- Release Year: 2002
- Platforms: PlayStation 2, Windows
- Publisher: Vivendi Universal Games, Inc.
- Developer: Surreal Software, Inc.
- Genre: Action
- Perspective: 3rd-person (Other)
- Game Mode: Single-player
- Gameplay: Puzzle elements
- Setting: Fantasy
- Average Score: 67/100

Description
The Lord of the Rings: The Fellowship of the Ring is an action-adventure game set in the iconic fantasy world of Middle-earth. Players embark on a journey with the Fellowship, a group of heroes tasked with destroying the One Ring to prevent it from falling into the hands of the dark lord Sauron. The game features a mix of combat, puzzle-solving, and exploration, allowing players to control multiple characters from the beloved novels and films as they navigate through various settings inspired by J.R.R. Tolkien’s epic saga.
Gameplay Videos
Where to Buy The Lord of the Rings: The Fellowship of the Ring
PC
The Lord of the Rings: The Fellowship of the Ring Free Download
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The Lord of the Rings: The Fellowship of the Ring Guides & Walkthroughs
The Lord of the Rings: The Fellowship of the Ring Cheats & Codes
Game Boy Advance (USA)
Enter codes using a CodeBreaker device or emulator.
| Code | Effect |
|---|---|
| 00008D05 000A 10003108 0007 |
Master Code (Must be enabled) |
| 8300086C 03E7 | Have 999 Coins |
| 74000130 03FB 430051B2 0500 00000008 0040 |
Instantly Defeat Enemies (Press Select) |
PlayStation 2 (NTSC-U)
Enter codes using a CodeBreaker device or emulator.
| Code | Effect |
|---|---|
| B4336FA9 4DFEFB79 A39CF00B F4B391EA 2BFAEBCD 479DC472 9F21D506 8F02A40F |
Enable Code (Must Be On) |
| 6104B932 C017F023 | Infinite Item Usage |
| AA3267F0 BF396CEC | Extra Items |
| C90841C2 54674338 22A36CF3 83B46834 76B69336 4C4864AA 19E95B4F 9291C00D 4EB60761 D9908A23 4AADA323 430E5B92 A3699DBA 11BB54E0 C7CA9356 1CD915CF 0CCF1B39 26DEFDDD 5AD2CEAC AB49D679 179BF301 1FEE9EA4 DF6ABEF8 9061C9C8 B733139A 5AB42132 E3425C12 7BA15B83 |
Infinite Health |
| 0BA293F3 E4C644E5 8FDF5B33 10C5A251 0DB1E615 BEBF4ADA |
Super Small Characters |
| 1376163A 38A19A48 350987DD 494812AE 35B0B840 1EA24CC5 |
Small Characters |
| F494B04D 7924E6ED 118925CB 90F6D5C9 62203A12 AF5374CE |
Large Characters |
| 0FDD50F2 DCB892B1 D13517A4 06E58FA9 055B6F0E BEA3DF5B |
Super Large Characters |
| AECE843E C097879C A5595BCA 0C4A4B0C A3268C58 E166EBD0 |
Ultra Large Characters |
PlayStation 2
Enter codes quickly during gameplay.
| Code | Effect |
|---|---|
| triangle, circle, x, square | Slow motion |
| triangle, square, x, circle | God mode |
| square, square, circle, circle | Always devastating attacks |
Xbox
Enter codes quickly during gameplay.
| Code | Effect |
|---|---|
| X B Y A X B | Infinite Ammo |
| Y A X B A Y | Infinite Health |
| Y B A B Y X | Infinite Ring Use |
| XYAXBX | Infinite Spirit (Gandalf only) |
PC
Enter codes quickly during gameplay.
| Code | Effect |
|---|---|
| X B Y A X B | Infinite Ammo |
| Y A X B A Y | Infinite Health |
| Y B A B Y X | Infinite Ring Use |
| XYAXBX | Infinite Spirit (Gandalf only) |
The Lord of the Rings: The Fellowship of the Ring: Review
Introduction
In 2002, The Lord of the Rings: The Fellowship of the Ring arrived as a bold attempt to adapt J.R.R. Tolkien’s literary masterpiece into a video game. Developed by Surreal Software (PC/PS2) and WXP (Xbox), with a distinct Game Boy Advance RPG spin by Pocket Studios, the game stood apart from its contemporaries by adhering strictly to Tolkien’s novel rather than Peter Jackson’s blockbuster films. While its ambition to honor the source material earned it a niche following, the game’s clunky mechanics, uneven design, and technical shortcomings left it overshadowed by EA’s film-based The Two Towers. This review dissects its legacy, asking: Can reverence for source material compensate for flawed execution?
