- Release Year: 2019
- Platforms: PC, PS4, Windows, Xbox One
- Publisher: Bigben Interactive S.A.
- Developer: Black Shamrock Ltd
- Genre: Cyberpunk, dark sci-fi, Futuristic, Role-playing (RPG), Sci-fi
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: characters control, Dialogue-heavy, Multiple units, Point and select, Turn-based combat
- Setting: Cyberpunk, dark sci-fi, Dystopian, Futuristic, Sci-fi
- Average Score: 43/100

Description
Paranoia: Happiness is Mandatory is a turn-based, cyberpunk-themed role-playing game set in a dystopian future where citizens are mandated to be happy. Players control multiple characters in a free-roaming environment, navigating a world filled with dark humor and paranoia. The game emphasizes strategic planning and character management as players uncover the secrets of Alpha Complex, a city controlled by a tyrannical computer. The game was released in 2019 and was developed by Black Shamrock Ltd and published by Bigben Interactive S.A.
Gameplay Videos
Where to Buy Paranoia: Happiness is Mandatory
PC
Paranoia: Happiness is Mandatory Free Download
Paranoia: Happiness is Mandatory Cracks & Fixes
Paranoia: Happiness is Mandatory Guides & Walkthroughs
Paranoia: Happiness is Mandatory Reviews & Reception
opencritic.com (48/100): Overall, Paranoia: Happiness is Mandatory feels like a missed opportunity.
metacritic.com (47/100): Overall, Paranoia: Happiness is Mandatory feels like a missed opportunity.
rockpapershotgun.com : But the systems at its heart, the combat and the roleplaying, don’t save Paranoia either.
gamecritics.com : As a Paranoia player and GM since the early ’90s, I’ve always been a fan of the boardgame’s darkly humorous setting… Black Shamrock and Cyanide Studio try to replicate this in the single-player focused Paranoia: Happiness is Mandatory, but deliver mostly negative results.
cgmagonline.com (35/100): In contrast to its source material, Paranoia: Happiness is Mandatory is a bland RPG that is as slow as it is forgettable.
Paranoia: Happiness is Mandatory Cheats & Codes
PC (Cheat Engine Table)
Open the .CT file in Cheat Engine, select the game process, and enable the desired options by checking the boxes.
| Code | Effect |
|---|---|
| godmode | Immortality |
| infinite stamina | Infinite endurance |
| no treason | Treason level stays at 5% |
| infinite skill points | Unlimited skill upgrade points |
| infinite bitcoins | Unlimited bitcoins |
| infinite credits | Unlimited credits |
| infinite ability usage | Unlimited ability uses |
| no ability cooldown | No ability cooldown |
PC (Trainer, version 29683.1, EPIC STORE)
Run the trainer executable, then use the NumPad hotkeys to toggle cheats. Press CTRL-H to mute hotkeys if needed.
| Code | Effect |
|---|---|
| NumPad1 | Infinite Health |
| NumPad2 | Unlimited Stamina |
| NumPad3 | Low Treason Level |
| NumPad4 | Unlimited Ability Uses |
| NumPad5 | No Ability Cooldown |
| NumPad6 | Change Credits |
| NumPad7 | Change Byte Coins |
| NumPad8 | Change Nano Bots |
| NumPad9 | Unlimited Skill Points |
| Multiply | Super Speed |
| CTRL-H | Mute or unmute trainer hotkeys |
| Insert | Close in-game menu |
Paranoia: Happiness is Mandatory: Review
Introduction
In a world where laughter is compulsory and disobedience is death, Paranoia: Happiness is Mandatory (2019) attempts to translate the cult tabletop RPG’s darkly satirical dystopia into a tactical CRPG. Set in Alpha Complex—a retro-futuristic bunker ruled by the unhinged AI Friend Computer—the game promises a blend of Orwellian paranoia, slapstick humor, and tactical combat. But does it deliver on its subversive premise, or does it crumble under the weight of its own ambition? This review dissects Paranoia’s troubled development, thematic aspirations, and mechanical execution to determine whether this flawed gem deserves resuscitation or termination.
Development History & Context
Developed by Black Shamrock (Warhammer: Chaosbane) and Cyanide Studio (Styx: Master of Shadows), Paranoia was published by Bigben Interactive amid high expectations. The original Paranoia tabletop RPG (1984), designed by Greg Costikyan, Dan Gelber, and Eric Goldberg, was celebrated for its dark humor and player-driven chaos. However, adapting its improvisational spirit into a single-player CRPG proved fraught with challenges.
