- Release Year: 2024
- Platforms: PlayStation 5, Windows, Xbox Series
- Publisher: Chimera Entertainment GmbH, H2 Interactive Co., Ltd.
- Developer: Chimera Entertainment GmbH
- Genre: Strategy, Tactics
- Perspective: Diagonal-down
- Game Mode: Online Co-op, Online PVP, Single-player
- Gameplay: 4X, Cards, Deckbuilding, Real-time battles, Tactical warfare, Turn-based strategy
- Setting: Fantasy
- Average Score: 82/100

Description
Songs of Silence is a 4X turn-based strategy game set in a fantasy world with an Art-Nouveau-inspired aesthetic. Players lead Queen Lorelai through a narrative-driven campaign, making strategic decisions that impact both military and political outcomes. The game features a variety of modes, including a 15-hour single-player campaign, randomized skirmish maps, and hand-crafted scenario maps for both single-player and multiplayer experiences. With over 100 units, 38 artifacts, and 150 skills, players can customize their gameplay and explore multiple biomes and locations.
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Songs of Silence Reviews & Reception
metacritic.com (86/100): Songs of Silence offers a game that is fun enough to play and impossible to put down, easily captivating players with its unique world, interesting concepts, and phenomenal art.
game8.co (80/100): A Fabergé egg of a game: exquisitely crafted, lavishly detailed, and undeniably beautiful, yet ultimately decorative.
steamdeckhq.com : The game is enjoyable, visually stunning, and rich in narrative, though some rough edges and bugs remain.
opencritic.com (80/100): Songs of Silence is a beautiful and engaging 4X auto‑battler blend, whose unique approach will sweep you up for hours on end.
gameluster.com : Visually stunning but flawed gameplay makes the experience underwhelming.
Songs of Silence: A Symphony of Style Stifled by Shallow Systems
Introduction
In an industry where the 4X strategy genre is dominated by titans like Civilization and Age of Wonders, Songs of Silence arrives as a bold experiment—a game that marries Art Nouveau grandeur with a fusion of turn-based kingdom management and auto-battler mechanics. Developed by Chimera Entertainment, this 2024 release dazzles with its visual and auditory artistry but stumbles under the weight of unfocused gameplay systems. While its aesthetic vision is unparalleled, Songs of Silence struggles to harmonize its ambitious ideas into a cohesive experience, leaving players with a beautiful but imperfect symphony.
Development History & Context
Vision and Studio Background
Chimera Entertainment, known for narrative-driven titles like Shadow and Bone: Enter the Fold and The Alters, sought to carve a niche in the strategy genre with Songs of Silence. Game Director Alexander Kehr and Art Director Christian Reiner drew inspiration from Ogre Battle, Kohan, and Warlords, aiming to streamline traditional 4X complexity into shorter, more digestible sessions. The studio’s crowdfunding campaign and early access period (2023–2024) emphasized modular design, inviting player feedback to refine its blend of turn-based strategy and real-time battles.
Technological and Market Landscape
Released in June 2024, Songs of Silence debuted amid a crowded field of strategy juggernauts (Total War: Pharaoh, Age of Wonders 4) and indie darlings (Songs of Conquest). Built on Unity, the game leverages procedural generation for its skirmish maps but faced criticism for performance issues on consoles and mid-tier PCs. Its Art Nouveau aesthetic—evoking Alphonse Mucha’s illustrations—set it apart visually, though its hybrid mechanics polarized audiences accustomed to pure 4X or RTS experiences.
Narrative & Thematic Deep Dive
Plot and Characters
Set in a fractured world divided into the light realm of Sonnan and the dark realm of Irdheim, Songs of Silence follows three factions:
– The Starborn: Led by Queen Lorelai, these celestial humans flee a Crusade that seeks to eradicate their divine connection to the Hymn, a life-giving force.
– The Firstborn: Eyeless denizens of Irdheim, represented by the mystic Akard, who wield the Hymn’s raw power to resist the Silence—a void consuming both realms.
– The Crusade: Fanatical zealots led by Garin, bent on purging all traces of the Hymn to reset the world.
