- Release Year: 2019
- Platforms: Macintosh, Windows
- Publisher: Big Fish Games, Inc
- Developer: Amax Interactive
- Genre: Puzzle
- Game Mode: Single-player
- Gameplay: Hidden object
- Average Score: 89/100

Description
In ‘Haunted Legends: The Call of Despair’, players investigate a supernatural curse causing townspeople to crystallize in a gothic setting filled with eerie mansions and shadowy gardens. As part of the hidden-object puzzle series, the game tasks players with solving intricate puzzles, uncovering dark secrets, and stopping the curse before time runs out.
Gameplay Videos
Where to Buy Haunted Legends: The Call of Despair
PC
Haunted Legends: The Call of Despair Guides & Walkthroughs
Haunted Legends: The Call of Despair Reviews & Reception
steambase.io (89/100): Haunted Legends: The Call of Despair Collector’s Edition has achieved a Steambase Player Score of 89 / 100.
Haunted Legends: The Call of Despair: A Crystalline Descent into Gothic Intrigue
Introduction
In the shadowy alleys of the hidden object puzzle adventure (HOPA) genre, few franchises have endured as steadfastly as Haunted Legends. The Call of Despair (2019), the fourteenth entry in AMAX Interactive’s long-running series, arrives not as a revolution but as a refinement of the studio’s signature formula. Set against a macabre backdrop of petrified bodies and political conspiracies, the game tasks players with unraveling a supernatural epidemic in the French town of Nulver. This review posits that while the game adheres closely to genre conventions, its intricate narrative stitching, atmospheric world-building, and layered puzzle design make it a worthy successor to the franchise’s legacy—a testament to AMAX’s mastery of gothic storytelling within technological constraints.
Development History & Context
Studio Legacy & Vision
Developed by AMAX Interactive (formerly ERS Games), The Call of Despair emerged from a studio with over a decade of expertise in HOPAs, having honed its craft across the Dark Tales, Grim Facade, and Haunted Legends series. By 2019, AMAX had shifted the Haunted Legends continuity toward political intrigue within 17th-century France, weaving recurring characters like the Cardinal of Paris into its lore. This entry continued that trajectory, focusing on the Musketeers—a nod to Alexandre Dumas—while integrating occult mysteries.
Technological & Genre Constraints
Released exclusively for Windows and Mac via publishers like Big Fish Games, The Call of Despair targeted casual players with modest system requirements (Pentium 4 processors, 1GB RAM). Such limitations necessitated a focus on 2D pre-rendered environments, static animations, and point-and-click mechanics—a far cry from AAA ambitions but ideal for its audience. The game’s June 2019 release arrived during a transitional period for HOPAs, as mobile-first experiences threatened traditional PC markets. AMAX’s response was a Collector’s Edition (released May 2019) with bonus content, a staple monetization strategy for the genre.
Narrative & Thematic Deep Dive
Plot & Characters
Players assume the role of an unnamed agent summoned by the Captain of Nulver’s Musketeers to investigate townsfolk transforming into crystalline statues—a curse tied to a stolen alchemical artifact. The narrative unfolds across five acts, from the Town Square to a labyrinthine Garden Maze, blending detective work with occult ritualism. Key characters include:
– The Cardinal: A recurring figure in the series’ later entries, orchestrating covert operations from Paris.
– The Count: A reclusive aristocrat whose manor hides alchemical secrets.
– Saint Germain: A dwarven antagonist cursed by the “Secret of Life” (established in Haunted Legends 7), whose pursuit of immortality fuels the tragedy.
Themes & Symbolism
The game explores hubris and redemption, embodied by Saint Germain’s quest to reverse his curse at the cost of innocents. Crystallization serves as a metaphor for emotional despair—villagers “frozen” by grief—while alchemy represents the corrupting allure of power. Dialogues, though functional, reinforce gothic tropes (“The town is a tomb”), with letters and lore collectibles fleshing out a world where science and magic collide.
Gameplay Mechanics & Systems
Core Loop & Systems
As a HOPA, gameplay orbits three pillars:
1. Hidden Object Scenes (HOPs): Scattered across environments, requiring item collection via visual scavenger hunts (e.g., gathering 12 Magic Crystals).
2. Puzzle Mini-Games: Diverse mechanics, from match-3 alchemy boards to symbol-matching cryptexes.
3. Inventory Management: Combining objects (e.g., Bandage + Glass Shard = Glass with Bandage) to unlock paths.
Innovations & Flaws
– Strengths: The Alchemic Order puzzle stands out, demanding players synthesize reagents and lemon juice via a match-3 grid—a clever fusion of theme and mechanic. The Cryptex Code puzzle (entering 1-6-8-2 per the walkthrough) integrates lore via deciphered scrolls.
– Weaknesses: Many puzzles suffer from arbitrary logic, such as using walnuts to bait squirrels for emblem fragments. HOPs, while abundant, recycle tired tropes (rusted keys, broken medals).
UI/UX Design
The interface prioritizes clarity: a journal autologs objectives, and hotspots glow when hovered. However, pixel-hunting persists in cluttered scenes (e.g., the Count’s parlor), and fast-travel is absent—a glaring omission in later maze sections.
World-Building, Art & Sound
Visual Direction & Atmosphere
The Call of Despair employs painterly 2D backdrops steeped in gothic decay: fog-drenched cemeteries, candlelit crypts, and baroque manors dripping with cobwebs. The crystalized townsfolk—posed mid-scream—imbue environments with haunting urgency. While textures lack modern polish, art direction compensates via dramatic lighting and meticulous clutter (alchemical tubes, moth-eaten tapestries).
Sound Design
Ambient tracks blend melancholic strings with dissonant piano strikes, escalating during puzzles to Hitchcockian strings. Voice acting, though limited to cutscenes, ranges from passable (the gravel-voiced Count) to melodramatic (panicked villagers). Sound effects—shattering glass, creaking doors—are genre-standard but effective.
Reception & Legacy
Launch Reception
Upon release, The Call of Despair garnered muted critical attention—MobyGames lists no professional reviews—but player feedback paints a favorable picture:
– Steam User Score: 89/100 (9 reviews as of 2025), praising its “challenging puzzles” and “engaging story”.
– WildTangent Rating: 4.0/5, citing atmospheric tension.
A recurring critique was its derivative nature (“the WORST HOPA” per one anonymized RGameReview comment), underscoring fatigue with AMAX’s formula.
Legacy & Influence
The game solidified AMAX’s reputation as a HOPA stalwart but did little to innovate. Its legacy lies in refining narrative continuity, threading Saint Germain’s arc from The Secret of Life (2015) to The Scars of Lamia (2019). While overshadowed by genre pioneers like Myst or Nancy Drew, it remains a competent entry for enthusiasts seeking macabre escapism.
Conclusion
Haunted Legends: The Call of Despair is a hauntingly familiar journey—a game that neither reinvents its genre nor stumbles over ambition. AMAX Interactive leverages two decades of HOPA expertise to deliver a mechanically sound, aesthetically rich tale of alchemical horror. Its puzzles, though occasionally illogical, reward patience; its story, while predictable, oozes gothic charm. For veterans of the genre, it is a comforting return to tradition. For newcomers, it serves as a polished—if unremarkable—entry point. In the annals of hidden object history, The Call of Despair crystallizes AMAX’s formula: unyielding in its conventions, yet undeniably compelling in its execution. Final Score: 7.5/10.