- Release Year: 2019
- Platforms: Windows
- Publisher: Marginal act
- Developer: Marginal act
- Genre: Action, Simulation
- Perspective: Side view
- Game Mode: Single-player
- Average Score: 48/100

Description
Bloody Trains is a satirical action-simulation game where players take on the role of a train attendant tasked with managing a chaotic railway car. Set in a darkly comedic world, the game blends mundane duties like serving tea and checking tickets with absurd challenges, such as battling far-right terrorists, defusing bombs, and preventing passengers from freezing or vomiting to death. With a side-view 2D scrolling perspective, the game balances survival mechanics, moral dilemmas (like accepting bribes), and over-the-top boss fights, all while maintaining a quirky, satirical tone.
Where to Buy Bloody Trains
PC
Bloody Trains Patches & Updates
Bloody Trains Guides & Walkthroughs
Bloody Trains Reviews & Reception
midlifegamergeek.com : A surprisingly and suddenly gory game at times, though this is made more palatable by the pixel art style that’s in place.
store.steampowered.com (42/100): Mixed (14) – 42% of the 14 user reviews for this game are positive.
steambase.io (55/100): Bloody trains has earned a Player Score of 55 / 100.
Bloody Trains: A Surreal, Gory, and Unapologetically Bizarre Train Attendant Simulator
Introduction: A Game That Defies Convention
Bloody Trains (2019) is not just a game—it’s an experience, a fever dream, a chaotic symphony of pixelated violence, absurdity, and dark humor. Developed by the enigmatic indie studio Marginal Act, this title thrusts players into the role of a train attendant tasked with keeping passengers alive while battling far-right terrorists, corruption, and the ever-looming specter of death. It’s a game that refuses to hold your hand, instead opting for a bewildering, often frustrating, but undeniably unique blend of simulation, action, and surreal storytelling.
At its core, Bloody Trains is a satirical management simulator wrapped in the trappings of a side-scrolling action game, where every decision—whether it’s serving tea, checking tickets, or detonating a bomb—carries life-or-death consequences. The game’s unapologetic weirdness, coupled with its brutal difficulty and cryptic mechanics, makes it a polarizing yet fascinating artifact of indie game design.
This review will dissect Bloody Trains in exhaustive detail, exploring its development history, narrative themes, gameplay systems, artistic direction, and legacy—ultimately determining whether it’s a brilliant experiment in interactive absurdity or a flawed, niche curiosity that only the most masochistic gamers will appreciate.
Development History & Context: The Marginal Act Phenomenon
The Studio Behind the Madness
Marginal Act is not your typical indie developer. Known for creating deliberately obscure, surreal, and often impenetrable games, the studio has carved out a niche for itself by rejecting conventional game design in favor of experimental, almost Dadaist interactive experiences. Their previous titles—TUTUTUTU Tea Party and Vasilis—share Bloody Trains’ DNA: confusing mechanics, minimal tutorials, and a penchant for sudden, grotesque violence.
Bloody Trains was released on December 17, 2019, exclusively for Windows via Steam. Developed using the Unity engine, the game is a 2D side-scrolling simulator that blends management, action, and survival elements in a way that feels both innovative and intentionally frustrating.
The Gaming Landscape in 2019: A Year of Experimentation
2019 was a year where indie games thrived on weirdness. Titles like Disco Elysium, Untitled Goose Game, and Katana ZERO pushed boundaries in narrative, gameplay, and tone. Bloody Trains arrived in this environment as an outlier—a game that didn’t just push boundaries but bulldozed through them entirely.
While many indie games in 2019 focused on accessibility and player-friendly design, Bloody Trains embraced obscurity and punishing difficulty. It was a deliberate middle finger to hand-holding, a game that demanded patience, trial-and-error, and a tolerance for chaos.
Technological Constraints & Design Philosophy
Given its low system requirements (a mere 2 GHz processor and 2GB of RAM), Bloody Trains is not a technical marvel. Instead, its strength lies in its gameplay density and thematic ambition. The pixel-art aesthetic is simple but effective, evoking the retro charm of early 2000s indie games while delivering sudden bursts of gore that contrast sharply with its cutesy visuals.
The game’s lack of a proper tutorial is a deliberate design choice, forcing players to learn through failure. This approach alienates casual gamers but rewards those who embrace the chaos.
Narrative & Thematic Deep Dive: A Satirical Nightmare on Rails
Plot Overview: A Train Ride Through Hell
Bloody Trains casts players as a train attendant in a dystopian, politically charged world where far-right terrorists, corrupt officials, and starving passengers constantly threaten to derail your journey—both literally and metaphorically.
The game is structured as a series of increasingly difficult stages, each introducing new mechanics and hazards:
– Passenger Management: Feed them, keep them warm, clean up their vomit, or they die horribly.
– Ticket Validation: Take bribes or call the police—corruption is rampant, and every choice has consequences.
– Bomb Threats: Check luggage or risk explosions that kill everyone.
– Boss Fights: Battle terrorists and corrupt officials using explosive suitcases (because why not?).
The narrative is minimalist but thematically rich, using absurdity and grotesque humor to critique:
– Political extremism (far-right terrorists are a recurring enemy).
– Corruption and bureaucracy (bribes, invalid tickets, and police indifference).
– Capitalism’s dehumanizing effects (passengers are commodities—keep them alive or lose money).
