- Release Year: 2020
- Platforms: PlayStation 4, Quest, Windows
- Publisher: UNIVRS, Inc.
- Developer: UNIVRS, Inc.
- Genre: Driving, Racing, Simulation
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Customization, Racing
- Setting: Fantasy
- Average Score: 61/100
- VR Support: Yes

Description
Little Witch Academia: VR Broom Racing is a virtual reality game that lets players dive into the whimsical world of the beloved anime franchise. Set at Luna Nova Magical Academy, players race on enchanted brooms through magical courses, competing against characters like Akko, Sucy, and Diana. With motion-controlled flight mechanics and light customization options, the game offers a breezy, immersive experience tailored for fans of the series and casual VR enthusiasts, though its simplicity and short playtime may leave some wanting more depth.
Gameplay Videos
Where to Buy Little Witch Academia: VR Broom Racing
PC
Little Witch Academia: VR Broom Racing Guides & Walkthroughs
Little Witch Academia: VR Broom Racing Reviews & Reception
opencritic.com (59/100): Every design choice made in this game is sensible and wrong at the same time.
explosionnetwork.com (55/100): Although there is a functional story to house the races of the game in, there isn’t a need to have watched the anime.
nookgaming.com : I found the racing experience quite a lot of fun, though the difficulty was a bit low after learning the tricks.
videochums.com (69/100): The core gameplay of Little Witch Academia: VR Broom Racing is promising enough that I’d love to see a sequel.
operationrainfall.com : It’s one of the most potent memories I have and that sensation of gliding through the air hasn’t left me for 30 years.
Little Witch Academia: VR Broom Racing: Review
Introduction
Few anime franchises evoke as much whimsical charm as Little Witch Academia, a series celebrated for its vibrant characters and heartfelt celebration of magic’s wonder. Little Witch Academia: VR Broom Racing (2020), developed by UNIVRS, seeks to translate that charm into an immersive VR experience, letting players soar through Luna Nova Academy’s skies on enchanted brooms. While the game captures the essence of flight and fan service, it falters under the weight of repetitive design and limited scope. This review argues that VR Broom Racing is a love letter to the franchise’s devotees but a middling entry in the VR racing genre, offering flashes of magic without sustained enchantment.
Development History & Context
UNIVRS, a studio known for its VR experiments, collaborated with Little Witch Academia’s committee and Studio TRIGGER to adapt the anime into a racing game. Built using Unity and funded partially through a $165,000 crowdfunding campaign, the project aimed to capitalize on the franchise’s passionate fanbase and the growing accessibility of VR hardware like the Oculus Quest. At release, the VR landscape was dominated by tech-focused titles like Half-Life: Alyx, leaving a niche for licensed experiences. However, VR Broom Racing faced challenges: translating the anime’s fluid animation into VR, designing intuitive motion controls, and balancing fan expectations with the limitations of early standalone VR hardware.
Narrative & Thematic Deep Dive
Set months after the anime’s finale, the game follows a guest student (the player) tasked with managing an overflow of magic at Luna Nova by participating in broom races. The plot hinges on the Stella Cup, a team-based tournament that pairs players with iconic characters like Akko, Diana, and Sucy. The story unfolds through visual novel-style cutscenes, with Neby—a new crystal companion—serving as an Exposition Fairy to explain the resurgence of magic and bond mechanics.
Themes of friendship and collaboration mirror the anime, emphasizing “bond magic” as a narrative and gameplay mechanic. However, the script lacks depth, recycling character tropes without advancing their arcs. While the Japanese and English voice casts reprise their roles with enthusiasm, dialogue rarely rises above lighthearted banter, leaning heavily on franchise nostalgia rather than meaningful storytelling.
Gameplay Mechanics & Systems
At its core, VR Broom Racing is a first-person aerial racer with kart-like elements:
– Flight Controls: Players tilt their VR controller like a broom handle to steer, leaning forward to accelerate. The sensation of flight is initially exhilarating, though high speeds can disorient on tighter tracks.
– Item System: Only two power-ups exist—speed boosts and slowdown curses—collected via floating treasure boxes. A wand mechanic lets players shoot rivals, but its impact is minimal.
– Progression: Currency earned from races unlocks broom upgrades (e.g., speed, handling) and stat-boosting gems. However, the fastest broom is attainable early, rendering later rewards redundant.
The game’s 12-story missions alternate between races and ghost-hunting time trials, culminating in the repetitive Stella Cup, which requires replaying the final track seven times to see all character endings. Critics panned this design choice, noting it artificially pads the 2-hour campaign. Multiplayer, promised at launch, was absent for months, further limiting replayability.
World-Building, Art & Sound
VR Broom Racing faithfully replicates the anime’s aesthetic:
– Visuals: Courses range from Luna Nova’s spires to Sucy’s hallucinogenic “Sucyworld,” rendered in bold colors and stylized environments. However, textures occasionally pop in late, and a persistent “rainbow road” guide rail undercut the immersion of free flight.
– UI/UX: Text boxes during cutscenes distract from the 3D character models, and untranslated Japanese tutorial text (at launch) confused players.
– Sound Design: The original theme song “Dream Flight” by YURiKA complements the energetic score, while voice acting—particularly Megumi Han’s Akko—delivers charm. Sound effects, however, were criticized for repetitiveness, especially during crashes.
Reception & Legacy
Critics greeted VR Broom Racing with lukewarm praise (OpenCritic 58%), applauding its flight mechanics and fan service but panning its lack of content:
– Positive Highlights: Noisy Pixel praised its “decent customization” (7.5/10), while Video Chums called the racing “promising” but “thin” (6.9/10).
– Criticisms: Hooked Gamers dismissed it as an “underwhelming 2-hour experience” (3.5/10), and Explosion Network lamented its “sorely missing” multiplayer (5.5/10).
Commercial performance was modest, bolstered by franchise loyalty rather than mainstream appeal. Its legacy lies as a curious artifact of early VR adaptation—a proof-of-concept for anime licensors but not a genre benchmark.
Conclusion
Little Witch Academia: VR Broom Racing soars when it embraces the fantasy of flight, offering fans a fleeting but joyful reunion with beloved characters. Yet, its shallow systems, repetitive structure, and technical shortcomings ground it before reaching magical heights. For diehard LWA enthusiasts, it’s a charming curio; for VR racing fans, it’s a missed opportunity. In the annals of VR history, it remains a footnote—a broomstick that lifts off but never truly takes flight.
Final Verdict: A niche treat for fans, but a middling VR experience overall.