- Release Year: 2015
- Platforms: iPhone, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation 5, PS Vita, Windows Apps, Windows, Xbox One, Xbox Series
- Publisher: Slitherine Ltd.
- Developer: Studio Nyx
- Genre: Strategy, Tactics
- Perspective: Third-person
- Gameplay: Wargame
- Setting: Futuristic, Sci-fi
- Average Score: 51/100

Description
Legions of Steel is a turn-based tactical wargame set in a sci-fi universe where the Empire of Machines threatens galactic peace. The United Nations of Earth (U.N.E.) and the League of Aliens form an uneasy alliance to combat the mechanical invaders, engaging in intense battles within the Machines’ underground production facilities. Based on the original board game, this adaptation features strategic 3D combat, Electronic Warfare (fog of war mechanics), diverse unit skills, and tactical options like grenades, leadership points, and initiative rolls. Players command units with unique abilities in grid-based skirmishes, balancing deep strategy with accessible controls.
Gameplay Videos
Where to Buy Legions of Steel
PC
Legions of Steel Patches & Updates
Legions of Steel Guides & Walkthroughs
Legions of Steel Reviews & Reception
metacritic.com (64/100): It’s a niche game, as all Slitherine projects are, but the publisher does have a deep understanding of what makes for a quality, deep, strategy game, and it has applied the same expertise to the tactics sub-genre with impressive results.
cgmagonline.com (50/100): Legions of Steel presents you with a moderate challenge as you work your way through its handful of levels. At worst, it is an exhausting and unimaginative journey through a galaxy devoid of personality.
gamerevolution.com (40/100): Legions of Steel offers a challenge and requires careful planning, but it’s missing mechanical depth.
chalgyr.com : Legions of Steel is the digitized version of a tabletop wargame from the 90’s, along the vein of games like Warhammer 40k and Epic.
Legions of Steel: Review
A Flawed Relic of Tactical Ambition
Introduction
In the sprawling cosmos of turn-based tactical games, Legions of Steel (2015) occupies a peculiar niche: a digital resurrection of a cult 1990s board game that pits humanity and alien allies against an existential machine threat. Developed by Studio Nyx and published by strategy veterans Slitherine Ltd., the game promises a deep, corridor-driven wargame experience steeped in dystopian sci-fi lore. Yet, beneath its mechanical ambition lies a fraught execution. This review posits that Legions of Steel is a faithful but deeply uneven adaptation—a game that captures the tactical intricacy of its tabletop origins but stumbles under the weight of dated presentation, baffling design choices, and a pervasive lack of polish.
Development History & Context
Legions of Steel emerged from the ashes of its 1993 board game predecessor, designed by Clark Browning, Marco Pecota, and Derrick Villeneuve—a title often compared to Space Hulk for its grid-based, squad-vs-swarm combat. French studio Studio Nyx, known for modest strategy titles, sought to modernize the experience using Unity engine, aiming to retain the board game’s “deep and challenging” rules while introducing 3D visuals, asynchronous multiplayer, and quality-of-life features like a streamlined UI.
Released in July 2015, the game arrived during a renaissance for tactical games (XCOM: Enemy Unknown, Frozen Synapse), yet Legions of Steel eschewed contemporary trends like procedurally generated maps or meta-progression. Instead, it doubled down on deterministic, scenario-based battles—a design rooted in its tabletop DNA. Slitherine, a publisher synonymous with hardcore wargames, positioned it as a boutique experience for purists, though technological constraints (e.g., rudimentary AI, limited animations) hinted at a tight budget.
Narrative & Thematic Deep Dive
Set in the far future, Legions of Steel expands upon the “Operation Planetstorm” lore from its source material. The “Empire of Machines,” a self-replicating mechanical hive, threatens all organic life, forcing the United Nations of Earth (U.N.E.) and the League of Aliens into an uneasy alliance. Unlike narrative-driven contemporaries, the game relegates storytelling to minimalist comic-panel cutscenes plagued by spelling errors and disjointed art, undermining its potential for emotional investment.
