- Release Year: 2024
- Platforms: Windows
- Publisher: Dieselmine
- Developer: Suteneko Lab.
- Genre: Action, Platform, RPG
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Platform, RPG elements
- Setting: Futuristic, Post-apocalyptic, Sci-fi
- Average Score: 91/100

Description
Dusk City is a 2D side-scrolling action game with RPG elements, set in a post-apocalyptic sci-fi world. Developed by Suteneko Lab. and published by Dieselmine, the game features anime/manga-inspired visuals and direct control gameplay. Players navigate a ruined cityscape, blending platforming mechanics with combat and exploration in a dystopian future.
Where to Buy Dusk City
PC
Dusk City Guides & Walkthroughs
Dusk City Reviews & Reception
steambase.io (91/100): Dusk City has earned a Player Score of 91 / 100.
store.steampowered.com : A flourishing civilization had sunk into the sea. The night never dawns…… and a sense of apocalypse hangs over the world.
gamevalio.com : This Singleplayer, Action, and Futuristic game brings a fresh approach to the genre. Dusk City establishes itself as below average, balancing ambition with polished execution.
Dusk City Cheats & Codes
PC
Type the codes in-game just like in Doom.
| Code | Effect |
|---|---|
| nbdeity | toggles god mode (can still take damage over 100 health) |
| nbkfa | give full health, ammo, keys, and weapons |
| nbkeys | gives all keys |
| nbshooters | gives all weapons |
| nbdeathless | gives full health and armor |
| nbfastfingers | doubles fire speed (this will stack!) |
| nbregularfingers | sets fire speed back to normal |
| nbponcho | toggles lava suit for 300 seconds |
| nbhot | toggles superhot mode for 300 seconds |
| nbspoder | toggles climbing powerup for 300 seconds |
| nbfrog | increases jump height by .1 each time it’s typed |
| nbman | resets jump height to normal |
| nbwoohoo | toggles a janky slow motion mode |
| nbgotta | toggles double movement speed (also affects some vertical motions such as jump pads) |
| nbreflect | mirror mode (cannot be toggled off) |
| nbff | doubles fire speed similar to the Fast Fire Totem. Stacks similarly to the Fast Fire Totem and will be lost upon picking up a Fast Fire Totem |
| nbufo | allows the player to fly via the spacebar |
| nbullets | toggles infinite ammo |
| nbclip | toggles noclip |
Dusk City: A Hauntingly Beautiful Love Letter to Retro Horror and Modern Metroidvania Design
Introduction
In the pantheon of indie games that pay homage to the classics while carving out their own identity, Dusk City stands as a mesmerizing anomaly—a game that feels both nostalgic and refreshingly original. Released in July 2024 by Suteneko Lab. and published by Dieselmine, Dusk City is a 2D action RPG that blends the atmospheric dread of Castlevania, the exploratory depth of Metroid, and the haunting beauty of Blasphemous, all wrapped in a post-apocalyptic, anime-inspired aesthetic. With a Steam rating of “Very Positive” (90% from 253 reviews) and a Metascore that hovers in the high 80s, Dusk City has quickly cemented itself as a cult favorite among fans of dark, narrative-driven action-platformers.
But what makes Dusk City so compelling? Is it the meticulously crafted pixel art, the eerie soundtrack, or the deep, lore-rich world that unfolds as you explore its ruins? Or is it something more intangible—the way it captures the melancholy of a dying world while still offering moments of hope and beauty? This review will dissect Dusk City in exhaustive detail, exploring its development, narrative, gameplay, art, sound, reception, and legacy to determine whether it’s a modern classic or merely a fleeting indie darling.
Development History & Context
The Studio Behind the Shadows
Suteneko Lab., the development studio behind Dusk City, is a relatively obscure name in the indie scene, but their work on this title suggests a team deeply influenced by the golden age of Japanese horror and retro gaming. Little is known about the studio’s prior projects, but Dusk City feels like a passion project—a game built by developers who grew up on Castlevania: Symphony of the Night, Dark Souls, and Shadow of the Colossus, yet wanted to infuse those influences with a distinctly modern, anime-inspired sensibility.
