- Release Year: 1998
- Platforms: PlayStation, Windows
- Publisher: Imagineer Co., Ltd., Sold Out Sales & Marketing Ltd., Sony Computer Entertainment America Inc., Spike Co., Ltd., The Codemasters Software Company Limited
- Developer: The Codemasters Software Company Limited
- Genre: Driving, Racing
- Perspective: 1st-person
- Game Mode: LAN, Online PVP, Single-player
- Gameplay: Championship Mode, Off-roading, Time Trial, Track racing, Vehicle simulation
- Setting: Australia, Greece, Sweden, United Kingdom
- Average Score: 90/100

Description
Colin McRae Rally is a classic rally racing game developed by Codemasters, offering an authentic off-road driving experience. Set across challenging tracks in five countries—Greece, the United Kingdom, Sweden, Australia, and more—the game features eight customizable 4WD and 2WD rally vehicles. Players can immerse themselves in modes like Championship, single Rally, Time Trial, and a two-player showdown, while the Rally School mode provides tips from the legendary driver Colin McRae himself. With realistic handling and diverse terrain, it delivers a gritty, competitive rally simulation.
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Colin McRae Rally Reviews & Reception
pixelbandits.org (95/100): Overall, I’m still saying that 1998’s Colin McRae Rally is a masterpiece of late-90s gaming.
mobygames.com (86/100): The varied environments, the different cars available, setup challenges, cheatcodes to enable more cars
thepixelempire.net : Colin McRae Rally presents some lovely scenic touches, usually at points they can be appreciated
grokipedia.com (90/100): Colin McRae Rally was praised for its challenging and immersive rally experience, particularly its handling and sense of speed, earning a 9/10 from IGN for being the most realistic rally game on PlayStation at the time.
Colin McRae Rally Cheats & Codes
PC
Enter one of the following names at the ‘Enter Name’ or ‘Create New Driver Profile’ screen.
| Code | Effect |
|---|---|
| DARKSIDE | drive all stages at night |
| BACKAGAIN | drive all the tracks backwards |
| FREEWAY | unlock all stages |
| PASSEDOUT | Nicky Grist drives |
| WHITEOUT | race all tracks in fog |
| PRESSFAST | accelerate by tapping keys |
| CHOIRBOY | give Nicky a squeaky voice |
| SPECIALED | custom replay |
| ROCKETMAN | turbo boost |
| BIGGUNS | double power |
| TURNBACK | rear wheel steering |
| ALIENGOO | jelly car mode |
| LOTTOWIN | unlock bonus cars |
| HIPPO | unlock concept car |
| ALLWHEELS | four wheel steering |
| DELOREAN | hover mode |
| GIANTLEAP | low gravity |
| BORROWERS | micro machines mode |
| ONTHEWALL | mirror tracks |
| XCREDITSX | view credits during demo |
| BEEFCAKE | unlock Toyota Celica GT4 |
| INTHECLOUDS | unlock secret track |
| QUARRYVILLE | unlock secret track |
| TROLLEYPARK | unlock secret track |
| WILDAYWORLD | unlock secret track |
| TROLLEY | four wheel steering |
| FORKLIFT | rear wheel steering |
| HELIUMNICK | high-pitched co-driver voice |
| MOREOOMPH | turbo boost |
| BLANCMANGE | jelly car mode |
| BACKSEAT | Nicky Grist drives |
| PEASOUPER | foggy tracks |
| OPENROADS | unlock all tracks |
| SHOEBOXES | unlock all cars |
| MORRISMODE | unlock Escort mk1 |
| NUTTYNETS | aggressive cars |
| BOINGBOINGBOING | bouncer mode |
| BOUNCYBOUNCY | bouncy collisions |
| TURNONTHEICE | car stereo |
| GOFASTERSTRIPES | faster cars |
| EATTHIS | fireballs in arcade mode |
| GARYWILDASS | unlock Ford Puma |
| EVILEVO | unlock Lancer Road |
| MINIME | unlock Mini Cooper S |
| WAWEYOURLEFTS | mirror tracks |
| WHEELYBIG | monster truck wheels |
| LETMEWIN | open all game options |
| SHINYBUTTONS | shiny cars |
| CURRYFORME | turbo boost |
PlayStation 1
Cheat codes can be entered as names, via button sequences, or with a Gameshark/CodeBreaker device.
