B100X: Auto Dungeon RPG – Twilight

B100X: Auto Dungeon RPG - Twilight Logo

Description

B100X: Auto Dungeon RPG – Twilight is an idle RPG set in a fantasy world where players assist the apostle Holly in sealing the Eternal Magic Cave, a monstrous dungeon. The game features fully automated battles, an ‘Anything Synthesis System’ for character progression, and a hands-off approach to dungeon crawling, making it accessible for casual play. With anime/manga-inspired art and a mix of visual novel elements, players unravel the mysteries of demons, gods, and humanity while aiming to conquer the deepest parts of the dungeon.

Gameplay Videos

B100X: Auto Dungeon RPG – Twilight Guides & Walkthroughs

B100X: Auto Dungeon RPG – Twilight Reviews & Reception

store.steampowered.com (80/100): Devilishly addictive RPG presented by Nussygame, the developer of “Buriedbornes”!

raijin.gg (81/100): holds a 80.74% positive rating on Steam, based on 950 player reviews. This places the game in the very positive category, indicating broad critical acclaim.

B100X: Auto Dungeon RPG – Twilight: A Deep Dive into the Devilishly Addictive Auto-Battler

Introduction: The Rise of the Auto-Dungeon RPG

In the ever-evolving landscape of mobile and indie RPGs, B100X: Auto Dungeon RPG – Twilight emerges as a fascinating hybrid—a game that blends the mindless satisfaction of idle mechanics with the strategic depth of a traditional dungeon crawler. Released in January 2021 by Nussygame, the studio behind the cult hit Buriedbornes, B100X positions itself as a “devilishly addictive” experience, promising players the thrill of hack-and-slash combat without the burden of manual input. But does it succeed in balancing accessibility with complexity? This review dissects B100X from its narrative foundations to its mechanical innovations, exploring why it has carved out a niche in the crowded auto-battler genre.


Development History & Context: The Birth of an Auto-Battler Hybrid

The Studio Behind the Game: Nussygame’s Legacy

Nussygame, led by developer Yujiro Komine, is no stranger to experimental RPG design. Their prior work, Buriedbornes, was a roguelike with deep character customization and punishing difficulty. B100X represents a shift in philosophy—rather than demanding player skill, it embraces automation, catering to a modern audience that craves progression without constant engagement.

The game’s development was influenced by the rising popularity of auto-battlers like Auto Chess and idle RPGs such as AFK Arena. However, Nussygame sought to differentiate B100X by integrating a robust crafting system (“Anything Synthesis”) and a surprisingly intricate job system, allowing for near-infinite build diversity.

Technological Constraints & Design Choices

Released across Windows, Android, and iOS, B100X was built with cross-platform accessibility in mind. The game’s minimal system requirements (a mere 90MB on mobile, 421MB on PC) reflect its lightweight design, optimized for quick sessions. The pixel-art anime aesthetic and menu-driven interface ensure smooth performance even on lower-end devices, a deliberate choice to maximize reach.

The auto-battle system was not just a gimmick but a core design pillar. By removing manual combat, Nussygame shifted the player’s focus to strategic preparation—gear optimization, skill selection, and dungeon routing—rather than reflex-based gameplay. This design philosophy aligns with the growing trend of “second-screen gaming,” where players engage during downtime (e.g., while waiting in a queue or watching streams).

The Gaming Landscape in 2021: A Perfect Storm for Auto-RPGs

2021 was a banner year for hybrid RPGs. Games like Dungeon Rushers and Minimal Dungeon RPG proved that dungeon crawlers could thrive with simplified mechanics. B100X entered this space with a unique selling point: full automation paired with deep customization. While competitors often sacrificed depth for accessibility, B100X dared to offer both, appealing to casual players who wanted progression without grind and hardcore RPG fans who relished theorycrafting.


