- Release Year: 2011
- Platforms: iPad, iPhone, Nintendo Switch, Windows Phone, Windows, Xbox 360
- Publisher: Microsoft Corporation, Twisted Pixel Games, LLC
- Developer: Twisted Pixel Games, LLC
- Genre: Action, Platform
- Perspective: Side view
- Game Mode: Co-op, Single-player
- Gameplay: Explosions, Ghost replays, Platform, Power-ups, Puzzle, Timing-based
- Setting: Comic-style, Laboratory
- Average Score: 77/100

Description
Ms. Splosion Man is a fast-paced platformer featuring a chaotic female protagonist created accidentally by evil scientists during a celebration. Armed with the ability to strategically self-explode up to three times (acting as a triple jump), she navigates trap-filled levels requiring precise timing and puzzle-solving, often interacting with explosive environmental hazards. The game includes a co-op campaign for up to four players with 50 unique levels, while mobile versions replace multiplayer with token-based progression and power-ups unlocked via challenges or microtransactions. Humorous dialogue and competitive ghost replays add to the frenetic charm.
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Ms. Splosion Man Reviews & Reception
metacritic.com (83/100): Stuffed with new mechanics, meticulous level design and what I believe (with some confidence) to be the best ending of all time, Ms. ‘Splosion Man excels over its predecessor in every way.
calitreview.com (75/100): Ms. Splosion Man is a return to form. Of the glory days where the platformer was king due to the success of a benevolent super powered Italian plumber.
opencritic.com (80/100): Ms. Splosion Man is another old game that’s been given a new lease of life on another indie-friendly console.
gamecritics.com (70/100): Finding a “#2” that hits things in the sweet spot between those outcomes is rare, but Twisted Pixel has done a fine job with Ms. ‘Splosion Man.
Ms. Splosion Man: Review
Introduction
In the pantheon of manic platformers, few characters explode onto the scene with as much chaotic charm as Ms. Splosion Man. Released in 2011 by Twisted Pixel Games, this sequel to 2009’s ’Splosion Man subverted expectations by swapping its flame-haired protagonist for a pink-bowed dynamo of destruction. More than a gender-swapped rehash, Ms. Splosion Man refined its predecessor’s explosive formula while injecting fresh mechanics, sardonic humor, and a blistering difficulty curve that tested even seasoned players. Drawing from sources including MobyGames, Metacritic, and developer interviews, this review argues that Ms. Splosion Man stands as a cult classic—a tempestuous love letter to platforming’s golden age that, despite occasional missteps, exemplifies Twisted Pixel’s signature blend of wit and challenge.
Development History & Context
Twisted Pixel Games, the Austin-based studio behind titles like The Maw and Comic Jumper, conceived Ms. Splosion Man as both a homage and an evolution. Inspired by Ms. Pac-Man’s success in iterating on a core concept, the team sought to expand the ’Splosion Man universe without resorting to mere downloadable content (DLC). As designer Josh Bear noted, “[We] didn’t just want to do Splosion Man 2—it had to be something more interesting” (Gilbert, Joystiq, 2010). Developed using Twisted Pixel’s proprietary BEARD engine—a tech suite previously used in Comic Jumper—the game emerged during a resurgence of indie platformers like Super Meat Boy and Braid, capitalizing on Xbox Live Arcade’s thriving ecosystem.
The game’s February 2011 beta test saw overwhelming demand, with 10,000 slots filling in three days (McWhertor, Kotaku). Post-launch ports to iOS, Windows, and Switch (2018) adapted its design for mobile’s microtransaction-driven market, replacing level unlocks with token purchases—a divisive but pragmatic shift.
Narrative & Thematic Deep Dive
Narratively, Ms. Splosion Man revels in absurdity. After scientists celebrate capturing the original ’Splosion Man, a lab accident involving a spilled bottle and a wayward bow births Ms. Splosion Man, who tears through Big Science facilities seeking freedom and romance. The plot is wafer-thin, serving primarily as scaffolding for Twisted Pixel’s trademark satire.
Characters & Dialogue:
Ms. Splosion Man herself is a whirlwind of Valley Girl affectations and pop-culture riffing. She quotes Terminator, sings Spice Girls lyrics mid-’splosion, and performs the Macarena when idle—a caricature both endearing and grating. Critics praised her “psycho antics” (Gamecritics), though some questioned her reliance on stereotypes (e.g., collectible high heels, a “fat curse” for using skips). As the California Literary Review noted, her hyper-feminine tropes contrast sharply with typical “angry, bald dude” protagonists, offering refreshing dissonance despite occasional tonal missteps.
