- Release Year: 1999
- Platforms: PlayStation, Windows
- Publisher: Gremlin Interactive Limited, Pixel Games UK, S.A.D. Software Vertriebs- und Produktions GmbH, Urbanscan Limited, ZOO Digital Publishing Ltd., Zushi Games Ltd.
- Developer: Gremlin Interactive Limited
- Genre: Sports
- Perspective: Diagonal-down
- Game Mode: LAN, Online PVP, Single-player
- Gameplay: Arcade mode, Body collision physics, Player Trading, Tactical decisions
- Setting: Ice Hockey, Sports
- Average Score: 58/100

Description
Actua Ice Hockey 2 is a sports simulation game released in 1999, serving as the sequel to the official game of the Nagano 1998 Winter Olympics ice hockey tournament. Set in a fictional North American league called the Gremlin Hockey League (GHL), the game features unlicensed teams and players inspired by real NHL counterparts, with slight name alterations. It enhances its predecessor with improved graphics, advanced body collision physics, and tactical options like line selection and attack strategies. The game includes features such as a three-on-three arcade mode, network play, and the ‘GremTrax’ puck tracking system, which color-codes shots and passes by speed.
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Where to Buy Actua Ice Hockey 2
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Actua Ice Hockey 2 Free Download
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Actua Ice Hockey 2 Guides & Walkthroughs
Actua Ice Hockey 2 Reviews & Reception
mobygames.com (64/100): A follow-up to the official game of the Nagano 1998 Winter Olympics ice hockey tournament, enhancing graphics and gameplay.
game-over.net (46/100): The lack of NHL licensing is a letdown, and the graphics and sound are disappointing.
mobygames.com (64/100): Average critic score of 64% based on 21 ratings.
Actua Ice Hockey 2 Cheats & Codes
PlayStation
Enter codes at the main menu or title screen.
| Code | Effect |
|---|---|
| Square + Triangle + Circle | Unlocks the Gremlin All-Stars and Sheffield Steelers on the team selection screen. |
| L1 + L2 + R1 + R2 | Unlocks two extra teams (hear a confirmation sound). |
Actua Ice Hockey 2: A Flawed but Fascinating Relic of Late ’90s Sports Gaming
Introduction
In the pantheon of late ’90s sports simulations, Actua Ice Hockey 2 (1999) occupies a peculiar niche—a game that dared to challenge the dominance of EA Sports’ NHL series but ultimately fell short due to a combination of licensing woes, technical limitations, and design missteps. Developed by Gremlin Interactive, this sequel to the official Nagano 1998 Winter Olympics ice hockey game attempted to carve out its own identity with a fictionalized North American league, innovative mechanics, and a bold (if flawed) vision for hockey simulation. Yet, despite its ambitions, Actua Ice Hockey 2 remains a cautionary tale of how even the most promising sports titles could stumble in an era where licensing and polish were becoming increasingly vital.
This review delves deep into the game’s development history, its mechanical innovations and failures, its reception, and its lasting legacy. Through an exhaustive analysis of its systems, aesthetics, and cultural context, we aim to answer a fundamental question: Was Actua Ice Hockey 2 a misunderstood gem, or a well-intentioned misfire?
Development History & Context
The Rise and Fall of Gremlin Interactive
Gremlin Interactive, a British studio based in Sheffield, emerged in the mid-’90s as a formidable competitor to EA Sports, particularly in Europe. The studio’s Actua Sports series—beginning with Actua Soccer (1995)—was a direct response to Sega’s Virtua line of arcade sports games, emphasizing 3D polygonal graphics and motion-captured animations. The series quickly expanded to include golf, tennis, and, eventually, ice hockey.
By 1998, Gremlin had secured a partnership with Fox Interactive to develop Fox Sports Hockey, a licensed NHL title that promised to leverage the studio’s growing expertise in sports simulations. However, Fox Interactive abruptly pulled out of the project mid-development, taking the NHL license with them. This left Gremlin in a precarious position: either scrap the game entirely or pivot to an unlicensed alternative.
