Axizon Labs: Zombies

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Description

Axizon Labs: Zombies is a 2D sci-fi platform shooter where players take on the role of Steve, a member of the UR Task Force, battling through a zombie apocalypse caused by the leaked ZMB Virus. Set in a futuristic world, the game features 14 levels filled with various zombies, turrets, and giant bots, alongside three boss battles. Players must collect the ZMB Antidote, eliminate threats, and shut down the Zombie Creation Facility while navigating traps and completing mission objectives. With multiple firing modes and interactive elements, the game blends action, platforming, and a story-driven narrative to restore peace to the world.

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Axizon Labs: Zombies Reviews & Reception

datahumble.com (60/100): Axizon Labs: Zombies is a 2D Sci-Fi themed Platform Zombie Shooter Game based on the story of the sudden outbreak of ZMB Virus which affected 30% of the population around the world.

Axizon Labs: Zombies: A Solo Indie Gem in the Zombie Shooter Genre

Introduction: The Undead Rise in a Sci-Fi Labyrinth

In the crowded landscape of zombie shooters, Axizon Labs: Zombies (2020) emerges as a modest yet ambitious indie title that blends retro 2D platforming with sci-fi horror. Developed entirely by solo creator Anamik Majumdar under the Amaxang Games banner, this game is a testament to the passion and perseverance of independent developers. While it may not redefine the genre, its unique setting, straightforward gameplay, and earnest storytelling make it a noteworthy entry in the pantheon of zombie-themed games.

At its core, Axizon Labs: Zombies is a love letter to classic side-scrolling shooters, infused with a modern indie sensibility. The game’s premise—a global pandemic caused by a leaked virus turning people into zombies—feels eerily prescient, given its 2020 release during the early months of the COVID-19 pandemic. However, rather than capitalizing on real-world fears, the game leans into its pulp sci-fi roots, offering a campy, action-packed adventure through a secret laboratory overrun by the undead.

This review will dissect Axizon Labs: Zombies in exhaustive detail, exploring its development history, narrative depth, gameplay mechanics, artistic design, and legacy. By the end, we’ll determine whether this solo indie effort stands as a hidden gem or a flawed but fascinating experiment.


Development History & Context: The One-Person Army Behind the Game

The Solo Developer’s Journey

Axizon Labs: Zombies is the brainchild of Anamik Majumdar, a solo indie developer who handled nearly every aspect of the game’s creation. From programming and level design to graphics, animation, and character design, Majumdar’s fingerprints are all over this project. The only exception is the game’s music, which was outsourced—a common practice even among solo developers who may lack musical expertise.

Majumdar’s journey with Axizon Labs: Zombies began in early 2020, with the game’s Steam page going live in April and the full release following in May. The development cycle was remarkably short, spanning just two months, which speaks to both the scope of the project and the efficiency of using GameMaker Studio, the engine powering the game. GameMaker’s accessibility has made it a popular choice for indie developers, enabling rapid prototyping and iteration—qualities that are evident in Axizon Labs: Zombies.

Technological Constraints and Design Choices

The game’s 2D side-scrolling perspective and pixel-art aesthetic are a deliberate nod to classic platformers and shooters of the 16-bit era. However, Majumdar’s use of GameMaker Studio allowed for modern touches, such as multiple firing modes, interactive environments, and dynamic traps. The engine’s limitations are also apparent in the game’s relatively simple physics and collision detection, which occasionally lead to minor frustrations during platforming sections.

One of the most striking aspects of Axizon Labs: Zombies is its cross-platform compatibility. The game launched simultaneously on Windows and Linux, a rarity for indie titles, especially those developed by a single person. This decision reflects Majumdar’s commitment to accessibility and inclusivity, ensuring that players on different operating systems could experience the game without delay.

The Gaming Landscape in 2020

The year 2020 was a tumultuous one for the gaming industry. The COVID-19 pandemic disrupted development cycles, delayed major releases, and shifted consumer behavior toward digital distribution. Amid this chaos, indie games found a unique opportunity to shine, as players sought out smaller, more experimental titles to fill the void left by delayed AAA releases.

Axizon Labs: Zombies entered this landscape as a budget-friendly, bite-sized experience. Priced at just $1.99 at launch (with frequent discounts dropping it as low as $0.51), the game positioned itself as an accessible, low-risk purchase for fans of zombie shooters and retro platformers. Its release on Steam, the dominant platform for indie games, ensured visibility, though it also meant competing with thousands of other titles vying for attention.

