Galactic Lords

Galactic Lords Logo

Description

Galactic Lords is an experimental indie strategy game that blends turn-based map navigation with real-time combat. Players lead a group of six unique Galactic Lords through seven elemental-themed levels, uncovering the origins of a global threat while leveraging an elemental weakness system (Ice > Fire > Wood > Elec > Ice). With a mix of action and strategy, the game offers a casual yet engaging experience, featuring save/load functionality and a fantasy-inspired setting.

Where to Buy Galactic Lords

PC

Galactic Lords Guides & Walkthroughs

Galactic Lords Reviews & Reception

steambase.io (67/100): Galactic Lords has earned a Player Score of 67 / 100.

store.steampowered.com (76/100): Mostly Positive (76% of 59 user reviews for this game are positive).

niklasnotes.com (65/100): The reviews for Galactic Lords reveal a polarized sentiment among players, with significant criticism directed at its repetitive gameplay, poor graphics, and lack of challenge.

Galactic Lords: A Flawed but Fascinating Indie Experiment

Introduction: The Curious Case of a Forgotten Hybrid

Galactic Lords (2017) is one of those rare games that defies easy categorization—a curious amalgamation of turn-based strategy, real-time combat, and bullet-hell mechanics, wrapped in a thin veneer of sci-fi fantasy. Developed by the obscure indie team Xeneder (alongside TheDreik) and published by Phoenix Reborn Games, it emerged without fanfare, buried beneath the avalanche of Steam’s indie releases. Yet, beneath its unassuming exterior lies a game that, while deeply flawed, offers a glimpse into the kind of experimental design that only the indie space can foster.

At its core, Galactic Lords is a 7-level campaign where players command a group of elemental-themed warriors—each with distinct strengths and weaknesses—through a mix of turn-based overworld navigation and real-time tactical skirmishes. The game’s hook is its elemental rock-paper-scissors system (Ice > Fire > Wood > Electric > Ice), a mechanic that, while simple, adds a layer of strategic depth to what would otherwise be a straightforward action-strategy hybrid.

But does it succeed? The answer is complicated. Galactic Lords is a game of contradictions: it’s ambitious yet underdeveloped, creative yet repetitive, charming yet visually unappealing. It’s the kind of title that might have thrived in the early 2000s as a cult classic but struggles to find footing in an era where even indie games are expected to deliver polished, content-rich experiences.

This review will dissect Galactic Lords in exhaustive detail—its development history, narrative (or lack thereof), gameplay systems, artistic choices, reception, and legacy—to determine whether it’s a hidden gem, a noble failure, or something in between.


Development History & Context: The Birth of an Obscure Experiment

The Studio Behind the Game: Who Are Xeneder and TheDreik?

Galactic Lords was developed by Xeneder Team, a small indie studio with virtually no prior track record. The game’s Steam page also credits TheDreik, another obscure developer, suggesting a collaborative effort between two unknown entities. The lack of available information about the team is telling—this was not a game born from a well-funded studio with grand ambitions, but rather a passion project cobbled together with limited resources.

The game was built using GameMaker Studio, a popular engine for indie developers due to its accessibility. While GameMaker has been used to create critically acclaimed titles like Undertale and Hyper Light Drifter, Galactic Lords does not reach those heights, instead showcasing the engine’s limitations in terms of visual fidelity and performance optimization.

The Gaming Landscape in 2017: A Crowded Indie Market

2017 was a pivotal year for indie games. Major releases like Cuphead, Hollow Knight, and Pyre set new standards for artistic and mechanical excellence, while Steam’s Direct publishing model (introduced earlier that year) flooded the marketplace with thousands of low-budget titles. Galactic Lords entered this oversaturated ecosystem with little marketing, no major publisher backing, and a $0.99 price tag—a clear indication that it was targeting the casual, budget-conscious gamer rather than hardcore strategy enthusiasts.

