- Release Year: 2019
- Platforms: Windows
- Publisher: khukhrovr, Seaborgium Entertainment
- Developer: Seaborgium Entertainment
- Genre: Role-playing (RPG)
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Action RPG
- Setting: Fantasy

Description
Era of Miracles is a fantasy action RPG where players assume the role of a wandering traveler exploring a vibrant world filled with dynamic quests, political intrigue, and factional conflicts. Set against a backdrop of civil war among orcs and unrest between rival groups, the game emphasizes freedom of choice, unique locations, and tactical gameplay within a 2D pixel-art environment. Uncover secrets, engage in strategic battles, and shape the story through your decisions in this immersive role-playing adventure.
Where to Buy Era of Miracles
PC
Era of Miracles Guides & Walkthroughs
Era of Miracles: An Ambitious yet Flawed Indie RPG Experiment
Introduction
In the crowded landscape of indie RPGs, Era of Miracles (2019) stands as a fascinating study in ambition versus execution. Developed by Seaborgium Entertainment and Argentum Gaming, this top-down action RPG promised a dynamic fantasy world teeming with factional warfare, nonlinear quests, and “complete freedom of action.” While it garnered a cult following for its atmospheric world-building and sandbox aspirations, the game remains an imperfect relic—a beacon of indie creativity hamstrung by technical limitations and uneven design. This review argues that Era of Miracles is a compelling case study in the potential and pitfalls of small-scale RPG development, offering flashes of brilliance amid systemic flaws.
Development History & Context
Era of Miracles emerged from the grassroots ecosystem of indie studios, built using RPG Maker—a tool both empowering and restrictive for budget-conscious developers. Released on October 2, 2019, the game arrived during a renaissance of pixel-art RPGs, competing with polished titles like Stardew Valley and CrossCode. Seaborgium Entertainment’s vision hinged on ambitious systemic design: a day/night cycle affecting NPC behavior, faction-driven conflicts, and quests with branching outcomes.
However, the studio faced significant constraints. The game’s modest technical requirements (Intel i3, 1GB RAM) and 550 MB file size reflect its lightweight construction, while Steam reviews and discussion threads reveal a lack of localization polish, with players citing incomplete translations and placeholder text. The post-launch timeline further underscores its indie status: minimal updates, a single bug-reporting thread, and reliance on steep discounts (frequently discounted by 95%, per SteamDB metrics). Despite these hurdles, the developers leaned into RPG Maker’s strengths, crafting a sprawling, if rough-hewn, open world.
Narrative & Thematic Deep Dive
At its core, Era of Miracles casts players as an anonymous traveler navigating a Tolkien-esque realm embroiled in civil strife. The orcish civil war serves as a central narrative pillar, complemented by factional tensions between elves, dwarves, and humans. Quests range from the mundane (“find your own gin,” per the Steam description) to the mythic (exploring pyramids haunted by demonic forces), though the storytelling often falters due to stilted dialogue and grammatical quirks.
Thematic depth emerges through environmental storytelling. A dynamic world reacts cursorily to player choices—shops close at night, NPCs vacate streets—but lacks the reactivity of contemporaries like Divinity: Original Sin. Themes of freedom and consequence are undercut by mechanical shallowness; while quests advertise “nonlinear” resolution, player agency rarely extends beyond superficial binary choices. Nevertheless, the game’s lore—particularly its focus on marginalized factions like nomadic orc clans—offers glimmers of sociopolitical commentary, albeit unexplored in depth.
Gameplay Mechanics & Systems
Core Loop & Combat
The gameplay orbits three pillars: exploration, questing, and shallow character progression. Players traverse 2D-scrolling landscapes (forests, deserts, factions’ strongholds) via direct movement controls, engaging in real-time combat that blends basic melee attacks with rudimentary magic. However, combat suffers from imprecise hitboxes and minimal enemy AI, reducing encounters to repetitive button-mashing.
Progression & Systems
Character progression lacks depth: equipment upgrades are linear, and skill trees are nonexistent. The much-touted “dynamic world” manifests in cyclical patterns (e.g., NPCs sleeping at night) rather than evolving narratives.
Flaws & Innovations
Technical issues pervade: Steam forum threads cite game-breaking bugs like unopenable chests (Multiverse_Keri, 2025) and resolution lock (v.petroew, 2025). Yet, the game innovates modestly with its faction reputation system, where aiding one group (e.g., forest elves) may alienate another (desert dwarves). This system, while underdeveloped, hints at the studio’s ambition for emergent storytelling.
World-Building, Art & Sound
Visual Direction
RPG Maker’s limitations surface in the game’s pixel-art aesthetic, which oscillates between charmingly retro and visibly asset-flipped. Environments lack detail, but atmospheric touches—moonlit villages, torch-lit pyramids—evoke a cohesive, if crude, fantasy ambiance. Notably, the developers acknowledged using AI-assisted art for promotional materials (per Steam’s AI disclosure), raising questions about asset originality.
Sound Design
The score leans on generic fantasy synth loops, though nocturnal tracks successfully convey eerie solitude. Sound effects are functional but unmemorable, with combat clangs and footsteps lacking weight.
Atmosphere
Despite technical constraints, the game’s strongest asset is its atmosphere. The day/night cycle and faction hubs (orc war camps, elven tree-villages) create a lived-in world, earning praise in Steam reviews for its “ambient immersion” (User Review, December 2025).
Reception & Legacy
Launch & Critical Response
Era of Miracles debuted to muted fanfare, earning a “Mostly Positive” Steam rating (76% of 107 reviews) but zero critic reviews on aggregators like MobyGames. Players lauded its sandbox freedom and cheap price point (frequently bundled for under $2) but lambasted localization issues (“Language missing”—K-pi Taine, 2024).
Enduring Influence
Though not a commercial hit, the game’s faction mechanics and nonlinear quest design influenced niche successors like Sailing Era (2023). Its legacy lies in exemplifying the DIY ethos of RPG Maker projects—ambitious in scope but cautionary in execution.
Conclusion
Era of Miracles is a paradoxical gem: a game brimming with untapped potential yet undermined by technical frailty. Its dynamic world and factional politics evoke the grandeur of early Elder Scrolls titles, while its janky combat and uneven writing anchor it to the limitations of its engine and budget. For historians, it serves as a poignant snapshot of indie RPG aspirations in the late 2010s—a flawed but earnest attempt to marry freedom with storytelling. While not a masterpiece, it deserves recognition for its bold, if imperfect, vision. Final verdict: A fascinating artifact for RPG completionists and genre scholars, but a hesitant recommendation for mainstream players.