The game’s development was marred by budget constraints and creative disagreements. A pre-release build sent to Costikyan and Goldberg allegedly contained 74 major bugs, prompting them to file a DMCA takedown in 2020, just months after its December 2019 launch. The legal battle culminated in a 2023 settlement, allowing the game’s re-release on Steam—but not before its reputation was tarnished by its abrupt delisting from the Epic Games Store.
Released during a CRPG renaissance (Divinity: Original Sin 2, Disco Elysium), Paranoia struggled to stand out, its clunky systems and rushed pacing paling next to genre contemporaries.
Narrative & Thematic Deep Dive
Paranoia casts players as a Red-clearance Troubleshooter tasked with rooting out treason in Alpha Complex—a society where happiness is enforced, disobedience is punishable by summary execution, and clones replace the deceased. The premise oozes potential: a Kafkaesque bureaucracy meets Monty Python absurdity, where Friend Computer’s cheerful authoritarianism masks systemic rot.
Strengths:
- Satirical Tone: The game nails the tabletop’s dark humor, particularly in dialogues with Friend Computer (voiced by a text-to-speech monotone). Quests parody corporate jargon, LARPing cults, and vending machine-related “accidents.”
- Treason System: A “treason meter” tracks rule-breaking (e.g., entering restricted zones, questioning orders), forcing players to weigh risks against mission success.
Weaknesses:
- Flat Characters: NPCs lack depth, reducing Alpha Complex’s citizens to punchline-spouting props. The absence of meaningful character arcs leaves the story feeling sterile.
- Pacing Issues: The narrative starts strong but unravels in the second act, with hastily resolved plot threads and a rushed climax.
Gameplay Mechanics & Systems
Paranoia blends real-time combat with pause-and-plan tactics, but its systems falter under scrutiny.
Combat:
- Real-Time with Pause: Players command a squad of four Troubleshooters, utilizing cover, flanking, and mutant abilities (e.g., telekinesis, pyrokinesis). Unfortunately, combat devolves into repetitive “click-and-wait” engagements, with AI allies often pathfinding into treasonous zones.
- Progression: Death is paradoxically rewarding—resurrected clones gain skill points, allowing respeccing. However, equipment resets after missions, discouraging investment in gear.
Roleplaying:
- Dialogue Trees: Binary choices (blind obedience vs. treason) lack nuance, undermining the tabletop’s improvisational spirit. Skill checks are rare and underwhelming.
- Prisoner’s Dilemma: Post-mission debriefings let players rat out teammates for treason—a clever idea hamstrung by predictable AI behavior.
Flaws:
- Bugs & UX: Poor tutorials, janky pathfinding, and a notorious hacking minigame (a Guitar Hero-style typing challenge) frustrate more than entertain.
- Repetition: Fetch quests and recycled environments dominate the 10-hour runtime.
World-Building, Art & Sound
Paranoia’s aesthetic channels a retro-futuristic dystopia, blending 1950s kitsch with grim cyberpunk undertones.
Visuals:
- Art Style: Bright, cartoonish visuals juxtapose Alpha Complex’s cheerful propaganda with grungy industrial zones. However, palette-swapped NPCs and repetitive textures betray budget limitations.
- Animations: Exaggerated movements (e.g., robotic salutes) add levity, though misaligned attack animations break immersion.
Sound Design:
- Music: Sparse synth tracks evoke Fallout’s retro-futurism but lack memorable motifs.
- Voice Acting: Only Friend Computer is voiced (via robotic monotone), leaving other dialogues text-heavy and dry.
Reception & Legacy
At launch, Paranoia earned a 53% Metascore and 5.8/10 MobyScore, praised for its atmosphere but panned for bugs and half-baked systems. Critics noted:
– God is a Geek (7.5/10): “A challenging, rewarding experience… let down by tedious combat.”
– PC Invasion (3/10): “Too short, too annoying, too uninteresting.”
– RPGamer (2.5/5): “Fails to translate the tabletop’s magic.”
The game’s legacy is haunted by its delisting scandal and missed potential. While its 2023 re-release sparked curiosity, Paranoia remains a cautionary tale about adapting collaborative tabletop experiences into single-player frameworks.
Conclusion
Paranoia: Happiness is Mandatory is a flawed experiment—a game that captures the tabletop’s tone but stumbles in execution. Its dark humor and satirical world-building shine in fleeting moments, only to be smothered by repetitive combat, technical issues, and underdeveloped RPG systems. For die-hard fans of the source material, it offers a fleeting glimpse into Alpha Complex’s madness. For everyone else, it’s a reminder that some concepts thrive on human chaos, not algorithmic design.
Final Verdict: A fascinating misfire, Paranoia is less a triumphant adaptation than a grim monument to the perils of licensing and rushed development. Happiness may be mandatory, but enduring this game? Strictly voluntary.