- Release Year: 2008
- Platforms: Windows
- Publisher: JoWooD Productions Software AG
- Genre: Compilation
- Game Mode: Single-player

Description
30:1 (Limited Edition) is a 2008 PC compilation published by JoWooD Productions, featuring 30 diverse games spanning strategy, simulation, puzzle, and adventure genres on a single Blu-Ray disc. The collection includes acclaimed titles like Gothic II, Neighbors from Hell, Safecracker, and SuperPower 2, alongside niche releases such as Car Tycoon and Yetisports: Arctic Adventures, offering a broad sampling of early-2000s PC gaming across its PEGI 12-rated anthology.
30:1 (Limited Edition) Free Download
30:1 (Limited Edition): A Relic of Physical Compilations in the Dawn of Digital Distribution
Introduction
In 2008, as the gaming industry teetered on the brink of a digital revolution, 30:1 (Limited Edition) emerged as a curious artifact—a mammoth compilation of 30 games crammed onto a single Blu-Ray disc. Priced at €29.99 and published by Austria’s JoWooD Productions, it promised unparalleled value but begged the question: Does quantity eclipse quality? This review examines 30:1’s place in gaming history, unpacking its eclectic roster, technological ambition, and the fading relevance of physical compilations in an era dominated by Grand Theft Auto IV and Super Smash Bros. Brawl.
Development History & Context
Studio Vision & Technological Constraints
JoWooD Productions, known for European-centric titles like SpellForce and Gothic II, aimed to leverage the nascent Blu-Ray format’s 50GB capacity to create a cost-effective anthology. The compilation bundled games from JoWooD’s back catalog, third-party licenses, and niche European-developed titles like Neighbors from Hell and AquaNox.
At the time, Blu-Ray was still battling HD-DVD for dominance, and PC gaming was transitioning toward digital storefronts like Steam. 30:1’s reliance on physical media felt nostalgic, even anachronistic, as broadband internet began enabling direct downloads. Yet, for budget-conscious gamers without robust internet access, it offered a tangible library.
The 2008 Gaming Landscape
2008 was a watershed year: GTA IV redefined open-world storytelling, LittleBigPlanet championed user-generated content, and World of Warcraft cemented MMOs as mainstream. Against these titans, 30:1 positioned itself as a bargain-bin alternative—a smorgasbord of mid-2000s B-tier titles. Its release in December capitalized on holiday shoppers, but lacked the marketing heft to compete with AAA blockbusters.
Narrative & Thematic Deep Dive
A Mosaic of Stories
As a compilation, 30:1 lacks a unifying narrative, instead offering 30 self-contained worlds:
– Agatha Christie: And Then There Were None delivers a murder-mystery adaptation with branching dialogue.
– Gothic II immerses players in a gritty, open-world RPG plagued by political intrigue.
– Neighbors from Hell adopts a slapstick, Tom and Jerry-esque premise of sabotaging a grumpy neighbor.
Themes & Tone
The anthology’s tone swings wildly from Safecracker’s cerebral puzzles to Freak Out: Extreme Freeride’s adrenaline-fueled snowboarding. While diversity is a strength, the lack of curation creates whiplash—players leap from SpellForce’s high fantasy to Car Tycoon’s economic simulation without respite.
Notable Absences
Despite featuring Gothic II and SuperPower 2, the compilation omits JoWooD’s Painkiller—a cult-classic FPS—raising questions about licensing hurdles or deliberate exclusion.
Gameplay Mechanics & Systems
A Frankenstein’s Monster of Mechanics
Each title operates independently, with no shared systems or save-file integration. Standouts include:
– Gothic II: Deep character progression and tactical combat.
– Neighbors from Hell: Puzzle-strategy hybrid with Looney Tunes-esque antics.
– Safecracker: A Myst-like lockpicking odyssey.
Flawed Execution
– UI Inconsistencies: Each game retains its original interface, leading to clashing resolutions and control schemes.
– Installation Woes: With no unified installer, players must manually navigate 30 separate setups—a tedious process.
– Performance Issues: Older titles like AquaNox (2001) struggle with Windows Vista/7 compatibility.
World-Building, Art & Sound
Visual & Auditory Chaos
The compilation’s aesthetic identity is nonexistent. Players ricochet between:
– SpellForce’s painterly fantasy landscapes.
– Spaceforce: Rogue Universe’s jagged, low-poly space stations.
– Yetisports: Arctic Adventures’ Flash-game minimalism.
Sound design varies just as widely, from Gothic II’s orchestral score to Power Boat GT’s repetitive engine roars. The absence of remastered visuals or audio upgrades makes 30:1 feel like a time capsule—for better or worse.
Reception & Legacy
Critical & Commercial Silence
30:1 left barely a ripple in gaming discourse. No critic reviews are archived on MobyGames, and player testimonials are absent—a stark contrast to 2008’s AAA darlings. Its commercial performance is similarly opaque, though JoWooD’s bankruptcy in 2011 hints at broader struggles.
Industry Influence
While 30:1 didn’t innovate, it epitomized the late-2000s trend of budget compilations targeting casual audiences. It presaged modern bundles like Humble Bundle, albeit without digital convenience. Today, it serves as a relic of physical media’s twilight—a reminder of when “30 games in 1” was a selling point, not a Steam sale footnote.
Conclusion
30:1 (Limited Edition) is a fascinating, flawed artifact. Its value proposition—30 games for €30—is undeniable, offering hidden gems like Gothic II and Safecracker. Yet, its lack of curation, technical polish, and cohesion undermines its potential. For collectors and nostalgia-seekers, it’s a time capsule of mid-2000s European PC gaming. For most, it’s a curiosity—a testament to an era when “more” was often mistaken for “better.”
Final Verdict: A historically significant but deeply uneven compilation. 30:1 earns its place in gaming history not through innovation, but as a footnote in the transition from physical to digital distribution.