- Release Year: 2022
- Platforms: Linux, Windows
- Publisher: Majoris Studios
- Developer: Majoris Studios
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Shooter
- Setting: Crime

Description
C.O.D.E.R.E.D. is a first-person shooter game set in a crime-ridden narrative. Developed and published by Majoris Studios, the game was released in February 2022 for Windows and Linux. Players take direct control of their character, navigating through an action-packed environment where quick reflexes and strategic shooting are key to survival. The game’s immersive perspective and engaging storyline make it a standout title in the shooter genre.
C.O.D.E.R.E.D.: Review
A Tactical FPS Lost in the Shadows of Indie Obscurity
Introduction
In February 2022, C.O.D.E.R.E.D. emerged stealthily onto Steam and Linux platforms, a tactical first-person shooter (FPS) from the relatively unknown Majoris Studios. Positioned as a multiplayer prison-break experience, the game promised tense team-based action where players could side with prisoners or guards in a bid for freedom or control. Yet, despite its intriguing premise, C.O.D.E.R.E.D. has largely flown under the radar, leaving few footprints in the gaming landscape. This review dissects its sparse legacy, interrogates its design choices, and asks: does this title deserve resurrection from obscurity—or is it destined to remain a footnote in the annals of indie FPS history?
Development History & Context
Majoris Studios, the developer and publisher behind C.O.D.E.R.E.D., remains an enigma. No prior titles or industry presence are documented, suggesting this project was either a passion endeavor or a tentative first step into game development. Built using Unity, the game arrived during a crowded era for multiplayer shooters, competing against titans like Call of Duty: Warzone and Valorant, as well as indie darlings like Ready or Not.
The early 2020s saw a surge in tactical FPS games, driven by玩家的demand for strategy-driven teamwork over lone-wolf gameplay. C.O.D.E.R.E.D.’s prison-break concept—reminiscent of Rainbow Six Siege’s objective-based modes or The Escapists’ tongue-in-cheek chaos—could have carved a niche. However, its launch was muted, lacking the marketing muscle or streamer-driven hype that propels indie titles to visibility. With no press kits, developer interviews, or post-launch updates, C.O.D.E.R.E.D. swiftly faded into the digital ether.
Narrative & Thematic Deep Dive
Officially, C.O.D.E.R.E.D.’s narrative is threadbare: prisoners versus guards in a 30-minute battle for dominance. The game’s Steam description vaguely alludes to “searching for weapons” and aiding teammates, but there’s no lore, character backstory, or environmental storytelling to ground the conflict.
Thematically, the game misses an opportunity to explore systemic oppression or moral ambiguity—common tropes in prison narratives. Unlike A Way Out, which uses its carceral setting to fuel a coop narrative, or The Suffering, which blends horror with critiques of the penal system, C.O.D.E.R.E.D. reduces its premise to a mechanical team deathmatch. The absence of voice acting, cutscenes, or even loading-screen flavor text leaves the experience feeling hollow, more tech demo than fleshed-out world.
Gameplay Mechanics & Systems
C.O.D.E.R.E.D.’s core loop revolves around asymmetrical multiplayer:
– Prisoners must scavenge weapons and escape within 30 minutes.
– Guards aim to suppress the rebellion, arresting over 50% of inmates to win.
Early player reports (from scant Steam discussions) note clunky movement and unbalanced combat. The prison map, allegedly small and linear, offers limited tactical options, with weapons spawning predictably and environmental interactions (e.g., unlocking doors) feeling underbaked. The game lacks progression systems—no unlockables, cosmetics, or skill trees—which severely hampers replayability.
While the concept of a time-limited showdown is compelling, the execution pales next to contemporaries. GTFO and Payday 2 demonstrate how tension thrives on unpredictability and depth, but C.O.D.E.R.E.D.’s static design fails to innovate.
World-Building, Art & Sound
Visually, C.O.D.E.R.E.D. leans into a generic “industrial prison” aesthetic, with gray concrete walls, flickering lights, and sparse cell blocks. Screenshots (where available) reveal low-poly models and flat textures, suggesting budget constraints. The art direction lacks a distinct identity, failing to capitalize on the eerie potential of its setting—no crumbling infrastructure or signs of inmate rebellion to tell a silent story.
Sound design is similarly minimal. Gunshots lack punch, footsteps echo unconvincingly, and the absence of a dynamic soundtrack robs matches of urgency. Compared to the atmospheric dread of Phasmophobia or the auditory clarity of CS:GO, C.O.D.E.R.E.D. feels unfinished.
Reception & Legacy
At launch, C.O.D.E.R.E.D. garnered near-zero attention. Metacritic lists no critic reviews, and Steam user reviews are absent, suggesting few sales or active players. The game’s MobyGames entry is notably sparse, with no official description or trivia. Even the Call of Duty wiki—referenced in source materials—makes no mention of it, despite its titular similarity to Activision’s franchise.
Its legacy, if any, lies as a cautionary tale: a game lost in the deluge of Steam’s indie releases, underscoring the importance of community engagement and post-launch support. Without patches, mod tools, or a Discord server, C.O.D.E.R.E.D. never had the chance to evolve.
Conclusion
C.O.D.E.R.E.D. is a ghost—a game that exists technically but leaves no cultural imprint. Its skeletal design, lack of polish, and absence of player engagement relegate it to the margins of gaming history. While the prison-break concept holds promise, Majoris Studios’ execution fails to capitalize on its potential.
For historians, C.O.D.E.R.E.D. serves as a case study in the challenges indie developers face in a saturated market. For players, it’s a curiosity at best—a fleeting glance at what might have been. Until Majoris Studios breathes life into this project (or abandons it entirely), C.O.D.E.R.E.D. remains a relic, remembered only by its silent Steam store page.
Final Verdict: A missed opportunity—skip unless you’re an FPS archeologist.