The Birth of the Gremlin Hockey League (GHL)
The decision to proceed without the NHL license was a gamble. The team rebranded the league as the Gremlin Hockey League (GHL), a thinly veiled stand-in for the NHL. Team names were altered slightly (e.g., the Colorado Avalanche became the Colorado Wolves, the Tampa Bay Lightning the Tampa Bay Storm), and player names were modified by substituting vowels (e.g., Teemu Selänne became Temmu Solenna, Wayne Gretzky became Wayne Grotzky). While the game retained the structure and aesthetics of the NHL, the lack of official licensing would prove to be a significant hurdle in attracting hardcore hockey fans.
Technological Constraints and Innovations
Actua Ice Hockey 2 was developed during a transitional period in sports gaming. The late ’90s saw the shift from 2D sprites to fully 3D polygonal models, and Gremlin’s engine was at the forefront of this evolution. The game featured:
- Motion-Captured Animations: Players’ movements were based on real hockey players, lending a degree of authenticity to skating and shooting mechanics.
- Advanced Collision Physics: The game introduced limb-to-limb collision detection, a rarity at the time, which allowed for more realistic body checks and fights.
- GremTrax Puck Tracking: A colored trail followed the puck, with green indicating slower passes and red signaling faster shots—a feature inspired by Fox Sports’ broadcast innovations.
- Tactical Depth: Players could adjust line formations, forecheck strategies, and defensive schemes, though the execution of these tactics was often inconsistent.
Despite these innovations, the game struggled with the hardware limitations of the era. The PlayStation and PC versions suffered from choppy frame rates, particularly in multiplayer modes, and the 3D models lacked the detail and fluidity of EA’s NHL 99.
The Gaming Landscape of 1999
The late ’90s were a golden age for sports simulations, with EA Sports dominating the market with its NHL, FIFA, and Madden franchises. NHL 99, released the same year as Actua Ice Hockey 2, set a new standard for hockey games with its polished presentation, licensed rosters, and refined gameplay. In this context, Gremlin’s unlicensed offering faced an uphill battle.
Moreover, the sports gaming audience was becoming increasingly discerning. Licensing was no longer a luxury but a necessity, and players expected not just realistic gameplay but also immersive presentation—something Actua Ice Hockey 2 struggled to deliver.
Narrative & Thematic Deep Dive
The Illusion of Authenticity
Actua Ice Hockey 2 is, at its core, a game about the idea of professional hockey rather than the reality. The GHL is a fictional construct, but one that mirrors the NHL so closely that it borders on parody. The game’s narrative—such as it is—revolves around the player’s journey through this parallel universe, managing a team, trading players, and competing for the championship.
The absence of real NHL licensing forces the game into a strange liminal space. On one hand, the GHL is a clever workaround, allowing Gremlin to include all the trappings of professional hockey without the legal entanglements. On the other, it creates a dissonance for players who recognize the thinly disguised teams and players. The game’s attempt to mimic the NHL while avoiding direct references feels like a half-measure, neither fully embracing its fictional premise nor committing to realism.
Themes of Competition and Strategy
At its best, Actua Ice Hockey 2 captures the strategic depth of hockey. The game’s tactical options—adjusting line formations, setting forecheck intensity, and managing player fatigue—reflect the real-world complexities of coaching. The inclusion of a trading system, where players can negotiate deals with AI-controlled teams, adds a layer of management simulation that was relatively rare in hockey games of the era.
However, these systems are often undermined by the game’s technical limitations. The AI’s evaluation of trades is simplistic, focusing solely on player ratings rather than team needs or positional balance. The lack of a simulation mode forces players to manually play every game, making long seasons tedious.
