- Release Year: 2000
- Platforms: Windows
- Publisher: MasterWorks Software
- Developer: MasterWorks Software
- Genre: Action, Puzzle
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Falling block puzzle, Tile matching puzzle
- Average Score: 80/100

Description
Flux is a Windows-based puzzle game released in 2000, featuring ray-traced graphics and customizable gameplay options. Players strategize to clear grouped colored tiles from a playfield, causing remaining tiles to fall and shift into new configurations. The challenge lies in planning moves to trigger high-scoring combos, with a global leaderboard for competitive play.
Where to Buy Flux
PC
Flux Reviews & Reception
squakenet.com : A tile based turn based game; immersive and fun
Flux Cheats & Codes
PlayStation 2
Press Start to access the options menu. Select the ‘Cheats’ option to display a military-style alphabet code entry screen (Alpha for ‘A’, Bravo for ‘B’, Charlie for ‘C’, etc.). Select the proper words to spell one of the following codes. The message ‘Cheat Unlocked’ will appear to confirm correct code entry. To activate the cheats, pause game play then select the ‘Cheats’ option.
| Code | Effect |
|---|---|
| CLONE | Unlimited health |
| FUG | Unlimited ammunition |
| TREVOR | Unknown Effect |
| JACKET | Unknown Effect |
PlayStation 2
Enter the following cheat codes in the cheat menu. Notice that the alphabet system in Aeon Flux is military, with the first letter of each entry word serving as the letter. Cheats are supposedly accessed via the in-game menu.
| Code | Effect |
|---|---|
| TRIROX | Invulnerability |
| HEALME | Health restore on |
| CLONE | Aeon’s health is unlimited |
| LCVG | Power strike combo is unlimited |
| FUG | Ammo is unlimited |
| BUCKFST | One hit deaths are on |
| CUTIONE | Grabs are always possible |
| BAGMAN | Unlocks action movie |
| UKGAMER | Unlocks action movie |
| BAYOU | Unlocks all replay missions |
| JACKET | Unlocks bomber jacket costume |
| ARMS | Unlocks Revelation costume |
| BLUR | Unlocks War costume |
| CLOTHES | Unlocks Monican female costumes |
| GRAY | Unlocks Fame costume |
| MOVIE | Unlocks Seed costume |
| URBAN | Unlocks Seed costume |
| WHITE | Unlocks Mrs Goodchild costume |
| PIXES | Unlocks all slides |
PlayStation 2
Enter the Codes into the Cheat menu. In the Extras menu (pressing O when at the main menu) pick Cheats. In Game Pause the game, go to Cheats and then enter.
| Code | Effect |
|---|---|
| ALPHA ROMEO MIKE SIERRA | Unlock Revelation OutFits |
| BRAVO ALPHA GOLF MIKE ALPHA NOVEMBER | Action Movie |
| BRAVO ALPHA YANKEE OSCAR UNIFORM | Unlock All Replay Episodes |
| BRAVO LIMA UNIFORM ROMEO | Unlock War OutFits |
| BRAVO UNIFORM CHARLIE KILO FOXTROT SIERRA TANGO | One Strike Kills |
| CHARLIE LIMA OSCAR NOVEMBER ECHO | Unlimited Health |
| CHARLIE LIMA OSCAR TANGO HOTEL ECHO SIERRA | Unlock Monican Freya/Hostess Judy/Una/Fashion Una OutFits |
| CHARLIE UNIFORM TANGO INDIA OSCAR NOVEMBER ECHO | Free Fatalities |
| FOXTROT UNIFORM GOLF | Unlimited Ammo |
| GOLF ROMEO ALPHA YANKEE | Unlock Fame OutFit |
| HOTEL ECHO ALPHA LIMA MIKE ECHO | Restore Health |
| JULIET ALPHA CHARLIE KILO ECHO TANGO | Unlock Bomber Jacket OutFit |
| LIMA CHARLIE VICTOR GOLF | Unlimited Power Strikes |
| MIKE OSCAR VICTOR INDIA ECHO | Unlock Seed OutFits |
| PAPA INDIA XRAY ECHO SIERRA | Unlock All Slideshows |
| TANGO ROMEO INDIA ROMEO OSCAR XRAY | God Mode |
| UNIFORM KILO GOLF ALPHA MIKE ECHO ROMEO | Action Movie |
| UNIFORM ROMEO BRAVO ALPHA NOVEMBER | Unlock Seed OutFits |
| WHISKEY HOTEL INDIA TANGO ECHO | Unlock Mrs. Goodchild OutFits |
Xbox
Main Menu Goto the menu pick Cheats. In Game Pause the game, go to Cheats and then enter.
