- Release Year: 2012
- Platforms: Macintosh, Windows
- Publisher: Big Fish Games, Inc, MumboJumbo, LLC
- Developer: MumboJumbo, LLC
- Genre: Adventure
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Hidden-object, Hint system, Inventory management, Puzzle-solving
- Setting: Detective, Mystery
- Average Score: 70/100

Description
Angelica Weaver: Catch Me When You Can is a first-person adventure and hidden-object game set in Chicago, where players take on the role of Angelica Weaver, a homicide detective with psychic abilities. Using her unique gift to connect with the dead and witness past events, Angelica must track down a killer on the loose. The game blends detective work, puzzle-solving, and hidden-object challenges across three difficulty levels, featuring a built-in hint system to aid players in their investigation.
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Where to Buy Angelica Weaver: Catch Me When You Can
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Angelica Weaver: Catch Me When You Can Reviews & Reception
metacritic.com (59/100): Be aware!!! You could activate a fatal error in this game! So you need to start from the beginning! (Like i did…). (Sadly i dont know, what exactly triggers those). There is a chance for frame rate problemes (like i had…).
jayisgames.com (80/100): More and more hidden-object adventures are taking steps to become cinematic in their presentation, but with an eye for detail and animation, Mumbo Jumbo’s Angelica Weaver might have them all beat.
gamezebo.com : It’s been a while since such an impeccably-made hidden object adventure hit the ‘net, but without doubt, Angelica Weaver: Catch Me When You Can is destined to become what some people might call an ‘instant classic.’
steamcommunity.com : This game was one of my absolute favorite Casual/Hidden Object/Adventure-Lite game. High production values, very interesting story, and offered a nice sense of polish to such a genre.
steambase.io (72/100): Angelica Weaver: Catch Me When You Can has earned a Player Score of 72 / 100.
Angelica Weaver: Catch Me When You Can: A Masterclass in Hidden Object Storytelling
Introduction: A Hidden Gem in the Hidden Object Genre
In the vast, often formulaic landscape of hidden object games (HOGs), Angelica Weaver: Catch Me When You Can (2012) emerges as a rare beacon of innovation, narrative depth, and atmospheric brilliance. Developed by MumboJumbo—a studio renowned for its Midnight Mysteries series—this title transcends the genre’s typical constraints, weaving a gripping detective thriller with supernatural undertones, all while maintaining the accessibility and charm that casual gamers crave. With its cinematic presentation, fully voiced protagonist, and a time-bending mystery that spans historic London and modern-day Chicago, Angelica Weaver doesn’t just invite players to solve a crime—it immerses them in a haunting, interactive story.
This review will dissect Angelica Weaver across its development, narrative ambition, gameplay mechanics, artistic craftsmanship, and lasting legacy. Through critical analysis and historical context, we’ll explore why this game remains a standout in the hidden object genre and how it pushed the boundaries of what casual adventure games could achieve.
Development History & Context: The Birth of a New Franchise
The Studio Behind the Mystery
MumboJumbo, founded in 2001, had already carved a niche in the casual gaming market with its Luxor series and the critically acclaimed Midnight Mysteries franchise. By 2012, the studio was at the height of its creative powers, leveraging its expertise in hidden object adventures to craft Angelica Weaver as a spiritual successor to its earlier works. The game was directed by John Newcomer, a veteran of the studio’s design team, and produced by Konstantin Zavoloka, with Kirill Korneev serving as creative director. The team’s collective experience in blending narrative-driven gameplay with accessible mechanics was pivotal in shaping Angelica Weaver’s identity.
Technological and Market Constraints
Released on October 6, 2012, for Windows and later for macOS, Angelica Weaver was built using a proprietary engine optimized for the casual gaming audience. The game’s technical foundation was modest by AAA standards, but it was wielded with precision to create a visually rich and fluid experience. Key constraints included:
- Hardware Limitations: Designed to run on mid-range PCs of the era (1.6 GHz processors, 1 GB RAM), the game prioritized artistic fidelity over raw graphical power.
