Melvor Idle

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Description

Melvor Idle is a fantasy-themed idle/incremental game inspired by elements of RuneScape, where players engage in skill-based progression such as combat, fishing, and resource gathering through minimalist interfaces and numerical gameplay. Set in the mythical world of Melvor, created by four elemental gods—Aeris, Glacia, Terran, and Ragnar—the game offers deep lore unlocked via in-game milestones and combat achievements, blending strategic depth with an accessible, persistent idle experience.

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Melvor Idle Reviews & Reception

steambase.io (90/100): A triumphant return to form for the series.

howlongtobeat.com (90/100): Relaxing, fun, and engaging when you don’t want to idle.

vaporlens.app (74/100): Highly addictive progression loop with deep RPG elements.

Melvor Idle Cheats & Codes

All Platforms

Open Developer Tools console (F12 in Web/Steam/Epic) and paste function calls. Requires dev console enabled in Steam/Epic.

Code Effect
game.bank.addItemByID(itemID, quantity, logLost, found, ignoreSpace, notify) Adds any item to the bank
game.bank.removeItemByID(itemID, quantity) Removes items from the bank
game.shop.adjustShopPurchases(id, quantity) Modifies shop purchase counts
game.adjustGP(amount) Adjusts GP currency
game.adjustSlayerCoins(amount) Adjusts Slayer Coins
game.adjustPrayerPoints(amount) Modifies Prayer Points
game.adjustSoulPoints(amount) Modifies Soul Points
game.skills.setXP(skill, xp) Sets exact XP for a skill
game.skills.addXP(skill, xp) Adds XP to a skill
game.skills.setMasteryXP(skill, masteryID, xp) Sets exact Mastery XP
game.skills.setMasteryPoolXP(skill, xp) Sets Mastery Pool XP
game.pets.unlockPet(petID) Unlocks a specific pet
game.summoning.discoverMark(markID) Discovers Summoning Marks
game.archaeology.locateRelic(relicID) Locates Ancient Relics
game.equipment.resetQuickEquipAll() Resets all Equipment Quick Equip items
game.dungeons.setCompletionCount(id, quantity) Sets dungeon completion count
game.ancientRelics.setSkillCap(skill, cap) Sets Ancient Relics level caps

Melvor Idle: Review

A Masterclass in Idle Game Design and RuneScape Nostalgia

Introduction

In an era where idle games often prioritize mindless clicks over meaningful progression, Melvor Idle emerges as a triumphant anomaly. Developed by solo creator Brendan “Malcs” Malcolm and later published by Jagex—the studio behind RuneScape—this minimalist RPG has redefined the idle genre. By distilling the essence of RuneScape into a text-driven, incremental experience, Melvor Idle offers a surprisingly deep narrative, intricate systems, and a Zen-like gameplay loop that hooks players for thousands of hours. This review argues that Melvor Idle is not just a niche curiosity but a landmark title that bridges nostalgia with innovative design.


Development History & Context

Studio & Vision
Malcs founded Games by Malcs in 2019 after dropping out of a cybersecurity program to pursue game development full-time. Inspired by RuneScape’s skill-based progression and idle games like Cookie Clicker, he sought to create a game that captured the satisfaction of incremental growth without requiring constant attention.

Technological Constraints
Built initially for browsers, Melvor Idle leveraged simple JavaScript to ensure accessibility. Its UI—a grid of menus and ASCII-style icons—belies its complexity, a deliberate choice to prioritize functionality over flashy visuals.

Gaming Landscape
At its 2019 release, the idle genre was saturated with shallow clickers. Melvor Idle stood out by offering RuneScape’s depth in a passive format, attracting both nostalgic fans and incremental-game enthusiasts. Jagex’s 2020 partnership validated Malcs’ vision, providing resources for expansions like Throne of the Herald and Into the Abyss.


