- Release Year: 2013
- Platforms: Android, iPad, iPhone, Linux, Macintosh, Windows
- Publisher: Northway Games
- Developer: Northway Games
- Genre: Action, Puzzle
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Body Customization, Physics-based puzzles, Platform
- Setting: Fantasy
- Average Score: 83/100

Description
Incredipede is a unique platformer puzzle game where players control Quozzle, a character on a mission to rescue her sisters after their village is destroyed. Quozzle navigates through levels by manipulating her anatomical body parts, which can be customized and evolved to solve increasingly complex puzzles. The game combines elements of fantasy and physics-based challenges, offering a creative and engaging experience.
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Incredipede Reviews & Reception
metacritic.com (90/100): A triumphant return to form for the series.
steambase.io (73/100): Incredipede has earned a Player Score of 73 / 100.
ign.com (85/100): Though the campaign is short, Incredipede is a wonderfully inventive puzzler with a wealth of user-generated content.
gamefaqs.gamespot.com (85/100): Its tools are flexible enough to allow you to create a huge variety of monsters and levels, and it’s easy to get addicted to its sometimes-frustrating-but-always-gratifying levels.
indiegamemag.com : Incredipede really is a game that draws both sorrow and frustration in a somewhat ambivalent manner.
Incredipede: A Biomechanical Odyssey of Creativity and Socioeconomic Allegory
Introduction: A Singular Vision in Indie Game Design
Few games capture the paradox of being both mechanically delightful and ideologically provocative as Incredipede. Released in 2012 by husband-and-wife duo Colin and Sarah Northway under their studio Northway Games, this physics-based puzzle platformer is a masterclass in emergent gameplay, marrying a grotesquely charming art style with a narrative steeped in colonial critique. This review argues that Incredipede is not merely a quirky indie gem but a profound meditation on systemic inequality, wrapped in a deceptively simple shell of limb-flinging chaos.
Development History & Context: Nomadic Creation and Artistic Serendipity
Incredipede was forged during a four-year, 12-country backpacking journey undertaken by the Northways. The couple’s immersion in environments ranging from Honduran jungles to Philippine shantytowns directly shaped the game’s themes of ecological interconnectedness and exploitation. Colin Northway’s mechanical inspiration came from prototyping a “brain made of birds” and iterating on his earlier Fantastic Contraption, but the final vision crystallized upon discovering artist Thomas Shahan—a woodblock printmaker with no prior game experience—via a Wikipedia entry on jumping spiders.
Developed against the backdrop of Steam Greenlight’s chaotic rise, Incredipede became a case study in indie perseverance. Despite initial struggles with visibility, its IGF nomination and inclusion in Humble Bundle’s Android 7 bundle cemented its cult status. The Northways’ DIY ethos—coding in remote huts, outsourcing iOS uploads via DropBox due to spotty internet—embodied the scrappy spirit of early 2010s indie development.
Narrative & Thematic Deep Dive: Colonization as Body Horror
On its surface, Incredipede tells the story of Quozzle, a gelatinous, eye-centered creature rescuing her sisters from human colonizers. The narrative’s true genius lies in its allegorical subtext: each level’s “gatekeeper” demands escalating tributes (cherries → headdresses → coins), mimicking real-world wealth extraction. As Polygon’s exposé reveals, this structure mirrors the Northways’ discomfort with employing a Filipino housekeeper—a microcosm of global labor inequity.
Quozzle’s mutability—growing limbs like a spider or fins like an otter—becomes a metaphor for adaptability under oppression. The invaders’ exploitation of her species critiques colonialism’s dehumanization, while the final city level—a sterile metropolis fueled by harvested fruit—evokes neoliberal alienation. Critics largely missed these themes, as Northway conceded, but their subtlety lends the game enduring interpretive richness.
Gameplay Mechanics & Systems: Evolutionary Puzzle Design
Incredipede’s core loop revolves around manipulating Quozzle’s skeletal-muscular system to navigate obstacle courses. Early levels teach muscle attachment (using WASD to flex limbs), while late-game challenges introduce environmental hazards like lava and wind. The brilliance lies in its emergent solutions: players might craft a centipede-like crawler, a wheel-shaped roller, or a clumsy jumper, with no single “correct” answer.
Key innovations:
– Dynamic Anatomy: Each limb and muscle impacts physics, creating slapstick failures and eureka moments.
– User-Generated Content: The editor tool spawned thousands of community levels, from Rube Goldberg contraptions to Kaiju battles.
– Trial-by-Fire Progression: Later levels demand precision, akin to Trials Evolution’s masochistic platforming.
Flaws emerge in occasional physics jank and opacity—some puzzles require unintuitive limb configurations—but these friction points reinforce the game’s themes of struggle and improvisation.
World-Building, Art & Sound: A Living Botanical Sketchbook
Thomas Shahan’s woodcut-inspired art elevates Incredipede into a tactile, organic universe. Quozzle’s design—a George Herriman-esque blend of pathos and absurdity—contrasts with lush, hand-inked backdrops reminiscent of 18th-century field journals. This aesthetic bridges the game’s dual identities: a whimsical creature-builder and a dystopian allegory.
The soundtrack, a collage of ambient folk and tribal rhythms by artists like Bjørn Lynne, mirrors this duality. Water levels ripple with kalimba melodies, while industrial zones hum with metallic dissonance—a sonic journey from Edenic harmony to mechanistic decay.
Reception & Legacy: From Underdog to Indie Luminary
Incredipede garnered an 80% Metascore, praised for its creativity (IGN: “flexible tools… addictive levels”) but critiqued for uneven difficulty (Rock Paper Shotgun: “frustrating physics glitches”). Its mobile ports expanded accessibility, though TouchArcade noted the iOS version’s “disturbing” yet “charming” aesthetic.
The game’s legacy is twofold:
1. Mechanical Influence: It prefigured later “body horror puzzlers” like Octodad and Human: Fall Flat.
2. Narrative Ambition: Its socioeconomic critique paved the way for indie allegories like Oxygen Not Included and Return of the Obra Dinn.
Despite modest sales, Incredipede remains a benchmark for how indie games can marry idiosyncratic mechanics with provocative themes.
Conclusion: An Imperfect Masterpiece of Empathy and Ingenuity
Incredipede is a game of contrasts—a grotesque yet beautiful, frustrating yet uplifting exploration of life under systemic constraints. While its difficulty spikes and subtle storytelling may alienate some, its audacious blend of physics experimentation and postcolonial commentary secures its place in gaming’s pantheon. Like Quozzle herself, the game is a mutating testament to resilience, proving that even the strangest creations can leave an indelible mark.
Final Verdict: Incredipede is essential playing for students of game design and socio-political allegory alike—a biomechanical Heart of Darkness that rewards patience and introspection.