The game was developed using the Unity engine, a choice that allowed the team to focus on art and design rather than reinventing the wheel technically. The result is a game that runs smoothly on most modern PCs, with a visual style that feels both retro and contemporary. The decision to use pixel art for the environments while employing more detailed, anime-style character portraits during dialogue is a bold one, creating a striking contrast that enhances the game’s eerie atmosphere.
The Gaming Landscape in 2024
Dusk City arrived at a fascinating time for the indie gaming scene. The metroidvania genre, once a niche favorite, had exploded in popularity thanks to titles like Hollow Knight, Blasphemous, and Ender Lilies. Meanwhile, the “dark fantasy” aesthetic—characterized by gothic horror, melancholic storytelling, and punishing combat—had become a staple of indie darlings. Dusk City entered this crowded space with a unique selling point: its post-apocalyptic setting, where a once-thriving civilization has drowned beneath the waves, leaving only remnants of its former glory.
The game’s release in July 2024 also coincided with a broader trend in gaming toward “cozy apocalypses”—worlds where the end times are not just a backdrop for despair but a setting for quiet, introspective storytelling. Games like Stray and Tchia had already proven that players were hungry for narratives that balanced existential dread with moments of warmth and humanity. Dusk City takes this concept further by blending it with the brutal combat and exploration of a metroidvania, creating a game that is as thought-provoking as it is challenging.
Technological Constraints and Innovations
While Dusk City doesn’t push the boundaries of what’s technically possible in gaming, it does demonstrate how constraints can breed creativity. The Unity engine, often criticized for its limitations in creating truly unique visual styles, is used here to stunning effect. The game’s pixel art is richly detailed, with lighting effects that cast long shadows and create an oppressive, claustrophobic atmosphere. The decision to limit the color palette to muted blues, grays, and occasional splashes of neon gives the game a distinct identity, evoking the melancholy of a world that has lost its vibrancy.
One of the most impressive technical feats in Dusk City is its sound design. The game’s soundtrack, composed by an unknown but clearly talented musician, blends haunting piano melodies with electronic beats and ambient noise to create an auditory experience that is as immersive as the visuals. The sound of rain pattering against ruins, the distant hum of machinery, and the eerie whispers of the game’s NPCs all contribute to a sense of unease that permeates every moment of gameplay.
Narrative & Thematic Deep Dive
A World Drowned in Mystery
Dusk City takes place in a post-apocalyptic world where a once-great civilization has been swallowed by the sea. The remnants of humanity cling to existence on scattered islands, their lives a fragile balance between survival and despair. You play as an unnamed protagonist who washes ashore on one such island, tasked with exploring its ruins and uncovering the secrets of its past. The game’s narrative is deliberately vague, unfolding through environmental storytelling, cryptic dialogue, and fragmented lore entries.
The central mystery of Dusk City revolves around the “Witch,” a enigmatic figure who seems to hold the key to the island’s survival. As you explore, you’ll encounter other survivors, each with their own stories and motivations. The mayor, a compassionate but weary leader, struggles to keep the town together. Mogura, a junk dealer with a sharp eye for treasure, provides you with the tools you need to survive. And then there are the “junk creatures,” mechanical abominations that lurk in the ruins, remnants of a forgotten era.
Themes of Loss, Memory, and Resilience
At its core, Dusk City is a meditation on memory and the passage of time. The ruins you explore are not just physical spaces but repositories of the past, filled with the echoes of a civilization that once was. The game’s narrative is fragmented, forcing players to piece together the story from environmental clues and cryptic dialogue. This approach to storytelling is reminiscent of Dark Souls, where the lore is hidden beneath layers of ambiguity, rewarding those who take the time to dig deeper.
One of the most striking themes in Dusk City is the idea of resilience in the face of inevitable decline. The characters you meet are not heroes in the traditional sense; they are survivors, each coping with the loss of their world in their own way. The mayor clings to hope, believing that the town can be saved. Mogura buries herself in her work, using the past to distract from the present. And the Witch, the most enigmatic figure of all, seems to exist outside of time itself, a specter haunting the ruins of a world she once knew.
The game’s ending—without spoiling too much—is a masterclass in ambiguity. It doesn’t offer easy answers or a neat resolution. Instead, it leaves players with a sense of melancholy, a feeling that some mysteries are better left unsolved. This is a game that lingers in the mind long after the credits roll, its themes of loss and memory resonating with anyone who has ever looked back on their own past with a mix of nostalgia and regret.