| Code | Effect |
|---|---|
| ALPHA ROMEO MIKE SIERRA | Unlock Revelation OutFits |
| BRAVO ALPHA GOLF MIKE ALPHA NOVEMBER | Action Movie |
| BRAVO ALPHA YANKEE OSCAR UNIFORM | Unlock All Replay Episodes |
| BRAVO LIMA UNIFORM ROMEO | Unlock War OutFits |
| BRAVO UNIFORM CHARLIE KILO FOXTROT SIERRA TANGO | One Strike Kills |
| CHARLIE LIMA OSCAR NOVEMBER ECHO | Unlimited Health |
| CHARLIE LIMA OSCAR TANGO HOTEL ECHO SIERRA | Unlock Monican Freya/Hostess Judy/Una/Fashion Una OutFits |
| CHARLIE UNIFORM TANGO INDIA OSCAR NOVEMBER ECHO | Free Fatalities |
| FOXTROT UNIFORM GOLF | Unlimited Ammo |
| GOLF ROMEO ALPHA YANKEE | Unlock Fame OutFit |
| HOTEL ECHO ALPHA LIMA MIKE ECHO | Restore Health |
| JULIET ALPHA CHARLIE KILO ECHO TANGO | Unlock Bomber Jacket OutFit |
| LIMA CHARLIE VICTOR GOLF | Unlimited Power Strikes |
| MIKE OSCAR VICTOR INDIA ECHO | Unlock Seed OutFits |
| PAPA INDIA XRAY ECHO SIERRA | Unlock All Slideshows |
| TANGO ROMEO INDIA ROMEO OSCAR XRAY | God Mode |
| UNIFORM KILO GOLF ALPHA MIKE ECHO ROMEO | Action Movie |
| UNIFORM ROMEO BRAVO ALPHA NOVEMBER | Unlock Seed OutFits |
| WHISKEY HOTEL INDIA TANGO ECHO | Unlock Mrs. Goodchild OutFits |
Xbox
At the main menu, press Y, then go into the enter cheats menu to enter the password.
| Code | Effect |
|---|---|
| Bravo, Alpha, Golf, Mike, Alpha, November | Action Movie |
| Uniform, Kilo, Golf, Alpha, Mike, Echo, Romeo | Action Movie #2 |
| Charlie, Uniform, Tango, India, Oscar, November, Echo | Free Fatalities |
| Tango, Romeo, India, Romeo, Oscar, Xray | God Mode |
| Hotel, Echo, Alpha, Lima, Mike, Echo | Restore Heath |
| Foxtrot, Uniform, Golf | Unlimited Ammo |
| Charlie, Lima, Oscar, November, Echo | Unlimited Heath |
| Bravo, Uniform, Charlie, Kilo, Foxtrot, Sierra, Tango | One Strike Kills |
Flux: Review
Introduction
In an era when puzzle games were transitioning from arcade cabinets to home computers, Flux (2000) emerged as a cult gem—a deceptively simple tile-matching experiment that defied its modest origins. Developed by the now-obscure MasterWorks Software, this DirectX-powered Windows title dared to ask: What if Tetris met Bejeweled, but with a physics-driven twist? While lacking the marketing muscle of AAA contemporaries, Flux carved a niche through addictive mechanics and razor-sharp design. Amidst the Y2K gaming landscape—dominated by 3D explosions and cinematic pretensions—Flux was a quiet revolution. Its thesis? Pure gameplay elegance could outshine spectacle.
Development History & Context
The Studio & Vision
MasterWorks Software, a small team led by Jay Wheeler (Lead Programmer/Graphic Designer) and Joshua Kaelin (Webmaster/Assistant Developer), positioned Flux as a tech-forward puzzle experience. Released as shareware—a distribution model peaking in the late ’90s—it targeted frugal PC gamers seeking depth over budget. Wheeler’s emphasis on “ray-traced graphics” was aspirational for 2000, leveraging DirectX to deliver shimmering tiles and dynamic lighting effects uncommon in puzzle titles.
