- Release Year: 2021
- Platforms: Windows
- Publisher: Geeky Mouse
- Developer: Geeky Mouse
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Shooter
- Setting: Fantasy, Futuristic, Sci-fi
- Average Score: 55/100

Description
Everlasting Guilt is a first-person shooter set in a blend of fantasy and sci-fi worlds. Developed by Geeky Mouse, this game offers fast-paced action and challenging encounters, making it a promising title for fans of the DOOM series. The game features direct control and is built using the Unreal Engine 4, providing a visually immersive experience.
Gameplay Videos
Where to Buy Everlasting Guilt
PC
Everlasting Guilt Guides & Walkthroughs
Everlasting Guilt Reviews & Reception
mkaugaming.com (55/100): Everlasting Guilt is a promising game that has some great combat and challenging encounters. This is a game I will keep coming back to as the project is updated while in early access.
Everlasting Guilt: A Flawed Gem of Indie Ambition and Fast-Paced Combat
Introduction
In an era defined by indie developers pushing boundaries, Everlasting Guilt emerges as a polarizing experiment—a first-person shooter (FPS) with Doom-like intensity, Souls-like boss fights, and a solo developer’s ambitious vision. Released in Early Access in July 2021 by Egyptian one-man studio Geeky Mouse, the game blends frenetic combat with a convoluted fantasy-sci-fi narrative, earning praise for its potential but criticism for its technical shortcomings. This review argues that Everlasting Guilt is a flawed yet fascinating artifact of indie perseverance, offering bursts of brilliance hampered by uneven execution.
Development History & Context
Studio & Vision
Developed entirely by Geeky Mouse—a solo developer whose prior work included the horror demo Forbidden Forgiveness—Everlasting Guilt was conceived as a community-driven project. Built using Unreal Engine 4, the game aimed to marry the “fast-paced combat of Doom” with the “methodical boss encounters of Titan Souls,” as stated in press materials.
Technological & Industry Landscape
Launched during a surge of indie FPS titles like Ultrakill and Prodeus, Everlasting Guilt faced stiff competition. Its development was constrained by limited resources, evident in recycled assets and reliance on Early Access feedback. The developer planned a 1–2-year Early Access period to polish mechanics, expand content, and address performance issues—a common strategy for solo devs navigating AAA-dominated markets.
Narrative & Thematic Deep Dive
Plot & Characters
The game’s lore revolves around a “dungeon punk” future where genetically enhanced soldiers (“S-Class”) retrieve 100 magical seals to prevent war between humans and mythical creatures. Players assume the role of one soldier, motivated by saving their daughter—a thread often overshadowed by disjointed storytelling.
Themes & Execution
Thematically, Everlasting Guilt grapples with guilt, sacrifice, and the cyclical nature of conflict, but its narrative falters due to sparse dialogue and environmental storytelling that feels underbaked. The premise—a corporate-military conspiracy entwined with ancient magic—shows promise but lacks cohesion, relying too heavily on players’ tolerance for ambiguity.
Gameplay Mechanics & Systems
Core Loop & Combat
The game shines in its combat:
– Boss Battles: Six unique bosses (at Early Access launch) demand strategic weapon swaps and parry-focused counters.
– Parry System: Deflecting attacks builds an “Ultimate Attack” meter, rewarding skillful play.
– Weapons & Abilities: An assault rifle, katana, and projectile-reflecting abilities add variety, though limited arsenal depth drew criticism.
Flaws & Frustrations
– Technical Issues: Frame rate drops during enemy spawns, poorly calibrated mouse sensitivity, and inconsistent hit detection plagued early builds.
– Repetition: Non-boss enemies feel generic, with designs likened to Doom “demons with axes” by critics.
– UI/UX: Cluttered menus and a lack of reload mechanics baffled players.
World-Building, Art & Sound
Setting & Aesthetics
Everlasting Guilt juxtaposes industrial factories with mythical citadels—a “dungeon punk” aesthetic that lacks thematic consistency. While individual levels are richly detailed, the abrupt shifts between sci-fi and fantasy environments disrupt immersion.
Sound Design
The game’s pulsating synth-metal soundtrack, reminiscent of Doom Eternal, elevates combat but fades into silence during exploration. Sound effects, from katana slashes to gunfire, are serviceable but lack polish.
Reception & Legacy
Launch Reception
Critics were cautious:
– MKAU Gaming (5.5/10) praised its “fast-paced combat” but criticized “dull audio” and “frame rate issues.”
– Steam reviews (88% positive from 17 users) highlighted its potential but acknowledged its Early Access roughness.
Long-Term Impact
While not a commercial breakout, Everlasting Guilt exemplifies indie tenacity. Its community-driven development model and fusion of genres inspired niche followings, though its legacy hinges on future updates—stalled since 2021.
Conclusion
Everlasting Guilt is a study in contrasts: a game with exhilarating combat and bold ideas, yet hamstrung by technical limitations and narrative incohesion. For fans of challenging boss-rush FPS titles, it offers moments of brilliance, but most players should wait for a definitive edition—if it ever arrives. In the pantheon of indie experiments, it’s a compelling footnote rather than a classic, proof that ambition alone can’t overshadow execution.
Final Verdict: A 6/10—worth watching for updates, but approach with tempered expectations.