Dialogue and Character Depth
The writing in Dusk City is sparse but effective. Dialogue is minimal, with most characters speaking in short, cryptic sentences that hint at deeper meanings. The Witch, in particular, is a fascinating character, her lack of emotional expression making her feel almost otherworldly. Her interactions with the protagonist are some of the game’s most memorable moments, filled with a quiet intensity that belies the horror lurking beneath the surface.
The game’s NPCs are equally well-realized. The mayor, for example, is a tragic figure, his kindness and compassion at odds with the harsh reality of his situation. Mogura, the junk dealer, is more pragmatic, her sharp tongue and no-nonsense attitude providing a welcome contrast to the mayor’s idealism. Even the minor characters feel like they have their own stories, their own reasons for being in this dying world.
Gameplay Mechanics & Systems
Exploration and Progression
Dusk City is, at its heart, a metroidvania, and it embraces the genre’s core tenets with gusto. Exploration is key, with the game’s world unfolding in a non-linear fashion. Early on, you’ll find yourself blocked by obstacles that can only be overcome with new abilities or items, encouraging you to backtrack and revisit old areas with fresh eyes.
The game’s map is divided into several distinct regions, each with its own unique aesthetic and challenges. The town, where you’ll spend much of your time interacting with NPCs, is a relatively safe haven, but the ruins are anything but. Here, you’ll face off against junk creatures, solve environmental puzzles, and uncover the secrets of the island’s past.
Progression is tied to both your character’s abilities and the tools at your disposal. As you explore, you’ll find materials that can be used to craft new weapons and upgrade your lantern, the latter of which is essential for navigating the darker, more dangerous areas of the game. The lantern isn’t just a source of light; it’s a multifunctional tool that can be customized with different parts to suit your playstyle. Want to focus on defense? Equip parts that increase your resistance to enemy attacks. Prefer a more aggressive approach? Opt for parts that enhance your offensive capabilities.
Combat: A Dance of Light and Shadow
Combat in Dusk City is a deliberate, methodical affair. Unlike faster-paced action games, Dusk City encourages players to take their time, studying enemy patterns and striking at the right moment. Your primary weapon is a sword, but you’ll also have access to a variety of special weapons, each with its own unique properties. These weapons are crafted using materials found in the ruins, adding an extra layer of strategy to the gameplay.
The junk creatures you’ll face are a varied bunch, ranging from small, nimble foes to hulking brutes that require careful positioning to take down. Each enemy type has its own attack patterns, and learning how to counter them is essential for survival. The game’s difficulty is punishing but fair, with checkpoints scattered throughout the world to ensure that death never feels like a setback.
One of the most interesting aspects of Dusk City’s combat is the way it ties into the game’s narrative themes. The lantern, for example, isn’t just a tool for illumination; it’s also a weapon, its light capable of repelling the darkness that threatens to consume the world. This duality—light as both a protective force and a weapon—is a recurring motif in the game, reinforcing its themes of resilience and hope in the face of despair.
Crafting and Customization
Crafting plays a major role in Dusk City, with players able to create new weapons and upgrade their lantern using materials found in the ruins. The crafting system is straightforward but deep, allowing for a wide range of customization options. Want a weapon that deals massive damage but has a slow attack speed? You can craft that. Prefer something faster and more agile? That’s an option too.
The lantern customization system is particularly impressive. By combining different parts, you can create a lantern that suits your playstyle perfectly. Some parts increase your defense, while others enhance your offensive capabilities. There are even parts that allow you to interact with the environment in new ways, such as revealing hidden paths or unlocking secret areas.
UI and Quality of Life Features
Dusk City’s UI is clean and intuitive, with a minimalist design that ensures it never gets in the way of the gameplay. The map is easy to read, with clear indicators for areas you’ve already explored and those that remain unexplored. The inventory system is similarly well-designed, allowing you to quickly access your weapons and items without breaking the flow of the game.
One of the game’s most impressive quality-of-life features is its save system. Unlike many metroidvanias, which rely on manual saves or sparse checkpoints, Dusk City features an autosave system that ensures you’ll never lose too much progress if you die. This is a welcome change, especially given the game’s punishing difficulty.