The game’s hybrid genre—blending turn-based strategy with real-time combat—was not entirely unique, but its execution was unconventional enough to stand out. Games like Into the Breach (2018) would later refine this formula, but Galactic Lords arrived just before the turn-based tactics renaissance, making it a premature experiment in a space that would soon become crowded with more polished alternatives.

Technological Constraints: The Limits of a Budget Indie Game

Given its minimal system requirements (Windows XP, 256MB RAM, 64MB VRAM), Galactic Lords was clearly designed to run on low-end hardware, likely to maximize accessibility. However, this came at a cost:

  • Visuals are rudimentary, with simple sprite-based graphics that feel outdated even for 2017.
  • Animations are stiff, and environmental detail is virtually nonexistent.
  • The UI is functional but uninspired, lacking the polish of even mid-tier indie strategy games.

The game’s sound design is equally sparse, with no voice acting and a minimalist soundtrack that does little to enhance immersion. These limitations are understandable given the team’s size and budget, but they contribute to the game’s amateurish presentation, which may have deterred potential players.


Narrative & Thematic Deep Dive: A Story That Barely Exists

Plot Overview: A Thin Sci-Fi Veneer

Galactic Lords makes no pretense of being a story-driven experience. The Steam description vaguely mentions leading a group of Galactic Lords to “discover the origin of a world-wide menace,” but in practice, the narrative is almost nonexistent.

  • There is no proper introduction, no character development, and no meaningful lore.
  • The 7 levels are themed around different elements (Fire, Ice, Wood, etc.), but these serve as gameplay modifiers rather than narrative beats.
  • The dialogue (what little exists) is humorous in a self-aware, almost ironic way, with some players noting its cheesy charm in reviews.

Themes: What’s Really Going On Here?

If we squint hard enough, we can extract a few thematic undercurrents from Galactic Lords:

  1. Elemental Duality as Gameplay Mechanics

    • The rock-paper-scissors elemental system (Ice > Fire > Wood > Electric > Ice) is the game’s central conceit, but it’s purely mechanical rather than thematic.
    • Unlike games like Pokémon or Final Fantasy, where elemental affinities tie into worldbuilding, Galactic Lords treats them as abstract rules rather than part of a living universe.
  2. Strategy as a Puzzle, Not a War

    • The game’s turn-based overworld and real-time combat suggest a tactical puzzle rather than a grand military campaign.
    • There’s no resource management, base-building, or diplomacy—just combat efficiency.
  3. The Absurdity of Power Fantasy

    • The Galactic Lords themselves are over-the-top archetypes (a fire warrior, an ice mage, etc.), playing into the power fantasy of commanding godlike beings.
    • The lack of narrative weight makes the whole experience feel like a playground for mechanics rather than a cohesive world.

Dialogue & Writing: Cheesy, But Intentionally?

The game’s writing is minimalist and often humorous, with some players in Steam reviews noting that the dialogue’s campiness adds to its charm. Lines like:

“The world is in peril! Only the Galactic Lords can save it!”

are delivered with such over-the-top sincerity that they border on self-parody. Whether this was intentional or a result of poor localization (the game supports English, Russian, and French) is unclear, but it contributes to the game’s B-movie aesthetic.

Verdict on Narrative: A Missed Opportunity

Galactic Lords could have been so much more with even a basic narrative framework. A simple framing device—perhaps a mysterious alien invasion or a cosmic imbalance—would have given players a reason to care about their progress. Instead, the game feels like a tech demo—a proof of concept for a hybrid strategy system that never fully materializes into a compelling experience.


