Rebuild 3: Gangs of Deadsville

Rebuild 3: Gangs of Deadsville Logo

Description

Rebuild 3: Gangs of Deadsville is a turn-based strategy and simulation game set in a post-apocalyptic world overrun by zombies. Players must reclaim buildings, gather survivors, and rebuild civilization by managing resources, constructing defensive zones, and ensuring the survival of their community. The game combines city-building elements with tactical decision-making, as players navigate constant threats from both the undead and rival gangs while restoring essential services like farms and hospitals.

Gameplay Videos

Where to Buy Rebuild 3: Gangs of Deadsville

Rebuild 3: Gangs of Deadsville Free Download

Rebuild 3: Gangs of Deadsville Patches & Updates

Rebuild 3: Gangs of Deadsville Mods

Rebuild 3: Gangs of Deadsville Guides & Walkthroughs

Rebuild 3: Gangs of Deadsville Reviews & Reception

steambase.io (86/100): A triumphant return to form for the series.

metacritic.com (85/100): Good turn-based strategy with the instant real-time mode switch is maybe very similar to the previous parts but still brings enough new features so even the fans of the series will enjoy it.

gamepressure.com (86/100): A solid title that managed to please most of its audience. Some players have reservations, but the general consensus is positive.

gamevalio.com (86/100): A solid title that managed to please most of its audience. Some players have reservations, but the general consensus is positive.

Rebuild 3: Gangs of Deadsville Cheats & Codes

PC (Debug Mode)

To activate debug mode, go into options. At the left lower corner is a ‘PI’-Symbol. Press Ctrl+ALT+Leftclick on it to activate it.

Code Effect
artist Grants the ‘Artist’ perk to 2 random survivors.
bornLeader Grants the ‘Born Leader’ perk to 2 random survivors.
commander Grants the ‘Commander’ perk to 2 random survivors.
crafter Grants the ‘Crafter’ perk to 2 random survivors.
cultist Grants the ‘Cultist’ perk to 2 random survivors.
defensesExpert Grants the ‘Defenses Expert’ perk to 2 random survivors.
easyGoing Grants the ‘Easygoing’ perk to 2 random survivors.
fastRecovers Grants the ‘Fast Recovers’ perk to 2 random survivors.
fearlessReclaim Grants the ‘Fearless Reclaim’ perk to 2 random survivors.
fighter Grants the ‘Fighter’ perk to 2 random survivors.
firstAid Grants the ‘First Aid’ perk to 2 random survivors.
friendly Grants the ‘Friendly’ perk to 2 random survivors.
friendOfGustav Grants the ‘Friend of Gustav’ perk to 2 random survivors.
genius Grants the ‘Genius’ perk to 2 random survivors.
greenThumb Grants the ‘Green Thumb’ perk to 2 random survivors.
halfRations Grants the ‘Half Rations’ perk to 2 random survivors.
handToHand Grants the ‘Hand-to-Hand’ perk to 2 random survivors.
handyman Grants the ‘Handyman’ perk to 2 random survivors.
lightSleeper Grants the ‘Light Sleeper’ perk to 2 random survivors.
loner Grants the ‘Loner’ perk to 2 random survivors.
macgyver Grants the ‘MacGyver’ perk to 2 random survivors.
ninja Grants the ‘Ninja’ perk to 2 random survivors.
noRations Grants the ‘No Rations’ perk to 2 random survivors.
peacekeeper Grants the ‘Peacekeeper’ perk to 2 random survivors.
pizzaDelivery Grants the ‘Pizza Delivery’ perk to 2 random survivors.
politician Grants the ‘Politician’ perk to 2 random survivors.
programmer Grants the ‘Programmer’ perk to 2 random survivors.
resourceful Grants the ‘Resourceful’ perk to 2 random survivors.
scrapper Grants the ‘Scrapper’ perk to 2 random survivors.
stinky Grants the ‘Stinky’ perk to 2 random survivors.
superdude Grants the ‘Superdude’ perk to 2 random survivors.
tough Grants the ‘Tough’ perk to 2 random survivors.
developer Grants the ‘Real Estate Developer’ perk to 2 random survivors.
policeOfficer Grants the ‘Police Officer’ perk to 2 random survivors.