The Spectacle of Violence
One of the game’s most distinctive (and controversial) features is its fighting mechanics. Unlike NHL 99, which treated fights as brief, scripted animations, Actua Ice Hockey 2 allowed players to engage in prolonged brawls, complete with grappling, punching, and even blood effects. This emphasis on violence reflects the era’s fascination with the physicality of hockey, but it also highlights the game’s struggle to balance realism with arcade-style spectacle.
The fighting system, while innovative, often feels gratuitous. Fights can break out spontaneously, disrupting the flow of the game, and the lack of penalties or consequences for excessive violence undermines the simulation’s credibility.
Gameplay Mechanics & Systems
Core Gameplay Loop
Actua Ice Hockey 2 offers several modes of play:
- Exhibition Matches: Quick, standalone games with customizable rules.
- GHL Season: A full season in the fictional league, complete with playoffs.
- Arcade Mode: A faster-paced, three-on-three variant played on a smaller rink.
- Multiplayer: Supports LAN, internet, and split-screen play for up to 10 players.
The core gameplay revolves around skating, passing, shooting, and checking. The controls are straightforward, with a focus on accessibility, but the execution is often clunky. Players move with a floaty, imprecise feel, making tight turns and quick direction changes difficult. The puck physics are similarly inconsistent, with passes and shots sometimes behaving unpredictably.
Combat and Collision Systems
The game’s most touted feature is its advanced collision physics. Body checks are weighty and impactful, with players reacting dynamically to hits. The fighting system, while crude by modern standards, was a novelty in 1999, allowing for interactive brawls rather than pre-scripted animations.
However, the collision system is a double-edged sword. While it adds realism to checks, it also leads to frustrating moments where players get stuck on the boards or collide in unintended ways. The lack of refined hit detection means that some checks feel arbitrary, detracting from the game’s strategic depth.
Tactical Depth and AI
Actua Ice Hockey 2 offers a robust set of tactical options:
- Line Management: Players can customize their forward and defensive lines, adjusting for offensive or defensive playstyles.
- Forecheck and Defensive Strategies: Options include aggressive forechecking, neutral zone traps, and conservative defensive setups.
- Player Roles: Individual players can be assigned specific roles, such as enforcers or playmakers.
In theory, these systems should allow for deep strategic play. In practice, the AI’s implementation is inconsistent. Teammates often ignore tactical instructions, leading to breakdowns in formation and defensive lapses. The computer-controlled opponents are similarly unpredictable, oscillating between passive and hyper-aggressive playstyles without clear rhyme or reason.
User Interface and Accessibility
The game’s UI is functional but uninspired. Menus are straightforward, with clear options for team management and gameplay settings. However, the in-game HUD is cluttered, with the GremTrax puck trail and passing indicators often obscuring the action. The lack of customizable HUD elements makes it difficult to tailor the interface to individual preferences.
One of the game’s most glaring omissions is the inability to simulate games. In an era where sports simulations were increasingly emphasizing management and long-term strategy, the absence of this feature forces players to manually play every match, making extended seasons a chore.
World-Building, Art & Sound
Visual Design: A Study in Limitations
Actua Ice Hockey 2‘s visuals are a product of their time. The 3D models are blocky and lack detail, with players’ faces being particularly indistinct. The animations, while motion-captured, suffer from a lack of fluidity, with skating movements feeling stiff and unnatural.
The rink design is one of the game’s stronger points. The ice textures are well-rendered, and the arena environments, while repetitive, capture the atmosphere of a professional hockey game. The crowd animations are rudimentary, but the inclusion of dynamic lighting and particle effects (such as ice shavings during skates) adds a touch of polish.
Sound Design: A Missed Opportunity
The game’s audio is perhaps its weakest element. The commentary, provided by Tony Millard and Bob Korol, is repetitive and lacks the dynamism of EA’s broadcast-style presentation. The crowd noise is generic, failing to convey the energy of a live hockey game, and the in-game sound effects (skates on ice, puck hits, body checks) are underwhelming.
The menu music is one of the few bright spots, with a catchy, upbeat track that stands in stark contrast to the lackluster in-game audio. However, the absence of licensed music or dynamic soundtracks further highlights the game’s budget constraints.
