- Release Year: 2008
- Platforms: Windows
- Publisher: Ubisoft Entertainment SA
- Genre: Compilation
- Average Score: 84/100

Description
Tom Clancy’s Ghost Recon: Complete Pack is a compilation of tactical shooter games set in various military scenarios. Players command a fictional elite U.S. Army Special Forces squad, known as ‘the Ghosts,’ engaging in covert operations across different regions. The pack includes the original Ghost Recon, along with expansions like Desert Siege and Island Thunder, as well as the advanced warfare titles Advanced Warfighter and Advanced Warfighter 2. The games emphasize strategic planning, team coordination, and realistic combat, offering a deep and immersive experience for fans of military simulations.
Tom Clancy’s Ghost Recon: Complete Pack Mods
Tom Clancy’s Ghost Recon: Complete Pack Guides & Walkthroughs
Tom Clancy’s Ghost Recon: Complete Pack Reviews & Reception
metacritic.com (84/100): A great game that would have been nice if it had updated graphics and better squad AI.
gamesradar.com : Frustrating difficulty, Stone-age graphics, Laughably abhorrent story.
mobygames.com : Both ‘edge-of-your-seat’ and ‘over-before-you-know-it’.
Tom Clancy’s Ghost Recon: Complete Pack Cheats & Codes
PC
Press the NUMBERPAD ENTER (the one in the bottom-right corner of the keyboard) to bring up the Console Window. Type the following cheats in and press ENTER to turn on the desired cheat.
| Code | Effect |
|---|---|
| refill | All Items |
| rock | Capture Enemy Base |
| kit |
Change your kit to specified file |
| chickenrun | Chicken Grenades |
| god | Commit Suicide |
| rumbleoff | Disable constant shaky screen |
| rumbleon | Enable constant shaky screen |
| superman | God Mode |
| hidecorpse | Hide corpse names |
| gogetem | Hunt down enemies |
| ammo | Infinite Ammo |
| shadow | Invisibility |
| autolose | Lose current mission |
| mark2 | Mark location on map for teleport |
| mark | Mark location on map for teleport |
| run | Move Faster |
| extremepaintball | Paintball Mode |
| loc | Report current location |
| boom | Screen shakes |
| setgama <0.0-1.0> | Set gamma; default is 0.5 |
| names | Show object names |
| eviltwin | Show range of enemies and your team members in meters |
| showtextureprops | Show texture properties for objects |
| squirrelkite | Squirrel Launcher |
| teamsuperman | Team God Mode |
| teamshadow | Team Invisibility |
| teleport | Teleport |
| spawn | Teleport to preset locations |
| unlockhero | Unlock Specialist |
| perf | View debug counters |
| autowin | Win Mission |
Xbox
Press the Back button during the game, then enter the following codes:
| Code | Effect |
|---|---|
| A, X, B, Y, A | Big Heads |
| X, X, Y, A, B | Chicken Expolsives/Bombs |
| X, A, Y, B, X | High Pitched Voices |
| X, X, A, B, A | Individual god mode |
| Y, Y, B, X, A | Slow Mo Mode |
| B, A, Y, Y, A, B, X, X, X | Team God Mode |
| B, A, X, Y, A | Two Dimensional Mode – when you look at the other soldiers on your team, they will be two dimensional |
PlayStation 2
At title screen, Press
| Code | Effect |
|---|---|
| X, L2, triangle, R2, Select | All Missions |
| L1, L2, R1, R2, X, Select | All Special Features |
MAC
Enter these on the console:
| Code | Effect |
|---|---|
| squirrelkite | Squirrel Launcher |
| god | Suicide |
| rock | Take over enemy bases |
| teamsuperman | Team God mode |
| teamshadow | Team Invisibility |
| teleport | Teleport |
| spawn | Teleport to spawn points |
| toggleshowactorstats | Toggle actor stats |
| toggleai | Toggle ai |
| toggleshoweffectsstats | Toggle effect stats |
| toggleshowframerate | Toggle framerate display |
| togglemovetrees | Toggle freezing trees |
| toggleshowinterfacestats | Toggle interface stats |
| toggleshowlevelstats | Toggle level stats |
| toggleshowperfcounters | Toggle performance counters |
| toggleshowsystemmemorystats | Toggle system memory stats |
| toggleshowtexturememorystats | Toggle texture memory stats |
| toggleshowtotalstats | Toggle total stats |
| tracers | Toggle tracer display |
| toggleui | Toggle user interface |
| testpath | Dog growl |
| cover | Exit game |
