- Release Year: 2018
- Platforms: Windows
- Publisher: Lotions For Men
- Developer: Lotions For Men
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Music, rhythm
- Average Score: 38/100

Description
Dance with Memes is a rhythm-based action game developed by Lotions For Men and released on Windows in 2018. Set in a first-person perspective with fixed/flip-screen visuals, the game challenges players to match their movements to the beat of meme-inspired music tracks. Combining humor with fast-paced gameplay, it offers a unique twist on the traditional rhythm genre, where players must sync their actions to the quirky, internet-culture-driven soundtrack.
Where to Buy Dance with Memes
PC
Dance with Memes Reviews & Reception
steambase.io (38/100): Dance With Memes has earned a Player Score of 38 / 100.
Dance with Memes: A Deep Dive into the Quirky, Forgotten Rhythm Game
Introduction: The Meme That Dared to Dance
In the vast, often bizarre landscape of indie games, few titles are as perplexing—or as delightfully niche—as Dance with Memes. Released in 2018 by solo developer Jakub Domanski, this $1.99 Steam experiment is a rhythm game that replaces traditional note charts with Twitch emotes, challenging players to press buttons in sync with internet culture rather than musical beats. It’s a game that feels like a fever dream of early internet humor, a relic of an era when memes were still novel enough to inspire game design.
At first glance, Dance with Memes appears to be little more than a joke—a throwaway gag for streamers and meme enthusiasts. Yet, beneath its absurd premise lies a fascinating case study in experimental game design, the democratization of game development, and the fleeting nature of internet trends. This review will dissect Dance with Memes from every angle: its development, its mechanics, its reception, and its place in the broader context of rhythm games and meme culture.
Thesis: Dance with Memes is a flawed but fascinating artifact of indie game development, a product of its time that fails as a compelling rhythm game but succeeds as a bizarre, almost anthropological snapshot of 2018 internet culture.
Development History & Context: The Birth of a Meme Game
The Studio and the Solo Developer
Dance with Memes was created by Jakub Domanski, a lone developer operating under the studio name “Lotions For Men.” The name itself is a meme—a reference to the absurd, hyper-masculine branding of certain men’s grooming products—hinting at the game’s tongue-in-cheek tone. Domanski’s background is obscure, but the game’s minimalist design and reliance on existing internet assets (Twitch emotes, YouTube videos) suggest a developer working with limited resources and time.
The game was built in Unity, a popular engine for indie developers due to its accessibility and cross-platform capabilities. Given the game’s simplicity, Unity was an ideal choice, allowing Domanski to focus on the core mechanic without worrying about low-level programming.
The Gaming Landscape in 2018
2018 was a pivotal year for rhythm games. The genre was experiencing a renaissance, thanks in part to the success of Rhythm Heaven on Nintendo platforms, the indie darling Crypt of the NecroDancer, and the VR revolution with titles like Beat Saber. Meanwhile, streaming culture was at an all-time high, with Twitch and YouTube gaming content dominating internet entertainment. Memes were no longer just inside jokes—they were a language, a currency, and a marketing tool.
Dance with Memes arrived at the intersection of these trends, attempting to merge the precision of rhythm games with the chaotic, ephemeral nature of internet humor. It was not the first game to incorporate memes—titles like Honey Badger: Slayer of Memes (2012) and Bitardia Cards: Memes of 2ch (2016) had already explored the concept—but it was one of the first to treat memes as the core mechanic rather than just a thematic layer.
Technological Constraints and Design Choices
The game’s most defining feature—and its biggest limitation—is its reliance on external media. Players can import their own music or YouTube videos, turning the game into a customizable rhythm experience. However, this also means the game’s longevity is tied to the availability of these external sources. If a YouTube video is taken down or a meme falls out of relevance, the game’s content becomes outdated.
The decision to use Twitch emotes as the primary visual cue is both brilliant and restrictive. On one hand, it taps into the familiarity and nostalgia of Twitch culture, making the game instantly recognizable to its target audience. On the other hand, it limits the game’s appeal to those outside that niche. The emotes themselves are static images, lacking the dynamic feedback of traditional rhythm game notes, which can make the gameplay feel disjointed.
The Vision: A Game for Streamers, by a Streamer?
While there’s no explicit confirmation that Domanski was a Twitch streamer, the game’s design suggests an intimate understanding of streaming culture. The inclusion of Steam Leaderboards for YouTube videos implies that the game was meant to be played live, with streamers competing in real-time using trending or requested content. This aligns with the rise of “meta” streaming games like Twitch Plays Pokémon or Streamer Life Simulator, where the audience’s participation shapes the experience.