Characters & Dialogue: Minimalist, Dark, and Often Cryptic
The game’s characters are archetypes rather than fully fleshed-out individuals:
– The Player (Train Attendant): A silent protagonist caught in a Kafkaesque nightmare.
– Passengers: Helpless, demanding, and prone to dying in grotesque ways.
– Terrorists & Bosses: Caricatures of extremism, often blown to bits in over-the-top fashion.
Dialogue is sparse but impactful, with darkly comedic exchanges that reinforce the game’s satirical tone. For example:
– A passenger might complain about the cold while another vomits from food poisoning.
– A terrorist might demand a bribe before pulling out a bomb.
Underlying Themes: A Game About Systems of Control
Bloody Trains is, at its heart, a critique of systemic failure:
1. The Illusion of Control: No matter how hard you try, passengers will die, bombs will explode, and corruption will persist.
2. The Absurdity of Bureaucracy: The ticket-checking mechanic is a metaphor for arbitrary rules that serve no real purpose.
3. Violence as a Solution: The game glorifies and satirizes violence—you blow up terrorists, but the cycle of chaos continues.
The game’s tonal whiplash—shifting from cutesy pixel-art charm to sudden, brutal death—reinforces its central theme: life is fragile, systems are broken, and survival is a dark joke.
Gameplay Mechanics & Systems: A Masterclass in Controlled Chaos
Core Gameplay Loop: Juggling Life and Death
Bloody Trains is a multi-layered simulator where every action has consequences. The core loop involves:
1. Passenger Upkeep:
– Feed them (or they starve).
– Give them tea/towels (or they get sick).
– Keep the train warm (or they freeze).
– Clean up vomit (or they die from filth).
2. Ticket & Bribe Management:
– Validate tickets (or call the police).
– Take bribes (but risk corruption penalties).
3. Security & Combat:
– Check luggage for bombs (or everyone dies).
– Fight terrorists (using explosive suitcases—because subtlety is not an option).
4. Economic Survival:
– Earn money to upgrade the train.
– Avoid bankruptcy (or the game ends).
Combat & Boss Fights: Explosive, Unrefined, and Gloriously Messy
Combat is clunky but intentional:
– No traditional weapons—instead, you throw explosive suitcases at enemies.
– Boss fights are chaotic, bullet-hell-like encounters where dodging and timing are key.
– Death is frequent and punishing, but money carries over, allowing for gradual progression.
UI & Controls: Deliberately Unintuitive
The UI is minimalist to a fault:
– No clear tutorials—players must experiment and fail.
– Controls are stiff, reinforcing the struggle for survival.
– Menus are cryptic, with no clear feedback on how mechanics work.
This lack of polish is part of the experience—Bloody Trains wants you to suffer, to feel the frustration of a broken system.
Innovative (or Flawed?) Systems
✅ Pros:
– Deep simulation mechanics that reward mastery.
– Darkly comedic tone that makes failure entertaining.
– Unique blend of genres (management + action + survival).
❌ Cons:
– Steep, unforgiving learning curve.
– Clunky controls and unclear mechanics.
– Repetitive gameplay loop that wears thin after a few hours.
World-Building, Art & Sound: A Nightmare in Pixel Form
Setting & Atmosphere: A Train to Nowhere
The game takes place entirely on a moving train, a claustrophobic, ever-shifting hellscape where danger lurks in every carriage. The side-scrolling perspective enhances the feeling of being trapped, with no escape from the endless cycle of chaos.
Visual Style: Cute Meets Grotesque
- Pixel-art graphics evoke early 2000s indie games.
- Bright, colorful sprites contrast with sudden bursts of gore.
- Animations are stiff but expressive, reinforcing the absurd, surreal tone.
Sound Design: Minimalist but Effective
- No voice acting—just text-based dialogue.
- Sound effects are exaggerated (e.g., explosions, vomiting, freezing sounds).
- Music is sparse but atmospheric, enhancing the dread and tension.
Reception & Legacy: A Cult Classic in the Making?
Critical & Commercial Reception: Mixed but Memorable
- Steam Reviews: Mixed (42% positive)—players either love its weirdness or hate its obscurity.
- No major critic reviews—Bloody Trains flew under the radar, appealing only to niche audiences.
- Cult following among fans of surreal, difficult indie games.
Influence & Legacy: A Game That Defies Trends
Bloody Trains didn’t revolutionize gaming, but it reinforced the idea that indie games can be **unapologetically strange. Its legacy lies in its boldness—a game that refuses to conform, even at the risk of alienating players.
Conclusion: A Flawed Masterpiece of Absurdity
Bloody Trains is not for everyone. It’s clunky, confusing, and often frustrating, but beneath its chaotic surface lies a game with **real depth, dark humor, and a biting critique of systemic failure.
Final Verdict: 7.5/10 – “A Brilliant, Bizarre Mess”
- For fans of: Papers, Please, Katamari Damacy, Death Stranding (but weirder).
- Avoid if: You dislike steep learning curves, cryptic mechanics, or surreal humor.
Bloody Trains is a game that demands respect for its audacity, even if it stumbles in execution. It’s a testament to indie gaming’s power to surprise, challenge, and unsettle—and for that alone, it deserves a place in gaming history.
Would I recommend it? Yes—but only to the brave, the patient, and the weird.