Rebuild 3: Gangs of Deadsville: A Masterclass in Post-Apocalyptic Strategy and Narrative Depth

Introduction: The Evolution of a Cult Classic

Rebuild 3: Gangs of Deadsville is not just a game—it’s a testament to the power of iterative design, narrative ambition, and the enduring appeal of the zombie apocalypse as a backdrop for human drama. Released in 2015 by Northway Games, this third installment in the Rebuild series transcends its Flash-based predecessors to deliver a rich, textured experience that blends city-building, survival strategy, and deep character-driven storytelling. With over 200,000 words of event text—enough to fill two novels—Gangs of Deadsville is a rare breed of strategy game that dares to prioritize narrative as much as mechanics.

At its core, Rebuild 3 is a game about rebuilding civilization from the ashes of a zombie apocalypse. But where other games in the genre might focus solely on combat or resource management, Gangs of Deadsville weaves a tapestry of moral dilemmas, faction politics, and survivor stories that make every decision feel weighty. The game’s unique blend of 4X strategy, survival simulation, and role-playing elements creates an experience that is as emotionally engaging as it is strategically challenging.

This review will dissect Rebuild 3: Gangs of Deadsville in exhaustive detail, exploring its development history, narrative depth, gameplay systems, world-building, and lasting legacy. By the end, it will be clear why this game remains a cult favorite and a benchmark for post-apocalyptic strategy games.


Development History & Context: The Nomadic Birth of a Masterpiece

The Studio and the Vision

Northway Games, the brainchild of Sarah and Colin Northway, is a studio defined by its nomadic spirit and indie ethos. The development of Rebuild 3: Gangs of Deadsville is a story as unique as the game itself. Unlike most studios, which operate from fixed locations, Northway Games developed Rebuild 3 while traveling across over a dozen countries, from Canada to Europe and beyond. This nomadic lifestyle infused the game with a sense of adventure and unpredictability, mirroring the transient, survivalist themes of the game’s narrative.

Sarah Northway, the primary designer, coder, and writer behind Rebuild 3, envisioned the game as a culmination of the ideas explored in the first two Rebuild games. The original Rebuild (2011) and Rebuild 2 (2011) were Flash-based strategy games that introduced the core mechanics of reclaiming city blocks, managing survivors, and fending off zombie hordes. However, Gangs of Deadsville was designed to be a full PC downloadable experience, expanding the scope with a campaign mode, deeper narrative, and more complex faction interactions.

Crowdfunding and Community Involvement

The development of Rebuild 3 was made possible through a successful Kickstarter campaign, which funded the game’s art, music, and writing. This crowdfunding approach allowed Northway Games to collaborate with a diverse team of artists, writers, and musicians, including:
Adam Meyer (Lead Artist), who brought a distinctive, cartoonish aesthetic to the game.
Stephen Gray, who contributed additional writing, enriching the game’s already dense narrative.
Rupert Lally, Espen J. Jorgensen, and Dren McDonald, who composed the game’s eclectic soundtrack, blending eerie ambiance with dark humor.

The Kickstarter also enabled the inclusion of community-driven content, with additional event writers like JerZ, TheBrickMan, Blind Squirrel, and Chah contributing to the game’s vast array of randomized events.

Technological Constraints and Design Philosophy

Rebuild 3 was built using Adobe AIR and Stage 3D, a choice that allowed for cross-platform compatibility (Windows, Mac, iOS, and Android) but also introduced some technical limitations. The game’s diagonal-down perspective and point-and-select interface were carryovers from the Flash games, but the transition to a full PC experience allowed for more detailed visuals and a more polished UI.

One of the most innovative design choices was the dual pacing system, which allowed players to switch between turn-based and real-time modes on the fly. This flexibility catered to different playstyles, letting players savor the narrative at their own pace or dive into rapid-fire decision-making.