Themes:
Beneath the bombast lies a subversive thread of anti-authority rebellion. Ms. Splosion Man’s rampage against scientists and robots mirrors a critique of corporate greed (embodied by Big Science). Yet the game’s true focus is comedic anarchy, weaponizing ’90s nostalgia and slapstick violence—evidenced by scientists splattering into meaty chunks or bosses like Octo Poosie, a cephalopod mech with pool floaties.
Gameplay Mechanics & Systems
Core Loop & Controls:
True to its predecessor, movement revolves around strategic self-detonation: Ms. Splosion Man can explode (“’splode”) three times consecutively, enabling triple jumps. Precision timing is paramount as players navigate spike pits, lasers, and explosive barrels while chaining ’splodes to maintain momentum. New mechanics like grind rails, cannons, and jump pads refine traversal, though critics noted these occasionally disrupted flow compared to the original’s “just-keep-moving ethos” (Gamecritics).
Progression & Difficulty:
The single-player campaign’s 50 levels are structured via a Super Mario World-style overworld, complete with secret exits and branching paths (Wikipedia). Levels culminate in inventive boss fights, including a Punch-Out!!-style bout against a grotesque Bride (a multi-layered Eldritch horror). Difficulty spikes drew mixed reactions: while the “Way of the Coward” skip system (punishing players with a cartoonishly enlarged posterior) alleviated frustration, poor checkpoint spacing led to “trial-and-error grind” (Gamecritics).
Multiplayer & Replayability:
The co-op campaign—50 unique levels for 2–4 players—demands tight coordination, with puzzles requiring synchronized ’splodes. Critics lauded its “exhilarating chaos” (411Mania), though Switch port reviews noted performance dips in handheld mode (Nintendo Life). Time trials, ghost races, and 1,500 challenges bolstered replayability, while mobile versions gated progress behind microtransactions—a stark contrast to console editions’ skill-based ethos.
World-Building, Art & Sound
Visual Design:
Twisted Pixel’s art direction drips with Saturday-morning-cartoon verve. Laboratories, beach resorts, and factories explode in neon pinks and yellows, with Ms. Splosion Man’s animations—pirouettes, exaggerated phone chats—leaning into physical comedy. The shift from claustrophobic labs to open-air locales (Wikipedia) diversified environments, though some textures felt outdated even at launch (GameSpot).
Audio Design:
Soundtrack highlights include “Badonkadonk,” a booty-shaking anthem triggered by skips, and reactive audio layers that escalate with player speed (California Literary Review). Voice acting, while minimal, delivers relentless one-liners (“Oh em gee!”) that polarized players; fortunately, dialogue can be muted.
Reception & Legacy
Critical & Commercial Response:
Ms. Splosion Man earned praise for its humor and ingenuity, securing an 82 Metascore (Metacritic) and sales of 70,000+ units by late 2011 (Wikipedia). Critics like Joystiq’s Richard Mitchell called it “bigger and better” than its predecessor, while Destructoid lauded its “fiendish creativity.” Dissenters (Giant Bomb) cited floaty controls and “guesswork-heavy” segments.
Mobile ports fared worse, lambasted for token-gated progression (CanardPC). The 2018 Switch release, however, rejuvenated interest, with Nintendo Life praising its “smooth port” and local multiplayer.
Influence:
Beyond a 2012 D.I.C.E. nomination for “Downloadable Game of the Year,” Ms. Splosion Man’s legacy lies in proving sequels could innovate without abandoning identity. Its co-op design influenced later titles like Rayman Legends, while Twisted Pixel’s absurdist humor paved the way for LocoCycle and The Gunstringer. Though overshadowed by indie darlings like Celeste, it remains a touchstone for fans of high-octane platforming.
Conclusion
Ms. Splosion Man is a powder keg of personality—a game unafraid to marry punishing difficulty with irreverent comedy. Its mechanical refinements and co-op brilliance cement it as a worthy successor, even if uneven checkpoints and dated stereotypes occasionally misfire. While not the seismic leap some hoped for, it exemplifies Twisted Pixel’s knack for character-driven chaos, earning its place as a cult gem in the platformer renaissance. For players craving frenetic action and laugh-out-loud absurdity, Ms. Splosion Man remains an explosive delight.
Final Verdict:
A riotous, if imperfect, evolution of a cult classic—best enjoyed with friends and a tolerance for controlled chaos.