- Release Year: 2012
- Platforms: PlayStation 3, Windows, Xbox 360
- Publisher: Electronic Arts, Inc.
- Genre: Compilation

Description
Kingdoms of Amalur: Reckoning – Weapons & Armor Bundle is a downloadable content pack for the 2012 action role-playing game Kingdoms of Amalur: Reckoning. Set in the mythical realm of Amalur, players take on the role of the Fateless One, a resurrected warrior who can alter their destiny. The bundle includes three packs: the Finesse Bonus Pack, the Might Bonus Pack, and the Sorcery Bonus Pack, each offering unique weapons and armor to enhance different playstyles, whether focusing on agility, strength, or magical abilities.
Gameplay Videos
Kingdoms of Amalur: Reckoning – Weapons & Armor Bundle Cracks & Fixes
Kingdoms of Amalur: Reckoning – Weapons & Armor Bundle Cheats & Codes
PC
Enter commands via the console. For cheatmenu(), use the mouse to accept the command if executed from the in-game prompt.
| Code | Effect |
|---|---|
| additem(name, quantity) | Adds specified item(s) to inventory |
| spawn(name) | Spawns an entity in front of the player |
| iprint(message) | Prints a message or localized data via notification system |
| cheatmenu() | Launches the debug cheat menu |
| messagebox(str, title) | Displays a message box with optional title |
| lua() | Opens a prompt for executing Lua commands |
| run(path) | Executes an external file at the specified path |
Kingdoms of Amalur: Reckoning – Weapons & Armor Bundle: Review
Introduction
In the pantheon of mid-2010s fantasy RPGs, Kingdoms of Amalur: Reckoning stands as a cult classic—a game celebrated for its fluid combat, rich lore, and the creative pedigree of industry legends like Ken Rolston (lead designer of The Elder Scrolls: Morrowind) and author R.A. Salvatore. Released in 2012, its Weapons & Armor Bundle DLC represents both the era’s post-launch monetization trends and the game’s commitment to player customization. This review argues that while the bundle does little to expand the narrative or world, it amplifies Reckoning’s core strength: empowering players to forge their own playstyle through meticulously crafted gear.
Development History & Context
Developed by Big Huge Games and 38 Studios—a startup founded by former MLB pitcher Curt Schilling—Reckoning was conceived as part of a sprawling transmedia project set in the fantasy world of Amalur. The studio’s ambition outpaced its financial stability, however, and 38 Studios famously collapsed months after the game’s release.
The Weapons & Armor Bundle arrived on February 9, 2012, just days after the base game, reflecting the industry’s shift toward day-one DLC microtransactions. Technologically, Reckoning leveraged the Eclipse Engine to deliver console-friendly action-RPG mechanics, but its DLC focused on gear rather than technical innovation. In an era dominated by Skyrim’s open-world exploration and Dark Souls’ punishing combat, Reckoning carved a niche with accessibility, and this bundle doubled down on that identity.
Narrative & Thematic Deep Dive
As a gear-centric DLC, the bundle lacks narrative depth. However, its equipment names—The Guardian, The Valley, The Running Man—subtly reinforce Reckoning’s lore. These sets echo the game’s factions and mythos:
– The Guardian (Might) evokes the stalwart defenders of the Ethene military.
– The Valley (Sorcery) mirrors the mystical aesthetics of the Almain.
– The Running Man (Finesse) aligns with the secretive Travelers.
Thematically, the bundle embodies Reckoning’s focus on player agency. By offering tools to refine combat roles—tank, mage, rogue—it reinforces the game’s “Fateless One” narrative, where players defy predetermined roles.
Gameplay Mechanics & Systems
The bundle comprises three packs (Might, Finesse, Sorcery), each containing:
– Armor sets (The Guardian, The Running Man, The Valley)
– Weapons tailored to specific builds (e.g., The Flame staff, The Beast longsword)
– Stat boosts (e.g., +magic resistance, +critical damage)
Key Features:
- Class Synergy:
- Might Pack enhances health and attack damage.
- Sorcery Pack boosts mana regeneration and spellcasting.
- Finesse Pack prioritizes evasion and stealth.
- Early-Game Advantage: The gear’s low-level requirements make it ideal for new characters, though it risks trivializing early challenges.
- Cosmetic Flair: The armor’s ornate designs—fluted plate for The Guardian, flowing robes for The Valley—add visual diversity.
Yet the bundle’s simplicity is a double-edged sword. It lacks the depth of Teeth of Naros (a story-driven expansion) and feels more like a convenience pack than essential content.
World-Building, Art & Sound
While the DLC doesn’t introduce new zones, its gear enriches Amalur’s aesthetic coherence:
– Visual Design: The armor reflects the game’s vibrant, almost World of Warcraft-esque art style, with exaggerated proportions and bold colors.
– Sound Design: Equipping items maintains the base game’s satisfying audio cues—clanking metal for heavy armor, whisper-soft cloth for light gear.
– Lore Integration: Weapon names like The Truth (shield) and The Song (chakrams) hint at hidden histories, inviting players to imagine their origins.
Reception & Legacy
At launch, the bundle flew under the radar, overshadowed by Reckoning’s mixed commercial reception and 38 Studios’ bankruptcy. Critics rarely reviewed it individually, though Steam user reviews (72% positive) praise its value for specialized builds.
In retrospect, the bundle epitomizes a bygone era of DLC—small-scale, utilitarian, and divorced from narrative ambition. Its legacy lives on in Re-Reckoning (2020’s remaster), which repackaged it alongside other post-launch content, underscoring its role as a relic of early 2010s RPG design.
Conclusion
The Weapons & Armor Bundle is neither revolutionary nor essential, but it fulfills its niche with precision. For players craving early-game power fantasy or class-specific flair, it delivers. As a historical artifact, it reflects a studio’s unrealized potential and an industry in flux. While it doesn’t elevate Reckoning to timeless greatness, it remains a worthwhile curio for completionists and fans of Amalur’s distinctive combat rhythm. In the annals of RPG history, this bundle is a footnote—but a polished one.
Final Verdict: A functional, if unambitious, enhancement pack that complements Reckoning’s strengths without expanding its horizons.