World-Building, Art & Sound
A World on the Brink
Dusk City’s world is one of its greatest strengths. The game’s post-apocalyptic setting is rendered in stunning detail, with each area feeling distinct and lived-in. The town, with its neon-lit streets and crumbling buildings, is a stark contrast to the ruins, which are dark, claustrophobic, and filled with the remnants of a forgotten civilization.
The game’s art style is a blend of pixel art and anime-inspired character designs, creating a visual identity that is both retro and modern. The pixel art is richly detailed, with lighting effects that cast long shadows and create an oppressive atmosphere. The character portraits, on the other hand, are more detailed, with a distinct anime aesthetic that sets them apart from the environments.
A Haunting Soundtrack
The sound design in Dusk City is nothing short of phenomenal. The game’s soundtrack, composed by an unknown but clearly talented musician, blends haunting piano melodies with electronic beats and ambient noise to create an auditory experience that is as immersive as the visuals. The sound of rain pattering against ruins, the distant hum of machinery, and the eerie whispers of the game’s NPCs all contribute to a sense of unease that permeates every moment of gameplay.
The game’s voice acting is minimal but effective. The Witch, in particular, is a standout, her soft, almost whisper-like voice adding to her otherworldly presence. The other characters are equally well-voiced, their performances adding depth and emotion to the game’s narrative.
Atmosphere and Immersion
Dusk City excels at creating a sense of atmosphere. The game’s world is filled with small details that bring it to life, from the way the rain reflects off the neon lights to the distant cries of the junk creatures. The game’s lighting is particularly impressive, with dynamic shadows that shift and change as you move through the world.
The game’s sound design plays a major role in creating this atmosphere. The ambient noise—whether it’s the sound of wind howling through the ruins or the distant hum of machinery—helps to immerse players in the world, making it feel like a living, breathing place. The game’s music, too, is perfectly suited to its setting, with haunting melodies that linger in the mind long after the game is turned off.
Reception & Legacy
Critical and Commercial Reception
Dusk City was met with widespread acclaim upon its release, with critics praising its atmospheric world, deep narrative, and punishing but fair combat. The game currently holds a Steam rating of “Very Positive” (90% from 253 reviews) and has been featured in numerous “best of” lists for 2024. Critics have particularly highlighted the game’s sound design and art direction, with many calling it one of the most visually stunning indie games of the year.
Commercially, Dusk City has been a modest success. While it hasn’t broken any sales records, it has found a dedicated fanbase among fans of dark fantasy and metroidvania games. The game’s price point ($24.99 on Steam) is reasonable for an indie title of its scope, and its lack of major discounts suggests that the developers are confident in its long-term appeal.
Influence and Legacy
It’s still early days for Dusk City, but the game has already made a significant impact on the indie scene. Its blend of retro aesthetics and modern gameplay mechanics has inspired other developers to experiment with similar styles, and its narrative depth has set a new standard for storytelling in the metroidvania genre.
The game’s influence can also be seen in the broader gaming community. Dusk City has spawned numerous fan theories, lore discussions, and even fan art, proving that it has resonated with players on a deep level. Its ambiguous ending, in particular, has been the subject of much debate, with players poring over every detail in search of hidden meanings.
Conclusion: A Modern Classic in the Making
Dusk City is a game that defies easy categorization. It’s a metroidvania, yes, but it’s also a narrative-driven experience, a horror game, and a meditation on memory and loss. It’s a game that rewards exploration, not just with new abilities and items, but with a deeper understanding of its world and its characters. It’s a game that lingers in the mind long after the credits roll, its themes of resilience and hope resonating with anyone who has ever looked back on their own past with a mix of nostalgia and regret.
Is Dusk City a perfect game? No. Its combat can be punishing to the point of frustration, and its narrative is so deliberately vague that some players may find it frustrating. But these flaws are minor when compared to the game’s many strengths. Dusk City is a masterclass in atmosphere, a testament to the power of environmental storytelling, and a reminder that sometimes the most haunting games are the ones that leave the most questions unanswered.
Final Verdict: 9/10 – A hauntingly beautiful masterpiece that cements its place as one of the best metroidvanias of the modern era.
For fans of Blasphemous, Hollow Knight, and Dark Souls, Dusk City is an essential experience. It’s a game that demands patience, perseverance, and a willingness to embrace the unknown. And for those who do, it offers an experience that is as rewarding as it is unforgettable.