Community Engagement and Post-Launch Support

Majumdar’s engagement with the Axizon Labs: Zombies community has been a highlight of the game’s post-launch life. Through Steam forums and FAQs, the developer actively addressed player concerns, such as the difficulty of the first boss fight, and promised future updates to balance the game. This responsiveness is a hallmark of indie development, where creators often have direct lines of communication with their audience.

The game’s Steam page also includes a pinned FAQ section, where Majumdar answers common questions about controller support, future updates, and even potential sequels. This transparency fosters goodwill and demonstrates the developer’s commitment to the project, even after its release.


Narrative & Thematic Deep Dive: A Sci-Fi Zombie Apocalypse

Plot Summary: The ZMB Virus and the UR Task Force

Axizon Labs: Zombies unfolds in a near-future setting where a catastrophic virus, known as the ZMB Virus, has infected 30% of the global population, turning them into ravenous zombies. The virus originated from the titular Axizon Labs, a secretive research facility where experiments went horribly wrong. The leakage of the virus was not an accident but an intentional act, hinting at a deeper conspiracy.

Players take on the role of Steve, a member of the UR Task Force, a specialized unit tasked with containing the outbreak. Steve’s mission is to infiltrate Axizon Labs, retrieve the antidote, and shut down the zombie creation facility. Alongside Steve is Kris, the Commander General of the UR Task Force, who provides guidance and context throughout the journey. The narrative is driven by a sense of urgency, as the fate of humanity hangs in the balance.

Themes: Conspiracy, Survival, and Sacrifice

At its heart, Axizon Labs: Zombies explores themes of survival and sacrifice in the face of overwhelming odds. The game’s premise—an intentional viral outbreak—taps into real-world anxieties about biological warfare and corporate malfeasance. The idea that the virus was leaked deliberately adds a layer of intrigue, suggesting that the zombies are not merely a force of nature but the result of human hubris.

The relationship between Steve and Kris serves as the emotional core of the story. While the dialogue is minimal and the character development is light, the bond between the two protagonists is palpable. Their mission is not just about saving the world but also about uncovering the truth behind the outbreak and holding those responsible accountable.

Storytelling and Pacing

The game’s narrative is delivered through a combination of in-game text, brief cutscenes, and environmental storytelling. While the plot is straightforward, it is effective in setting the stage for the action. The pacing is brisk, with the game’s 14 levels unfolding in roughly an hour, depending on the player’s skill level. This brevity ensures that the story never overstays its welcome, though it also means that some narrative threads are left underdeveloped.

One of the game’s strengths is its ability to convey a sense of escalating danger. As Steve progresses through the labs, the environments become increasingly hazardous, with more formidable enemies and deadly traps. This progression mirrors the narrative stakes, reinforcing the idea that the deeper Steve goes, the closer he gets to uncovering the truth—and the greater the risk.

Missed Opportunities and Narrative Depth

While Axizon Labs: Zombies excels in creating a compelling premise, it misses opportunities to delve deeper into its themes. The conspiracy angle, for instance, is introduced but never fully explored. Who was behind the intentional leakage of the ZMB Virus? What were their motives? These questions linger unanswered, leaving the narrative feeling somewhat incomplete.

Similarly, the game’s characters, while serviceable, lack the depth needed to make their journey truly resonant. Steve and Kris are archetypal heroes, but their personalities and backstories remain largely unexplored. A more robust narrative framework, with additional dialogue and character interactions, could have elevated the story from a simple action premise to a more immersive experience.


Gameplay Mechanics & Systems: A Retro Shooter with Modern Twists

Core Gameplay Loop: Shoot, Platform, Survive

Axizon Labs: Zombies is, at its core, a 2D side-scrolling shooter with platforming elements. The gameplay loop is simple but effective: players navigate through levels, shooting zombies, avoiding traps, and completing objectives. The controls are responsive, with direct input for movement and shooting, making the game easy to pick up but challenging to master.

The game’s 14 levels are designed with a mix of combat arenas, platforming sections, and puzzle-like challenges. Each level introduces new enemy types, traps, and environmental hazards, keeping the gameplay fresh and engaging. The variety ensures that players are constantly adapting their strategies, whether they’re dodging laser beams, navigating saw blades, or facing off against turrets and giant bots.

Combat and Weapon Systems

Combat is the heart of Axizon Labs: Zombies, and the game offers a satisfying arsenal to dispatch the undead hordes. Players have access to three firing modes:

  1. Primary (Machine Gun): A rapid-fire weapon ideal for taking out groups of weaker zombies.
  2. Secondary (Laser): A precision weapon that deals high damage but requires careful aiming.
  3. Tertiary (Missile Launcher): A heavy-hitting weapon perfect for boss battles and tougher enemies.

