- Release Year: 2016
- Platforms: PlayStation 4, Windows, Xbox One
- Publisher: 2K Games, Inc.
- Developer: Gearbox Software LLC
- Genre: Action, Shooter
- Perspective: 1st-person
- Game Mode: Co-op, Online Co-op, Online PVP, Single-player
- Gameplay: Hero-based combat, MOBA-inspired, Progression system, RPG elements, Tower defense
- Setting: Futuristic, Sci-fi
- Average Score: 74/100

Description
Battleborn is a multiplayer-focused first-person shooter with a vibrant comic-style aesthetic, set in a sci-fi universe where players must stabilize the Battleborn alliance to defend the galaxy against the malevolent Varelsi. The game features a cooperative campaign with missions like raids, defense, and escorts, designed for up to four players, alongside competitive 5v5 multiplayer modes such as Capture, Meltdown, and Incursion. Players choose from 25 unique heroes, each with distinct abilities, and progress through levels during matches to unlock upgrades, emphasizing teamwork and strategy.
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Battleborn Reviews & Reception
metacritic.com (68/100): Battleborn has done what I would have previously thought was impossible: it has kept me interested in its multiplayer.
ign.com : Battleborn is one of the most chaotic shooters I’ve ever played, and true to form it managed to frustrate and amaze me at the same time.
forbes.com (80/100): Battleborn’s art direction, humor and MOBA experience are wonderfully executed and I just can’t see myself growing bored of the game anytime soon.
Battleborn Cheats & Codes
PC
Enter codes under your SHiFT account at Gearbox Software or in-game via the Extras menu.
| Code | Effect |
|---|---|
| SC5BB-ZWHHH-RWWRB-6KXBT-BCSHZ | Epic Loot Pack |
| HWC3B-6XZ99-FK5RJ-RWXTJ-6XBX3 | Epic Loot Pack |
| SWKTB-356W6-XC5RJ-XK6T3-HJ333 | Golden Skins x3 (ISIC, Benedict, Shayne and Aurox) |
| 9KKBB-WCTZF-KW5J9-RCFJT-JW93S | “Battle Buddies” title |
| SWKTB-356W6-ZC3JS-XK6T3-HJ3CX | “Dunkster” title |
| H5KJT-93R56-SKTB9-F5FBJ-TC39Z | “Hero Found” title |
| 955BB-3KBS6-CWCJS-XKXJJ-KKH6J | Legendary Loot Pack |
| 9WK33-S3BH6-CK5TS-6WF3T-SKHJJ | Galilea’s Gold “Destruction” skin |
| SCWJ3-XBBZR-WWCTS-X5RT3-T5BR5 | Melka’s “Lone Wolf” skin |
| 9W5JT-9HSRF-5K53Z-X5RBT-J6B5S | Phoebe’s “Experimentalist” skin |
| 9W5JT-9HSRF-5K53Z-X5RBT-J6B5S | Alani’s “Atramental” skin |
| HCWJJ-6H9XR-W5WB9-65XJT-X6WR3 | Whiskey Foxtrot’s “It’s Premium Foxtrot!” skin |
| ZK5J3-5SZ6X-KC539-XWF3B-6BKBS | Beatrix’s “Chrysochelator” skin |
| ZKKBT-RRSFR-WCW39-F5FJT-RHCKB | Kleese’s “Business Class” skin |
| Z5KJT-SKZRF-CKCTH-XW6B3-CSTFS | Ernest’s “Falcon” Cyber skin |
| 9CWTT-3CHF6-WWCJ9-XK6TB-SJJZK | Toby’s “Aww, Someone’s Dressed Up!” skin |
| 9CWTT-5SZT6-HCJJZ-RWRJ3-JR9BX | Legendary Gear Pack and LLC Commander Pack |
| 9KCJT-JHHJ6-ZCTJH-RKFT3-ZRWSX | Kid Ultra’s “Baron Xavier, Solar Savior” skin |
| 95C3J-WJZXX-KCKJZ-6WR3T-TJJSK | Attikus’ “Fort Knocks” skin |
| 9CCBB-59FRX-55WBS-RCRJJ-HXBSJ | Boldur’s “Goldur!” skin |
| HCK3J-9RRRR-C5WJH-RKR3J-T56HC | Oscar Mike’s Tango Tango skin |
| ZK5JJ-396RX-WWK3H-RW6TT-BSSH5 | Whiskey Foxtrot’s “It’s Collectible Foxtrot!” skin |
| 9CKJT-XWX6F-K5KTZ-X5RJT-B3H5B | 10,000 Credits and 6 Loot Packs |
| SCKTT-FKXJX-S5B39-FW63T-3T9RS | UPR Pack |
| SCWBJ-TFSSH-X556T-6KXTT-R5ZHH | Rare Loot Pack 1 |
| SK53J-53BZ6-5CCJS-XKR33-HSJBR | Golden skins for Benedict, ISIC, and Shayne & Aurox |
| HCKTB-WCB3F-95KXT-RKF3B-ZHTBS | Galilea’s “Apocalypse” skin |
