- Release Year: 2019
- Platforms: Linux, Macintosh, Windows
- Publisher: ShilohGames
- Developer: ShilohGames
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Shooter
- Setting: Futuristic, Sci-fi
- Average Score: 85/100

Description
Allspace is a fast-paced, first-person space shooter set in a futuristic sci-fi universe, where players engage in large-scale online multiplayer battles. With support for up to 100 players, the game features intense dogfights using lasers, plasma, and missiles, all optimized for high performance. Players can customize controls for keyboards, mice, game controllers, or joysticks, and the game currently supports Deathmatch mode with potential for future expansions based on community feedback.
Where to Buy Allspace
PC
Allspace Guides & Walkthroughs
Allspace Reviews & Reception
steamcommunity.com : A Potential Successor to Eve Valkyrie, But Some Improvements Are Needed
ign.com (85/100): Metro Exodus is the best Metro game yet.
Allspace: A Hidden Gem in the Crowded Space of Multiplayer Shooters
Introduction
In the vast expanse of the gaming universe, where titans like Call of Duty and Battlefield dominate the multiplayer shooter genre, Allspace emerges as a quiet, underappreciated star. Released in 2019 by the small but ambitious studio ShilohGames, Allspace is a first-person space combat simulator that pits up to 100 players against each other in a high-octane, zero-gravity battlefield. While it may lack the polish and budget of its AAA counterparts, Allspace carves out its own niche with a focus on pure, unadulterated dogfighting in the void of space. This review will delve deep into the game’s development, mechanics, reception, and legacy, exploring why it deserves more attention than it has received.
Development History & Context
The Studio Behind the Stars
ShilohGames, based in Iowa, USA, is a small independent studio founded in 2015. Before Allspace, the studio released Disputed Space in 2017, a single-player casual space shooter that served as a precursor to the more ambitious Allspace. The transition from a single-player experience to a 100-player multiplayer extravaganza was a bold move, especially for a studio with limited resources. However, ShilohGames leveraged the Unity engine to create a game that, while not visually groundbreaking, is highly optimized for performance, boasting an impressive 150+ FPS on modern gaming PCs.
The Vision: A Return to Pure Space Combat
The developers at ShilohGames sought to create a game that stripped away the complexities of modern space simulators like Elite Dangerous or Star Citizen and instead focused on the thrill of fast-paced, arcade-style space combat. The goal was to deliver a game where players could jump in, engage in intense dogfights, and experience the adrenaline rush of zero-gravity warfare without the need for lengthy tutorials or convoluted mechanics.
Technological Constraints and Innovations
Given the studio’s size and budget, Allspace was built with efficiency in mind. The Unity engine, known for its accessibility and flexibility, allowed ShilohGames to develop a game that could run smoothly even with 100 players in a single match. The game’s visuals are simple but effective, with a focus on readability and performance over photorealism. The developers also prioritized control customization, allowing players to remap keyboard, mouse, game controller, and joystick inputs to suit their preferences—a feature that is often overlooked in larger titles.
The Gaming Landscape in 2019
2019 was a crowded year for multiplayer shooters. Games like Apex Legends, Call of Duty: Modern Warfare, and Borderlands 3 dominated the market, leaving little room for smaller titles to shine. Allspace entered this competitive landscape with a unique selling point: a 100-player space combat experience that was both accessible and fast-paced. However, its lack of marketing and the absence of a strong narrative or single-player component meant it struggled to stand out in a sea of more polished, high-profile releases.
Narrative & Thematic Deep Dive
A Minimalist Approach to Storytelling
Allspace is not a game that relies on narrative depth or complex characters. Instead, it embraces a minimalist approach, focusing entirely on the multiplayer experience. There is no campaign mode, no lore-heavy cutscenes, and no intricate backstory. The game’s premise is simple: you are a space pilot engaged in a deathmatch against other players. The lack of narrative allows Allspace to prioritize gameplay, but it also means the game lacks the emotional engagement that story-driven titles can provide.
Themes of Competition and Survival
While Allspace may not have a traditional narrative, it does explore themes of competition and survival. The game’s deathmatch mode is a pure test of skill, reflexes, and strategy. Players must constantly adapt to their opponents’ tactics, using the environment—such as the sprawling space station—to their advantage. The absence of a story also means that the game’s themes are more abstract, focusing on the thrill of competition rather than any deeper philosophical or emotional ideas.
The Role of the Space Station
The game’s single map, a massive space station reminiscent of Babylon 5, serves as both a battleground and an obstacle course. The station’s design encourages players to engage in high-speed chases, dodging through tight corridors and using the environment to outmaneuver opponents. While the station lacks detailed textures and intricate design, its scale and layout make it a dynamic and engaging arena for combat.
