Under Ash

Under Ash Logo

Description

Under Ash is a third-person shooter set during the first Intifada (1989-1993) in the Israeli-Palestinian conflict, focusing on the perspective of Ahmad, a young Palestinian from East Jerusalem. Players engage in guerrilla warfare using rocks, slings, and stolen weapons against the better-equipped Israeli army across real-world locations like Jerusalem and Hebron. The game, one of the first commercial Arab titles, is steeped in anti-Israeli rhetoric, portraying the conflict through a highly partisan lens while omitting references to Palestinian militant tactics like suicide bombings.

Under Ash Reviews & Reception

myabandonware.com (79/100): This is one of the very rare times where i actually cannot install or launch the game at all

Under Ash Cheats & Codes

PlayStation 2 (PS2)

Select ‘Cheat Codes’ at the options menu, then enter the code.

Code Effect
d3struct Unlock all Levels
boxoffice Unlock all Movies
likepaulie Always Special
straightedge Infinite Rail/Lip balance
oldskool Unlock Natas Kaupas
sellout Unlock Nigel Beaverhausen
4-wheeler Unlock Paulie
aprilsman Unlock Phil Margera
costars! Unlock bonus characters (Ben Franklin, Bull Fighter, etc.)

PC

Head to the options area, then to the Cheat Codes area and type in the cheats.

Code Effect
straightedge Infinite Rail/Lip balance
likepaulie Infinite Special
oldskool Unlock Natas Kaupas
Sellout Unlock Nigel Beaverhausen
4-wheeler Unlock Paulie

GameCube (GC)

Go into the cheats menu, and type in the password.

Code Effect
likepaulie Always Special
urown3d Unlock all Levels
sikflick Unlock all Movies
wakpak Unlock all Story Mode Characters
unscrewed Unlock Natas Kaupas
britteeth Unlock Nigel Beaverhausen
xxlarge Unlock Phil Margera

PSP

From the main menu, go to ‘Game Options’, then ‘Cheat Codes’ and enter the password.

Code Effect
m00raker Moon Gravity
tightrope Perfect Rail
playbill Unlock all Movies

Xbox

Under Option go to Cheats and enter the code.

Code Effect
accesspass Unlock all Levels
frontrowseat Unlock all movies
likepaulie Always Special
straightedge Perfect rails

Under Ash: A Contested Legacy in the Ashes of Conflict

Introduction

In the smoldering landscape of politically charged video games, Under Ash (2001) stands as a defiant monument—not for its technical prowess, but for its unapologetic mission to reframe the Palestinian narrative within interactive media. Developed by Syrian studio Afkar Media and published by Dar al Fikr, this third-person shooter thrust players into the boots of Ahmad, a Palestinian youth battling Israeli forces during the First Intifada (1989–1993). Dubbed one of the Arab world’s first commercial games, Under Ash weaponizes interactivity as propaganda, casting players as underdog resistors in a lopsided conflict. Its legacy is irrevocably tied to controversy, serving as both a cultural milestone and a lightning rod for criticism. This review argues that Under Ash is less a game than a political statement—a flawed yet historically significant artifact that exposes gaming’s potential as a battleground for ideological warfare.


Development History & Context

Studio Vision Amidst Geopolitical Tumult

Afkar Media emerged in the early 2000s from a landscape starved of Arab perspectives in gaming. Led by designer Radwan Kasmiya, the studio sought to counter Western-dominated war games like America’s Army (2002) and Delta Force, which often cast Arab figures as villains. Kasmiya framed Under Ash as “digital resistance,” aiming to humanize Palestinian struggles while eschewing military fetishism. Publisher Dar al Fikr’s general manager, Adnan Salim, amplified this stance, branding Israel “Beelzebub” (the devil) on the game’s website and accusing critics of “plotting with Israeli greed.”

Technological Constraints

Built on the 3D GameStudio engine, Under Ash faced limitations endemic to early-2000s indie development. Its rudimentary polygons and stiff animations paled against contemporaries like Max Payne (2001), yet this austerity aligned with its guerrilla ethos. Levels were confined to urban labyrinths—Jerusalem’s alleyways, Hebron’s markets—reflecting both technical necessity and thematic focus on claustrophobic resistance.

A Landscape Unprepared

At release, gaming’s political consciousness was embryonic. While Spec Ops: The Line (2012) later deconstructed war’s morality, 2001’s market prioritized escapism. Under Ash forced players into asymmetrical warfare with minimal weaponry—a radical departure from power fantasies. Its very existence challenged the industry’s Eurocentric narratives, predating critical darlings like This War of Mine (2014) by over a decade.