| Z5WJT-W5ZRR-CKWB9-FCFT3-BR9KF | Unlock Toby |
| Z55BT-RCZ6F-CC5JH-RCFBB-W6F56 | “Battleborn Day Guide” title |
| 9K5BJ-BTWBC-K3WTS-FWF33-KSK9F | Ernest Golden skin |
| H5W3J-5X6FX-KKKB9-RKFTT-9XRC9 | Play With The Devs 2 Skins (Oscar Mike, Whiskey Foxtrot) and +3x XP for 24 Hours |
| HWWBT-3ZTHC-SWCRJ-F563J-FSHJC | Epic Loot Pack 6 |
| ZCKTJ-XFBSK-Z5WXT-FKXTT-HCZB9 | Epic Loot Pack 5 |
| 9C5B3-STJJF-ZCWFJ-6CFT3-ZW6FH | Pendles “Constrictor” Golden skin |
| SWW3J-XTHH5-9WKRB-FCFTB-FF6HK | Epic Loot Pack 4 |
| ZKKBT-Z5XCC-S55X3-FW6JT-3JBZT | Epic Loot Pack 3 |
| HKWJB-6CX5C-SCW6T-RWFBJ-TCB9X | Uncommon (Green) Loot Pack 2 |
| S5WT3-BBXCC-9KWRJ-RKX3T-3BZF5 | Uncommon (Green) Loot Pack 1 |
| ZKC3B-ST65K-9CW63-6KXB3-XSKWB | Rare Loot Pack 3 |
| S5KB3-SZ5WK-SCWF3-RWRTJ-6WXZR | Rare Loot Pack 2 |
| S5CBJ-KKCXK-SWCR3-XKX3J-5R3RW | Play With The Devs Skins! |
| SC5BB-ZWHHH-RWWRB-6KXBT-BCSHZ | Epic Loot Pack 1 |
| HWC3B-6XZ99-FK5RJ-RWXTJ-6XBX3 | Epic Loot Pack 2 |
Battleborn: A Hero Shooter’s Rise, Fall, and Legacy
Introduction: The Last Star’s Last Hope
In the annals of gaming history, few titles embody the bittersweet dichotomy of ambition and obscurity quite like Battleborn. Released in May 2016 by Gearbox Software—the studio behind the Borderlands series—Battleborn was a bold, genre-blending experiment that fused first-person shooting, MOBA mechanics, and cooperative storytelling into a vibrant, chaotic whole. It was a game that dared to be different in an era dominated by Overwatch and League of Legends, carving out a niche with its irreverent humor, deep lore, and frenetic gameplay. Yet, despite its innovations, Battleborn became a cautionary tale of market timing, corporate missteps, and the brutal realities of the live-service gaming landscape.
This review is not just an analysis of Battleborn as a game, but a postmortem of its legacy—a deep dive into its mechanics, narrative, and the cultural forces that shaped its reception. We’ll explore how Gearbox’s vision collided with the gaming zeitgeist, why its multiplayer modes failed to sustain a community, and how its single-player campaign remains a hidden gem. Most importantly, we’ll ask: Was Battleborn a flawed masterpiece, or a game doomed by circumstances beyond its control?
Development History & Context: The Birth of a Hero Shooter
Gearbox’s Post-Borderlands Ambition
Battleborn emerged from Gearbox Software at a pivotal moment. Fresh off the success of Borderlands 2 (2012), the studio was riding high on its signature blend of loot-driven gameplay, cooperative chaos, and irreverent humor. However, rather than resting on its laurels, Gearbox sought to innovate. As studio head Randy Pitchford later revealed, the team was inspired by the rising popularity of MOBAs (League of Legends, Dota 2) and the hero-shooter genre (Team Fortress 2). The goal? To create a “genre-fused” experience that combined the tactical depth of a MOBA with the visceral action of a first-person shooter.
The project began in earnest after Borderlands 2’s development cycle, with Pitchford and art director Scott Kester envisioning a “space opera” setting. Early concepts leaned toward a gritty, realistic aesthetic, but as character designs evolved, the team embraced a more stylized, cartoonish look—one that echoed Borderlands’ cel-shaded charm while carving its own identity. The result was a universe where gothic cathedrals floated alongside steampunk warships, and where a penguin in a mech suit could battle a sword-wielding samurai.