Gameplay Mechanics & Systems
Core Gameplay Loop
At its heart, Allspace is a deathmatch game. Players spawn in their ships and immediately engage in combat, using lasers, plasma weapons, and missiles to take down opponents. The game’s simplicity is both its strength and its weakness. On one hand, it allows for quick, accessible gameplay that is easy to pick up. On the other, it lacks the depth and variety that other multiplayer shooters offer through different game modes, progression systems, and customization options.
Combat and Controls
The combat in Allspace is fast-paced and arcade-like, with a focus on twitch reflexes and spatial awareness. Players can use a variety of weapons, including lasers for precision shots and missiles for area-of-effect damage. The game’s controls are highly customizable, allowing players to tailor their experience to their preferred playstyle. However, the default control sensitivity can feel clunky, especially during high-speed chases, where the lack of smooth analog control can make tracking opponents difficult.
Movement and Maneuverability
One of Allspace‘s standout features is its momentum-based flight mechanics. Players must manage their ship’s speed and direction carefully, using thrusters to navigate the zero-gravity environment. The game also includes a drift feature, which allows players to make sharp turns and evasive maneuvers. While these mechanics add depth to the gameplay, they can also be difficult to master, especially for players accustomed to more traditional flight controls.
Progression and Customization
Allspace is notably light on progression and customization. There are no unlockable ships, weapons, or upgrades. Players start with the same loadout and must rely on their skill to succeed. While this approach ensures a level playing field, it also means that the game lacks the long-term engagement that progression systems can provide. The absence of customization options for ships or weapons further limits the game’s replayability.
UI and HUD
The game’s user interface is functional but unremarkable. The HUD provides essential information such as health, ammunition, and enemy locations, but it lacks the polish and clarity of more modern shooters. The main menu is also somewhat clunky, with an oversized 2D interface that can feel out of place in a first-person game.
World-Building, Art & Sound
The Space Station: A Battleground in the Void
The game’s single map, a massive space station, is the centerpiece of Allspace‘s world-building. While the station lacks detailed textures and intricate design, its sheer scale and layout make it an engaging arena for combat. The station’s corridors, chambers, and open spaces provide ample opportunities for high-speed chases and tactical maneuvers. However, the lack of variety in environments can make the game feel repetitive over time.
Visual Design: Function Over Form
Allspace‘s visual design prioritizes function over form. The game’s graphics are simple but effective, with a focus on readability and performance. The space station’s textures are basic, and the background starfield lacks depth, often feeling two-dimensional. However, the game’s optimization ensures that it runs smoothly even with 100 players, making it accessible to a wide range of hardware.
Sound Design: The Symphony of Space Combat
The sound design in Allspace is understated but effective. The hum of engines, the crackle of lasers, and the explosions of missiles create an immersive auditory experience that complements the gameplay. The game’s soundtrack is minimal, with no standout tracks, but it serves its purpose in enhancing the atmosphere of space combat.
Reception & Legacy
Critical and Commercial Reception
Allspace received little critical attention upon its release. The game’s lack of marketing and the absence of a strong narrative or single-player component meant it struggled to stand out in a crowded market. User reviews on Steam are mixed, with some players praising the game’s fast-paced combat and optimization, while others criticize its lack of depth and variety. The game’s small player base has also made it difficult to find matches, further limiting its appeal.
The Evolution of Its Reputation
Over time, Allspace has gained a modest following among fans of space combat simulators. Its accessibility and optimization have made it a favorite among players looking for a quick, no-frills multiplayer experience. However, the game’s lack of updates and new content has prevented it from achieving mainstream success. Despite its limitations, Allspace remains a unique and underappreciated entry in the space combat genre.
Influence on Subsequent Games
While Allspace has not had a significant impact on the broader gaming industry, it serves as an example of how small studios can create engaging multiplayer experiences with limited resources. The game’s focus on optimization and accessibility offers valuable lessons for indie developers looking to enter the competitive multiplayer market.
Conclusion
Allspace is a game that defies easy categorization. It is neither a deep, narrative-driven experience nor a polished, AAA-quality shooter. Instead, it is a raw, unfiltered space combat simulator that prioritizes gameplay over everything else. While its lack of depth and variety may limit its appeal, its fast-paced combat and optimization make it a unique and underappreciated gem in the crowded multiplayer shooter genre.
For players looking for a quick, accessible space combat experience, Allspace delivers. However, those seeking a more polished or narrative-driven game may find it lacking. Ultimately, Allspace is a testament to the creativity and ambition of small studios, proving that even with limited resources, it is possible to create a game that stands out in a crowded market.
Final Verdict: 6.5/10 – A flawed but fun space combat experience that deserves more attention than it has received.