C15

C15 Logo

Description

C15 is a first-person horror action game set in a world where a brilliant but eccentric neuroscientist, Rage Sinner, has developed a serum capable of transporting human consciousness into alternate realities. The story follows Alexander Grozov, an unemployed drifter who volunteers for the experiment in exchange for money, only to find himself trapped in a terrifying and unfamiliar dimension. Players must navigate this eerie quantum realm, uncovering its secrets while helping Alexander escape, with multiple endings shaped by their choices. The game features immersive graphics, a haunting atmosphere, and occasional co-op modes where players can even take on the role of the monster.

Where to Buy C15

PC

C15 Patches & Updates

C15 Mods

C15 Reviews & Reception

steambase.io (67/100): C15 has earned a Player Score of 67 / 100.

C15 Cheats & Codes

PC

Create a shortcut to the ‘CoDSP.exe’ file and add the following to the target: ‘+set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0’. Then, bring down the console by pushing the button above ‘TAB’ and enter the codes.

Code Effect
ufo Allows the player to zoom around the level, going up with jump and down with crouch.
toggle cg_draw2d Disables the on screen icons, such as radar and health.
toggle r_showLeafLights Displays lines where the light comes through the leaves.
toggle r_showtricounts Displays numbers on each texture.
toggle r_showportals Displays where you can access.
notarget Enemies ignore you.
give ammo Gives the player 10 Grenades and 1 Panzerfaust.
give all Gives the player all weapons in the game as well as filling up health.
give (insert desired object here) Gives you a weapon, object, or health.
god Invulnerability.
kill Kills the player.
toggle r_lightmap Makes the ground and walls white.
toggle cg_drawgun Makes your weapons invisible.
toggle cg_thirdperson Puts the camera at the 3rd person view.
toggle r_measureOverdraw Puts the game in multi-colours.
toggle r_fastsky Removes clouds and makes the sky lighter.
map_restart Restarts the current level.
toggle g_entinfo Shows scripts above all soldiers and highlights important objects.
r_vc_stats Shows some stats about the game in the console.
toggle r_showtris Shows the game in wireframe.
viewpos Shows your co-ordinates in the console.
toggle r_lockpvs Some textures turn invisible.
toggle cg_drawshader Tells you what each texture is.
noclip Walk through walls.
/set g_gravity #### Replace #### with a variable 1-9999. Changes the effects of gravity the lower the number the less gravity.
/set g_speed #### Replace #### with a variable 1-9999. Changes your running speed.
timescale # (from .1 to 10) Slow or speed time (Default is 1).
Up Down Up Down Left Right Left Right 5 7 5 7 Level Select.

C15: A Quantum Leap into Horror and Ambition

Introduction: A Game of Two Realities

C15 is a game that exists in two states: as a modest indie horror title and as a bold, if flawed, experiment in narrative-driven gameplay. Released in 2019 by the obscure studio aDeCon Production, C15 is a first-person horror adventure that blends quantum mechanics, psychological terror, and a cooperative multiplayer mode that was still in testing at launch. Its premise—a scientist’s experiment gone awry, trapping a subject in an alternate reality—is as intriguing as it is ambitious. Yet, like the serum at the heart of its story, C15 is a volatile concoction: part brilliance, part chaos.

This review will dissect C15 in exhaustive detail, exploring its development, narrative depth, gameplay mechanics, and the eerie atmosphere that defines it. We’ll also examine its reception, its place in the broader landscape of horror games, and whether it ultimately succeeds in its lofty goals. By the end, you’ll understand why C15 is a game that deserves attention—not just for what it achieves, but for what it attempts.


Development History & Context: The Birth of a Quantum Nightmare

The Studio Behind the Madness

aDeCon Production is a name that barely registers in the annals of game development. A small, independent studio with no prior major releases, their debut with C15 was both a gamble and a statement. The game was developed using the Unity engine, a choice that allowed for rapid prototyping but also imposed limitations on graphical fidelity and optimization. Given the studio’s lack of a track record, C15 was always going to be a niche product, but its Early Access release on Steam in August 2019 suggested a willingness to iterate based on player feedback—a rare and commendable approach for a horror game.