Technological Constraints and the Unreal Engine 3
Battleborn was built on Unreal Engine 3, a choice that reflected both Gearbox’s familiarity with the engine (used in Borderlands) and the technological limitations of the time. While UE3 was capable of rendering the game’s vibrant worlds, it also imposed constraints on visual fidelity and performance. The game’s art style—heavily influenced by Pixar films and anime—helped mask these limitations, but reviews often noted its “last-gen” appearance compared to contemporaries like Overwatch, which leveraged more advanced engines.
The Gaming Landscape in 2016: A Perfect Storm
Battleborn’s release in May 2016 was ill-fated from the start. Just three weeks later, Overwatch—Blizzard’s polished, accessible hero shooter—launched to critical acclaim and massive commercial success. The contrast was stark:
– Overwatch offered a streamlined, easy-to-grasp experience with a focus on teamwork and objective-based gameplay.
– Battleborn was a denser, more complex beast, blending MOBA mechanics (minions, lanes, leveling mid-match) with FPS combat and a deep progression system.
Gearbox had anticipated competition but underestimated Overwatch’s cultural impact. Pitchford later admitted that while Battleborn had a “wide spectrum” of characters and mechanics, Overwatch’s tighter design and Blizzard’s marketing juggernaut made it the default choice for players. The result? Battleborn’s player base plummeted within months, and by 2017, Gearbox was forced to pivot to a free-to-play model in a desperate bid to revive interest.
The Beta and Early Access: A Warning Sign?
The Battleborn beta, which ran in April 2016, offered a glimpse of the game’s potential—and its flaws. Over two million players participated, but feedback highlighted concerns about balance, matchmaking, and the steep learning curve. Critics praised the game’s personality and variety but warned that its complexity could alienate casual players. These warnings went unheeded, and the full release launched with many of the same issues intact.
Narrative & Thematic Deep Dive: A Universe on the Brink
The Premise: The Last Star in the Universe
Battleborn’s lore is a heady mix of science fantasy and cosmic horror. The game is set in a universe where all but one star—Solus—has been consumed by the Varelsi, a race of eldritch horrors that devour celestial bodies. The remaining factions of the galaxy—each with their own ideologies and agendas—have converged in the Solus system, fighting over dwindling resources while the Varelsi loom as an existential threat.
The Battleborn are an alliance of warriors from these factions, united (uneasily) to defend Solus. Their ranks include:
– The United Peacekeeping Republics (UPR): A militaristic coalition of refugees, led by the gruff Trevor Ghalt.
– The Jennerit Imperium: A gothic, vampire-like empire ruled by the tyrannical Lothar Rendain, who has allied with the Varelsi.
– The Eldrid: Nature-worshipping scholars who seek to preserve the universe’s natural order.
– The Last Light Consortium (LLC): A wealthy, steampunk-inspired merchant guild obsessed with profit.
– The Rogues: A motley crew of outcasts, pirates, and mercenaries.
The Campaign: A Cooperative Story with MOBA Flourishes
Battleborn’s single-player/co-op campaign is its most underrated feature. Unlike many hero shooters, which focus solely on multiplayer, Battleborn offered a narrative-driven experience playable solo or with up to four friends. The campaign consists of eight missions, each with distinct objectives:
– Raid: Fight through enemy waves to reach a location.
– Defend: Hold out against relentless assaults.
– Escort: Protect AI-controlled allies (e.g., the giant spider sentry Geoff).
The writing is sharp, blending dark humor with genuine stakes. Characters quip constantly, and the game’s self-aware tone (e.g., a mission where the password is literally “password”) keeps the mood light despite the apocalyptic setting. However, the campaign’s repetitive structure and lack of mission variety were common criticisms. Players often felt that the campaign served as little more than a tutorial for the “real” game: the multiplayer modes.
Themes: Survival, Sacrifice, and the Cost of Unity
At its core, Battleborn is a story about desperation and unlikely alliances. The factions are deeply flawed:
– The UPR is bureaucratic and ruthless, willing to sacrifice individuals for the “greater good.”
– The Eldrid are idealistic but passive, content to let the universe die “naturally.”
– The LLC prioritizes profit over survival, selling weapons to both sides of the conflict.
– The Jennerit have embraced nihilism, believing resistance is futile.
– The Rogues are self-serving, valuing freedom over cooperation.
