Collisus

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Description

Collisus is a fast-paced action shooter set in a contemporary world, blending gunplay with martial arts-inspired ‘Gun-Fu’ moves. Players engage in stylish combat, utilizing a variety of weapons, parkour, and tactical maneuvers like taking enemies hostage or using cover. The game features a dynamic scoring system that rewards creativity and flair, alongside a planned campaign mode with a noir-inspired narrative. With smart enemies, character customization, and a mix of melee and ranged combat, Collisus emphasizes high-octane, cinematic action.

Where to Buy Collisus

PC

Collisus Guides & Walkthroughs

Collisus Reviews & Reception

steambase.io (83/100): A triumphant return to form for the series.

Collisus: A Gun-Fu Love Letter in Early Access Limbo

Introduction: The Promise of a Bullet Ballet

Collisus is a game that dares to ask: What if John Wick met The Matrix in a neon-drenched alleyway, and the result was a hyper-stylized, physics-defying shooter? Released in February 2021 by solo developer GameDevDave, this Early Access title positions itself as the “Ultimate Gun-Fu Simulator,” blending third-person shooting, martial arts, and acrobatic gunplay into a visceral, score-chasing spectacle. Yet, despite its ambitious roadmap and a small but passionate fanbase, Collisus remains a work in progress, caught between brilliant flashes of potential and the harsh realities of indie development.

This review dissects Collisus in its current state—warts, wonders, and all—while examining its development journey, mechanical depth, narrative ambitions, and uncertain legacy. Is it a hidden gem waiting for its moment, or a cautionary tale of overreach? Let’s break it down.


Development History & Context: The One-Man Gun-Fu Dream

The Studio & Creator: GameDevDave’s Vision

Collisus is the brainchild of GameDevDave, a solo developer whose passion for gun-fu cinema, martial arts, and tactical shooters bleeds into every pixel of the game. Unlike AAA studios with hundreds of employees, Collisus is a labor of love, built from the ground up with Unity and a relentless focus on fluid, cinematic combat.

Dave’s Steam and itch.io posts reveal a developer deeply engaged with the community, frequently updating players on progress, soliciting feedback, and even participating in game jams to refine mechanics. His roadmap (last updated in March 2021) outlines an ambitious vision:
Full 360° aiming (already implemented)
Expanded Gun-Fu moves (inspired by real martial arts and action films)
Parkour, hostage mechanics, and smarter AI
A noir-tinged campaign mode
Dynamic music synced to combat

Yet, development has been slow and sporadic, with updates drying up after 2022 due to personal and financial constraints. This raises a critical question: Can a solo developer sustain such an ambitious project?

The Gaming Landscape: Gun-Fu in 2021

Collisus entered a crowded but niche market:
John Wick Hex (2019) offered tactical, turn-based gun-fu.
Superhot (2016) and Katana ZERO (2019) perfected minimalist, time-bending action.
Max Payne 3 (2012) and Control (2019) set high bars for third-person gunplay.

What sets Collisus apart is its real-time, physics-driven Gun-Fu, where players grab, disarm, and execute enemies mid-air while maintaining full 360° aiming. It’s less about cover-based shooting and more about dancing through bullets like a hyper-violent ballerina.

Technological Constraints & Early Access Realities

As an Early Access title, Collisus suffers from:
Janky animations (some moves lack polish)
Occasional bugs (guns not firing, AI glitches)
Limited content (no full campaign yet)
Slow updates (last major patch in 2021)

Yet, what’s already here is impressive for a solo dev:
Smooth, weighty gunplay
A scoring system that rewards creativity
A gritty, blood-soaked aesthetic


Narrative & Thematic Deep Dive: Noir, Gore, and Existential Hitmen

The Story (So Far)

Collisus currently lacks a full narrative, but Dave’s roadmap hints at a “noirish, trippy, and gory” campaign. The Steam description teases:

“A story is in the making… Noirish and a little trippy and of course a lil gory… but it’ll make sense throughout the story and definitely in the end.”

This suggests a neo-noir hitman tale, possibly drawing from:
John Wick’s revenge-driven underworld
Max Payne’s tragic, booze-soaked monologues
The Matrix’s philosophical cyberpunk

Themes: Violence as Art, Control vs. Chaos

Even without a full story, Collisus themes emerge through gameplay:
1. Violence as Performance – The score system rewards stylish kills, turning combat into a deadly dance.
2. Control in Chaos – Players must adapt mid-fight, switching between guns, melee, and environmental kills.
3. The Loneliness of the Hitman – The solo protagonist against waves of enemies evokes classic action hero isolation.

