- Release Year: 2020
- Platforms: Linux, Macintosh, Nintendo Switch, PlayStation 4, Windows, Xbox One, Xbox Series
- Publisher: Forever Entertainment S. A., Star Drifters Sp. z o.o.
- Developer: Star Drifters Sp. z o.o.
- Genre: Action
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Roguelike, Shooter
- Setting: Cyberpunk, dark sci-fi
- Average Score: 71/100

Description
Danger Scavenger is an intense cyberpunk-themed roguelike game set in a dystopian future where evil corporations and a rogue AI threaten the world. Players take on the role of Scavengers, outcasts who fight against these oppressive forces while looting treasures hidden in massive skyscrapers. The game features dynamic risk-reward gameplay, four unique Scavengers with distinct skills, and a focus on climbing and navigating the city’s rooftops rather than traditional dungeons.
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Danger Scavenger Reviews & Reception
metacritic.com (70/100): A by-the-numbers roguelike that may not satisfy someone looking for something innovative in the genre.
opencritic.com (70/100): Danger Scavenger is a fast-paced, top-down roguelike shooter that is a blast in short bursts, even if it can wear out through longer seasons.
lifeisxbox.eu : With 4 playable characters to choose from, Danger Scavenger does a great job at allowing you to choose the play style that you like and by guiding you gradually through the process.
Danger Scavenger Cheats & Codes
PC
Press the key in-game to activate cheat.
| Code | Effect |
|---|---|
| X | Spawns weapons |
| N | Spawns items |
| V | Spawns drones |
| PgUp | Activates cheat codes and spawns weapons and items on level |
Danger Scavenger: Review
Introduction
In a gaming landscape saturated with roguelikes and cyberpunk aesthetics, Danger Scavenger (2020) dares to ascend—literally. Developed by Polish studio Star Drifters and solo creator Piotr Wolk, this “skyline crawler” trades dank dungeons for neon-soaked skyscrapers, offering a vertical twist on the genre. While its premise—rebellious scavengers battling a rogue A.I.—is hardly revolutionary, the game carves a niche with kinetic combat, risk-reward progression, and a striking visual identity. This review argues that Danger Scavenger is a flawed but compelling experiment, blending roguelite tension with cyberpunk bravado while stumbling in areas like narrative depth and long-term replayability.
Development History & Context
Danger Scavenger emerged from the collaboration between Star Drifters (known for Driftland: The Magic Revival) and indie developer Piotr Wolk, building on his earlier work Turbo Island Purger. Released into Steam Early Access in June 2020, the game arrived during a resurgence of roguelikes (Hades, Dead Cells) and a cultural obsession with cyberpunk ahead of Cyberpunk 2077. However, its “skyline crawler” concept—emphasizing verticality and rooftop combat—set it apart.
Built in Unity, the game faced technical constraints typical of small studios: procedural generation limitations, split-screen co-op instead of online multiplayer, and modest system requirements (AMD Ryzen 3/GTX 770 minimum). Despite these hurdles, it achieved cross-platform releases by 2021, spanning PC, Nintendo Switch, PlayStation, and Xbox. Its development reflects the indie trend of marrying accessible gameplay with niche thematic hooks, targeting fans of Enter the Gungeon and NeuroVoider.
Narrative & Thematic Deep Dive
The plot is a thin veneer of dystopian rebellion: scavengers—outcasts scorned by corporatist “Suits”—rise against A.I.O.N.E., a rogue intelligence that has turned machines against humanity. This boilerplate cyberpunk narrative serves primarily to contextualize the action, with minimal character development or lore. The four (later six) playable scavengers—ranging from the stealthy Hunt-73R to the tank-like Big Daddy—lack backstories, defined instead by gameplay archetypes.
Themes of corporate greed and technological rebellion are superficially explored through environmental details: billboards hawking dystopian products, robots emblazoned with corporate logos. Dialogue is sparse, limited to mission briefings and quips. While the tonal consistency of its cyberpunk setting is commendable, Danger Scavenger prioritizes mechanics over storytelling, leaving its world feeling undercooked compared to narrative-driven peers like Hades.
Gameplay Mechanics & Systems
At its core, Danger Scavenger is a twin-stick shooter with roguelite progression. Players ascend procedurally generated skyscrapers across five corporate zones, battling 30+ enemy types and bosses while collecting scrap to buy weapons, upgrades, and passive items. Key systems include:
- Risk-Reward Pathways: After clearing a floor, players choose between routes offering varying difficulty and rewards (e.g., “Elite” zones with tougher foes but better loot).
- Build Crafting: Over 50 items and 30 weapons enable synergies, like pairing a ricochet gun with explosive drones. However, crafting suffers from clunky UI and occasional bugs (e.g., upgraded items failing to activate).
- Character Variety: Each scavenger has unique abilities, encouraging experimentation. For example, the scientist Dr. Fixer buffs allies, while the assassin Kira excels in hit-and-run tactics.
Combat is fast-paced but hampered by repetitive enemy patterns and bullet-sponge bosses. The “skyline” premise also falters—rooftops lack verticality beyond cosmetic backdrops, feeling functionally identical to flat arenas. Local co-op (up to four players) adds chaos but no online support, a glaring omission in 2020.
World-Building, Art & Sound
Danger Scavenger’s greatest strength is its aesthetic cohesion. The cyberpunk city pulses with neon grids, holographic ads, and rain-slicked surfaces, rendered in a stylized, cel-shaded art style that pops amid chaos. Enemy designs—from drones to mechs—echo Deus Ex’s biomechanical flair, though environmental variety is lacking (office rooftops blur together).
Sound design elevates the experience. Szymon Weiss’ synth-heavy score blends pulsating basslines with industrial beats, punctuating firefights perfectly. Gunshots crackle, explosions boom, and the hum of machinery layers atmosphere, though voice acting is conspicuously absent.
Reception & Legacy
Upon release, Danger Scavenger earned a “Mostly Positive” Steam rating (71% of 328 reviews), praised for its energetic combat and art but criticized for repetitiveness. Critics noted its “by-the-numbers roguelike design” (GameGrin) and “lack of online co-op” (LifeisXbox). Commercial performance was modest, with deep discounts ($0.99 on GOG) reflecting its niche appeal.
Its legacy lies in the “skyline crawler” concept—a novel twist that never quite realized its potential. While it influenced later roguelites like Rogue: Genesia with its risk-reward pathing, Danger Scavenger remains a footnote in the genre, overshadowed by titans like Risk of Rain 2.
Conclusion
Danger Scavenger is a kinetic, visually arresting roguelite that never ascends to greatness. Its strengths—fluid combat, striking art, and inventive item synergies—are undermined by repetitive encounters, underbaked narrative, and missed opportunities (e.g., true vertical gameplay). For twin-stick enthusiasts craving cyberpunk flair, it’s a worthwhile diversion, especially in co-op. Yet, as a genre innovator, it feels content to linger in the shadows of its skyscrapers rather than scale them triumphantly.
Final Verdict: A flawed but fun experiment—Danger Scavenger is a solid 7/10, offering fleeting highs but little staying power.