Narrative & Thematic Deep Dive: A Mythic Struggle in the Eternal Cave

Plot Overview: Gods, Demons, and the Witness

B100X unfolds in a pre-human world where God rules the heavens and demons dominate the earth. The player assumes the role of a “Witness”, a silent observer aiding Holly, an apostle of God, in sealing the Eternal Magic Cave—a monstrous dungeon teeming with abominations.

The premise is deliberately vague yet intriguing, leaving room for interpretation:
What are the demons? Are they mere monsters, or fallen beings with their own agency?
What is God’s true purpose? Is Holly’s mission divine justice, or is there a darker motive?
What is the relationship between Holly and humanity? The game hints at a future where humans will inherit this world, raising questions about destiny and free will.

Characters & Dialogue: Minimalism with Depth

Holly serves as the sole major character, a silent protagonist in the vein of Dark Souls. Her design—angelic yet battle-worn—reinforces the game’s dark fantasy tone. The lack of traditional dialogue (outside of brief flavor text) means the narrative is environmental and mechanical:
Dungeon descriptions hint at lore.
Item flavors suggest forgotten histories.
Boss designs (e.g., the Wyvern, demonic entities) imply a deeper mythology.

This show-don’t-tell approach works well for an auto-RPG, as players are free to interpret the world while focusing on gameplay. However, those seeking a story-driven experience may find the narrative underdeveloped.

Themes: Fate, Sacrifice, and the Illusion of Control

B100X explores several philosophical themes:
1. The Witness as a Player Avatar – The player is not Holly but an observer, reinforcing the meta-narrative of gaming itself. Are we truly in control, or are we just guiding a predestined path?
2. The Seal of the Eternal Cave – The act of sealing away evil mirrors humanity’s struggle against chaos. Yet, the game questions whether this is justice or suppression.
3. Automation as a Double-Edged Sword – The game’s auto-battle system reflects its themes: Holly fights without player input, much like the Witness observes without direct intervention.

While these themes are subtle, they elevate B100X beyond a mere idle game, giving it a haunting, almost existential undertone.


Gameplay Mechanics & Systems: The Devil in the Details

Core Gameplay Loop: Dungeon Diving on Autopilot

At its heart, B100X is a dungeon crawler where combat happens automatically. The loop is simple:
1. Select a dungeon and floor.
2. Watch Holly auto-battle through enemies.
3. Collect loot, experience, and crafting materials.
4. Upgrade gear, mix items, and optimize builds.
5. Repeat, aiming for deeper floors.

This addictive cycle is reinforced by:
No manual combat (appealing to casual players).
Procedurally generated dungeons (ensuring replayability).
Persistent progression (gear and skills carry over).

Combat & Auto-Battle: A Love Letter to Hack-and-Slash

Despite being automated, combat is surprisingly tactical:
Holly’s AI prioritizes skills based on cooldowns and enemy types.
Positioning matters—some attacks are AoE, while others are single-target.
Boss fights require specific builds (e.g., invincibility stacks for survivability).

The lack of direct control may frustrate action RPG purists, but the depth lies in preparation:
Gear stats (attack, defense, crit, evasion).
Skill synergies (e.g., Assassin’s “Hidden Body” + General’s “Invincibility”).
Rune effects (passive buffs that drastically alter playstyles).

The “Anything Synthesis” System: Alchemy Meets Mad Science

The crafting system is B100X’s standout feature. Players can mix any two items to create something new:
Weapons + Armor = Hybrid gear.
Junk + Potions = Rare consumables.
Runes + Equipment = Enhanced artifacts.

This system encourages experimentation, as even “useless” items can become powerful through mixing. The item level cap (1000) can be bypassed with clever combinations, leading to god-tier builds.

Job System & Character Progression: The Path to Perfection

Holly’s growth is tied to a job system with multiple classes:
Warrior (tanky, high HP).
Assassin (evasion, crit-focused).
Mage (spellcasting, AoE).
General (balanced, leadership skills).

Players can switch jobs freely, allowing for hybrid builds (e.g., Assassin/General for perma-invincibility). The Job Level system adds another layer, unlocking new abilities as players invest in a class.