The game’s bittersweet ending reflects these tensions. Even after defeating Rendain and destroying the Heliophage (a device meant to accelerate Solus’s death), the Varelsi threat remains. The Battleborn’s victory is temporary, a stay of execution rather than a true triumph. This cosmic horror undertone—where the heroes’ efforts are ultimately futile—sets Battleborn apart from more optimistic shooters like Overwatch.
Character Depth and Dialogue
Battleborn’s roster of 25+ heroes (with five DLC additions) is one of its strongest assets. Each character has:
– A distinct personality, reflected in voice lines, taunts, and interactions.
– A backstory tied to the game’s lore (e.g., Rath, a disgraced Jennerit warrior; Miko, a healing robot with a sadistic streak).
– Unique gameplay mechanics that reinforce their identity (e.g., Thorn, a magical archer; Kelvin, a hulking ice golem).
The motion comics (released as part of the game’s marketing) expanded on these backstories, offering a Borderlands-esque blend of humor and pathos. However, the in-game dialogue could be hit-or-miss. While some lines landed perfectly (e.g., Marquis’s aristocratic disdain), others felt forced or repetitive.
Gameplay Mechanics & Systems: A MOBA-FPS Hybrid
The Hero Shooter Framework
Battleborn’s core gameplay revolves around hero selection and team composition. Players choose from a roster divided into three roles:
1. Attackers (e.g., Rath, Thorn): High damage, low survivability.
2. Defenders (e.g., ISIC, Boldur): Tanks who soak damage and disrupt enemies.
3. Support (e.g., Miko, Ambra): Healers and buffers who enable their team.
Each hero has:
– A primary weapon (e.g., Rath’s katana, Thorn’s bow).
– Two unique abilities (e.g., Miko’s healing station, Kelvin’s ice traps).
– An ultimate ability unlocked at level 5 (e.g., Rath’s Dreadwind, a whirlwind of slashes).
The Helix System: Mid-Match Progression
Battleborn’s most innovative mechanic is the Helix System, a MOBA-inspired progression tree that unfolds during each match. Unlike traditional shooters where characters are static, Battleborn heroes level up from 1 to 10 over the course of a single game, unlocking augments at each level.
- At each level, players choose one of two (or three) upgrades, allowing for customization on the fly.
- Augments can drastically alter playstyle (e.g., Thorn can become a sniper or a melee brawler).
- The Helix resets after each match, ensuring no two games feel the same.
This system was praised for its depth but criticized for its complexity. New players often felt overwhelmed by the sheer number of choices, and the lack of a “default” build made it hard to learn heroes effectively.
Multiplayer Modes: A Mixed Bag
Battleborn launched with three primary multiplayer modes, each blending FPS and MOBA elements:
-
Incursion
- Objective: Destroy the enemy team’s two Spider Sentry Drones while defending your own.
- MOBA Influence: Minions spawn in waves and attack enemy structures, requiring players to balance lane pushing and team fights.
- Verdict: The most strategic mode, but also the most confusing for FPS players unfamiliar with MOBA mechanics.
-
Meltdown
- Objective: Escort AI-controlled minions to an incinerator; the team with the most minions sacrificed wins.
- MOBA Influence: Minions are purchased with shards (in-game currency), adding a resource-management layer.
- Verdict: A fresh take on escort modes, but repetitive due to limited map variety.
-
Capture
- Objective: A domination-style mode where teams fight to control points.
- MOBA Influence: Minimal; this was the most traditional FPS mode.
- Verdict: The most accessible, but also the least innovative.
Later updates added Face-Off (a mask-collecting mode) and Supercharge (a 3v3 hybrid), but by then, the player base had dwindled.
Gear and Progression: Loot and Loadouts
Battleborn featured a gear system reminiscent of Borderlands:
– Gear drops after matches, offering stat boosts (e.g., +10% cooldown reduction).
– Loadouts allow players to equip three pieces of gear, adding customization but also RNG frustration (players often grinded for “perfect” rolls).
– Shards (in-game currency) are used to activate gear mid-match, adding another layer of strategy.
While the gear system added depth, it also fragmented the player base. Some gear was overpowered, leading to balance issues, and the grind for rare drops felt tedious.
The Free-to-Play Pivot: Too Little, Too Late?
In June 2017, Battleborn transitioned to a free-to-play model, offering:
– A rotating roster of free heroes.
– Unlockable characters via in-game currency.
– Cosmetic microtransactions (skins, taunts).
This move temporarily boosted player counts, but the damage was already done. The game’s reputation as a “dead” title made it hard to attract new players, and the lack of new content (the final update came in October 2017) sealed its fate.