Narrative & Thematic Deep Dive

Plot & Characters
Beneath its minimalist surface lies a surprisingly rich lore. The game’s world, Melvor, is shaped by four elemental gods—Aeris (Air), Glacia (Water), Terran (Earth), and Ragnar (Fire)—whose feud destabilizes the realm. Players uncover this story through cryptic books unlocked by defeating dungeons, revealing arcs like the rise of the malevolent Herald and the tragic hero Ahrenia.

Themes
Power and Sacrifice: The gods’ hubris and Malcs’ (the dragon leader) self-exile explore the costs of wielding power.
Hope Amid Desolation: The post-apocalyptic Impending Darkness expansion emphasizes resilience, as players rebuild a shattered world.
Fate vs. Agency: The Herald’s manipulation of events questions whether free will exists in a predetermined universe.

Dialogue & Tone
The writing oscillates between epic fantasy (“I am Fiozor, last of the Necromancers!”) and dry humor (Chio, the eternally hungry “otter” pet). While minimal, the text brims with personality, rewarding lore hunters with Dark Souls-esque environmental storytelling.


Gameplay Mechanics & Systems

Core Loop
At its heart, Melvor Idle is about optimizing efficiency across 20+ skills—fishing, mining, combat, etc.—that synergize in RuneScape-like ways. For example:
Woodcutting feeds Firemaking, which boosts Cooking speed.
Mining ores supply Smithing, crafting gear for Combat.

Combat System
The combat triangle (Melee > Ranged > Magic > Melee) demands strategic gear swaps. Dungeons like the Volcanic Cave and Ancient Sanctuary test players with unique boss mechanics, while the Impending Darkness event introduces roguelike permadeath challenges.

Progression & UI
Mastery: Each skill has a mastery pool, encouraging long-term investment.
Offline Progression: The game rewards idle play, letting resources accumulate while offline.
UI: Functional but cluttered; newcomers may struggle with menu sprawl.

Innovations & Flaws
Passive Slots: Unlocked via lore books, these allow customization (e.g., boosting agility XP).
Pacing Issues: Late-game grinds (e.g., 100% completion) can feel tedious without mods.


World-Building, Art & Sound

Setting & Atmosphere
Melvor blends high fantasy with existential dread. The gods’ elemental domains—silver skies, molten volcanoes—are evoked through minimalist art, letting players’ imaginations fill the gaps. Expansions like Into the Abyss introduce Lovecraftian horrors, deepening the cosmic stakes.

Visual Direction
The game embraces a “spreadsheet aesthetic” with retro icons and muted colors. While unassuming, this style reinforces its focus on numbers-driven progression.

Sound Design
Ambient tracks—gentle waves for fishing, crackling fires for firemaking—subtly immerse players. The lack of combat music amplifies the game’s meditative tone.


Reception & Legacy

Critical & Commercial Success
Steam Reviews: 90% positive (15,407 reviews), praised for depth and fairness (no microtransactions).
Awards: Named “Best Mobile Game” at the 2023 Indie Play Awards.

Cultural Impact
Melvor Idle proved idle games could host complex narratives and RPG mechanics. Its success inspired hybrids like Idle Champions and NGU Idle, blending incremental gameplay with story-driven content.

Evolution
From its 2019 demo to the 2024 Into the Abyss expansion, the game has grown exponentially. Jagex’s backing ensured polished updates, including accessibility features like an offline client.


Conclusion

Melvor Idle is a quiet revolution—a game that challenges the perception of idle titles as shallow distractions. Its marriage of RuneScape’s depth with incremental mechanics creates a uniquely compelling loop, while its lore-rich world rewards patient players. Though its late-game grind may deter some, few games achieve such harmony between accessibility and complexity. For RPG fans seeking a mindful grind or idle enthusiasts craving substance, Melvor Idle isn’t just a game—it’s a meditation on perseverance, wrapped in the cozy familiarity of a bygone MMO era.

Final Verdict: A genre-defining masterpiece and one of the decade’s most influential indie titles.

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