Gameplay Mechanics & Systems: A Hybrid That Doesn’t Quite Gel

Core Gameplay Loop: Turn-Based Meets Real-Time Chaos

Galactic Lords attempts to blend two distinct genres:

  1. Turn-Based Overworld Movement

    • Players navigate a grid-based map, moving their Galactic Lords (up to 6) across 7 levels.
    • Enemies are visible on the map, and engaging them triggers real-time combat.
  2. Real-Time Combat (Bullet-Hell Lite)

    • Once battle begins, the game shifts to a side-scrolling or diagonal-down shooter where players directly control their Lords.
    • Enemies swarm the screen, and players must dodge attacks while exploiting elemental weaknesses.

This dual-layered approach is innovative on paper, but in execution, it suffers from several critical flaws:

Combat System: Repetitive and Unbalanced

  1. Elemental Weaknesses: The Only Real Strategy

    • The rock-paper-scissors system is the sole strategic depth in combat.
    • Players must switch between Lords mid-battle to exploit enemy weaknesses, but this quickly becomes tedious due to clunky controls.
  2. Lack of Enemy Variety

    • Most foes are palette-swapped reskins with identical attack patterns.
    • Boss fights (if they exist) are undistinguished, blending into the monotonous enemy waves.
  3. Poor Hitbox Detection & Movement

    • The real-time combat suffers from imprecise controls, making dodging attacks feel unfair rather than skill-based.
    • Some players report collision detection issues, where attacks miss visibly or hit unfairly.
  4. No Progression System

    • Unlike most strategy games, Galactic Lords lacks RPG elements—no leveling up, no equipment upgrades, no skill trees.
    • The only “progression” comes from unlocking new Lords, but their movesets are too similar to feel meaningful.

UI & Controls: Functional but Frustrating

  • The turn-based map is easy to navigate, but the combat controls are stiff and unresponsive.
  • Switching between Lords mid-battle is clunky, requiring menu navigation rather than quick hotkeys.
  • The lack of a tutorial means players must figure out mechanics through trial and error.

Save System: A Basic Necessity

The game does allow saving, which is essential given its repetitive nature. However, the lack of checkpointing means players must replay entire levels if they fail near the end.

Verdict on Gameplay: A Noble Experiment with Flawed Execution

Galactic Lords tries something different, but its hybrid mechanics feel undercooked. The turn-based strategy is too simplistic, and the real-time combat is too chaotic, leading to a disjointed experience. Had the developers focused on one style (either deep turn-based tactics or refined bullet-hell action), the game might have fared better. Instead, it straddles two genres without mastering either.


World-Building, Art & Sound: A Game That Feels Like a Prototype

Setting & Atmosphere: A Generic Sci-Fi Fantasy Mashup

Galactic Lords takes place in a vague sci-fi/fantasy universe where elemental warriors battle an unspecified threat. The lack of worldbuilding means the setting feels like a blank slate—a battlefield without context.

  • Levels are themed around elements (Fire, Ice, etc.), but these are purely aesthetic—they don’t affect gameplay beyond enemy types.
  • There’s no environmental storytelling—no ruins, no lore scrolls, no NPC interactions.

Visual Design: Retro, But Not in a Good Way

The game’s art style is simplistic, with:

  • Low-resolution sprites that look like they belong in a early 2000s flash game.
  • Minimal animation—characters move stiffly, and attacks lack impact.
  • Repetitive environments—each level is a color-swapped version of the last.

Some players appreciate the retro aesthetic, but most critiques highlight the game’s visual shortcomings as a major detractor.

Sound Design: Forgettable at Best

  • The soundtrack is minimalist, with looping chiptune-style tracks that grow repetitive quickly.
  • Sound effects are basic—lasers, explosions, and little else.
  • No voice acting—all dialogue is text-based, which fits the low-budget nature but does little to enhance immersion.

Verdict on Presentation: A Game That Looks and Sounds Cheap

Galactic Lords feels like an unfinished prototype—a proof of concept rather than a polished product. The art and sound are functional but uninspired, doing little to elevate the gameplay. In an era where even $5 indie games often have stylish pixel art or atmospheric soundtracks, Galactic Lords falls short.


