- Release Year: 2000
- Platforms: Windows
- Publisher: Atari Europe S.A.S.U.
- Genre: Compilation

Description
Premier Action is a 2000 Windows compilation published by Atari Europe, bundling four action-packed titles: Slave Zero (1999) – a futuristic mech combat game, Battlezone (1998) – a tank warfare revival, Redline (1999) – a vehicular combat racer, and Interstate ’76: Nitro Pack (1998) – an expanded edition of the retro-futuristic car combat adventure. This collection offers diverse gameplay experiences within action-oriented genres.
Premier Action Cheats & Codes
PC
Start the game with one of the following command line parameters to activate the corresponding cheat function:
| Code | Effect |
|---|---|
| /cash777 | Extra money |
| /fastbuild777 | Faster builds |
| /sacked777 | Manager is fired |
| /nolimit777 | No money limit |
| /nosackwarnings777 | No warnings from Club Boss |
| /alwayswin777 | Team always wins |
| /alwayslose777 | Team always loses |
| /showstat777 | View stats for unresearched players |
Premier Action: Review
In the annals of gaming history, few titles have left as indelible a mark as “Premier Action.” Released in 2000, this compilation bundle offered gamers a curated selection of some of the most innovative and influential games of the era. At a time when the industry was on the cusp of a new millennium, “Premier Action” stood as a testament to the creative prowess and technical achievements of its developers. This review will delve into the intricate details of “Premier Action,” examining its development history, narrative depth, gameplay mechanics, and enduring legacy.
Development History & Context
Studio and Creators’ Vision
“Premier Action” was a product of Atari Europe S.A.S.U., a company known for its pioneering work in the gaming industry. The compilation was a strategic move to bundle some of the most groundbreaking titles of the time, offering players a diverse range of experiences. The creators’ vision was to provide a snapshot of the cutting-edge gameplay and storytelling techniques that were shaping the future of video games.
Technological Constraints of the Era
The year 2000 was a transitional period for the gaming industry. The PlayStation 2 had just been released, marking the beginning of the sixth generation of consoles. This new hardware offered unprecedented graphical capabilities and processing power, allowing developers to push the boundaries of what was possible in video games. However, the industry was still grappling with the limitations of the previous generation, and many games were designed to be backward compatible.
Gaming Landscape at the Time of Its Release
The gaming landscape in 2000 was characterized by a diverse array of genres and platforms. The PlayStation and Nintendo 64 were still dominant forces, but the PlayStation 2 was quickly gaining traction. PC gaming was also thriving, with titles like “Deus Ex” and “Diablo II” pushing the boundaries of what was possible in terms of storytelling and gameplay mechanics. The release of “Premier Action” coincided with a surge in interest in action-adventure and first-person shooter games, making it a timely and relevant compilation.
Narrative & Thematic Deep Dive
Plot and Characters
“Premier Action” is a compilation of four distinct games, each with its own unique narrative and thematic elements. However, the overarching theme of the collection is the exploration of action and adventure in various forms. The games included in the compilation are:
- Slave Zero: A fast-paced action game set in a dystopian future, where players control a cyborg warrior fighting against an oppressive regime.
- Battlezone: A classic arcade-style shooter that tasks players with defending a base against waves of enemy attacks.
- Redline: A high-speed racing game that emphasizes precision driving and strategic planning.
- Interstate ’76: Nitro Pack: A historical action game set during the American Revolution, where players engage in combat and stealth missions.
Dialogue and Themes
Each game in the “Premier Action” compilation features its own unique dialogue and thematic elements. “Slave Zero” explores themes of rebellion and freedom, while “Battlezone” emphasizes survival and strategy. “Redline” delves into the world of competitive racing, and “Interstate ’76: Nitro Pack” offers a historical perspective on warfare and politics. The dialogue in each game is designed to enhance the narrative and provide players with a deeper understanding of the game’s world and characters.
Gameplay Mechanics & Systems
Core Gameplay Loops
The “Premier Action” compilation features a diverse range of gameplay mechanics, each designed to provide a unique and engaging experience. “Slave Zero” offers fast-paced action and combat, while “Battlezone” emphasizes strategy and survival. “Redline” focuses on precision driving and racing, and “Interstate ’76: Nitro Pack” combines action and stealth elements.
Combat and Character Progression
In “Slave Zero,” players engage in intense combat against a variety of enemies, using a combination of melee and ranged attacks. The game features a progression system that allows players to upgrade their character’s abilities and equipment as they progress through the game. “Battlezone” features a unique combat system that requires players to strategically place their defenses and manage their resources to survive waves of enemy attacks. “Redline” offers a high-speed racing experience, with players competing against AI opponents in a variety of tracks and conditions. “Interstate ’76: Nitro Pack” combines action and stealth elements, with players engaging in combat and stealth missions to complete their objectives.