The ability to switch between these weapons on the fly adds a layer of tactical depth to the combat. Players must manage their ammo carefully, as resources are limited, and running out of bullets in the middle of a firefight can be disastrous. Health and ammo pickups are scattered throughout the levels, encouraging exploration and risk-taking.

Enemy Variety and Boss Battles

The game features a diverse roster of enemies, each with unique behaviors and attack patterns. Standard zombies are slow but relentless, while turrets and giant bots require more strategic approaches. The variety keeps combat engaging, as players must adapt their tactics to different threats.

The three boss battles are the highlights of the combat system. Each boss is a massive, screen-filling menace that requires players to exploit weaknesses while dodging devastating attacks. The first boss, in particular, has been a point of contention among players, with some finding it overly difficult. Majumdar has acknowledged this feedback and promised adjustments in future updates, demonstrating a commitment to balancing the game based on community input.

Platforming and Environmental Interaction

While combat is the primary focus, Axizon Labs: Zombies also incorporates platforming elements that add variety to the gameplay. Players must navigate precarious ledges, avoid deadly traps, and interact with switches and terminals to progress. The platforming sections are generally well-designed, though the game’s physics can occasionally lead to frustrating moments, such as misjudged jumps or unintended falls.

The environmental interactions—such as activating switches to open doors or deactivate traps—add a light puzzle-solving element to the game. These moments break up the combat and platforming, providing a change of pace that keeps the gameplay from becoming monotonous.

Progression and Replayability

Axizon Labs: Zombies is a linear experience, with players progressing through levels in a set order. However, the game includes multiple mission objectives, such as rescuing hostages or destroying specific targets, which add a sense of purpose to each level. The inclusion of Steam Achievements also encourages replayability, as players strive to complete all objectives and unlock rewards.

The game’s short length—roughly an hour for a single playthrough—makes it easy to revisit, though it also limits its long-term appeal. For players seeking a quick, action-packed experience, Axizon Labs: Zombies delivers, but those looking for a deeper, more expansive game may find it lacking.

UI and Accessibility

The game’s user interface is clean and functional, with health and ammo counters prominently displayed. The controls are customizable, allowing players to remap keys to their preference. The inclusion of Xbox 360 controller support (with generic gamepad compatibility) ensures that players can choose their preferred input method.

One area where the game could improve is in its accessibility options. While the controls are responsive, the lack of difficulty settings or assist modes may alienate less experienced players. The first boss battle, in particular, has been a sticking point for some, highlighting the need for more flexible difficulty options.


World-Building, Art & Sound: Crafting a Sci-Fi Horror Atmosphere

Setting and Atmosphere: The Labyrinth of Axizon Labs

Axizon Labs: Zombies takes place entirely within the confines of the titular laboratory, a sprawling complex filled with high-tech equipment, secret passages, and deadly experiments gone wrong. The setting is a blend of sci-fi and horror, with sterile laboratory environments giving way to chaotic, zombie-infested corridors.

The game’s art style is a mix of retro pixel art and modern indie aesthetics. The environments are detailed, with flickering lights, broken machinery, and pools of blood adding to the atmosphere of decay and danger. The color palette is predominantly dark, with neon accents highlighting interactive elements and hazards. This contrast ensures that players can easily identify important objects while maintaining the game’s oppressive, claustrophobic mood.

Character and Enemy Design

The character designs in Axizon Labs: Zombies are functional but lack the polish of more high-profile indie titles. Steve, the protagonist, is a generic action hero, while the zombies and other enemies are serviceable but not particularly memorable. The boss designs, however, are a standout feature, with each one boasting a unique, imposing appearance that makes them feel like genuine threats.

The game’s pixel-art style is reminiscent of classic 16-bit shooters, though it occasionally suffers from a lack of detail in smaller sprites. The animations are smooth, with fluid movement and satisfying weapon effects. The missile launcher, in particular, has a weighty, explosive feel that makes it a joy to use.

Sound Design and Music

The sound design in Axizon Labs: Zombies is effective, with gunfire, zombie groans, and environmental effects creating a tense, immersive atmosphere. The music, while outsourced, complements the action well, with pulsating electronic tracks that enhance the game’s sci-fi horror vibe.

One area where the sound design could improve is in the voice acting—or rather, the lack thereof. The game relies entirely on text for dialogue, which can make the story feel less immediate. Even simple voice clips for key moments could have added a layer of immersion and emotional weight to the narrative.