The Gaming Landscape in 2015

Rebuild 3 launched into a gaming landscape dominated by open-world survival games like The Long Dark and 7 Days to Die, as well as narrative-driven experiences like The Walking Dead: Season Two. What set Rebuild 3 apart was its hybridization of genres—it was neither purely a survival game nor a traditional 4X strategy game. Instead, it carved out a niche as a narrative-driven city builder, a genre that was still in its infancy.

The game’s release on Steam Early Access in 2014 allowed for iterative feedback, with the full release in May 2015 refining the experience based on player input. This approach ensured that Rebuild 3 was both ambitious and accessible, appealing to fans of strategy games, zombie narratives, and character-driven storytelling alike.


Narrative & Thematic Deep Dive: A Story of Survival, Morality, and Madness

The Plot: A Journey Through the Apocalypse

Rebuild 3: Gangs of Deadsville begins with a prologue set in Seattle, Washington, in the early days of the zombie outbreak. The protagonist, a nameless survivor, recounts their experiences in a diary format, detailing the collapse of society and their eventual realization that they are immune to the zombie virus. This immunity sets the stage for the game’s central narrative: the search for a cure and the moral dilemmas that arise from wielding such power.

The game’s Campaign Mode takes players through a series of cities, each with its own unique factions, challenges, and storylines. The journey culminates in Vancouver, where the protagonist must confront the Government faction, led by the enigmatic Senator Davis, and uncover the truth behind the Omega Virus, a engineered super-zombie plague.

Key narrative beats include:
The Death of Diane Moon: The tutorial guide and moral compass of the early game, whose death spurs the protagonist to continue her mission of rebuilding civilization.
The Faction Wars: Conflicts with groups like the Last Judgement Gang (a biker gang dressed as priests), the Luddies (vegan conspiracy theorists), and the Pharmacists (anarchist drug dealers).
The Search for the Cure: A quest that forces players to make ethically questionable decisions, such as experimenting on survivors or allying with morally ambiguous factions.

Themes: Morality, Survival, and the Cost of Rebuilding

Rebuild 3 is a game steeped in moral ambiguity. Unlike many post-apocalyptic narratives that present clear heroes and villains, Gangs of Deadsville forces players to navigate a world where every faction has its own justified perspective. The Government, for instance, is revealed to be manipulating survivors with the promise of restoring order, while the Pig Farmers are cannibals who claim to only eat “bad people.”

Key themes include:
1. The Cost of Leadership: Players must make tough decisions, such as sacrificing survivors for the greater good or allying with factions that have questionable ethics.
2. The Illusion of Order: The Government’s promise of restoring civilization is revealed to be a lie, highlighting the futility of clinging to old systems in a broken world.
3. The Nature of Humanity: The game explores whether humanity is inherently good or corrupt, with factions like the Dahlias (feminist survivors) and the Rotten (intelligent zombies) challenging traditional notions of what it means to be human.

Characters and Dialogue: A Cast of Survivors

The game’s survivors are its heart and soul. Each has a unique backstory, revealed in stages as they level up, and individual perks that reflect their personalities. For example:
Diane Moon: A former cop who serves as the player’s guide in the early game. Her death is a pivotal moment that drives the protagonist’s mission.
Senator Davis: The leader of the Government faction, whose manipulative tactics and hidden agenda make her one of the game’s most compelling antagonists.
Mr. Clark: A former fast-food manager turned intelligent zombie, whose darkly comedic quest for power adds a layer of absurdity to the game’s tone.

The dialogue in Rebuild 3 is sharp, witty, and often darkly humorous, reflecting the game’s black comedy tone. Survivors frequently lampshade the absurdity of their situation, such as when a scavenger remarks, “I just had to take a peek. Then I had to wash my eyes out with soap.” This blend of humor and horror makes the game’s world feel lived-in and authentic.

Multiple Endings: The Weight of Choice

Rebuild 3 features multiple endings, each reflecting the player’s choices throughout the campaign. These range from utopian (finding the true cure and restoring civilization) to dystopian (becoming a mindless zombie or nuking Vancouver to prevent the Omega Virus from spreading). The Bittersweet Ending, where the protagonist’s fort is immortalized as heroes despite their eventual downfall, is particularly poignant.