- Market Expectations: The hidden object genre was (and remains) dominated by low-risk, high-volume releases. MumboJumbo’s challenge was to elevate the genre without alienating its core audience.
- Distribution Model: Published by Big Fish Games and MumboJumbo LLC, the game was primarily sold through digital platforms like Big Fish’s marketplace, Steam, and later, the Mac App Store. This direct-to-consumer approach allowed for iterative updates and a Collector’s Edition in 2013, which added a bonus chapter, concept art, and replayable modes.
The Gaming Landscape of 2012
The early 2010s were a transitional period for adventure games. While AAA titles like L.A. Noire (2011) and The Walking Dead (2012) redefined narrative-driven experiences, the casual market thrived on titles like Mystery Case Files and Dark Parables. Angelica Weaver arrived at a time when players were hungry for deeper storytelling in the HOG space, and it delivered by:
- Embracing Cinematic Techniques: Unlike static, first-person HOGs, Angelica Weaver featured an animated protagonist who reacted dynamically to the environment.
- Integrating Supernatural Elements: The psychic detective trope was familiar, but the game’s time-jumping mechanic—where Angelica’s visions transport her between 19th-century London and present-day Chicago—added a fresh layer of intrigue.
- Voice Acting and Personality: Angelica’s fully voiced dialogue (a rarity in HOGs at the time) gave her a distinct personality, making her more relatable than the silent protagonists of competitors like Hidden Expedition.
Narrative & Thematic Deep Dive: A Tale of Two Cities and Two Killers
Plot Summary: A Psychic Detective’s Dilemma
Angelica Weaver opens in Chicago, where the eponymous detective—a member of the city’s Special Task Force—is called to investigate a series of gruesome murders. The killer, dubbed “The Puppeteer,” leaves behind cryptic clues and taunts Angelica with eerie precision. Early in the investigation, Angelica discovers her psychic abilities allow her to commune with the victims’ spirits, revealing their final moments. These visions transport her to 1888 London, where a strikingly similar series of murders—echoing the infamous Jack the Ripper case—remained unsolved.
The narrative unfolds across two timelines:
- Present-Day Chicago (2012): Angelica races to stop The Puppeteer, who seems to know her every move. The killer’s motives are shrouded in mystery, but their obsession with Angelica suggests a personal vendetta.
- Victorian London (1888): Angelica relives the final moments of the Ripper’s victims, uncovering a conspiracy that ties the past and present together. The historical murders were never solved, and the killer’s identity is revealed to be intertwined with Angelica’s own lineage.
The climax reveals that The Puppeteer is a descendant of the original Ripper, using Angelica’s investigation as a macabre game to replicate his ancestor’s crimes. The twist—that the killer has been manipulating Angelica’s visions—adds a meta-layer to the story, blurring the line between psychic insight and psychological manipulation.
Characters: Depth in a Casual Game
For a genre often criticized for one-dimensional characters, Angelica Weaver stands out with its character-driven storytelling:
- Angelica Weaver: A refreshing departure from the damsel-in-distress trope, Angelica is competent, witty, and flawed. Her psychic abilities are a curse as much as a gift, and her dry humor (e.g., quipping about the ineptitude of the Chicago PD) humanizes her. Her voice acting, delivered with a mix of professionalism and sarcasm, elevates her beyond a mere avatar.
- The Puppeteer: A chilling antagonist who remains largely unseen until the finale. His presence is felt through environmental storytelling—notes left at crime scenes, distorted recordings, and the eerie way victims’ spirits react to his name.
- Supporting Cast: While secondary characters (e.g., Angelica’s police liaison, historical figures in London) are underdeveloped, they serve their narrative purpose without detracting from the core mystery.
Themes: Justice, Legacy, and the Cost of Gifts
Angelica Weaver explores several profound themes, rare in casual games:
- The Burden of Knowledge: Angelica’s psychic abilities allow her to see the truth, but they also expose her to horrors she cannot unsee. The game questions whether her gift is a blessing or a curse, especially when the killer weaponizes her visions against her.