Atmosphere and Immersion
Actua Ice Hockey 2 struggles to create a cohesive atmosphere. The combination of unlicensed teams, stiff animations, and weak audio undermines the game’s attempts at realism. While the GHL is a clever workaround, it ultimately feels like a pale imitation of the NHL, lacking the authenticity that licensed games could provide.
The game’s arcade mode offers a more lighthearted alternative, with faster gameplay and a smaller rink, but even this mode suffers from the same technical limitations. The lack of a true “arcade” feel—with over-the-top power-ups or exaggerated physics—makes it a half-measure between simulation and spectacle.
Reception & Legacy
Critical Reception: A Mixed Bag
Actua Ice Hockey 2 received a lukewarm reception from critics, with an average score of 65% across 20 reviews. Praise was directed at its innovative collision physics, tactical depth, and multiplayer options, but criticisms focused on its clunky controls, lack of licensing, and technical shortcomings.
- Positive Reviews: Publications like Power Unlimited (85%) and NowGamer (80%) praised the game’s accessibility and arcade mode, noting that it offered a fun, if flawed, alternative to NHL 99.
- Mixed Reviews: PC Player (Germany) (78%) and Absolute Games (AG.ru) (75%) acknowledged the game’s improvements over its predecessor but criticized its inability to compete with EA’s polished offering.
- Negative Reviews: Game Over Online (USA) (46%) and Computer and Video Games (CVG) (40%) were particularly harsh, calling the game “unplayable” and “a step backward” for the genre.
Commercial Performance and Player Reception
Commercially, Actua Ice Hockey 2 underperformed, failing to make a significant impact in a market dominated by EA’s NHL series. Player reviews on MobyGames average a mere 2.6 out of 5, with many citing the game’s technical issues and lack of licensing as major detractors.
Influence and Legacy
Despite its flaws, Actua Ice Hockey 2 is not without its historical significance. The game’s emphasis on collision physics and tactical depth foreshadowed later innovations in sports simulations. Its fighting mechanics, while crude, were a precursor to the more refined systems seen in games like NHL Hitz and Fight Night.
However, the game’s legacy is ultimately one of missed opportunities. Had Gremlin secured the NHL license or refined the gameplay mechanics, Actua Ice Hockey 2 might have been a legitimate contender. Instead, it remains a footnote in the history of sports gaming—a bold but flawed experiment that highlights the challenges of competing with industry giants.
Conclusion: A Flawed Gem or a Forgotten Misfire?
Actua Ice Hockey 2 is a game of contradictions. It is ambitious yet unfinished, innovative yet clunky, and deeply flawed yet oddly compelling. Its attempt to carve out a niche in the shadow of EA’s NHL series is admirable, but its execution falls short in nearly every regard.
The Good:
– Innovative Mechanics: The collision physics and fighting systems were ahead of their time.
– Tactical Depth: The game offers a surprising amount of strategic customization.
– Multiplayer Options: Support for LAN and internet play was a rarity in 1999.
The Bad:
– Lack of Licensing: The GHL is a poor substitute for the NHL, undermining the game’s authenticity.
– Technical Limitations: Choppy frame rates, stiff animations, and weak AI detract from the experience.
– Missing Features: The absence of a simulation mode and custom player creation is glaring.
The Verdict:
Actua Ice Hockey 2 is not a bad game, but it is a deeply flawed one. For hockey fans willing to overlook its shortcomings, it offers a unique and occasionally rewarding experience. For everyone else, it serves as a reminder of the challenges faced by studios attempting to compete with industry titans.
Final Score: 6.5/10 – A Noble Failure
While Actua Ice Hockey 2 may not have achieved its ambitions, it remains a fascinating artifact of late ’90s sports gaming—a game that dared to innovate but ultimately succumbed to the weight of its own limitations. For historians and curious gamers, it is worth experiencing, if only to appreciate how far sports simulations have come since 1999.