Narrative & Thematic Deep Dive

Plot as Political Pedagogy

Under Ash chronicles Ahmad’s journey from stone-throwing protestor to guerrilla fighter across historically charged locales: the Dome of the Rock, Al Ramlah Prison, and the West Bank. Missions escalate from sabotaging checkpoints to rescuing prisoners, yet victories feel pyrrhic—each level underscores Palestinian vulnerability. Israeli soldiers are depicted as faceless oppressors, with dialogue painting them as “inhumane” aggressors, while civilians (if harmed) trigger instant game-over screens. This binary framing ignores Palestinian militant tactics like suicide bombings, instead romanticizing resistance as David-vs-Goliath idealism.

Thematic Machinery

The game’s core themes—occupation, martyrdom, and systemic oppression—are hammered relentlessly. The infamous “Game Over” text epitomizes its tone: “You are dead. Now they will get your ID, torture your family, and destroy your house.” Such writing weaponizes despair, positioning Ahmad’s struggle as unwinnable yet morally necessary. This fatalism mirrors real-world Palestinian sentiment but reduces nuance to dogma.

Characterization as Symbolism

Ahmad lacks depth beyond his role as everyman martyr. He is a cipher for collective struggle, devoid of personal backstory or growth. NPCs—fellow resistors—exist solely to reinforce themes of solidarity. Conversely, Israeli forces are grotesque caricatures, echoing state propaganda. This one-dimensionality serves Under Ash’s agenda but undermines its potential as humanist critique.


Gameplay Mechanics & Systems

Guerrilla Design

Combat evolves from primitive (slingshots, rocks) to scavenged firearms (stolen from dead soldiers), emphasizing resource scarcity. Stealth is encouraged—open confrontations usually end in death—yet rudimentary AI dulls tension. Enemy soldiers charge predictably, their aggression more comical than threatening.

Progression & Punishment

No XP or skill trees exist; progression is linear and narrative-driven. Checkpoints are sparse, and permadeath mechanics amplify frustration. The difficulty curve verges on punitive—a deliberate choice mirroring real conflict’s brutality but testing player patience. UI elements are minimalist, with health and ammo displayed via crude icons.

Flaws as Ideological Tools

Mechanical jank—clunky controls, erratic hit detection—could be dismissed as budget constraints. Yet these flaws symbiotically reinforce the game’s thesis: Palestinians fight with inferior tools. When Ahmad fumbles a grenade throw or clips through geometry, it inadvertently mirrors the disorder of asymmetric warfare.


World-Building, Art & Sound

Aesthetic Austerity

Afkar Media rendered Jerusalem in bleak, low-poly detail—crumbling walls, makeshift barricades—evoking a warzone’s starkness. Textures are muddy, colors desaturated (dominated by ash grays and blood reds). While technically crude, this visual poverty accentuates the setting’s despair.

Sound as Resistance

Ambient tracks blend sparse percussion with Middle Eastern motifs (oud strains, choral chants), creating a dirge-like atmosphere. Gunfire echoes with tinny reverb, emphasizing weapon fragility. Voice acting (in Arabic) lends authenticity, though stilted line delivery undermines emotional weight.

Atmosphere Over Immersion

Under Ash’s power lies in oppressive mood, not realism. Dust clouds obscure sniper sightlines; distant sirens hint at encroaching violence. These elements craft tension but falter under primitive tech—explosions lack punch, and animations stutter.


Reception & Legacy

Controversial Launch

Upon release in 2001, Under Ash sold 10,000 copies in Syria within a week. Western outlets like the BBC condemned it as propaganda, while Arab gamers hailed its cultural defiance. Critically, it polarized players—MobyGames’ user average sits at 0.5/5 (based on three ratings), citing frustration and bias, while Kotaku noted its “impossible difficulty” as thematic shorthand for Palestinian futility.

Evolving Reputation

Today, Under Ash is studied less as a game than a sociohistorical artifact. Academics cite it in discourses on gaming’s political potential, while sequels like Under Siege (2005) expanded Afkar Media’s “resistance gaming” portfolio. Its influence echoes in titles like Special Force (Hezbollah’s 2003 answer), cementing a niche genre of conflict simulators from marginalized perspectives.

Industry Impact

Indirectly, Under Ash foreshadowed empathy-driven war games (This War of Mine, Papers, Please) and bolstered arguments for diverse storytelling. Yet its reductive politics also caution against propagandistic simplicity—a lesson heeded by later works like Death Stranding’s nuanced pacifism.


Conclusion

Under Ash is neither a great game nor a fair one. Its mechanics creak, its narrative screams in monochrome, and its politics admit no gray. Yet within its flaws lies undeniable power: a raw, angry rebuttal to gaming’s historical silences. By forcing players into the shoes of the “other,” it challenged—and continues to challenge—the medium’s complacency in reinforcing dominant narratives. For historians, it’s a vital relic of Arab game development’s nascency; for critics, a cautionary tale about interactivity’s capacity for manipulation. In the annals of video games, Under Ash burns brightest as a defiant spark—one that illuminates both the promise and peril of games as weapons of ideology.

Final Verdict: A historically essential but critically flawed experiment in political gaming—worth studying, if not savoring.

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