- Cycles of Violence: The parallel between the 1888 and 2012 murders suggests that evil is cyclical. The Puppeteer’s replication of his ancestor’s crimes implies that history is doomed to repeat itself unless confronted.
- Justice vs. Vengeance: The game’s finale forces Angelica to choose between delivering justice through the legal system or taking matters into her own hands. The ambiguity of her decision lingers, adding moral complexity.
- The Unreliable Narrator: The twist that the killer has been manipulating Angelica’s visions raises questions about the reliability of her psychic insights. This meta-commentary on perception vs. reality is a bold narrative choice for a casual game.
Dialogue and Writing: Elevating the Genre
The script in Angelica Weaver is sharp, economical, and often darkly humorous. Key strengths include:
- Naturalistic Dialogue: Angelica’s internal monologues and interactions avoid the stilted exposition common in HOGs. For example, when examining a crime scene, she might mutter, “Great, another bloodstain. Because we didn’t have enough of those.”
- Environmental Storytelling: Clues are embedded in the dialogue and scenery. A discarded newspaper in London might reference real historical events, while a modern-day email on Angelica’s laptop hints at the killer’s next move.
- Pacing: The story unfolds gradually, with each hidden object scene or puzzle revealing a new piece of the mystery. The Collector’s Edition’s bonus chapter deepens the lore, introducing a supernatural element that suggests Angelica’s gifts may have darker origins.
Gameplay Mechanics & Systems: Innovation Within Familiarity
Core Gameplay Loop: Hidden Objects with Purpose
At its heart, Angelica Weaver is a hidden object adventure (HOA), but it distinguishes itself through contextual integration:
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First-Person Exploration with a Visible Protagonist:
- Unlike traditional HOGs where the player is an invisible cursor, Angelica is always on-screen, reacting to discoveries. This design choice enhances immersion, making the player feel like a partner in the investigation rather than a detached observer.
- Her journal tracks objectives, while her smartphone (used as a flashlight in dark areas) adds a modern touch.
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Hidden Object Scenes as Crime Scene Investigations:
- Items aren’t randomly scattered; they’re clues tied to the narrative. For example, finding a pocket watch in London might later appear in Chicago, linking the timelines.
- The hint system (activated via Angelica’s dreamcatcher necklace) is generous but not overbearing. Hints recharge over time, encouraging players to engage with the environment rather than spam assistance.
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Puzzle Design: A Mix of Classic and Creative:
- The game features over 50 puzzles, ranging from jigsaw puzzles and sliding tiles to more inventive challenges:
- A Footprint Trail Puzzle: Players must reconstruct a killer’s path by matching footprints, a mechanic that feels fresh in the genre.
- A Physics-Based Stacking Puzzle: While frustrating due to finicky controls (a common critique), it demonstrates the team’s willingness to experiment.
- A Crossword Puzzle: A rare inclusion in HOGs, tied to the narrative (e.g., solving it reveals a victim’s last words).
- Difficulty Scaling: Three modes (Casual, Advanced, Expert) adjust hint frequency and puzzle complexity, catering to both newcomers and veterans.
- The game features over 50 puzzles, ranging from jigsaw puzzles and sliding tiles to more inventive challenges:
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Inventory and Item Combination:
- The inventory system is streamlined, with logical combinations (e.g., using a key to open a lock) avoiding the “moon logic” pitfalls of classic adventure games.
- Context-sensitive cursors highlight interactive objects, reducing pixel-hunting frustration.
Combat and Progression: A Non-Combat Approach
Angelica Weaver eschews traditional combat, focusing instead on deductive reasoning and environmental interaction. This aligns with its detective theme but may disappoint players expecting action. However, the lack of combat is a narrative strength, reinforcing Angelica’s role as an investigator rather than a warrior.
UI and Accessibility: Polished but Flawed
The game’s user interface is clean and intuitive, with:
- A Dynamic Journal: Updates in real-time as Angelica uncovers clues, complete with sketches and notes.