World-Building, Art & Sound: A Universe of Color and Chaos
Visual Design: A Clash of Aesthetics
Battleborn’s art direction is a riot of color and contrast, blending:
– Gothic sci-fi (Jennerit cathedrals, floating fortresses).
– Steampunk opulence (LLC gold-plated warships).
– Nature-infused tech (Eldrid organic structures).
– Cartoonish whimsy (Toby the penguin’s mech suit).
The result is a visually distinct universe that feels alive and chaotic. However, the busy art style could be overwhelming, with some critics calling it “too much” compared to Overwatch’s cleaner aesthetic.
Sound Design and Music
The game’s soundtrack, composed by Cris Velasco, Kevin Riepl, and Mike Rubino, is a synth-heavy, orchestral score that underscores the game’s epic scale. Tracks like “The Last Star” and “Battleborn Theme” are standouts, blending electronic beats with choir vocals for a cinematic feel.
Voice acting is hit-or-miss:
– Standouts: Rath (voiced by David Sobolov), Marquis (Robin Atkin Downes), and Miko (Laura Bailey) deliver memorable performances.
– Weaknesses: Some characters (Oscar Mike, Whiskey Foxtrot) rely too heavily on one-note humor.
Atmosphere and Immersion
Battleborn’s world feels alive, thanks to:
– Dynamic environments (e.g., Ekkunar’s shattered planet, Tempest’s floating cities).
– Funny background events (e.g., minions sliding across the menu screen).
– Lore-rich details (e.g., Jennerit propaganda, Eldrid archives).
However, the multiplayer focus meant that immersion often took a backseat to gameplay mechanics. The campaign’s linear design and repetitive missions prevented the world from feeling as explorable as it could have been.
Reception & Legacy: The Rise and Fall of a Cult Classic
Critical Reception: “A Flawed Gem”
Battleborn received mixed reviews, with critics praising its innovation but criticizing its execution. Aggregate scores:
– Metacritic: 69/100 (PC), 68/100 (PS4), 71/100 (Xbox One).
– User Score: 2.9/5 (MobyGames).
Common Praises:
– Deep, customizable gameplay (Helix System, gear loadouts).
– Vibrant, unique art style.
– Strong character personalities.
Common Criticisms:
– Steep learning curve (confusing for new players).
– Lack of content (limited maps, repetitive modes).
– Poor matchmaking and balance issues.
Commercial Performance: Overshadowed by Overwatch
Battleborn sold well initially, debuting as the #1 retail game in the UK and #4 in the US. However, its player base collapsed within weeks of Overwatch’s launch. By July 2016, PC concurrent players dropped below 1,000, and by 2017, matches were difficult to find.
The Free-to-Play Experiment and Shutdown
Gearbox’s free-to-play pivot in 2017 was a last-ditch effort to save the game. While it briefly revived interest, the lack of new content and marketing support doomed it. In November 2019, 2K announced the shutdown of servers, effective January 2021.
Legacy: A Cult Following and Lessons Learned
Despite its commercial failure, Battleborn developed a dedicated cult following. Fans praised its:
– Unique blend of genres.
– Rich lore and character depth.
– Bold, unapologetic style.
The game’s downfall offers key lessons for the industry:
1. Timing is everything: Launching near Overwatch was a death sentence.
2. Accessibility matters: Battleborn’s complexity alienated casual players.
3. Live-service games need long-term support: Gearbox’s lack of post-launch content killed momentum.
The Battleborn Reborn Project
In a twist of fate, a fan-led modding project called Battleborn Reborn has revived the single-player campaign (as of 2023). The team aims to restore multiplayer functionality, proving that Battleborn’s legacy refuses to die.
Conclusion: A Game Ahead of Its Time?
Battleborn was a flawed masterpiece—a game that dared to be different in an era that rewarded polish and accessibility. Its ambitious fusion of genres, rich lore, and vibrant world set it apart, but its complexity, lack of content, and unfortunate timing doomed it to obscurity.
Yet, in hindsight, Battleborn feels like a game ahead of its time. Its hero-shooter-MOBA hybrid mechanics foreshadowed later titles like Valorant and Apex Legends. Its narrative-driven campaign was a rarity in the genre, and its character depth remains unmatched.
Final Verdict:
– For hardcore fans of hero shooters and MOBAs: Battleborn is a hidden gem worth revisiting.
– For casual players: Its steep learning curve and dead multiplayer make it a hard sell.
– For gaming historians: It’s a fascinating case study in ambition, market forces, and the cost of innovation.
Battleborn may have burned out like the stars it sought to save, but its light still flickers in the memories of those who played it—and in the hearts of the fans keeping it alive.
Score: 7.5/10 – A Flawed Classic That Deserves a Second Chance.