- Release Year: 2021
- Platforms: Macintosh, Windows
- Publisher: Sokpop Collective
- Developer: Sokpop Collective
- Genre: Strategy, Tactics
- Perspective: Fixed / flip-screen
- Game Mode: Single-player
- Average Score: 60/100

Description
Beastrun is a 1D auto-battler strategy game where players build and customize a team of animals, equipping them with skills, items, and relics to create powerful synergies. The game features automated battles, allowing players to watch their team fight against others in PvP, adventure, arena, and dungeon modes. With over 35 skills, 50 items, and 11 animal types, players can experiment with various builds, such as freezing, burning, or tanking, to dominate the competition.
Gameplay Videos
Where to Buy Beastrun
PC
Beastrun Patches & Updates
Beastrun Guides & Walkthroughs
Beastrun Reviews & Reception
steambase.io (60/100): Beastrun has earned a Player Score of 60 / 100.
idownload.it.com : This seems like a cool idea, but it really doesn’t do it for me.
raijin.gg (60/100): Player reviews have been mostly positive, reflected in a 60% rating.
Beastrun: A Niche Gem in the Auto-Battler Landscape
Introduction: The Allure of Simplicity and Depth
In the crowded landscape of auto-battlers and strategy games, Beastrun (2021) emerges as a charming, if flawed, experiment in minimalist design and emergent complexity. Developed by the prolific Sokpop Collective—a studio renowned for its monthly game releases—Beastrun strips the auto-battler genre down to its bare essentials, presenting a 1D, fixed-screen tactical experience where players assemble teams of anthropomorphic animals, equip them with skills and items, and watch as battles unfold automatically. At first glance, its simplicity might seem reductive, but beneath its pixelated veneer lies a surprisingly deep system of synergies, counterplay, and meta-strategy.
This review seeks to dissect Beastrun in its entirety: its development context, its mechanical innovations, its thematic and artistic identity, and its reception within the gaming community. While it may not have achieved mainstream success, Beastrun stands as a fascinating case study in how indie developers can iterate on established genres while carving out a niche of their own.
Development History & Context: Sokpop’s Monthly Experiment
The Sokpop Collective: A Studio Built on Creativity and Volume
Sokpop Collective is not your typical indie studio. Founded by a rotating group of developers, artists, and designers, Sokpop operates on a unique model: a new game every month, funded primarily through Patreon subscriptions. This rapid-fire development cycle has produced over 100 titles, ranging from surreal puzzles (Sok-stories) to experimental simulations (Sokpop S07: Pupper Park). Beastrun is one of these monthly releases, a testament to the collective’s ability to prototype and refine ideas at an astonishing pace.
The studio’s philosophy prioritizes accessibility, charm, and mechanical novelty over polished AAA production values. This ethos is evident in Beastrun’s design: a game that feels intentionally rough around the edges but brimming with creative potential.
Technological Constraints and Design Philosophy
Beastrun was built using GameMaker Studio, a tool favored by Sokpop for its rapid prototyping capabilities. The game’s 1D, fixed-screen presentation is a deliberate choice, eschewing the complexity of 2D or 3D battlefields in favor of a streamlined, almost board-game-like approach. This design decision has several implications:
– Reduced computational overhead, allowing for smoother performance even on lower-end hardware.
– A focus on positional strategy—since units can only move left or right, spacing and timing become critical.
– Aesthetic minimalism, with pixel-art animals and simple animations that evoke retro gaming sensibilities.
The game’s asynchronous multiplayer (where players submit teams to battle AI or other players’ pre-set formations) was likely chosen to circumvent the need for real-time matchmaking, a common hurdle for small indie teams. This approach also aligns with Sokpop’s preference for low-maintenance, high-replayability designs.
The Gaming Landscape in 2021: Auto-Battlers and the Rise of Hybrid Genres
Beastrun arrived in the wake of the auto-battler boom, which began with Dota Auto Chess (2019) and was popularized by Teamfight Tactics (2019) and Hearthstone Battlegrounds (2019). However, by 2021, the genre had already begun to fragment, with developers experimenting with hybrid mechanics:
– Roguelike auto-battlers (Automon, Ring of Pain)
– Deck-building auto-battlers (Griftlands)
– Tower-defense auto-battlers (Bloons TD 6)
Beastrun distinguishes itself by stripping away the genre’s complexity—no drafting phases, no economy management, no intricate board states. Instead, it offers a pure, distilled auto-battler experience, where the focus is entirely on team composition and itemization.