Reception & Legacy: A Game That Slipped Through the Cracks

Critical Reception: Mostly Ignored, Mildly Divisive

Galactic Lords received virtually no professional coverage—no major outlets reviewed it, and MobyGames lists no critic reviews. This is not surprising given its obscure release, but it speaks to the game’s lack of impact.

On Steam, the game holds a “Mostly Positive” rating (76% positive from 59 reviews), but this is misleading:

  • Positive reviews praise its low price, short playtime, and casual fun.
  • Negative reviews criticize its repetitive gameplay, poor graphics, and lack of depth.

Steambase gives it a 67/100 Player Score, categorizing it as “Mixed.” Niklas Notes’ AI analysis highlights the polarized reception:

“The reviews for Galactic Lords reveal a polarized sentiment among players, with significant criticism directed at its repetitive gameplay, poor graphics, and lack of challenge. However, some players appreciate its interesting concept, casual fun, and affordability.”

Commercial Performance: A Budget Title That Sold to a Niche Audience

With a $0.99 price tag, Galactic Lords was never going to be a commercial juggernaut. It likely sold a few thousand copies to bargain hunters and achievement collectors (it has 7 easy Steam achievements).

The game later received PlayStation 4 and 5 ports in 2023, suggesting some lingering interest, but these versions flew under the radar as well.

Legacy: Did It Influence Anything?

Galactic Lords did not spawn imitators or inspire a genre shift. However, its hybrid turn-based/real-time mechanics foreshadowed later games like:

  • Into the Breach (2018) – A more refined take on turn-based tactics with real-time urgency.
  • Wildfrost (2023) – A deckbuilding roguelike with similar elemental mechanics.

In that sense, Galactic Lords was ahead of its time—but too rough to leave a lasting mark.

Verdict on Reception: A Cult Curiosity, Not a Classic

Galactic Lords is not a bad game, but it’s not a great one either. It’s a flawed experiment that some players enjoy for its quirks, while others dismiss as a waste of time. Its legacy is one of obscurity—a footnote in indie gaming history rather than a landmark title.


Conclusion: A Game Worth Remembering, But Not Necessarily Playing

Galactic Lords is a fascinating failure—a game that tries something bold but lacks the polish, depth, and resources to execute its vision. It’s the kind of title that indie gaming needs more ofexperimental, weird, and unapologetically niche—but also the kind that reminds us why polish matters.

Final Verdict: 5.5/10 – “A Noble Experiment with Flawed Execution”

Pros:
Innovative hybrid gameplay (turn-based + real-time).
Elemental weakness system adds some strategic depth.
Short and cheap—easy to pick up and finish.
Self-aware humor in dialogue.

Cons:
Repetitive combat with little enemy variety.
Poor visuals and sound design.
Clunky controls in real-time sections.
No meaningful progression or narrative.

Who Should Play It?

  • Achievement hunters looking for an easy 100%.
  • Indie strategy fans curious about unconventional hybrids.
  • Budget gamers who want something quick and cheap.

Who Should Avoid It?

  • Hardcore strategy fans expecting depth or challenge.
  • Players who dislike repetitive gameplay.
  • Those who prioritize visuals and polish.

Final Thoughts: A Game That Deserves a Remake, Not a Replay

Galactic Lords is not a lost masterpiece, but it’s not without merit. It’s a game that could have been great with more time, money, and iterative design. As it stands, it’s a curiosity—a time capsule of indie experimentation in the late 2010s.

If you’re a historian of obscure games, it’s worth a single playthrough. If you’re a casual gamer, it’s a decent way to kill an afternoon. But if you’re looking for the next Into the Breach or Fire Emblem, you’ll walk away disappointed.

In the end, Galactic Lords is a game that dared to be different—and for that alone, it deserves a place in the annals of indie gaming, even if it’s not one we’ll revisit often.

Final Score: ★★½ (2.5/5) – “Flawed but Fascinating”

Scroll to Top