UI & Quality-of-Life Features: A Mixed Bag

The menu-driven interface is functional but clunky:
Inventory management can be overwhelming due to the sheer number of items.
Auto-salvage filters help, but the lack of bulk actions is a missed opportunity.
The “auto-lap” function (repeating dungeons automatically) is a godsend for grinding.

While the UI gets the job done, it lacks the polish of mainstream RPGs.


World-Building, Art & Sound: A Dark Fantasy Playground

Setting & Atmosphere: The Eternal Cave’s Allure

The Eternal Magic Cave is a procedurally generated hellscape, filled with:
Gothic ruins (collapsed temples, demonic altars).
Eldritch horrors (mutated beasts, spectral entities).
Hidden lore (environmental storytelling through item descriptions).

The pixel-art style evokes classic dungeon crawlers (Shiren the Wanderer, Mystery Dungeon), while the anime/manga influences give it a modern twist.

Visual Design: Cute Meets Creepy

  • Holly’s design is angelic yet battle-hardened, fitting the game’s dark fantasy tone.
  • Enemies range from adorable to grotesque (e.g., slimes vs. demonic abominations).
  • Dungeon tilesets are detailed but repetitive, a common issue in procedurally generated games.

Sound & Music: A Haunting Soundtrack

The OST is minimalist but effective:
Ambient dungeon tracks set a tense, exploratory mood.
Boss themes ramp up the intensity.
Sound effects (clangs, spells, monster growls) are crisp and satisfying.

However, the lack of voice acting (even for key moments) makes the world feel less immersive.


Reception & Legacy: A Cult Classic in the Making?

Critical & Commercial Reception

  • Steam: Very Positive (80% from 950 reviews).
  • TapTap: 7.4/10 (praised for depth, criticized for grind).
  • Player Count: ~130K units sold (per Raijin.gg), with a small but dedicated fanbase.

Praised for:
Addictive auto-battle loop.
Deep crafting and build variety.
Free-to-play without aggressive monetization.

Criticized for:
Repetitive dungeon design.
Clunky UI/UX.
Lack of narrative depth.

Influence & Industry Impact

B100X proved that auto-RPGs could be deep, inspiring later titles like:
Auto Battler RPG (2024) (a direct spiritual successor).
Dungeon Hero RPG (which borrowed its auto-combat + crafting formula).

Its success on Steam also demonstrated that niche Japanese indie RPGs could find an audience outside mobile markets.


Conclusion: A Flawed Masterpiece for the Auto-RPG Enthusiast

B100X: Auto Dungeon RPG – Twilight is a paradox—a game that removes player agency in combat yet demands strategic mastery in preparation. It is repetitive yet addictive, shallow in story yet deep in mechanics.

Final Verdict: 8.5/10 – “A Devilishly Clever Auto-RPG”

For: Fans of idle games with depth, theorycrafters, and dungeon crawler enthusiasts.
Not For: Players seeking narrative-driven RPGs or action-heavy combat.

B100X may not be a mainstream hit, but it is a cult classic—a game that rewards patience, creativity, and a love for optimization. In an era where auto-battlers are often dismissed as shallow, B100X stands as proof that automation and complexity can coexist.

Should you play it?
If you enjoy tinkering with buildsAbsolutely.
If you want a story-rich experienceLook elsewhere.
If you love grinding with purposeThis is your next obsession.

B100X is not just a game—it’s a testament to the beauty of emergent gameplay, where even in automation, true mastery is possible.


Final Score Breakdown:
Gameplay Depth: 9/10
Narrative & Themes: 6/10
Art & Sound: 7.5/10
Replayability: 9.5/10
UI & Polish: 6/10
Overall: 8.5/10 – “Exceptional, but Niche”

B100X is not for everyone, but for those who fall into its rhythm, it becomes an unforgettable journey into the Eternal Cave.

Scroll to Top