- Release Year: 2017
- Platforms: PlayStation 4, Windows
- Publisher: Tricol Co., Ltd.
- Developer: Tricol Co., Ltd.
- Genre: Action, Simulation
- Perspective: 1st-person
- Game Mode: Single-player
- Setting: Ancient, Classical, Japan, Medieval
- Average Score: 90/100
- VR Support: Yes

Description
Counter Fight: Samurai Edition is a fast-paced VR game set in a medieval Japanese rice bowl dish shop. Players cook and serve a variety of dishes to eccentric customers in two modes: endless challenge and 5-minute challenge. The game features realistic cooking actions, a cat that activates bullet time, robbers to drive away, and a golden bowl to find. Compete globally in rankings while enjoying music by Rengoku Teien.
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Counter Fight: Samurai Edition Reviews & Reception
steambase.io (90/100): Counter Fight: Samurai Edition review data is updated in real-time as more players share their feedback on Steam.
Counter Fight: Samurai Edition: A Chaotic Feast of VR Culinary Mayhem
Introduction
In the bustling landscape of early VR experimentation, Counter Fight: Samurai Edition (2017) carved out a niche as a gleeful fusion of feudal Japanese aesthetics and kitchen chaos. Developed by Tricol Co., Ltd., this fast-paced cooking simulator stands as a testament to VR’s potential for transforming mundane tasks into absurd, kinetic adventures. While not a revolutionary title, its charm lies in its ability to blend frantic gameplay with a whimsical setting, offering a microcosm of VR’s capacity for immersion and absurdity.
Development History & Context
Studio & Vision
Tricol Co., Ltd., a smaller developer known for quirky simulation games, leveraged the Unity engine to craft Counter Fight: Samurai Edition as a follow-up to their 2016 debut, Counter Fight. The studio’s vision was clear: capitalize on VR’s novelty while delivering an accessible, humorous experience. With tracked motion controllers gaining traction via the HTC Vive and Oculus Rift, Tricol embraced the hardware’s strengths—physicality and immediacy—to simulate the frenetic energy of a ramen shop.
Technological Constraints & Era
Released in June 2017, the game arrived during VR’s “gold rush” period, where developers raced to define the medium’s language. Limited by the era’s hardware—requiring at least an NVIDIA GTX 970 GPU and 8GB RAM—the game prioritized simplicity over graphical fidelity. Its 1GB file size and room-scale requirements (2m x 1.5m) reflected the pragmatic design of early VR titles, which often prioritized performance over scale.
Gaming Landscape
Amid AAA studios’ cautious VR ventures, Samurai Edition stood out as a distinctly Japanese indie oddity. It joined contemporaries like Job Simulator in exploring VR’s capacity for mundane-turned-magical gameplay, yet its Edo-period setting and samurai-themed flourishes carved a unique identity.
Narrative & Thematic Deep Dive
Plot & Characters
Narrative takes a backseat in Samurai Edition, but its world-building shines through environmental storytelling. Players operate a ramen shop in a whimsical feudal Japan, serving a parade of eccentric customers—from hurried merchants to ethereal figures. The game’s loose “story” revolves around mastering culinary chaos, with interruptions from thieves (repelled by hurling dishes) and a mystical cat who triggers bullet time when fed raw fish.
Themes
Beneath its slapstick surface, the game explores themes of tradition vs. chaos. The player balances precise cooking rituals—like frying cutlets or pouring sake—with the anarchy of a bustling shop. The inclusion of a samurai’s katana as a kitchen tool humorously juxtaposes martial discipline with culinary panic, embodying the game’s tongue-in-cheek tone.
Gameplay Mechanics & Systems
Core Loop
The gameplay hinges on two modes:
– Endless Challenge: Serve as many customers as possible without overwhelming mistakes.
– 5-Minute Challenge: Maximize score in a timed sprint.
Players juggle multiple tasks: cooking rice, grilling fish, frying cutlets, and serving drinks, all while managing impatient patrons. The VR controls demand physicality—chopping ingredients with motion-controlled knives, flipping food in pans, and even tossing objects to fend off thieves.
Innovations & Flaws
– Bullet Time Mechanic: Feeding the cat slows time, offering a strategic reprieve during rushes.
– Goldon System: Efficient cooking occasionally transforms dishes into golden bowls, boosting scores.
– UI & Accessibility: Minimalist interfaces keep focus on the action, though the lack of tutorial frustrates newcomers.
Critically, the game’s reliance on repetitive motions (e.g., constant frying) could fatigue players, and its shallow progression system lacks long-term incentives beyond leaderboard climbs.
World-Building, Art & Sound
Visual Design
The Edo-period setting is rendered in bright, cartoonish visuals, evoking a lively streetscape with paper lanterns, wooden architecture, and stylized character designs. While textures are simple—a necessity for VR performance—the art direction excels in creating a cohesive, whimsical atmosphere.
Sound Design
Rengoku Teien’s soundtrack blends traditional Japanese instruments with upbeat rhythms, underscoring the gameplay’s frenetic pace. Sound effects—sizzling pans, clattering dishes, and comedic customer reactions—deepen immersion, though the lack of voice acting leaves dialogue to text boxes.
Reception & Legacy
Launch Reception
The game earned a “Very Positive” Steam rating (90/100 from 83 reviews), praised for its humor and immersive VR mechanics. Players lauded its chaotic fun but critiqued its limited content and repetitive gameplay. Notably, it flew under critics’ radars, with no Metacritic reviews—a testament to its niche appeal.
Evolution & Influence
While not a genre-defining title, Samurai Edition solidified Tricol’s reputation for quirky VR simulations, spawning sequels like Counter Fight 3 (2018) and MiNNaDe Counter Fight (2020). Its blend of cooking and combat mechanics indirectly influenced later titles like Budget Cuts and Death Lap, which hybridized VR interactions with chaotic scenarios.
Conclusion
Counter Fight: Samurai Edition is a delightful relic of VR’s formative years—a game that embraces the medium’s strengths and limitations with equal gusto. While its gameplay loop may wear thin, its charm lies in its unpretentious celebration of chaos, tradition, and the joy of hurling dishes at virtual bandits. For VR enthusiasts and fans of Japanese whimsy, it remains a cult classic: a bite-sized feast of mayhem that epitomizes the experimental spirit of early virtual reality.