Atmosphere and Immersion

Despite its technical limitations, Axizon Labs: Zombies succeeds in creating a tense, immersive atmosphere. The combination of dark, claustrophobic environments, eerie sound effects, and relentless enemy encounters keeps players on edge. The game’s pacing ensures that there’s always something new to discover, whether it’s a hidden ammo cache, a deadly trap, or a new enemy type lurking around the corner.

The sci-fi setting also allows for creative level design, with sections that take place in zero-gravity chambers, high-tech laboratories, and industrial complexes. These varied environments keep the gameplay fresh and prevent the setting from becoming stale.


Reception & Legacy: A Modest Impact in the Indie Scene

Critical and Commercial Reception

Axizon Labs: Zombies received little critical attention upon its release, with no major reviews from gaming publications. On Steam, the game has garnered a small but dedicated following, with a handful of user reviews that are largely negative, citing issues with difficulty and polish. However, the game’s low price point and frequent discounts have made it an attractive option for budget-conscious players.

The lack of critical reception is not uncommon for indie titles, especially those developed by solo creators with limited marketing resources. Axizon Labs: Zombies relies on word-of-mouth and community engagement to attract players, a strategy that has yielded modest success.

Community Feedback and Developer Response

The game’s Steam forums reveal a mixed but engaged community. Players have praised the game’s concept, art style, and responsive controls, while criticizing its difficulty spikes and occasional bugs. Majumdar’s active participation in these discussions—addressing concerns, providing tips, and promising updates—has been a bright spot in the game’s post-launch life.

One of the most common criticisms is the difficulty of the first boss battle, which some players have described as unfairly punishing. Majumdar has acknowledged this feedback and indicated that future updates will address balancing issues. This willingness to listen to the community and iterate on the game is a testament to the developer’s dedication.

Influence and Legacy

While Axizon Labs: Zombies is unlikely to be remembered as a groundbreaking title, it stands as a testament to the creativity and perseverance of solo indie developers. The game’s blend of retro aesthetics, modern gameplay mechanics, and sci-fi horror themes makes it a unique entry in the zombie shooter genre.

Its legacy may lie in its demonstration of what a single developer can achieve with limited resources and a clear vision. Games like Axizon Labs: Zombies inspire other indie creators to pursue their projects, regardless of scale or budget. In this sense, the game’s impact extends beyond its commercial success, contributing to the vibrant ecosystem of indie game development.

Comparisons to Other Games

Axizon Labs: Zombies draws obvious comparisons to classic 2D shooters like Contra and Metal Slug, as well as modern indie titles like Broforce and Dead Cells. However, its sci-fi setting and platforming elements set it apart from more traditional zombie shooters.

The game’s emphasis on environmental interaction and puzzle-solving also invites comparisons to Metroidvania-style games, though Axizon Labs: Zombies lacks the exploration and backtracking that define that subgenre. Instead, it offers a linear, action-packed experience that prioritizes combat and progression over open-ended exploration.


Conclusion: A Flawed but Fascinating Indie Effort

Axizon Labs: Zombies is a game of contradictions. It is ambitious in its scope but limited by its development constraints. It is polished in some areas but rough around the edges in others. It is a love letter to classic shooters but also a modern indie experiment. Despite these contradictions, the game succeeds in delivering a fun, fast-paced experience that will appeal to fans of zombie shooters and retro platformers.

Strengths:

  • Engaging Combat: The three-weapon system and varied enemy types keep combat fresh and tactical.
  • Creative Level Design: The mix of platforming, traps, and combat arenas ensures that no two levels feel the same.
  • Responsive Developer: Majumdar’s engagement with the community and commitment to post-launch support are commendable.
  • Accessible Price Point: At just $0.51 on sale, the game offers excellent value for its length.

Weaknesses:

  • Difficulty Spikes: The first boss battle, in particular, has been a point of frustration for many players.
  • Underdeveloped Narrative: The game’s story and characters lack the depth needed to make them truly memorable.
  • Limited Replayability: The linear structure and short length may deter players seeking a longer experience.
  • Technical Rough Edges: Occasional bugs and physics issues can lead to frustrating moments.

Final Verdict:

Axizon Labs: Zombies is not a perfect game, but it is a passionate and earnest one. It stands as a testament to what a solo developer can achieve with limited resources and a clear vision. For fans of retro shooters and zombie apocalypse stories, it offers a fun, if brief, adventure through a sci-fi labyrinth. While it may not leave a lasting mark on the gaming industry, it is a worthy addition to the indie canon—a reminder that even the smallest games can pack a punch.

Score: 6.5/10 – A flawed but enjoyable indie shooter with heart and ambition.

For those willing to overlook its rough edges, Axizon Labs: Zombies is a hidden gem waiting to be discovered. And at its current price, it’s a risk worth taking.

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