Mountain Goat Mountain

Mountain Goat Mountain Logo

Description

Mountain Goat Mountain is an endless arcade climbing game where players guide a goat up a procedurally generated mountain, avoiding hazards like boulders, logs, and gaps while managing the goat’s hunger. With unlockable goats offering unique gameplay twists and a free-to-play model including in-app purchases and ads, it offers fast-paced, challenging fun reminiscent of Q*bert’s diagonal movement.

Gameplay Videos

Mountain Goat Mountain Free Download

Mountain Goat Mountain Guides & Walkthroughs

Mountain Goat Mountain Reviews & Reception

metacritic.com (90/100): Mountain Goat Mountain is challenging and charming, with gorgeous environments and pleasurable gameplay.

hardcoregamer.com : It’s a simple arcade game ported from mobile, and while it’s fairly basic it’s also cute, charming, and good fun despite some rough edges in the translation to VR.

mobygames.com (90/100): Mountain Goat Mountain is a fast game where the player helps a goat ascend an endless mountain made up out of blocks, designed with the diagonal movement of the classic Q*bert.

joshuabarsody.com : The simple controls and a cartoonish nature are quite deceiving here, as the game is extremely well done.

aivanet.com : I suspect it looks a lot like Zynga’s latest Android game, Mountain Goat Mountain.

Mountain Goat Mountain Cheats & Codes

PC

Enter keyboard codes while looking at your mountain (not in a menu). The master code is entered during gameplay.

Code Effect
ccccccbzxc Gold Rain
bbbbbcb Toggle Snowglobe Mode
as,zb Annihilation
mmmmmm,mnab Blood
cxzxccc xxx cbb Fish Rain
bbaassa ,,mmnnb Frog Rain
ssfssfsfjhggf Hearts
cvbnmbm Flames
m,kj Force thought
jk,b Toggle thoughts
sss, aaam Remove all items
Up, Up, Down, Down, Left, Right, Left, Right, B, A, B, A, Start Activate cheat mode (disables achievements)

Mountain Goat Mountain: A Vertical Odyssey of Hooves and Hazard

Introduction

In the avalanche of mobile games flooding the 2010s, Mountain Goat Mountain stands as a peculiar monument—a fusion of whimsy and frustration, simplicity and depth. Released in 2015 by Zynga’s subsidiary Town’s End Games, this arcade platformer reimagined the DNA of classics like Qbert* for the swipe-and-tap era. Its thesis? That even the most straightforward mechanics—jumping, eating, and avoiding death—could become endlessly compelling when wrapped in personality, procedural chaos, and a menagerie of goats. A critical darling but a commercial footnote, Mountain Goat Mountain encapsulates both the potential and pitfalls of mobile gaming’s golden age.


Development History & Context

The Studio Behind the Hooves

Developed by a six-person team within Zynga’s San Francisco office, Mountain Goat Mountain was a departure from the studio’s usual social gaming empire (FarmVille, Words With Friends). Town’s End Games aimed to leverage Zynga’s resources to create a polished, indie-style experience—a response to the meteoric success of micro-games like Flappy Bird and Crossy Road.

Technological Constraints & Vision

Built in Unity, the game targeted mobile hardware limitations with a minimalist 3D art style. Its diagonal-perspective grid, reminiscent of Qbert*, was optimized for touch controls, splitting the screen into left/right zones for intuitive swiping. The team prioritized replayability through procedural generation, ensuring no two ascents were identical.

The 2015 Mobile Landscape

The mid-2010s saw mobile gaming dominated by freemium giants and viral micro-games. Mountain Goat Mountain straddled both worlds: a free-to-play title with optional ads and in-app purchases (IAPs), but one that resisted exploitative monetization. Its release competed with Down the Mountain, a similar title it allegedly reverse-engineered, sparking debates about originality in the era of App Store clones.