However, Dance with Memes lacks the polish and depth of those titles. It feels more like a proof of concept than a fully realized game—a passion project born from a late-night “what if?” moment rather than a carefully crafted experience.
Narrative & Thematic Deep Dive: The Absurdity of Meme Lore
The “Story” of Dance with Memes
Dance with Memes has no traditional narrative. There are no characters, no plot, and no dialogue. Instead, its “story” is told through its mechanics and its meta-commentary on internet culture. The game is, in essence, a satire of how memes function as a form of communication—a language that evolves rapidly, where context is everything and permanence is nonexistent.
Themes: Ephemerality, Nostalgia, and the Illusion of Skill
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Ephemerality: Memes are fleeting. What’s hilarious on Monday is cringe by Friday. Dance with Memes captures this by tying its gameplay to trending content. The game’s shelf life is inherently limited; it’s a time capsule of 2018 humor, destined to feel dated within years (or even months) of its release.
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Nostalgia: For those who were deeply embedded in Twitch or YouTube culture in the late 2010s, the game’s emotes and references evoke a specific kind of nostalgia. It’s a callback to an era when emotes like “Kappa,” “PogChamp,” and “FeelsBadMan” were still fresh and widely recognized.
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The Illusion of Skill: The game’s tagline—“The key is precision – smashing buttons will get you nowhere”—is ironic. While rhythm games typically reward mastery and muscle memory, Dance with Memes feels more like a test of reaction time to random stimuli. The “skill” lies not in reading patterns but in recognizing and responding to memes, which is less about gameplay prowess and more about cultural literacy.
The Absence of Characters and World-Building
Unlike games with deep lore (e.g., Just Dance’s “Danceverses” or Undertale’s underground society), Dance with Memes has no world to speak of. Its “universe” is the internet itself, and its “characters” are the faceless masses who create, share, and discard memes. This absence of traditional storytelling is both a strength and a weakness. It allows the game to be whatever the player wants it to be, but it also leaves it feeling hollow and devoid of personality.
Gameplay Mechanics & Systems: A Rhythm Game Without Rhythm?
Core Gameplay Loop
At its heart, Dance with Memes is a reaction-based rhythm game. Players are presented with a stream of Twitch emotes scrolling across the screen, and they must press the corresponding key (or button) when the emote aligns with a target zone. The game supports both keyboard and partial controller inputs, though the latter feels tacked on.
The twist? Instead of a fixed soundtrack, players can:
– Use pre-loaded YouTube videos (though many are now unavailable due to copyright strikes or deleted content).
– Import their own music or video files from their hard drive.
This customization is the game’s biggest selling point, but it’s also its biggest flaw. Without a curated soundtrack, the experience varies wildly depending on what the player chooses. A fast-paced electronic track might make for a fun challenge, while a slow, dialogue-heavy YouTube video could make the game nearly unplayable.
Scoring and Progression
- Precision Matters: The game emphasizes accuracy over speed. Mashing buttons results in lower scores, encouraging players to time their inputs carefully.
- Steam Leaderboards: Players can compete for high scores on specific YouTube videos, adding a competitive edge for streamers.
- No Traditional Progression: There are no levels, no unlocks, and no story mode. The game is purely score-based, with replayability hinging entirely on player-created content.
UI and UX: Minimalist to a Fault
The game’s interface is stark and functional, with little in the way of visual flair. The emotes scroll from right to left, and a simple target zone indicates when to press. There’s no animation, no feedback beyond a score counter, and no visual or auditory cues to reinforce successful inputs. This minimalism makes the game feel more like a tech demo than a polished product.
Innovative or Flawed?
Innovative Aspects:
– User-Generated Content Integration: Allowing players to use their own media was a bold choice, especially in 2018 when such features were less common in rhythm games.
– Meme-Based Gameplay: The idea of turning internet culture into a gameplay mechanic is unique, even if the execution is rough.
Flawed Aspects:
– Lack of Feedback: Rhythm games thrive on sensory feedback—visual flashes, sound effects, vibrations. Dance with Memes offers none of this, making it feel sterile.
– Over-Reliance on External Content: The game’s longevity is at the mercy of YouTube’s ever-changing landscape. Many of the pre-loaded videos are now unavailable, rendering parts of the game unplayable.
– No Difficulty Curve: Without a structured progression system, the game offers no sense of achievement or improvement. It’s the same experience from start to finish.