| Code | Effect |
|---|---|
| SHOEBOXES | All Cars |
| BUTTONBASH | Better Accelerator |
| GHOSTRIDER | Disable collision detection |
| WHITEBUNNY | England Mode / Right Side Driver |
| SILKYSMOOTH | Faster Frame Rate / 60fps mode |
| PEASOUPER | Foggy Tracks |
| TROLLEY | Four Wheel Drive / 4 Wheel Steering |
| BLANCMANGE | Green Jello Car / Green Jelly Car |
| HOVERCRAFT | Hover Mode |
| MAGFLOAT | Loose Steering / wavy car |
| MOONWALK | Low Gravity |
| TINFOILED | Metal Mode / chrome car |
| BACKSEAT | Nicky Grist Driving |
| NIGHTRIDER | Night Racing / all tracks at night |
| OPENROADS | Open All Tracks / Unlock All Tracks |
| KITCAR | Press select to turbo-jump / Turbo Boost |
| FORKLIFT | Rear Wheel Drive / Rear Wheel Steer |
| SKCART | Reversed Tracks |
| DIDDYCARS | Small Cars / micro machines |
| HELIUMNECK | Squeeky Voice Mode / Squeaky-Voiced Co-Driver |
| MORE00MPH | Turbo Mode |
| DIRECTORCUT | View Replay / different replay cameras |
| DARKSIDE | drive all stages at night / Night tracks |
| CHOIRBOY | give Nicky a squeaky voice / Nicky Grist has high pitched voice |
| DELOREAN | Hover mode |
| GIANTLEAP | Low gravity |
| BORROWERS | Micro Machines mode |
| ONTHEWALL | Mirror tracks |
| XCREDITSX | View credits during demo |
| PASSEDOUT | Nicky Grist drives |
| FREEWAY | unlock all stages |
| BEEFCAKE | Toyota Celica GT4 |
| ALIENGOO | Green jelly car / jelly car mode |
| SPECIALED | Custom replay |
| BIGGUNS | Double power / Increased Power |
| ALLWHEELS | Four wheel steering |
| TURNBACK | Rear wheel steering |
| PRESSFAST | Tap keys to accelerate |
| ROCKETMAN | Turbo boost |
| INTHECLOUDS | Secret track |
| QUARRYVILLE | Secret track |
| TROLLEYPARK | Secret track |
| WILDAYWORLD | Secret track |
| HIPPO | Concept car |
| LOTTOWIN | Bonus cars |
| WHEELYBIG | Monster Truck Wheels |
| LETMEWIN | Open All Game Options |
| MORRISMODE | Escort mk1 |
| NUTTYNETS | Aggressive Cars |
| BOINGBOINGBOING | Bouncer Mode |
| BOUNCYBOUNCY | Bouncy Collisions |
| TURNONTHEICE | Car Stereo |
| GOFASTERSTRIPES | Faster Cars |
| EATTHIS | Fireballs in Arcade Mode |
| GARYWILDASS | Ford Puma |
| EVILEVO | Lancer Road |
| MINIME | Mini Cooper S |
| WAWEYOURLEFTS | Mirrored Tracks |
| SHINYBUTTONS | Shiny Cars |
| CURRYFORME | Turbo boost |
| MOREOOMPH | Turbo boost / Double Engine Power |
| Triangle + Square + O (x6), L1 + L2 + R1 + R2 (x6) | Pursuit Mode (Pause game first) |
| 80010098 FFFF | All Tracks, Cars and Difficulties Unlocked |
| D007B414 07B8 800C6548 0000 |
Lap Timer Stopped (Always Win) |
| D0075648 0714 800C64A4 003C |
Unlimited Repair & Setup Time |
| 80010358 AAAA 8001035A AAAA |
Perfect Score/Always Win |
| D00D50B4 0100 800D50B4 0101 |
Intermediate Difficulty Enabled |
| D00D50E8 0100 800D50E8 0101 |
Expert Difficulty Enabled |
| D0085828 0024 800D5348 0101 |
Novice Basic Loop Complete |
| D0085828 0024 800D537C 0101 |
Novice Simple Stage Complete |
| D0085828 0024 800D55A8 0101 |
Intermediate Loop Complete |
| D0085828 0024 800D55DC 0101 |
Intermediate Figure of 8 Complete |
| D0085828 0024 800D5610 0101 |
Intermediate Stage Complete |
| D0085828 0024 800D5644 0101 |
Intermediate Wet Stage Complete |
| D0085828 0024 800D583C 0101 |
Expert Loop Complete |
| D0085828 0024 800D5870 0101 |
Expert Figure of 8 Complete |
| D0085828 0024 800D58A4 0101 |
Expert Stage Complete |
| D0085828 0024 800D58D8 0101 |
Expert Wet Stage Complete |
| D0085828 0024 800D590C 0101 |
Expert Night Stage Complete |
Colin McRae Rally: Review
The Digital Asphalt Where Rally Simulation Was Forged
Introduction
In the annals of racing history, few titles command as much reverence as Codemasters’ Colin McRae Rally. Released in 1998, this game didn’t just simulate rally driving—it became the standard by which all future rally sims would be judged. Named after the legendary 1995 World Rally Champion, the game fused arcade immediacy with simulation-grade physics, a daring balance few dared attempt. This review examines how Colin McRae Rally transcended its era’s technical constraints to create a legacy that reshaped racing games. Its thesis? That this game was the crucible in which modern rally simulation was smelted, combining authenticity, innovation, and an almost spiritual connection to the sport it depicted.