Dialogue & Tone

While voice acting is minimal, the gritty, over-the-top violence (dismemberments, blood splatters) sets a pulpy, B-movie tone. If the noir campaign materializes, it could elevate Collisus from arcade shooter to cult narrative experience.


Gameplay Mechanics & Systems: The Gun-Fu Sandbox

Core Gameplay Loop: Shoot, Grab, Execute

Collisus is all about momentum:
1. Engage enemies (they swarm aggressively).
2. Shoot, dodge, or disarm (gun-fu moves trigger slow-mo).
3. Chain kills for high scores (style matters).
4. Survive the wave (or die trying).

Combat & Gun-Fu Mechanics

What Works:
360° Aiming – Smooth, responsive, and essential for high scores.
Gun-Fu MovesDisarms, throws, and executions feel weighty and satisfying.
Score SystemCombining moves (e.g., shooting one enemy while kicking another) boosts multipliers.
Weapon Variety – From pistols to shotguns, each has a distinct feel.

What Needs Work:
AI is dumb – Enemies don’t flank well and sometimes stand still.
Cover system is basic – Promised but not fully implemented.
Parkour is missing – A huge gap in the gun-fu fantasy.
BugsGuns jamming, hitbox issues.

Progression & Customization

  • Shop System – Unlock new guns, mods, and cosmetics.
  • Character CustomizationHats, beards, suits (including pink options, because why not?).
  • Leaderboards – Compete for high scores.

UI & Controls

  • Clean but sparse – Lacks depth in tutorials.
  • Controller supportPartial, with some keyboard/mouse quirks.

World-Building, Art & Sound: A Blood-Soaked Neon Dream

Visual Style: Gritty, Stylized, Violent

  • Dark, moody lighting (noir-inspired).
  • Exaggerated blood effects (enemies explode in gore).
  • Minimalist environments (focuses on combat arenas).

Sound Design: The Rhythm of Violence

  • Gunshots feel punchy.
  • Music is dynamic (Dave plans adaptive tracks synced to combat).
  • Lacks voice acting (for now).

Atmosphere: A Playground for Death

Collisus doesn’t aim for realism—it’s a stylized power fantasy, where every kill is a statement.


Reception & Legacy: The Cult Following & Uncertain Future

Critical & Player Reception

  • Steambase Score: 83/100 (Positive) – Based on 23 reviews.
  • Player Praise:
    • “THIS GAME IS AWESOME BRO, UNIQUE. KEEP IT UP!!”Dean Winchester (Steam)
    • “John Wick game go brrrrrrrrrrrrrrrrrr”Stardust! 💜🌟
  • Player Criticisms:
    • Lack of updates (“Is this game abandoned?”).
    • Bugs and jank (“Gun just won’t shoot sometimes”).

Influence & Industry Impact

Collisus hasn’t revolutionized gun-fu games, but it proves that solo devs can compete in the action genre. If fully realized, it could inspire more indie gun-fu experiments.

The Big Question: Is It Abandoned?

Dave has confirmed development is still ongoing, but progress is slow. The last major update was in 2021, and the Discord/YouTube activity has dwindled.


Conclusion: A Flawed Diamond in the Rough

Final Verdict: 7.5/10 – “A Promising Work in Progress”

Collisus is not a finished game, but what’s here is exciting:
Best-in-class gun-fu mechanics (when they work).
A unique scoring system that rewards creativity.
A passionate solo dev with a clear vision.

Buggy, unfinished, and slow to update.
Lacks depth in AI, story, and content.
Risk of abandonment looms large.

Who Should Play It?

  • Fans of John Wick, Max Payne, or Superhot.
  • Players who love high-score chasing.
  • Supporters of indie devs willing to bet on potential.

Final Thoughts

Collisus is a game that could have been great—and still might be, if development resumes. For now, it’s a flawed but fascinating experiment in gun-fu perfection.

If you buy it, do so knowing it’s a labor of love—not a polished AAA experience.

And if GameDevDave ever finishes it? We might just have a modern cult classic on our hands.


Score Breakdown:
Gameplay: 8/10
Visuals & Sound: 7/10
Story & Themes: 6/10 (Incomplete)
Replayability: 8/10
Technical Stability: 5/10
Overall: 7.5/10 – “Wait and See”

Where to Buy: Steam ($4.99) | itch.io

Final Recommendation: Wishlist it, follow the Discord, and hope for the best. 🔫💥

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