The Vision: Quantum Horror Meets Psychological Thriller

The developers’ vision for C15 was clear from its Steam description: a horror game rooted in hard science fiction, where the terror stems not from jump scares or gore, but from the existential dread of being trapped in an unfamiliar reality. The protagonist, Alexander Grozov, is a down-on-his-luck looter who volunteers for a risky experiment conducted by the enigmatic neuroscientist Rage Sinner. The experiment involves a serum that can “move the subject’s consciousness into an alternate reality,” a premise that echoes classic sci-fi horror like The Fly or Event Horizon, but with a distinctly Russian flavor in its characters and setting.

The game’s Early Access description reveals a studio eager to engage with its audience. They promised reworked animations, improved graphics, and even a cooperative mode where players could control monsters—a feature that, if fully realized, could have set C15 apart from other horror titles. However, the last update from the developers was over six years ago, leaving the game in a state of suspended animation, much like its protagonist.

Technological Constraints and the Indie Horror Landscape

C15 emerged during a golden age for indie horror. Games like Amnesia: The Dark Descent (2010), Outlast (2013), and Layers of Fear (2016) had already proven that atmospheric horror could thrive without AAA budgets. Yet, C15 distinguished itself by grounding its horror in a pseudo-scientific framework, a rarity in a genre often dominated by supernatural or psychological themes.

The Unity engine, while accessible, presented challenges. The game’s environments, though effectively eerie, lack the polish of titles like SOMA or Observer. The AI, too, is rudimentary, with enemy behaviors that feel predictable rather than terrifying. Yet, these limitations also contribute to C15’s charm—it’s a game that feels handcrafted, flawed, and deeply personal, much like the experiments of its mad scientist protagonist.


Narrative & Thematic Deep Dive: A Descent into the Unknown

Plot Summary: The Experiment Gone Wrong

The story of C15 is deceptively simple. Alexander Grozov, a man with nothing to lose, answers an ad placed by Rage Sinner, a neuroscientist obsessed with quantum mechanics. The experiment involves injecting Grozov with a serum that will transport his consciousness to an alternate reality. What begins as a scientific curiosity quickly spirals into a nightmare as Grozov finds himself trapped in a labyrinthine world where reality itself is unstable.

The narrative unfolds through environmental storytelling, scattered notes, and occasional cutscenes. The game’s Steam description hints at multiple endings, suggesting that Grozov’s fate is not predetermined. This branching narrative structure is ambitious for a game of C15’s scale, but it also raises questions about how deeply the choices truly matter.

Characters: The Scientist and the Subject

  • Rage Sinner: The mad scientist trope is well-worn, but Rage Sinner is given enough depth to feel compelling. His obsession with quantum mechanics and alternate realities is framed not as mere insanity, but as a desperate quest for knowledge. His dialogue, sparse as it is, suggests a man who has seen things beyond human comprehension—things that have broken him.
  • Alexander Grozov: Grozov is an everyman, a man with no particular skills or heroism, which makes his plight all the more relatable. His backstory—unemployed, resorting to looting—paints him as a victim of circumstance, making his voluntary participation in the experiment both tragic and ironic.

Themes: Reality, Identity, and the Cost of Knowledge

C15’s themes are its strongest asset. The game explores:
1. The Fragility of Reality: The alternate world Grozov inhabits is unstable, shifting around him in ways that defy logic. This mirrors the uncertainty of quantum mechanics, where observation itself alters reality.
2. The Ethics of Experimentation: Rage Sinner’s willingness to experiment on a desperate man raises questions about scientific ethics. How far is too far in the pursuit of knowledge?
3. Isolation and Madness: Grozov’s journey is a solitary one, and the game’s horror stems as much from his loneliness as from the creatures that stalk him.

Dialogue and Writing: A Mixed Bag

The writing in C15 is functional but uneven. The Steam description and in-game notes are well-written, conveying a sense of creeping dread. However, the dialogue can feel stilted, and the game’s reliance on text-based storytelling means that much of the narrative is delivered through environmental clues rather than direct interaction. This works in the game’s favor at times, creating a sense of mystery, but it also means that the story can feel underdeveloped.


Gameplay Mechanics & Systems: Survival in an Unstable World

Core Gameplay Loop: Exploration and Survival

C15 is, at its heart, a survival horror game. Players must navigate a series of interconnected environments, solving puzzles and avoiding or confronting enemies. The game’s first-person perspective immerses the player in Grozov’s plight, making every creaking door and distant scream feel personal.