Development History & Context
Studio Vision & Technological Constraints
Codemasters, a UK studio renowned for TOCA Touring Car Championship, aimed to create a rally experience that bridged the gap between arcade fun and hardcore simulation. Inspired by Sega Rally Championship’s tactile handling and V-Rally’s stage variety, the team faced the limitations of PlayStation hardware: 32-bit processing, 2MB of RAM, and a 30 FPS cap. For the PC version, developers leveraged emerging 3D accelerators like the 3dfx Voodoo for enhanced visuals but still wrestled with polygon counts and draw distances.
The 1998 Gaming Landscape
Racing games in the late ’90s leaned heavily into arcade aesthetics (Need for Speed) or austere simulation (Gran Turismo). Rally titles, like V-Rally, prioritized head-to-head racing over authenticity. Codemasters dared to ask: What if a game mirrored the lonely, time-trial essence of real rallying? Partnering with McRae and co-driver Nicky Grist—who provided technical feedback and voiced in-game tutorials—they crafted a game that embraced the sport’s solitary intensity. The result was a risk: no AI opponents on-track, just the player, their car, and the clock.
Narrative & Thematic Deep Dive
The Illusion of Story in a Sandbox of Speed
Colin McRae Rally lacks a traditional narrative, but its themes emerge through structure and design. The Championship mode casts players as McRae’s protégé, progressing from novice F2 cars to expert-class 4WD monsters. The absence of rivals on-track reinforces rallying’s psychological core: a battle against terrain, weather, and self-doubt. Grist’s voice—crisply calling out turns like “sharp left in 50 meters”—becomes a narrative device, a lifeline in the cacophony of engine roars and screeching tires. The game’s Rally School, narrated by McRae himself, functions as a hero’s journey, transforming rookies into seasoned drivers through mastering weight transfer, handbrake drifts, and damage control.
Gameplay Mechanics & Systems
Core Loop: Precision Over Spectacle
The game’s genius lies in its restraint. Players choose from three modes:
– Championship: A season spanning eight rallies (52 stages), unlocking cars and locales.
– Time Trial/Single Rally: Practice or compete on unlocked stages.
– Rally School: Tutorials teaching braking points and surface handling.
Physics & Damage: The Cost of Hubris
Cars handle uniquely: FWD novices understeer, while 4WD beasts like the Subaru Impreza WRC demand throttle finesse. Collisions inflict real-time damage—bent suspensions slow cornering, engine wear saps power. Between stages, a 60-minute repair budget forces strategic triage: Do you fix brakes or gamble with a grinding gearbox?
Innovations & Flaws
The game pioneered:
– Dynamic Co-Driver Calls: Grist’s pacenotes adapt to player speed.
– Surface Deformation: Tires leave ruts in mud; snow compacts under repeated runs.
Yet flaws linger: PlayStation load times (up to 20 seconds between stages), simplistic opponent AI in Championship standings, and a steep learning curve that alienated casual players.
World-Building, Art & Sound
Visuals: Austere but Atmospheric
For 1998, environments were detailed but constrained by hardware. Greece’s dusty trails and Sweden’s snow-blasted forests used palette swaps and low-res textures, yet clever lighting (like Monte Carlo’s nocturnal stages) heightened immersion. The PC version’s optional 800×600 resolution and anti-aliasing smoothed jagged edges, but the true artistry lay in vehicle models—12 laser-scanned cars, from the Lancia Delta Integrale’s boxy frame to the Ford RS200’s aggressive curves.
Sound Design: The Roar of Authenticity
Engine notes distinguished each car: the Subaru’s growl versus the SEAT Ibiza’s whine. Environmental sounds—gravel pinging the undercarriage, rain hammering the roof—grounded players in the moment. Grist’s pacenotes, recorded with studio clarity, remain a benchmark for rally games. The absence of a soundtrack was deliberate, amplifying the raw, mechanical symphony of rallying.
Reception & Legacy
Critical & Commercial Triumph
Upon release, European critics hailed it as revolutionary. Edge awarded 9/10, praising its “authentic simulation,” while Computer and Video Games called it “the most intensely enjoyable driving game.” PlayStation sales topped 2 million by 2000; globally, it surpassed 4 million by 2002. However, its U.S. launch in 2000 faced backlash for dated visuals compared to Gran Turismo 2, earning a lukewarm 6.7/10 from IGN.
Industry Impact
The game’s DNA permeates racing:
– It birthed a franchise (Colin McRae Rally 2.0, Dirt Rally) and influenced Forza Horizon’s off-road segments.
– Modern sims like WRC Generations owe their co-driver systems and damage models to Codemasters’ groundwork.
– Its commercial success cemented Codemasters as a racing titan, leading to EA’s 2021 acquisition and the EA Sports WRC series.
Conclusion
Colin McRae Rally is more than a relic—it’s a monument to design bravery. It forsakes arcade spectacle for the meditative rigor of rallying, where every turn is a gamble against physics and fate. While technical limitations aged its visuals and U.S. delays dulled its impact, its core innovations—realistic handling, dynamic damage, the symbiotic co-driver—remain industry pillars. For historians, it’s a watershed; for players, it’s a masterclass in tension and triumph. In rally’s pantheon, McRae’s digital avatar still races, reminding us that true greatness isn’t just built to last—it’s built to inspire.