Technological Constraints
Bound by early 2000s hardware limitations, MasterWorks prioritized efficiency:
– Visuals: Pre-rendered ray-traced tiles reduced real-time rendering load.
– Multiplayer: Internet-based high-score competitions (a proto-leaderboard) utilized lightweight netcode.
– Platform: Windows exclusivity allowed optimizations like keyboard-only controls, sidestepping joystick compatibility.
Gaming Landscape
Circulating alongside The Sims and Deus Ex, Flux was an outlier. The puzzle genre, post-Tetris and pre-Candy Crush, leaned toward casual appeal. Yet Flux courted strategy fans with its combo-driven score chases—a bridge between arcade reflexes and cerebral planning.
Narrative & Thematic Deep Dive
Absence as Aesthetic
Flux rejects narrative entirely: No characters, dialogue, or lore. Its “story” is abstract—a battle against entropy, where order emerges from chaos through player ingenuity. Thematic tension lies in the duality of creation/destruction: Removing tile groups births new configurations, a metaphor for cyclical renewal.
Silent Design Philosophy
By omitting plot, MasterWorks channeled focus into pure interaction. This minimalism echoed early arcade ethos—Pong or Pac-Man—where mechanics alone evoked emotion. The only “character” is the board itself, evolving dynamically with each click.
Gameplay Mechanics & Systems
Core Loop: Physics as Puzzle
- Tile Grouping: Click connected same-color tiles to erase them.
- Gravity Simulation: Remaining tiles cascade downward, often creating new matches.
- Combo Potential: Chain reactions (“ultra-high scoring combos”) reward foresight.
Strategic Depth
Unlike static match-3 games, Flux introduces emergent complexity:
– Ramification Planning: Removing tiles near the board’s edge risks isolating valuable groups.
– Risk/Reward: Large eliminations yield points but may aid opponents in multiplayer.
UI & Customization
- Interface: Sparse HUD highlights score and move counter. Contextual cursors indicate valid clicks.
- Options: Players tweak tile colors, backgrounds, and soundscapes—a rarity for 2000.
Multiplayer Innovation
Internet-based “worldwide high score competitions” foreshadowed modern leaderboards. Though rudimentary (no real-time head-to-head), this feature leveraged early online communities.
World-Building, Art & Sound
Ray-Traded Ambition
MasterWorks’ boast of “ray-traced graphics” was hyperbolic but impactful:
– Tiles: Glossy, refractive surfaces mimicked gemstones; dynamic shadows sold depth.
– Backgrounds: Stock textures (credited to FreeTextures) contrasted with bespoke particle effects.
Audio Collage
A global ensemble—Carl Larsson, Nobuyuki Izuki, Fernando Pereira Aratti, et al.—crafted an eclectic soundtrack:
– Ambient Tracks: Pulsing synth loops underpin tension.
– SFX: Crisp “snap” of tile removals; metallic thuds for cascades.
Atmosphere
Despite no narrative, Flux hypnotizes through audiovisual coherence. The game feels like manipulating a futuristic engine—each click a spark in a neon machine.
Reception & Legacy
Launch Reception
- Critical: Glide Underground’s 80% review hailed it as “as addictive as Tetris, or worse[,] Minesweeper” (1999).
- Commercial: As shareware, sales data is elusive, but MobyGames’ “7–9 players collected” metric suggests cult appeal.
Post-Launch Evolution
By 2005, Flux faded into obscurity, overshadowed by flashier puzzlers (Lumines, Zuma). Yet its DNA persists:
– Indie Influence: Colour Flux (2020) and Flux Caves (2019) iterated on its combo physics.
– Accessibility Blueprint: Demonstrated that depth need not require AAA budgets.
Conclusion
Flux is a time capsule of Y2K ingenuity—a proof-of-concept that gameplay purity transcends production values. Its absence of narrative was not a void but a canvas, inviting players to project their own stakes onto its shimmering grid. While forgotten by mainstream channels, its legacy thrives in indie puzzle design, where physics and foresight collide. MasterWorks’ gem remains, as Glide Underground declared, a “ranting mouth of crazed puzzle addicts”—a whispered legend in gaming’s periphery. Final Verdict: A flawed but revolutionary artifact, Flux deserves resurrection as a study in minimalist brilliance.