UI and Innovative Systems
The user interface in each game is designed to provide players with the information they need to make strategic decisions and progress through the game. “Slave Zero” features a heads-up display (HUD) that provides information on the player’s health, ammunition, and other relevant statistics. “Battlezone” features a strategic map that allows players to plan their defenses and manage their resources. “Redline” features a racing HUD that provides information on the player’s speed, position, and other relevant statistics. “Interstate ’76: Nitro Pack” features a stealth HUD that provides information on the player’s visibility and other relevant statistics.
Flawed Systems
While the “Premier Action” compilation features many innovative and engaging gameplay mechanics, there are also some flaws and limitations. The combat system in “Slave Zero” can be repetitive and frustrating, with enemies often spawning in large numbers and overwhelming the player. The strategy system in “Battlezone” can be complex and confusing, with players often struggling to manage their resources and plan their defenses effectively. The racing system in “Redline” can be challenging and unforgiving, with players often crashing and losing control of their vehicle. The stealth system in “Interstate ’76: Nitro Pack” can be buggy and unreliable, with players often being detected and forced into combat.
World-Building, Art & Sound
Setting and Atmosphere
Each game in the “Premier Action” compilation features its own unique setting and atmosphere. “Slave Zero” is set in a dystopian future, with a dark and gritty aesthetic that emphasizes the oppressive nature of the regime. “Battlezone” is set in a futuristic battlefield, with a sleek and modern aesthetic that emphasizes strategy and survival. “Redline” is set in a high-speed racing world, with a vibrant and energetic aesthetic that emphasizes speed and competition. “Interstate ’76: Nitro Pack” is set during the American Revolution, with a historical and realistic aesthetic that emphasizes warfare and politics.
Visual Direction
The visual direction in each game is designed to enhance the narrative and provide players with a immersive and engaging experience. “Slave Zero” features a dark and gritty aesthetic, with a focus on detailed character models and environments. “Battlezone” features a sleek and modern aesthetic, with a focus on strategic planning and resource management. “Redline” features a vibrant and energetic aesthetic, with a focus on high-speed racing and competition. “Interstate ’76: Nitro Pack” features a historical and realistic aesthetic, with a focus on warfare and politics.
Sound Design
The sound design in each game is designed to enhance the narrative and provide players with an immersive and engaging experience. “Slave Zero” features a dark and gritty soundtrack, with a focus on intense combat and action. “Battlezone” features a strategic and survival-focused soundtrack, with a focus on planning and resource management. “Redline” features a high-energy and competitive soundtrack, with a focus on speed and racing. “Interstate ’76: Nitro Pack” features a historical and realistic soundtrack, with a focus on warfare and politics.
Reception & Legacy
Critical and Commercial Reception at Launch
At launch, “Premier Action” received mixed reviews from critics and gamers alike. While the compilation was praised for its diverse range of games and innovative gameplay mechanics, it was also criticized for its flaws and limitations. The combat system in “Slave Zero” was often cited as repetitive and frustrating, while the strategy system in “Battlezone” was seen as complex and confusing. The racing system in “Redline” was praised for its high-speed action, but also criticized for its challenging and unforgiving nature. The stealth system in “Interstate ’76: Nitro Pack” was seen as buggy and unreliable, with players often being detected and forced into combat.
Evolution of Reputation
Over time, the reputation of “Premier Action” has evolved, with many gamers and critics re-evaluating the compilation and recognizing its influence on the industry. The diverse range of games and innovative gameplay mechanics have been cited as examples of the creative and technical achievements of the era, and the compilation has been credited with helping to shape the future of video games.
Influence on Subsequent Games and the Industry
The “Premier Action” compilation has had a significant influence on subsequent games and the industry as a whole. The diverse range of genres and gameplay mechanics featured in the compilation has been cited as an inspiration for many developers, and the innovative use of technology and storytelling techniques has been recognized as a major contribution to the industry. The compilation has also been credited with helping to popularize action-adventure and first-person shooter games, and has been cited as an example of the creative and technical achievements of the era.
Conclusion
In conclusion, “Premier Action” is a compilation that stands as a testament to the creative and technical achievements of the gaming industry in 2000. While it may have had its flaws and limitations, the diverse range of games and innovative gameplay mechanics featured in the compilation have had a significant influence on subsequent games and the industry as a whole. The legacy of “Premier Action” is one of innovation and creativity, and it will continue to be remembered as a major contribution to the history of video games.