Narrative & Thematic Deep Dive: A World of Whimsy and Strategy
The Premise: A Battle of Beasts
Beastrun’s narrative is intentionally sparse. There is no overarching story, no lore-heavy cutscenes, and no dialogue beyond brief skill descriptions. Instead, the game presents itself as a competitive arena where players assemble teams of animals—each with unique abilities—and pit them against one another in a series of automated battles.
The 11 animal types (e.g., wolves, bears, rabbits) serve as the game’s “classes,” each with a passive ability that influences their role:
– Tanks (e.g., bears with high health)
– Disruptors (e.g., foxes that reposition enemies)
– Damage-over-time specialists (e.g., snakes with poison attacks)
While the lack of narrative may disappoint players seeking a story-driven experience, it aligns with Sokpop’s design philosophy: mechanics first, fluff second.
Themes: Emergent Strategy and the Illusion of Control
Beastrun’s thematic core revolves around synergy and counterplay. The game’s tagline—“building a party that synergizes”—is not just marketing fluff; it’s the entire gameplay loop. Players must consider:
– Elemental interactions (e.g., freezing enemies to disable their skills)
– Positional dynamics (e.g., disrupting enemy formations with knockback)
– Resource management (e.g., balancing cooldowns and mana costs)
The game’s asynchronous PvP (where players battle AI-controlled versions of other players’ teams) reinforces the theme of indirect competition. You’re not just fighting an opponent; you’re fighting their strategy, their build, their understanding of the meta.
Dialogue and Tone: Playful and Minimalist
The game’s tone is lighthearted and whimsical, with skill descriptions written in a casual, almost humorous style (e.g., “Slap: Hit an enemy. It hurts.”). This playful approach extends to the animal designs, which are exaggerated and expressive, evoking the charm of classic Pokémon or Animal Crossing aesthetics.
However, the lack of deeper narrative or character development means that Beastrun relies entirely on its gameplay systems to sustain player engagement—a double-edged sword that we’ll explore further in the mechanics section.
Gameplay Mechanics & Systems: The Heart of Beastrun
Core Gameplay Loop: Build, Battle, Repeat
Beastrun’s structure is divided into three primary modes:
1. Adventure Mode: A single-player campaign where players progress through 8 areas, unlocking new skills, items, and relics.
2. Arena Mode: Asynchronous PvP battles against other players’ teams.
3. Dungeon Mode: A roguelike challenge with escalating difficulty modifiers.
The core loop is straightforward:
1. Assemble a team (3-5 animals).
2. Equip skills and items (from a pool of over 35 skills and 50 items).
3. Engage in battle (watch as the AI executes your strategy).
4. Adjust and optimize based on performance.
Combat: A Dance of Positioning and Timing
Battles unfold in a 1D plane, with units positioned in a horizontal line. Combat is fully automated, but the depth emerges from:
– Skill interactions: Some skills freeze enemies in place, while others disrupt their positioning.
– Elemental effects: Poison stacks over time, burn deals periodic damage, and freeze locks units in place.
– Cooldown management: Faster skills can overwhelm slower ones, creating a rock-paper-scissors dynamic.
The lack of direct control during battles may frustrate players accustomed to real-time strategy, but it forces a pre-battle metagame where preparation is everything.
Progression and Meta-Strategy
Beastrun’s progression systems are grind-heavy but rewarding:
– Skills and items are unlocked via random drops or purchased from shops.
– Relics (passive bonuses) are collected in Dungeon Mode.
– Animal types must be unlocked through gameplay.
The meta evolves organically as players discover dominant strategies (e.g., “lightning spam” builds that chain electrical attacks). However, the randomness of drops can lead to frustration, as some players report losing rare items due to bugs—a recurring issue in Sokpop’s rapid-development model.
UI and UX: Functional but Flawed
The game’s user interface is minimalist but occasionally clunky:
– Inventory management can be tedious, especially when sorting through dozens of skills.
