- Release Year: 2020
- Platforms: Windows
- Publisher: Pablo Arismendi Rabe
- Developer: Pablo Arismendi Rabe
- Genre: Action, Labyrinth, Maze
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Coin collection, Hidden Secrets, Maze Running, Obstacles, Permadeath, Timed challenges, Traps
- Setting: Canyon
- Average Score: 73/100

Description
Coin Pickers is a challenging, first-person maze game where the player must navigate a narrow, canyon-like environment to collect a specified number of coins within a set time limit. The game features a single level filled with obstacles, traps, and hidden surprises, with a brutal learning curve that resets the player to the start upon any mistake.
Gameplay Videos
Where to Buy Coin Pickers
PC
Coin Pickers Reviews & Reception
steambase.io (73/100): A triumphant return to form for the series.
store.steampowered.com (73/100): Simple but cool. Classic but fresh at the same time.
Coin Pickers: Review
Introduction
In an era dominated by sprawling open worlds and live-service behemoths, Coin Pickers (2020) emerges as a defiant throwback to gaming’s minimalist roots. Developed entirely by solo creator Pablo Arismendi Rabe, this freeware maze-runner distills gameplay to its most primal form: survive, collect, and repeat. With a brutal learning curve and a single, unforgiving level, Coin Pickers channels the spirit of early arcade classics like Pac-Man and Donkey Kong while delivering a distinctly modern first-person challenge. This review argues that Coin Pickers is a fascinating experiment in focused design—a game that sacrifices breadth for intensity, leaving players equal parts frustrated and enthralled.
Development History & Context
A Solo Vision in a Crowded Industry
Released on January 5, 2020, Coin Pickers was conceived and executed by Pablo Arismendi Rabe, a developer whose one-person studio ethos reflects the indie scene’s DIY spirit. The game’s creation occurred amidst a gaming landscape saturated with AAA titles like The Last of Us Part II and Cyberpunk 2077, making its stripped-down design a stark contrast. Rabe’s focus on texturing and environmental detail (as noted in the Steam description) suggests a developer prioritizing craftsmanship over scale, a rarity in an age of asset flips and bloated sequels.
Technological Constraints as a Creative Force
Built for Windows with keyboard/mouse controls, Coin Pickers leverages Unity’s accessibility for indie creators. The decision to limit the game to a single level likely stemmed from logistical constraints—Rabe handled everything from artwork to level design—but this limitation became a strength. By avoiding feature creep, Coin Pickers delivers a tightly tuned experience reminiscent of 1980s arcade cabinets, where mastery demanded practice, not progression systems.
Narrative & Thematic Deep Dive
A Labyrinth Without Lore
Coin Pickers eschews traditional narrative, opting instead for environmental storytelling. The game’s only directives—a sign listing controls and another urging players to “Follow The Path”—frame the experience as a cryptic test of endurance. The canyon-like rock walls and blood-smeared spikes suggest a forgotten arena, a purgatorial space where failure means resetting to the start.
Themes of Punishment and Perseverance
Thematically, Coin Pickers explores the relationship between player and challenge. Its permadeath mechanic and sparse instructions evoke themes of isolation and self-reliance. Unlike narrative-driven indies, the game’s “story” is written through repetition: each death teaches the player to navigate traps faster, transforming frustration into determination.
Gameplay Mechanics & Systems
The Brutal Core Loop
The objective is simple: collect all coins within a time limit while dodging pits, spikes, and deadly gates. Controls are barebones—WASD for movement, mouse for camera control—but precision is paramount. The first-person perspective amplifies the tension, forcing players to carefully navigate narrow paths (as described on MobyGames).
Innovations and Flaws
– Automatic Coin Collection: Streamlines gameplay, ensuring focus remains on traversal.
– Permadeath: A double-edged sword. While it heightens stakes, the lack of checkpoints (even for a single level) may deter casual players.
– UI Minimalism: The timer and coin counter are unobtrusive, but the absence of a pause or quit menu (noted in Steam discussions) is a glaring oversight.
The “Follow The Path” Paradox
The game’s maze design encourages exploration, but deviating from the critical path often leads to instant death. This creates a compelling tension between curiosity and discipline, though some players may find the trial-and-error loop overly punitive.
World-Building, Art & Sound
A Desolate Playground
The canyon setting, with its towering rock walls and claustrophobic corridors, evokes a sense of desolation. Textures are rudimentary but effective, with blood-stained spikes serving as grim landmarks. The color palette—dominated by muted grays and browns—reinforces the game’s stark, oppressive atmosphere.
Sound Design: A Missed Opportunity
No official details exist about the soundtrack or sound effects, but Steam user reviews make no mention of audio, suggesting it’s minimal or absent. This omission dampens immersion, leaving the player’s footsteps and trap triggers as the only auditory feedback.
Reception & Legacy
Critical and Community Response
At launch, Coin Pickers flew under the radar, garnering no critic reviews on MobyGames. However, Steam players awarded it a “Mostly Positive” rating (73% from 26 reviews), praising its challenge and simplicity while criticizing performance hiccups (“sluggish when looking at objects,” per user GWARslave119). As a free title, expectations were tempered, allowing its strengths to shine.
Influence on Indie Design
While hardly a commercial phenomenon, Coin Pickers exemplifies the potential of solo-developed passion projects. Its marriage of arcade-era difficulty with first-person immersion may inspire future indie creators to embrace constraint as a creative tool.
Conclusion
Coin Pickers is a love letter to gaming’s past—a defiantly small game in an age of excess. Its punishing design and single-level focus won’t appeal to everyone, but for those willing to endure its trials, it offers a raw, unfiltered challenge. Pablo Arismendi Rabe’s creation earns its place in gaming history as a testament to minimalism, proving that sometimes, less truly is more.
Final Verdict:
A flawed yet compelling experiment, Coin Pickers is best suited for masochists and retro enthusiasts. Its legacy lies not in innovation, but in its unwavering commitment to a singular vision: the thrill of the maze, the agony of the reset.