| eviltwin | Gives everyone a beard and rosy cheeks |
| gogetem | Go after enemies |
| journalplaystart | Play current recording |
| range | Show range of other characters |
| journalrecordstart | Start recording |
| journalplaystop | Stop playing current recording |
| journalrecordstop | Stop recording |
| ammo | Unlimited ammunition |
| unlockheros | Unlock Hero characters |
| perf | View debug counters |
| autowin | Win current mission |
| refill | All inventory items |
| kit |
Change your kit to the name file |
| chickenrun | Chicken grenades |
| cisco | Complete objective |
| loc | Current location |
| names | Display object names |
| quit | Exit game |
| autolose | Fail current mission |
| run | Faster movement |
| super | God Mode |
Tom Clancy’s Ghost Recon: Complete Pack: Review
Introduction
In the pantheon of tactical military shooters, few franchises have left as indelible a mark as Tom Clancy’s Ghost Recon. Released in 2001 by Red Storm Entertainment, the original game redefined squad-based combat with its blend of realism, strategic depth, and geopolitical storytelling. The Ghost Recon: Complete Pack, a digital compilation released in 2008, bundles the foundational entries of the series—Ghost Recon (2001), Desert Siege (2002), Island Thunder (2002), Advanced Warfighter (2006), and Advanced Warfighter 2 (2007)—into a single package. This anthology isn’t just a nostalgic trip; it’s a time capsule of early 21st-century military gaming, showcasing the evolution of tactical shooters from claustrophobic, methodical operations to high-tech, near-future warfare. This review explores the pack’s historical significance, narrative ambition, mechanical innovations, and enduring legacy.
Development History & Context
The Ghost Recon series emerged during a transformative era for both gaming and global politics. Developed by Red Storm Entertainment—a studio co-founded by Tom Clancy and veteran game designer Doug Littlejohns—the game was conceived as a spiritual successor to Rainbow Six (1998), but with a focus on open-field combat rather than close-quarters counter-terrorism. Released just two months after 9/11, the original Ghost Recon mirrored contemporary anxieties about asymmetric warfare and resurgent authoritarianism, themes that would define the series.
Technologically, the early 2000s posed limitations. The original game’s Iceland engine prioritized large, foliage-heavy maps but struggled with enemy AI pathfinding and visual fidelity. Despite these constraints, Red Storm innovated with systems like persistent soldier progression, where casualties in one mission carried over to the next, heightening stakes. By the mid-2000s, Ubisoft Paris took the reins for Advanced Warfighter, leveraging the Xbox 360’s power to introduce Cross-Com, a real-time tactical overlay that became a franchise staple.
The gaming landscape at the time was shifting toward console dominance, and Ghost Recon adapted—sometimes awkwardly. The Xbox version of Ghost Recon (2002) streamlined controls for gamepads, while Advanced Warfighter embraced cinematic set pieces to compete with Call of Duty’s rising popularity. This tension between realism and accessibility underpins the series’ identity.
Narrative & Thematic Deep Dive
At its core, Ghost Recon is a geopolitical thriller steeped in Tom Clancy’s techno-military ethos. The original game’s campaign, set in 2008, pits the Ghosts—an elite U.S. Special Forces unit—against Russian ultranationalists seeking to rebuild the Soviet Union. Missions unfold across Georgia, the Baltic states, and culminate in a climactic assault on Moscow’s Red Square. The narrative’s prescience is unnerving; it anticipates real-world conflicts in Crimea and Ukraine, blending fiction with eerie plausibility.
Expansions deepened the lore. Desert Siege (2002) shifts to East Africa, where the Ghosts confront an Ethiopian warlord armed with Russian weapons, while Island Thunder (2002) explores U.S. intervention in Cuba’s democratic elections, exposing a Colombian cartel’s meddling. These stories critique American hegemony, asking players to grapple with the moral ambiguity of “peacekeeping.”