- Voice-Acted Tutorials: Optional guidance for new players, a rarity in 2012 HOGs.
- Save System Issues: A notorious flaw in the original release was a buggy save system that could corrupt files, forcing players to restart. While patches addressed this, it remains a black mark on an otherwise polished experience.
Innovation vs. Convention
Angelica Weaver innovates in narrative integration and character presentation but adheres to genre conventions in its core mechanics. This balance makes it accessible to casual players while offering enough depth to satisfy adventure game enthusiasts. However, some puzzles (e.g., the physics-based challenges) feel out of place, clashing with the game’s otherwise smooth pacing.
World-Building, Art & Sound: Crafting an Atmosphere of Dread
Setting: A Tale of Two Cities
The game’s dual settings—Victorian London and modern Chicago—are rendered with meticulous attention to detail:
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1888 London:
- Gritty and Oppressive: Cobblestone streets, gaslit alleys, and fog-choked docks evoke the Jack the Ripper mythos without outright copying it.
- Historical Accuracy: Locations like Whitechapel and Scotland Yard are faithfully recreated, with period-appropriate props (e.g., pocket watches, quill pens).
- Supernatural Undertones: The London segments are tinged with the supernatural, as Angelica’s visions blur the line between past and present.
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Present-Day Chicago:
- Urban Decay Meets Modernity: The city is depicted as a mix of gleaming skyscrapers and rundown warehouses, reflecting the duality of progress and corruption.
- Crime Scene Realism: Blood spatter patterns, police tape, and forensic tools ground the supernatural elements in procedural realism.
Visual Direction: A Darkly Beautiful Aesthetic
The art style in Angelica Weaver is hand-painted realism, a departure from the cartoonish aesthetics of many HOGs. Key visual strengths include:
- Lighting and Shadow: Dynamic lighting (e.g., flickering gas lamps in London, neon signs in Chicago) creates a noir-esque atmosphere.
- Character Animation: Angelica’s expressions and movements are fluid, with subtle animations (e.g., her sighing when frustrated, her eyes widening at a discovery) adding depth.
- Environmental Storytelling: Cluttered desks, torn newspapers, and eerie graffiti (e.g., the killer’s taunts) immerse players in the world.
Sound Design: The Unseen Killer’s Voice
Audio plays a crucial role in Angelica Weaver’s atmosphere:
- Ambient Soundscapes:
- London: Distant church bells, horse-drawn carriages, and the murmur of crowds create a living, breathing world.
- Chicago: Police radios, traffic noise, and the hum of fluorescent lights contrast with the historical segments.
- Voice Acting:
- Angelica’s voice actor delivers a nuanced performance, balancing professionalism with vulnerability.
- The killer’s distorted voice (heard in recordings and visions) is chillingly effective, using audio filters to mask his identity.
- Music: The score, composed by Mikhail Rozhkov (the game’s technical director), blends orchestral tension with electronic undertones, heightening the supernatural elements. The main theme—a haunting piano melody—recurs during key revelations, reinforcing emotional beats.
Reception & Legacy: A Critical Darling with a Cult Following
Initial Reception: Praise and Pitfalls
Angelica Weaver was met with near-universal acclaim from critics, though player reactions were more mixed:
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Critical Reception:
- GameZebo (100/100): Called it “a superlative hidden object game from beginning to end” and praised its “skillful writing, artistry, and cleverness.”
- JayIsGames (5/5): Highlighted its “cinematic presentation” and “engrossing detail,” though noted some puzzle frustrations.
- Steam (Mostly Positive, 76%): Players praised the story and atmosphere but criticized the save system bugs and occasional puzzle tedium.
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Player Reception:
- Metacritic User Score (5.9/10): Mixed reviews cited technical issues (e.g., save corruption) and repetitive hidden object scenes as detractors.
- Steam Discussions: A vocal minority lamented the lack of replayability outside the Collector’s Edition’s bonus content.