Narrative & Thematic Deep Dive

Plot & Characters: Goats Against Gravity

Mountain Goat Mountain has no traditional narrative. Instead, its “story” is existential: a goat’s Sisyphean struggle against an uncaring mountain. Each playthrough is a rogue-like vignette—a battle against crumbling ledges, rogue boulders, and starvation. The goats themselves are the characters: over 20 variants, from the Dubstep Goat (dropping bass-heavy soundwaves) to the Rain Goat (sliding precariously on wet rocks).

Themes: Survival and Absurdity

Beneath its cartoonish exterior, the game explores themes of perseverance and futility. The hunger meter—forcing constant upward motion—mirrors modern life’s relentless pace. Yet the absurdity of unicorn goats traversing rainbows undercuts any existential dread, framing survival as a joyful farce.


Gameplay Mechanics & Systems

Core Loop: Eat, Jump, Die, Repeat

The gameplay hinges on three pillars:
1. Movement: Swipe left/right to jump diagonally, with downward swipes allowing retreat.
2. Survival: A hunger meter depletes steadily; stepping on grass patches replenishes it.
3. Hazards: Logs, lightning, and avalanches threaten instant death.

Progression & Monetization

  • Coins: Collected mid-climb to unlock new goats via “mystery crates” (100 coins) or direct IAP purchases ($0.99 per goat).
  • Power-Ups: Springs grant temporary invincibility; jump pads clear gaps.
  • Ads: Optional video ads reward bonus coins, while daily “sponsored levels” (e.g., insurance-themed terrains) blend advertising into gameplay.

Innovations & Flaws

The game’s signature twist—goats altering environmental rules—adds replayability. The Samurai Goat swaps blocks for cherry blossoms, while the Blizzard Goat obscures vision with snow. Yet, difficulty spikes and unfair hazards (e.g., off-screen lightning strikes) frustrated players. The VR port, released later, was criticized for its barebones implementation, exposing unrendered polygons and lacking pause/exit features.


World-Building, Art & Sound

Visual Identity: Blocks & Whimsy

The mountain is a geometric playground, its blocks rendered in vivid, candy-colored hues. Each goat skin overhauls the palette: the VR Goat bathes the world in neon grids, while the Holiday Goat drapes peaks in icy blues. Though minimalist, the art direction leverages mobile hardware to create surprising depth—waterfalls shimmer, lightning crackles, and goats bob with palpable weight.

Sound Design: Bleats and Beats

Audio adapts to the selected goat. The Dubstep Goat syncs jumps to wobbly basslines, while the Rain Goat’s slips are underscored by thunderclaps. The default soundtrack—a chirpy, looped melody—avoids irritation but risks monotony over long sessions.


Reception & Legacy

Critical Response

At launch, critics praised its charm and polish. GameZebo (90%) called it “challenging and charming,” while Hardcore Gamer lauded its “delightful graphics.” However, the VR port’s shoddy execution (e.g., broken camera angles) tempered enthusiasm.

Player Reception

User scores averaged a stark 2.1/5, reflecting frustration with unfair deaths and aggressive ads. Yet, a cult following emerged, celebrating its quirky goats and kinetic gameplay.

Influence & Disappearance

Mountain Goat Mountain never achieved Crossy Road’s ubiquity, but it proved that major studios could dabble in indie-like creativity. Its quiet removal from app stores by 2020—likely due to declining revenue—cemented its status as a bittersweet relic.


Conclusion

Mountain Goat Mountain is a paradox: a corporate-developed game with indie heart, a mobile title too fair for freemium cynics yet too brutal for casual players. Its legacy lies in its audacity—to make a game about goats climbing blocky mountains feel both trivial and transcendent. While its servers may be silent and its goats retired, it remains a testament to an era when mobile gaming dared to be weird, challenging, and unabashedly joyful. For those who scaled its peaks, it was never just a mountain—it was a monument.

Final Verdict: A flawed yet unforgettable mobile gem that deserves its niche in gaming history—7/10.

Scroll to Top