Development History & Context
A Divided Licensing Landscape
Vivendi Universal held the rights to Tolkien’s literary works, while EA secured the film licenses, creating a unique split in the gaming market. This forced Vivendi’s Fellowship to carve its own path, free from film aesthetics but lacking the cultural momentum of Jackson’s visuals. Developer Surreal Software aimed to craft a “faithful interactive representation of Middle-earth,” as lead designer Todd Clineschmidt noted, but faced pressure to differentiate itself from EA’s imminent Two Towers.
Technological Ambitions and Constraints
Built using a modified version of Surreal’s Drakan: The Ancients’ Gates engine, the game struggled with the hardware limitations of 2002. The Xbox version boasted superior lighting and vertex shaders, while the PS2 and PC ports suffered from stiff animations and inconsistent framerates. The GBA iteration, a turn-based RPG, was criticized for its rushed design and game-breaking bugs.
The Gaming Landscape of 2002
Released amid a flood of licensed titles, Fellowship competed against The Two Towers, which leveraged film assets for cinematic flair. Vivendi’s decision to prioritize Tolkien’s text over cinematic appeal alienated casual fans, while its awkward combat and camera systems failed to satisfy action-adventure enthusiasts.
Narrative & Thematic Deep Dive
A Purist’s Adaptation
The game includes oft-omitted book elements like Tom Bombadil, the Barrow-wights, and Glorfindel, delighting Tolkien devotees. Frodo’s journey from the Shire to Amon Hen is meticulously recreated, with dialogue lifted verbatim from the novel. However, the narrative falters in pacing:
- Fragmented Storytelling: Cutscenes lack emotional weight, reducing pivotal moments (e.g., Gandalf’s fall in Moria) to disjointed transitions.
- Characterization: While Aragorn and Gandalf play larger roles, supporting figures like Legolas and Gimli are reduced to bystanders.
Themes Half-Realized
The corrupting influence of the One Ring is superficially represented through Frodo’s “purity meter,” which drains when using the Ring. Yet, this mechanic feels underdeveloped compared to the book’s psychological depth. Meanwhile, themes of fellowship and sacrifice are overshadowed by repetitive combat.
Gameplay Mechanics & Systems
Core Gameplay Loops
- Combat: Repetitive and unchallenging. Enemies spawn in predictable patterns, and melee attacks lack weight. Gandalf’s magic offers brief variety but is hamstrung by limited mana.
- Stealth: Frodo’s Ring mechanics encourage evasion, but clunky controls and AI make stealth segments frustrating.
- Puzzles: Simple lever-pulling and item-fetching tasks, such as lighting torches in Moria, lack innovation.
Character Progression
- Frodo: Relies on stealth and stone-throwing early on, later wielding Sting.
- Aragorn: A melee-focused fighter with sword combos.
- Gandalf: Briefly playable in Moria, wielding spells like Chain Lightning.
No skill trees or upgrades exist, limiting long-term engagement.
Flawed Systems
- Camera & Controls: Erratic tracking during combat and platforming.
- UI: Cluttered menus and no autosave feature.
- Xbox Exclusives: Secret areas and side-missions added depth but were absent in other versions.
World-Building, Art & Sound
Visual Design
Despite dated textures, environments like the Shire and Moria capture Tolkien’s descriptions. The Shire’s daytime serenity contrasts with its eerie, Ringwraith-patrolled nights, while Moria’s shadowy halls evoke dread. However, character models—especially the hobbits—are stiff and lifeless.
Sound Design
- Music: A haunting, orchestral score channels Middle-earth’s grandeur, though it lacks Howard Shore’s iconic themes.
- Voice Acting: Mixed performances; Tom Bombadil’s rhymes feel awkwardly delivered, while Gandalf’s gravitas shines.
Reception & Legacy
Critical Response
- Mixed Reviews: Averaged 61% on Metacritic. Praise for faithfulness to the novel clashed with criticism of gameplay (GameSpot: “An average adventure with a high-profile license”).
- Player Sentiment: Fans appreciated its dedication to Tolkien but lamented its shortcomings (“A game you play once and leave on the shelf,” per MobyGames user Ruudje_1976).
Commercial Performance & Influence
- Sold over 1 million copies but was eclipsed by EA’s The Two Towers (4 million sales).
- Canceled sequels (The Treason of Isengard) dashed hopes for a trilogy. Today, it’s remembered as a flawed curio for Tolkien completists.
Conclusion
The Lord of the Rings: The Fellowship of the Ring is a testament to the challenges of adapting dense literature into interactive form. Its reverence for Tolkien’s world is admirable, but sluggish combat, technical hiccups, and a lack of cinematic polish relegate it to a footnote in gaming history. While die-hard fans may find nostalgia in its quirks, most players are better served by EA’s film-based titles or modern Middle-earth adventures like Shadow of Mordor. As a relic of early-2000s licensed games, Fellowship remains a cautionary tale: Even the greatest stories demand great execution.
Final Verdict: A noble misfire—faithful to the letter of Tolkien, but not the spirit of fun.