Themes of unity against annihilation permeate the two campaigns (15 scenarios each), but character development is nonexistent. Units are disposable chess pieces, echoing the board game’s abstraction. The Machines, devoid of personality, symbolize relentless industrialization—a blunt metaphor for dehumanization. While the lore teases existential stakes (e.g., underground factory raids as galactic “last stands”), the execution feels perfunctory, relying on clichéd sci-fi tropes over nuanced exploration.
Gameplay Mechanics & Systems
At its core, Legions of Steel is a turn-based tactics game emphasizing positional warfare and resource management. Each unit—whether U.N.E. commandos or Machine Nightmares—has unique weapons, skills, and movement rules. The game shines in its Electronic Warfare mode (optional fog-of-war), where radar pulses create tension akin to Silent Storm. Players manage Leadership Points, a finite resource allowing rule-breaking actions like interrupting enemy turns or enhancing accuracy—a clever nod to the tabletop’s tactical flexibility.
Combat Systems:
– Initiative Rolls: Each turn begins with a dice roll influenced by Leadership, preventing predictable turn orders.
– Suppression & Cover Fire: Units can lock down corridors with suppressive fire, risking immobility for area denial.
– Grenades: Forcewall and K-Pulse grenades add verticality, enabling environmental manipulation (e.g., crushing foes via spatial displacement).
However, flaws abound. The tutorial fails to explain critical systems (e.g., initiative mechanics), leading to frustration. Accuracy RNG feels unforgiving—even point-blank shots often miss—exacerbated by poor feedback. Units lack peripheral vision, requiring tedious manual rotation to face enemies. Balance issues skew scenarios: Machines’ ranged superiority versus Commandos’ close-quarters focus creates lopsided engagements, echoing board game veterans’ complaints about faction asymmetry.
The UI is a relic: cluttered menus, unintuitive unit rotation, and a mobile-esque design that clashes with PC sensibilities. Multiplayer (PBEM++ and hotseat) salvages replayability, but the Swiss System Tournament mode feels undercooked, lacking ladder depth.
World-Building, Art & Sound
Legions of Steel’s aesthetic is a study in contradictions. The 3D models—rendered in Unity—are serviceable but lifeless, with cookie-cutter corridors drowning in a monochromatic “brown-scale” palette. Maps, while modular, lack visual variety, evoking a budget Space Hulk clone. Environmental storytelling is absent; facilities feel sterile, devoid of the claustrophobic dread the narrative demands.
Sound design fares better. Wang Qian and Yogan Lefouler’s industrial score amplifies tension, blending pulsing synths with mechanical clanks. Weapon sounds carry weight—Deadbolt Launchers thud, Blaster Rifles sizzle—though repetitive voice lines (e.g., generic battle cries) grate over time. The atmosphere, while bleak, never achieves the oppressive ambiance of genre giants like Alien: Isolation.
Reception & Legacy
Upon release, Legions of Steel garnered mixed-to-poor reviews. Critics praised its tactical depth (PC Invasion: 70/100) but lambasted its presentation and imbalance (GameRevolution: 40/100, CGMagonline: 5/10). Steam users cited bugs, including the infamous “Serial is Wrong” crash, and a “Mixed” rating (51% positive) reflects enduring technical strife.
Commercially, it faded into obscurity, overshadowed by XCOM 2’s 2016 release. Yet, its legacy persists among board game devotees as a rare digital adaptation preserving niche mechanics like Leadership-fueled interrupts. It influenced few successors—Gears Tactics’ covering fire system bears faint echoes—but remains a curio, not a cornerstone.
Conclusion
Legions of Steel is a paradoxical artifact: a tactically rich, fiercely loyal adaptation hamstrung by its own austerity. Its devotion to the board game’s systems—Electronic Warfare, Leadership Points, suppression tactics—will thrill purists, while its janky UI, uneven balance, and drab presentation repel casual strategists. In the pantheon of tactical games, it stands as a flawed relic—a testament to ambition over execution, and a reminder that some battles are better fought on tabletops than screens. For historians and genre diehards, it’s a fascinating time capsule. For all others, it’s a skirmish best avoided.
Final Verdict: Legions of Steel earns a contentious place in gaming history—a diamond-rough adaptation that shines only for those willing to endure its rust.