicity. The game was built using GameMaker Studio, a tool favored by solo developers for its accessibility, reflecting the democratization of game development in the digital age.
This contrasts sharply with the original Tetris’s origins on Soviet Electronika 60 computers, where Pajitnov’s creation sparked a geopolitical battle for licensing rights—a saga immortalized in Apple TV+’s 2023 film Tetris. Whereas Pajitnov’s work was born of bureaucratic intrigue and technological scarcity, Palm Tetris exists in a landscape oversaturated with Tetris clones and official variants. Its challenge was not circumventing Iron Curtain politics but carving space in a market where even Tetris itself has evolved into multimedia franchises like Tetris Effect and Puyo Puyo Tetris.
Narrative & Thematic Deep Dive
As a pure puzzle game, Palm Tetris lacks a narrative or characters—a deliberate choice aligning with the series’ roots. Unlike the 2023 Tetris film, which framed the game’s history as a Cold War thriller rife with corporate espionage and personal stakes, Palm Tetris offers no such drama. Its “story” is abstract: a player versus geometry, a timeless battle to order chaos.
Thematically, however, it quietly channels Tetris’s enduring appeal: the Zen-like focus of aligning tetrominoes, the tension between control and entropy. Plotniy’s stripped-down approach rejects modern Tetris variants’ sensory overload (e.g., Tetris Effect’s psychedelic visuals) in favor of austerity—a callback to monochromatic Soviet terminals. This minimalism becomes its own statement: a refusal to commodify nostalgia, even as it leverages the brand’s recognition.
Gameplay Mechanics & Systems
Palm Tetris adheres rigorously to the classic formula: seven tetromino shapes descend into a 10×20 grid, cleared by completing lines. The controls are precise but unremarkable—keyboard inputs for rotation (↑), hard drops (↓), and lateral movement (←/→)—with no touchscreen support noted despite the “Palm” moniker evoking handheld gaming’s early 2000s zeitgeist.
The game introduces no innovative mechanics, positioning itself as a purist’s homage. However, critical flaws emerge in its UI and progression systems:
– Lack of Modularity: No adjustable difficulty, speed settings, or multiplayer modes—staples of modern Tetris.
– Sparse Feedback: Line clears trigger basic sound effects and score updates, but absent are combo meters, “Tetris” bonuses, or visual flourishes that reward mastery.
– Barebones Presentation: Menus are utilitarian, with no tutorial or customization options (e.g., color palettes).
While functional, these omissions render Palm Tetris a relic compared to contemporaries like Tetris Ultimate (2014) or even mobile entries. Its sole concession to modernity is Steam integration for achievements and cloud saves, though even these feel perfunctory.
World-Building, Art & Sound
Visually, Palm Tetris embraces minimalism to a fault. The tetrominoes are rendered in flat, unshaded colors against a static black background—a stark contrast to the animated backdrops of Tetris Effect or the pixel-art charm of Tetris DS. This austerity risks blandness but inadvertently channels the Soviet origins of the franchise, where hardware limitations dictated simplicity. The absence of theming or environmental storytelling reinforces the game’s focus on mechanical purity.
Plotniy’s chiptune soundtrack, while serviceable, lacks the iconic hooks of Nintendo’s 1989 Game Boy adaptation. Tracks loop without dynamic intensity shifts, failing to mirror the escalating tension of gameplay. Sound effects—clicks for rotations, thuds for drops—are crisp but unmemorable, prioritizing function over flair.
Reception & Legacy
At launch, Palm Tetris garnered near-zero attention, with no critic reviews on Metacritic or MobyGames and minimal player engagement (as of 2023, it has fewer than four user ratings). Its commercial performance is likely niche, targeting budget-conscious players or Tetris completists.
Yet, its legacy may lie in what it represents: a grassroots homage to gaming’s past in an era of corporatized nostalgia. Unlike the high-stakes battles over Tetris’s rights in the 1980s—where figures like Henk Rogers risked everything to globalize the game—Palm Tetris exists without fanfare, a footnote in a saga it reveres. It poses a blunt question: Does Tetris need reinvention to stay relevant, or is its core design immortal?
Conclusion
Palm Tetris is neither a triumph nor a failure—it is a deliberate anachronism. For purists seeking an unadulterated Tetris experience, it delivers functional gameplay at a negligible price. However, its lack of innovation, presentation polish, and modern features render it a curiosity rather than a must-play. In the broader Tetris canon, it echoes the tension between preservation and evolution: a reminder that even gaming’s most perfect design can feel inert without context or care.
As a historical artifact, Palm Tetris underscores indie developers’ challenges when grappling with legendary IP. It lacks the audacity of Rogers’ Cold War-era gambits or the artistic daring of Tetris Effect, yet its existence—modest and unassuming—testifies to Tetris’s enduring grip on our imaginations. For $0.59, it is a passable diversion, but its true value lies in provoking reflection on what Tetris means—and whom it belongs to—nearly 40 years after Pajitnov’s Electronika 60 first flickered to life.