Combat and Stealth: A Delicate Balance

Combat in C15 is minimalistic. Grozov is not a trained fighter, and the game reflects this by making direct confrontation risky. Instead, players are encouraged to use stealth, hiding from enemies and only engaging when necessary. The lack of a robust combat system is both a strength and a weakness—it reinforces the horror, but it also means that encounters can feel repetitive.

Puzzle Design: Quantum Conundrums

The puzzles in C15 are tied to the game’s quantum theme. Players must manipulate the environment in ways that defy conventional logic, such as phasing through walls or altering the state of objects. These puzzles are the game’s most innovative feature, though their execution is sometimes hampered by clunky controls.

UI and Navigation: A Work in Progress

The user interface is functional but unremarkable. The game’s Early Access status is evident in the occasional bug or unclear objective marker. However, the minimalist HUD contributes to the immersion, keeping the player focused on the horror unfolding around them.

Cooperative Mode: A Promising but Unfinished Feature

One of C15’s most intriguing aspects is its cooperative mode, which allows players to take on the role of monsters. This feature, still in testing at launch, could have added a unique layer to the game, turning it into a asymmetrical horror experience akin to Dead by Daylight. Unfortunately, the mode was never fully realized, leaving it as a tantalizing “what if.”


World-Building, Art & Sound: Crafting a Nightmare

Setting and Atmosphere: A Labyrinth of Dread

C15’s world is a surreal, ever-shifting nightmare. The environments—abandoned labs, twisted corridors, and otherworldly landscapes—are designed to disorient the player. The game’s use of lighting and shadow is particularly effective, creating a sense of claustrophobia even in open spaces.

Visual Design: Unity’s Limitations

The graphics in C15 are a mixed bag. The Unity engine allows for detailed environments, but the character models and animations are stiff. The game’s art direction, however, is strong, with a color palette that emphasizes blues and grays, reinforcing the cold, clinical horror of the setting.

Sound Design: The Sound of Madness

The sound design is one of C15’s strongest elements. The game’s soundtrack is minimal, relying on ambient noise—distant whispers, mechanical hums, and the occasional scream—to build tension. The lack of a traditional score makes the horror feel more organic, as if the world itself is alive and watching.


Reception & Legacy: A Game Lost in the Void

Critical Reception: A Lack of Attention

C15 received little critical attention at launch. With no reviews on Metacritic and only a handful of user reviews on Steam, it’s clear that the game failed to make a significant impact. This is unfortunate, as C15 offers a unique blend of horror and sci-fi that deserves recognition.

Commercial Performance: A Niche Audience

The game’s commercial performance was similarly lackluster. Priced at $5.99, it’s an affordable title, but its obscurity meant that it never found a wide audience. The lack of updates post-launch further diminished its visibility.

Legacy: A Cult Classic in the Making?

Despite its flaws, C15 has the potential to become a cult classic. Its ambitious narrative, unique setting, and atmospheric horror make it a standout in the indie scene. If aDeCon Production were to return to the project, refining its mechanics and expanding its cooperative mode, C15 could evolve into something truly special.


Conclusion: A Flawed but Fascinating Experiment

C15 is a game of contradictions. It is ambitious yet unfinished, innovative yet rough around the edges. Its narrative is compelling, but its execution is uneven. Its horror is effective, but its gameplay can feel repetitive. Yet, for all its flaws, C15 is a game that lingers in the mind long after the credits roll.

In the pantheon of horror games, C15 is not a masterpiece. It lacks the polish of SOMA or the sheer terror of Amnesia. But what it does offer is a unique vision—a horror game that dares to explore the boundaries of reality itself. For that alone, it deserves to be remembered.

Final Verdict: 7/10 – A promising experiment that falls short of its potential, but remains a fascinating journey into the unknown.

C15 is a game for those who appreciate ambition over perfection, for those who seek horror that is as cerebral as it is visceral. It may not be a classic, but it is a testament to the power of indie development to push boundaries and defy expectations. If you’re willing to overlook its rough edges, you’ll find a game that is as thought-provoking as it is terrifying.

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