Commercial Performance
While exact sales figures are undisclosed, Angelica Weaver was a commercial success for MumboJumbo, bolstered by:
- Big Fish Games’ Marketing: The game was heavily promoted on Big Fish’s platform, which catered directly to the casual HOG audience.
- Collector’s Edition Appeal: The 2013 re-release added bonus content (e.g., concept art, a new chapter), incentivizing repeat purchases.
- Steam and Mac App Store Expansion: Broader distribution helped the game reach beyond traditional casual gamers.
Evolution of Reputation
Over time, Angelica Weaver has gained a cult following among fans of narrative-driven HOGs. Its reputation has evolved in several ways:
- A Benchmark for Storytelling: Later HOGs, such as Grim Legends: The Forsaken Bride (2013) and Dark Arcana: The Carnival (2014), borrowed its cinematic presentation and character-driven approach.
- Technical Legacy: The game’s save system issues became a cautionary tale for indie developers, highlighting the importance of QA in casual games.
- Influence on the Genre: Angelica Weaver proved that HOGs could transcend their casual roots without alienating their audience. Its success paved the way for more ambitious titles like The Bookwalker: Thief of Tales (2023).
Comparisons to Contemporary Titles
| Game | Release Year | Key Similarities | Key Differences |
|---|---|---|---|
| Mystery Case Files: Dire Grove | 2009 | Supernatural mystery, hidden object focus | Less narrative depth, no voiced protagonist |
| Dark Parables: The Red Riding Hood Sisters | 2011 | Fairy tale noir, puzzle-heavy | More fantasy-oriented, less grounded |
| The Raven: Legacy of a Master Thief | 2013 | Detective narrative, historical setting | Fully 3D, no hidden object scenes |
| L.A. Noire | 2011 | Detective work, crime-solving | AAA budget, open-world, no supernatural elements |
Conclusion: A Landmark in Casual Adventure Gaming
Angelica Weaver: Catch Me When You Can is more than a hidden object game—it’s a masterclass in how to elevate a genre often dismissed as shallow. By combining cinematic storytelling, atmospheric world-building, and innovative gameplay mechanics, MumboJumbo crafted an experience that resonates with both casual players and adventure game aficionados. While its technical flaws and occasional puzzle missteps prevent it from being a perfect gem, its strengths far outweigh its weaknesses.
Final Verdict: 8.5/10 – A Must-Play for Mystery Fans
Pros:
✅ Engrossing narrative with a compelling protagonist and a clever time-jumping mystery.
✅ Stunning visuals and sound design that create a haunting, immersive atmosphere.
✅ Innovative use of hidden object mechanics to drive the story forward.
✅ Fully voiced protagonist with personality—a rarity in the genre.
Cons:
❌ Buggy save system in the original release (mostly patched but still a black mark).
❌ Some puzzles feel out of place (e.g., physics-based challenges clash with the game’s tone).
❌ Limited replayability outside the Collector’s Edition’s bonus content.
Legacy and Place in Gaming History
Angelica Weaver stands as a pivotal title in the evolution of hidden object games, proving that the genre could support deep storytelling, character development, and atmospheric tension. Its influence can be seen in later titles that prioritize narrative over mere object-hunting, and its cinematic approach set a new standard for casual adventures.
For fans of mystery, detective stories, or supernatural thrillers, Angelica Weaver: Catch Me When You Can is an essential play—a hidden gem that deserves to be unearthed. Whether you’re a casual gamer looking for a gripping story or a hardcore adventure fan seeking something fresh, Angelica’s chase through time is one worth experiencing.
Final Recommendation: Buy the Collector’s Edition for the full experience, and prepare to be drawn into one of the most compelling hidden object adventures ever made.
Where to Play:
– Steam (Store Page)
– GOG (Wishlisted, not yet released)
– Big Fish Games (Official Page)
Angelica Weaver: Catch Me When You Can is a testament to what happens when a development team respects its audience’s intelligence while delivering the accessible, engaging experience casual gamers crave. In a genre often criticized for stagnation, it remains a beacon of innovation—and a reminder that even the most “casual” of games can leave a lasting impact.