The Zombie Apocalypse ending, where the protagonist and their fort succumb to the Omega Virus, is a masterclass in narrative payoff, with the protagonist’s diary entries devolving into misspelled, frantic scribbles as their sanity slips away.


Gameplay Mechanics & Systems: A Deep Dive into Strategy and Survival

Core Gameplay Loop: Reclaim, Build, Survive

At its core, Rebuild 3 is a city-building survival game where players must:
1. Reclaim city blocks from zombies and rival factions.
2. Build and upgrade structures (farms, hospitals, defenses) to sustain their fort.
3. Manage survivors, assigning them to missions, defending the fort, and leveling up their skills.
4. Navigate faction politics, forming alliances, trading, or going to war.

The game’s turn-based/real-time hybrid allows players to switch between strategic planning and rapid decision-making, catering to different playstyles.

Combat and Defense: Holding the Line

Combat in Rebuild 3 is abstracted but tactical. Players do not directly control survivors in battle; instead, they assign weapons, perks, and equipment to influence outcomes. Key mechanics include:
Zombie Hordes: Large groups of zombies that attack the fort, requiring defensive buildings (walls, traps) and skilled soldiers to repel.
Faction Raids: Rival factions may attack, forcing players to balance offense and defense.
Mission-Based Combat: Survivors sent on scavenging or combat missions may encounter zombies or rival factions, with outcomes determined by their skills and equipment.

Character Progression: Skills, Perks, and Backstories

Survivors in Rebuild 3 have five core skills:
1. Defense: Determines combat effectiveness.
2. Leadership: Affects diplomacy and morale.
3. Scavenging: Improves resource gathering.
4. Building: Speeds up construction and reclamation.
5. Engineering: Enhances research and crafting.

As survivors level up, they gain perks that reflect their backstories. For example:
Scrapper: Adds scavenging skill to combat proficiency, making scavengers deadly fighters.
MacGyver: Adds engineering skill to defense, creating hybrid combat-engineers.
Born Leader: Boosts leadership, making survivors better diplomats.

The backstory system is one of the game’s most innovative features. Each survivor has a three-part backstory, revealed as they level up, which unlocks unique perks. For example:
– A former librarian might gain the Bookworm perk, boosting their engineering skill.
– A park ranger might gain the Camper perk, reducing their need for housing.

UI and UX: A Study in Accessibility

The game’s UI is clean and intuitive, with a diagonal-down perspective that allows for easy navigation of the city. Key features include:
Mission Assignment: Drag-and-drop survivors onto missions.
Resource Management: Track food, materials, and morale with clear indicators.
Event Log: A text-heavy system that delivers narrative updates and mission results.

However, the UI is not without its quirks. The inventory system can be cluttered, and the lack of a pause button in real-time mode can make managing crises stressful.

Innovative Systems: The Good and the Flawed

Rebuild 3 introduces several innovative systems, though not all are perfectly executed:
1. Faction Diplomacy: Players can negotiate, trade, or wage war with rival factions, each with their own agendas and strengths.
Strengths: Adds depth and replayability, as alliances shift dynamically.
Flaws: Some factions (e.g., the Pig Farmers) have opaque motivations, making diplomacy feel arbitrary.
2. Randomized Events: Over 200,000 words of event text ensure that no two playthroughs are alike.
Strengths: Creates emergent storytelling, with events like survivors getting married or factions betraying each other.
Flaws: Some events are overly random, leading to frustrating outcomes (e.g., a key survivor dying unexpectedly).
3. Campaign Mode: A structured narrative that guides players through increasingly difficult cities.
Strengths: Provides a sense of progression and narrative payoff.
Flaws: Some cities (e.g., Trail) are unforgiving, with massive zombie hordes that can overwhelm unprepared players.


World-Building, Art & Sound: Crafting a Post-Apocalyptic Tapestry

Setting and Atmosphere: A World in Ruins

Rebuild 3 takes place in the Pacific Northwest, with cities like Seattle, Vancouver, and Spokane serving as backdrops. The game’s post-apocalyptic setting is richly detailed, with each city block telling a story of collapse and survival. Abandoned buildings, overgrown parks, and zombie-infested streets create a hauntingly beautiful world.

