- Release Year: 2017
- Platforms: Nintendo Switch, Windows
- Publisher: Merge Games Ltd.
- Developer: Rebelephant
- Genre: Adventure, Simulation
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Hacking, Point-and-click, Simulation
- Average Score: 68/100

Description
Mainlining is a point-and-click hacking adventure where players assume the role of an MI7 agent tasked with investigating suspects by hacking into their digital devices. Set in a modern tech-driven world, the game combines puzzle-solving with narrative-driven gameplay, requiring players to uncover hidden files, decode messages, and navigate retro-styled interfaces to expose criminal activities. With its gripping story, dryly amusing dialogue, and a mix of trial-and-error challenges, the game immerses players in the morally ambiguous world of digital surveillance and cyber investigations.
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Mainlining Reviews & Reception
metacritic.com (73/100): Mainlining kills two birds with one stone, fulfilling a childhood fantasy and just plain being a great game at the same time.
en.wikipedia.org (73/100): Critics gave the game “mixed or average” reviews, according to review aggregator Metacritic.
mobygames.com (60/100): Mainlining is a thrilling point and click hacking adventure that mixes dark and dry humour with a gripping narrative that will have you hooked from the very first case.
Mainlining: A Digital Detective’s Dilemma in the Age of Surveillance
Introduction
In an era where digital privacy hangs in precarious balance, Mainlining (2017) emerged as a provocative hybrid of hacking simulator and point-and-click adventure. Developed by UK indie studio Rebelephant, the game thrusts players into the morally murky world of state surveillance, tasking them with dismantling cybercriminal networks while questioning the ethics of their own digital voyeurism. A cult darling praised for its wit and topicality but criticized for its mechanical rigidity, Mainlining remains a fascinating artifact of indie gaming’s intersection with real-world techno-paranoia. This review dissects its triumphs, contradictions, and enduring relevance in a world where its fictional “BLU Pill Act” feels increasingly prophetic.
Development History & Context
Studio & Vision: Rebelephant, a micro-studio led by Sam Read—named one of Develop’s “30-under-30” talents—sought to blend classic adventure design with modern surveillance dilemmas. Following his work on Dream (2013), Read assembled a skeleton crew of industry veterans: writer Jill Murray (Assassin’s Creed III: Liberation), pixel artist Dave Grey, and Jared Emerson-Johnson (BAFTA-nominated composer for Telltale’s The Walking Dead). Their goal? To create a “desktop thriller” using GameMaker Studio, a deliberate nod to the lo-fi aesthetics of early 2000s computing.
Technological & Cultural Landscape: Crowdfunded and released in January 2017, Mainlining arrived amid global debates over the UK’s Investigatory Powers Act (“Snooper’s Charter”) and NSA leaks. Its fictional BLU Pill Act mirrored real legislative overreach, framing the game as both entertainment and cautionary tale. Developed on a shoestring budget, its constrained scope—centered entirely on a simulated desktop—became its defining strength, proving that narrative depth could thrive within minimalist interfaces.
Narrative & Thematic Deep Dive
Plot & Characters: Players assume the role of an MI7 agent investigating Thorn, a hacktivist collective destabilizing Britain’s surveillance apparatus. Across 13 cases, you hack suspect devices (phones, laptops), piecing together data trails while wrestling with bureaucratic ambiguity. The story oscillates between dark satire (e.g., arresting a man over PonyTales fanfic) and a serious critique of mass surveillance, anchored by sharp dialogue dripping with dry British humour.
Yet, the overarching plot falters. The web of 500+ cybercriminals feels underdeveloped, with key threads—like Thorn’s motives—lost in convoluted logs. As Nintendo Life noted, it “revell[s] in caricatures,” sacrificing depth for procedural vignettes.
Themes: Mainlining’s genius lies in reframing the player as both hero and villain. The BLU Pill Act—allowing unchecked data harvesting—forces reckonings with complicity: Is catching terrorists worth eroding privacy? Quotes from Edward Snowden (featured in promotional materials) underscore this duality. Yet, the game’s moral questions often feel surface-level, opting for snarky commentary over profound interrogation.
Gameplay Mechanics & Systems
Core Loop: Playing out entirely on a faux-Windows XP OS (“Rainbows XP”), Mainlining distills hacking into point-and-click detective work. Tools include:
– IP Sniffer: Trace suspects via mock command prompts.
– Web Browser: Parody sites (e.g., “Faecesbook”) hide clues in source code.
– Evidence Database: Pin crimes to suspects using emails, GPS logs, and browser histories.
Innovations & Flaws:
– ✅ Immersive Interface: Switching between OS aesthetics (e.g., Linux/Mac parodies for suspects) adds tactile variety.
– ❌ Arrest System: The trial-and-error process of submitting name/location/evidence trios—with only one “correct” combo—frustrates. Rock, Paper, Shotgun likened it to “combining paperclips with hairdryers” in obtuse puzzles.
– ❌ Hints & Bugs: In-game “agent chats” often mislead (KeenGamer cited a name-change evidence debacle), while late-game cases suffer from scripting glitches.
– 🎮 Switch Port Woes: The 2019 port’s clunky controls drew ire, with Nintendo Life calling navigation “terrible.”
Progression: Cases escalate in complexity but lack nonlinearity. Success relies on exhaustive clicking—rewarding patience but punishing impulsivity.
World-Building, Art & Sound
Visual Design: Mainlining’s crisp pixel art elevates its digital dioramas. Each desktop—cluttered with era-appropriate icons (AIM-like chat clients, faux-IE browsers)—oozes Y2K nostalgia. Suspects’ devices reflect personalities: anarchists use Linux-esque UIs; narcissists sport sleek Mac parodies.
Soundscape: Emerson-Johnson’s minimalist synth tracks evoke Mr. Robot-esque tension, while diegetic sounds—keyboard clacks, dial-up screeches—ground the experience. However, the soundtrack lacks memorability, fading into ambient noise.
Atmosphere: The game thrives in mundane horror. Sifting through suspects’ private photos or bank statements feels invasive, amplifying themes of voyeurism. Yet, the static UI limits emotional range—players are observers, never participants, in the world beyond the screen.
Reception & Legacy
Launch Reception: Critics polarized:
– 👍 Starburst (80%) praised its “gripping story” and “dryly amusing dialogue.”
– 👎 Nintendo Life (40%) lambasted its “trial-and-error” design and Switch port.
– 🎯 Metascore: 73 (PC), reflecting divided opinions on its ambition versus execution.
Commercial Impact: A niche success, it found audiences among privacy advocates and point-and-click devotees. No sales figures were released, but its cult status spurred a Switch release.
Legacy: While not a genre-redefining hit, Mainlining influenced “desktop sim” trailblazers like Hypnospace Outlaw (2019). Its fusion of real-world policy and gameplay remains uniquely prescient, even as flawed mechanics date it.
Conclusion
Mainlining is a game of compelling contradictions: a brilliantly tense narrative shackled by mechanical stubbornness, a satire that bites but rarely draws blood. Its simulated hacking—while simplistic—offers a tactile thrill for digital sleuths, and its indictment of surveillance culture resonates louder in 2024 than at launch. Yet, archaic design choices (punishing trial-and-error, linear storytelling) prevent it from achieving greatness.
For fans of thoughtful adventures, it’s a flawed gem worth mainlining—once. For the industry, it stands as a proof-of-concept: games can interrogate tech-ethics with wit and style, even if perfection remains elusive. In the pantheon of indie experimentation, Mainlining is a B-tier classic—a stepping stone toward bolder critiques of our connected world.
Final Verdict: A 7/10 experience—innovative, uneven, and irresistibly relevant.