Advanced Warfighter (2006) and its sequel (2007) pivot to near-future Mexico City, where Captain Scott Mitchell—the series’ iconic protagonist—battles rebels during a coup. The plot leans into Clancy-esque techno-paranoia: rogue nuclear codes, hacked defense grids, and a president held hostage. While the writing can be hokey (“This is Snake Team, we’re Oscar Mike!”), the themes of fragile democracy and technological overreach remain compelling.
Gameplay Mechanics & Systems
The Complete Pack reveals a franchise in flux. The original Ghost Recon is a slow, cerebral experience. Players command six soldiers across sprawling maps, micromanaging loadouts (riflemen, snipers, demolitions) and issuing orders through a clunky command wheel. The lack of regenerating health and permadeath ratchets tension—a single misstep can doom a mission.
Advanced Warfighter modernizes the formula. The Cross-Com system—a heads-up display linking drones, satellites, and squadmates—streamlines situational awareness. Missions now emphasize cinematic pacing, with set pieces like escorting the Mexican president through collapsing buildings. However, some purists lamented the shift from methodical planning to run-and-gun action.
Key innovations:
– Class-Based Tactics: Early games require careful role allocation (e.g., snipers for overwatch, support gunners for suppression).
– Persistent Progression: Soldiers gain skills (stealth, leadership) over time, fostering attachment.
– Multiplayer Evolution: From Ghost Recon’s LAN-focused co-op to Advanced Warfighter’s Xbox Live-powered Siege mode, the series pioneered online tactical play.
Flaws persist: enemy AI alternates between psychic accuracy and lobotomized passivity, and UI quirks (e.g., finicky cover systems) test patience.
World-Building, Art & Sound
The series’ environments are characters in themselves. Ghost Recon’s Georgian forests and Baltic swamps exude bleak authenticity, rendered in low-poly minimalism. Advanced Warfighter’s Mexico City, meanwhile, is a neo-feudal sprawl of favelas and glass skyscrapers, lit by the eerie glow of drone flares.
Sound design is equally pivotal. The original game’s ambient noise—howling winds, distant gunfire—heightens immersion, while Advanced Warfighter’s score melds orchestral dread with electronic pulses. Weapon sounds, from the M16’s crack to the OICW’s futuristic thrum, are meticulously crafted.
Artistically, the shift from gritty realism (Ghost Recon) to sleak sci-fi (Advanced Warfighter) mirrors the franchise’s tonal evolution. The Ghosts’ outfits evolve from woodland camouflage to Fuch’s-pattern exoskeletons, symbolizing the military-industrial complex’s inexorable march.
Reception & Legacy
Upon release, Ghost Recon earned acclaim for its innovation, netting an 84/100 on Metacritic for Xbox. Advanced Warfighter (2006) was a blockbuster, praised for its visuals and scope (90/100 on Xbox 360). Critics lauded the series’ ambition, though later entries (Phantoms, Breakpoint) faced backlash for monetization and identity crises.
The franchise’s influence is undeniable. It inspired real-world military tech, with Cross-Com prototypes tested by the U.S. Army. Games like Arma and Squad owe debts to its tactical DNA. Yet the Complete Pack’s true value is archival. It preserves a era when shooters prioritized strategy over spectacle, and Tom Clancy’s name signified narrative rigor.
Conclusion
Tom Clancy’s Ghost Recon: Complete Pack is more than a nostalgia trip—it’s a masterclass in tactical game design. From the Caucasus to Mexico City, these games capture the anxieties and ambitions of post-9/11 military fiction. While later entries faltered, this anthology crystallizes the franchise’s golden age. For historians, it’s a testament to Red Storm’s vision; for players, it’s a challenging, rewarding journey through gaming’s tactical roots. In an age of battle royales and live-service grind, the Complete Pack reminds us that war is best fought with brain as much as bullet.
Final Verdict: A seminal collection that belongs in every tactical shooter fan’s library—flaws and all.