The factions add depth to the setting, each with their own ideologies and aesthetics:
The Luddies: Hippie farmers who reject technology and live off the land.
The Last Judgement Gang: Biker priests who believe the apocalypse is divine punishment.
The Rotten: Intelligent zombies who seek a cure for their condition.

Visual Direction: Cartoonish Yet Gritty

The game’s art style is a cartoonish, diagonal-down aesthetic that balances humor and horror. Character designs are expressive and diverse, with survivors ranging from burly soldiers to eccentric scientists. The zombies are grotesque yet comical, fitting the game’s black comedy tone.

However, the visuals are not without limitations. The Adobe AIR engine imposes technical constraints, leading to occasional performance issues on older hardware. The lack of detailed animations can also make combat feel abstracted.

Sound Design: A Symphony of Survival

The soundtrack, composed by Rupert Lally, Espen J. Jorgensen, and Dren McDonald, is a masterclass in atmospheric design. Tracks range from eerie ambient pieces to upbeat, quirky tunes, reflecting the game’s tonal shifts between horror and humor.

The sound effects are equally impressive, with zombie groans, gunshots, and environmental noises creating a living, breathing world. The lack of voice acting is a minor drawback, but the text-based narrative is so strong that it rarely feels like a loss.


Reception & Legacy: A Cult Classic’s Journey

Critical and Commercial Reception

Rebuild 3: Gangs of Deadsville was well-received upon release, with critics praising its narrative depth, strategic gameplay, and dark humor. On Steam, the game holds a Very Positive rating (86/100) based on over 2,000 reviews, with players highlighting its replayability and emotional impact.

However, the game’s niche appeal meant it never achieved mainstream success. Its complex systems and steep learning curve alienated some casual players, while its cartoonish aesthetic clashed with the expectations of fans of gritty survival games.

Influence and Evolution

Rebuild 3 has had a lasting influence on the post-apocalyptic strategy genre, inspiring games like:
Frostpunk: A narrative-driven city builder with similar moral dilemmas.
They Are Billions: A zombie survival RTS with base-building elements.
Jurassic World Evolution: A management sim with faction politics.

The game’s backstory system has also been emulated in titles like RimWorld, where character-driven storytelling is central to the experience.

The Future of the Franchise

While Rebuild 3 remains the definitive entry in the series, Northway Games has continued to experiment with the formula. The Deluxe Survivalist Edition added bonus content, including desktop versions of the first two games and unique leader perks.

Fans have also modded the game, creating new factions, events, and gameplay tweaks. The RTX Remix community has even attempted to remaster the game’s visuals, though technical limitations have made this challenging.


Conclusion: A Masterpiece of Post-Apocalyptic Strategy

Rebuild 3: Gangs of Deadsville is a rare gem—a game that transcends its genre to deliver an experience that is strategically deep, narratively rich, and emotionally resonant. Its blend of city-building, survival strategy, and character-driven storytelling creates a unique and unforgettable journey through the apocalypse.

While it may not be perfect—its steep learning curve, occasional randomness, and technical limitations can frustrate—it is undeniably ambitious. Few games dare to prioritize narrative as much as mechanics, and even fewer succeed as brilliantly as Rebuild 3.

For fans of post-apocalyptic fiction, strategy games, or deep character-driven experiences, Rebuild 3: Gangs of Deadsville is essential playing. It is a testament to the power of indie game development, a love letter to survival narratives, and a masterclass in blending gameplay and storytelling.

Final Verdict: 9/10 – A Cult Classic That Deserves a Wider Audience

Rebuild 3: Gangs of Deadsville is not just a game—it’s an experience, one that lingers long after the credits roll. Whether you’re holding the line against a zombie horde, negotiating with a faction of cannibals, or mourning the loss of a beloved survivor, Gangs of Deadsville makes every moment feel meaningful. In a world of generic survival games, it stands as a beacon of creativity and depth.

Play it. Survive it. Remember it.

Scroll to Top