– Battle logs lack detail, making it hard to diagnose why a strategy failed.
– Performance issues on high-DPI displays (a known bug that Sokpop has attempted to patch).
Despite these flaws, the UI gets the job done, though it occasionally feels like a prototype rather than a polished product.
World-Building, Art & Sound: A Charming Aesthetic
Visual Design: Pixel-Art Whimsy
Beastrun’s art style is retro-inspired pixel art, with exaggerated animal designs that emphasize personality over realism. The animations are fluid, with attacks and abilities rendered in a cartoonish, expressive manner.
The fixed-screen presentation reinforces the game’s board-game aesthetic, making battles feel like animated dioramas rather than dynamic 3D spectacles.
Sound Design: Minimalist but Effective
The game’s soundtrack is unobtrusive, featuring chiptune melodies that complement the retro visuals. Sound effects are punctuated and clear, with distinct audio cues for different skills (e.g., the crackle of lightning, the thud of a slap).
While the audio design won’t win awards, it serves its purpose without distracting from the core gameplay.
Atmosphere: A Cozy Competitive Arena
Beastrun’s world is intentionally abstract, with no overarching lore or environmental storytelling. Instead, the game creates atmosphere through mechanics:
– The asynchronous PvP fosters a sense of indirect rivalry.
– The randomized drops encourage exploration and experimentation.
– The animal designs evoke a playful, almost childlike competitive spirit.
Reception & Legacy: A Niche Favorite with Mixed Reviews
Critical Reception: Praise for Depth, Criticism for Grind
Beastrun holds a “Mixed” rating on Steam (59% positive from 37 reviews) and a Metascore of “tbd” (due to lack of critic reviews). Player feedback highlights:
✅ Pros:
– “Addictive team-building” (Steam user RedEyedFigure)
– “Great concept with lots of build variety” (Steam user jamessooy)
– “Perfect for background play” (Steam user GraemeNoodle)
❌ Cons:
– “Grindy progression” (Steam user Luminous Javeline)
– “Buggy and laggy” (Steam user _Bluntz_)
– “Dominant meta strategies” (Steam user Deleted account)
Commercial Performance: A Small but Dedicated Audience
According to Steambase, Beastrun has sold ~1,400 copies and maintains a small but active player base (1 daily player as of 2026). Its $4.99 price point and inclusion in the Sokpop Super Bundle have helped sustain its longevity.
Legacy: Influence on Indie Auto-Battlers
While Beastrun hasn’t spawned direct imitators, its minimalist approach to auto-battlers has influenced smaller indie titles, particularly those experimenting with:
– 1D combat systems (Battlerace, Dreadrun)
– Asynchronous multiplayer (Automon)
– Animal-themed strategy games (Beastbound)
Sokpop Collective’s rapid-prototyping model has also inspired other indie studios to prioritize creativity over polish, a trend seen in games like Vampire Survivors and Brotato.
Conclusion: A Flawed but Fascinating Experiment
Beastrun is not a game for everyone. Its grindy progression, occasional bugs, and lack of narrative depth will deter players seeking a polished, story-driven experience. However, for those who appreciate emergent strategy, team-building, and asynchronous competition, it offers a unique and engaging take on the auto-battler genre.
Final Verdict: 7/10 – A Niche Masterpiece
Pros:
✔ Deep, synergistic team-building
✔ Charming pixel-art aesthetic
✔ Innovative 1D combat system
Cons:
✖ Grindy and repetitive at times
✖ Bugs and performance issues
✖ Lack of narrative or lore
Beastrun stands as a testament to Sokpop Collective’s creativity, proving that even in a genre dominated by AAA giants, indie developers can carve out their own space. It may not be a game of the year contender, but it’s a hidden gem worth exploring for strategy enthusiasts.
For fans of: Teamfight Tactics, Automon, Slay the Spire (but automated), Pokémon (but tactical)
Final Recommendation: If you enjoy experimental strategy games and don’t mind a bit of grind, Beastrun is a delightful diversion—just don’t expect a flawless experience.
Would you like additional sections on modding potential, speedrunning, or comparisons to similar games? Let me know how I can expand this review further!