The 15-hour campaign weaves these factions through eight story-driven maps, blending political intrigue with existential stakes. However, the narrative often drowns in excessive lore, with early cutscenes front-loading mythology that could have been drip-fed organically.
Themes and Execution
The game explores duality (light vs. dark, creation vs. annihilation) and the cost of survival, but its themes falter under inconsistent character arcs. Queen Lorelai’s journey from displaced monarch to reluctant savior is compelling, yet secondary characters like Akard feel underdeveloped. The Crusade’s motivations, while initially chilling, devolve into generic fanaticism. Critics praised the voice acting and existential tone but noted pacing issues, particularly in optional chapters that disrupt the story’s momentum.
Gameplay Mechanics & Systems
Core Loops and Innovations
Songs of Silence alternates between two layers:
1. 4X Overworld: Players explore, conquer, and upgrade settlements in a turn-based fashion, managing resources (Gold, Faith, Hymn) and deploying armies.
2. Real-Time Battles: Armies clash in auto-battler skirmishes where players influence outcomes via Cards of Fate—abilities tied to hero progression, such as summoning reinforcements or casting area spells.
While the overworld’s gridless movement and faction-specific mechanics (e.g., the Crusade’s “scorched earth” tactics) offer variety, the lack of empire-building depth undermines long-term engagement. Cities feel like checkpoints rather than living hubs, with limited customization options.
Combat and Progression
Battles hinge on pre-fight positioning and card usage, but the AI’s passivity and repetitive unit behaviors sap tension. Hero progression—unlocking new cards and traits—adds strategic depth, yet battles often resolve into stat checks rather than tactical triumphs. The absence of direct unit control frustrates players expecting Total War-style engagement, and late-game difficulty spikes highlight balance issues.
UI and Accessibility
The UI is clean but struggles with text scalability on handheld devices like the Steam Deck. Tooltips often gloss over mechanics, leaving players to intuit systems like the “ambush” mechanic through trial and error.
World-Building, Art & Sound
Visual Design
Songs of Silence’s Art Nouveau aesthetic is its crowning achievement. Vibrant, hand-painted portraits and environments echo Gustav Klimt’s gilded mosaics, while battlefield units—from flower giants to celestial war bulls—burst with whimsical detail. The art direction elevates even rote gameplay moments, though blurred assets in early access were later polished for release.
Soundtrack and Atmosphere
Hitoshi Sakimoto (Final Fantasy Tactics, Valkyria Chronicles) delivers a haunting score that blends choral hymns with orchestral swells, perfectly complementing the game’s tone. Voice acting is strong, particularly for Lorelai, whose resolve contrasts with Garin’s snarling zealotry. Ambient sounds—the crackle of burning villages, the hum of the Hymn—immerse players in its dying world.
Reception & Legacy
Critical and Commercial Response
Songs of Silence earned a 73% average critic score (MobyGames), praised for its visuals and originality but criticized for shallow systems:
– Positives: “Stunning Art Nouveau style” (Try Hard Guides), “innovative card mechanics” (TheSixthAxis).
– Negatives: “Repetitive battles” (Female-Gamers.nl), “underbaked strategy layer” (GameStar).
Player reviews are mixed (7.3 Moby Score), with some lauding its accessibility and others lamenting its missed potential. Performance issues on consoles, particularly framerate drops, marred its launch.
Industry Influence
While not a commercial blockbuster, Songs of Silence may inspire future titles to blend art styles like Art Nouveau with strategy mechanics. Its auto-battler twist could resonate in mobile adaptations, though its legacy will likely be as a cautionary tale of style over substance.
Conclusion
Songs of Silence is a paradox—a game of breathtaking artistry shackled by half-realized mechanics. Its world, an opulent tapestry of light and shadow, deserves deeper gameplay systems to match its aesthetic ambition. For strategy newcomers, it offers a visually sumptuous entry point; for veterans, it’s a fleeting curiosity rather than a genre staple. As Chimera Entertainment rolls out DLC (Lighteaters, Champions Frame), there’s hope for refinement. Until then, Songs of Silence remains a masterclass in style, albeit one that leaves its gameplay potential unsung.
Final Verdict: A flawed gem for art enthusiasts, but a middling strategy experience.