World-Building, Art & Sound: The Aesthetic of Absurdity
Visual Design: The Power of the Meme
The game’s art direction is intentionally barebones. The “world” is a blank screen with scrolling emotes, and the only “characters” are the static images of Twitch chat icons. This aesthetic choice reinforces the game’s theme: the internet as a void filled with fleeting, contextless images.
The emotes themselves are the stars, and their design varies from the iconic (e.g., “Kappa”) to the obscure (e.g., niche streamer-specific emotes). For those in the know, this is a treasure trove of inside jokes; for everyone else, it’s a confusing mess.
Sound Design: Silence or Chaos
The game has no original soundtrack. Instead, it relies entirely on:
– YouTube videos: Which can range from music to let’s plays to random meme compilations.
– Player-imported audio: Which could be anything from a favorite song to a podcast.
This means the sound design is entirely player-dependent. A well-chosen track can make the game feel dynamic and engaging, while a poorly chosen one can make it feel like a chore.
Atmosphere: The Void of the Internet
Dance with Memes doesn’t just take place on the internet—it is the internet. The game’s atmosphere is one of digital detachment, a reflection of how memes exist in a liminal space between humor and meaninglessness. There’s no warmth, no personality, just the cold, endless scroll of content.
Reception & Legacy: The Game That Wasn’t Meant to Last
Critical and Commercial Reception
Dance with Memes flew under the radar upon release. It has no Metacritic reviews, no major gaming outlet coverage, and a Steambase Player Score of 38/100 based on just 8 user reviews (3 positive, 5 negative). The few players who did try it had mixed reactions:
– Positive Reviews: Praised its novelty and potential as a streaming tool. Some enjoyed the challenge of reacting to memes in real-time.
– Negative Reviews: Criticized its lack of depth, poor feedback, and over-reliance on external content. Many felt it was more of a tech demo than a full game.
Commercially, it was a non-entity. Priced at $1.99, it likely made little profit, especially given its niche appeal.
Legacy: A Footnote in Meme Game History
Dance with Memes is not a game that will be remembered for its quality or innovation. Instead, it serves as a time capsule of a very specific moment in internet culture. It’s a relic of 2018, when:
– Twitch emotes were a dominant form of online expression.
– YouTube was still the wild west of user-generated content.
– Indie developers were experimenting with memes as a game design element.
Its legacy lies in its existence as a curiosity—a game that dared to ask, “What if we made a rhythm game out of nothing but memes?” The answer, it turns out, is a game that’s more interesting to analyze than to play.
Influence on Subsequent Games
Dance with Memes didn’t spawn a genre, but it did contribute to the broader trend of meme-based games and streamer-focused experiences. Titles like:
– Streamer Life Simulator (2020)
– Twitch Plays Pokémon (ongoing)
– Among Us (which thrived on meme culture and streaming)
All owe a debt to the idea that internet culture can be gamified. However, Dance with Memes remains a cautionary tale about the limits of that approach. A game built entirely on memes is doomed to obsolescence, as memes are, by nature, ephemeral.
Conclusion: A Flawed but Fascinating Experiment
Dance with Memes is not a good game by traditional metrics. It lacks polish, depth, and meaningful feedback. Its gameplay is repetitive, its design is minimalist to a fault, and its reliance on external content ensures it will only become more broken with time. And yet, it’s impossible to dismiss it entirely.
As a cultural artifact, Dance with Memes is a fascinating snapshot of 2018 internet culture. It’s a game that could only have been made in that specific moment, by a developer who understood the language of memes and wanted to turn it into something interactive. It’s a testament to the democratization of game development, where a solo creator with a weird idea can bring it to life with minimal resources.
As a game, it’s a missed opportunity. With more thought put into feedback, progression, and content curation, Dance with Memes could have been a quirky but compelling rhythm experience. Instead, it’s a novelty—a joke that’s funny to think about but not particularly fun to play.
Final Verdict: Dance with Memes is a 2.5/5—a game that’s more interesting to read about than to play. It’s a footnote in gaming history, a curiosity for those who study indie development or internet culture, but not a title that will stand the test of time. If you’re a meme historian or a rhythm game completionist, it’s worth the $1.99 for the experience. For everyone else, it’s a reminder that not every meme deserves to be a game.
Place in Video Game History: Dance with Memes will be remembered, if at all, as one of the earliest attempts to turn internet memes into a core gameplay mechanic. It’s a relic of its time, a game that captures the spirit of 2018’s online culture but fails to transcend it. In the grand tapestry of video game history, it’s a single, bizarre thread—one that’s worth examining, but not necessarily celebrating.