- Release Year: 2021
- Platforms: Nintendo Switch, PlayStation 4, PlayStation 5, Windows
- Publisher: Clouded Leopard Entertainment Inc., FuRyu Corporation, NIS America, Inc.
- Developer: Lancarse Co. Ltd.
- Genre: Role-playing (RPG), Strategy, Tactics
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: Character customization, Japanese-style RPG (JRPG), Puzzle-solving, Tactical RPG, Turn-based combat, Turn-based strategy (TBS)
- Setting: Fantasy, Horror, School
- Average Score: 66/100

Description
Monark is a Japanese-style RPG with tactical turn-based combat set in a dark fantasy world where a mysterious mist has consumed reality, unleashing monstrous creatures known as Fiends. Players take on the role of a student at Shin Mikado Academy, who must navigate a perilous alternate dimension called the ‘Otherworld’ to uncover the truth behind the mist and restore order. With a mix of strategy, exploration, and deep character interactions, the game blends school-life drama with high-stakes survival in a hauntingly atmospheric setting.
Gameplay Videos
Where to Buy Monark
PC
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Monark Reviews & Reception
metacritic.com (80/100): It may not be the next great JRPG, but if you’ve been looking for a tactics style game that provides a decent challenge, I’m going to recommend picking Monark up when your budget allows.
ign.com (60/100): Monark continuously trips over itself elsewhere due to a disjointed story, static puzzles, and repetitive level design that made staying interested a lot harder than it could have been.
inverse.com (60/100): The initial excitement surrounding Monark revolved around the fact that the studio, Lancarse, boasted an impressive stable former Shin Megami Tensei franchise developers. Who wouldn’t want to see more games like that? And while SMT’s influence shines through in Monark’s moody gothic atmosphere and aesthetics, the gameplay and pacing fall short of that lofty ideal.
opencritic.com (66/100): Monark has some good ideas on how to reinvigorate tactical JPRG combat but its repetitive level design makes it feel more like a prototype.
Monark Cheats & Codes
PC
Use PLITCH software to activate cheats.
| Code | Effect |
|---|---|
| Reset Spirit to 0 | Resets Spirit to 0 |
| Set Health | Sets Health to a specified value |
| Godmode | Invincibility |
| Unlimited Mad | Unlimited Mad resource |
| Unlimited Awake | Unlimited Awake resource |
| Add Spirit | Adds Spirit |
| Set Level | Sets Level to a specified value |
| Set Mad | Sets Mad to a specified value |
| Set Awake | Sets Awake to a specified value |
| Set ATK | Sets ATK to a specified value |
| Set DEF | Sets DEF to a specified value |
| Set PSY | Sets PSY to a specified value |
| Set AGI | Sets AGI to a specified value |
| Set Luck | Sets Luck to a specified value |
| Set MOV | Sets MOV to a specified value |
Monark: A Flawed but Fascinating Exploration of Ego and Madness
Introduction
Monark is a game that dares to be different. Developed by Lancarse and published by FuRyu and NIS America, it is a tactical JRPG that delves deep into the human psyche, exploring themes of ego, desire, and madness. Set in the prestigious Shin Mikado Academy, the game follows a protagonist who awakens with no memories, only to find the school sealed off from the outside world by a mysterious mist that drives students insane. Armed with the Authority of Vanity and guided by the enigmatic daemon Vanitas, the protagonist must navigate the academy’s twisted halls, form pacts with daemons, and confront the Pactbearers—students who have succumbed to their desires and formed pacts with the seven Monarks, each embodying one of the Seven Deadly Sins.
Monark is a game that wears its influences on its sleeve, drawing heavily from the Shin Megami Tensei series, particularly Shin Megami Tensei if…, and Persona. However, it carves out its own identity with its unique blend of psychological horror, tactical combat, and a narrative that forces players to confront their own desires and flaws. While it may not reach the heights of its inspirations, Monark is a fascinating and ambitious game that offers a deep and thought-provoking experience for those willing to engage with its complexities.
Development History & Context
Monark was developed by Lancarse, a Japanese studio known for titles like Zanki Zero: Last Beginning. The game was directed by Fuyuki Hayashi, who also handled planning, production, scenario writing, and overall direction. Hayashi drew on his experience from prior FuRyu titles like Crystar and sought to create a game that explored the darker aspects of human psychology. The game’s narrative framework revolves around an “ego trip,” where unchecked individualism clashes with societal structures, emphasizing individual desires over collective harmony.
The development team included veterans from the Shin Megami Tensei series, such as Suzuki Kazunari, who worked on the scenario and dialogue, and Tsukasa Masuko, who composed the soundtrack. This influence is evident in the game’s demon-summoning mechanics and its exploration of psychological themes. The game was announced on June 10, 2021, during a Nintendo Direct presentation and was released in Japan on October 14, 2021, for PlayStation 4, PlayStation 5, and Nintendo Switch. The Western release followed on February 22, 2022, with a PC version via Steam.
Narrative & Thematic Deep Dive
Monark is a game that is deeply concerned with the human psyche. The narrative explores the concept of ego, not just as self-interest but as an amalgam of primal drives embodied in the Seven Deadly Sins—pride, wrath, envy, lust, greed, gluttony, and sloth. These sins are not portrayed as moral failings but as innate human drives that can be harnessed as strategic tools in combat and decision-making. The game’s protagonist is a silent, player-customizable avatar who must navigate the academy’s twisted halls, form pacts with daemons, and confront the Pactbearers—students who have succumbed to their desires and formed pacts with the seven Monarks.
The game’s narrative is structured around a series of psychological assessments and battles that force players to confront their own desires and flaws. The protagonist’s journey is one of self-discovery, as they must come to terms with their own ego and learn to harness its power without succumbing to madness. The game’s themes are explored through a series of character arcs, each of which delves into the darker aspects of human psychology. For example, the Pactbearer of Wrath is a victim of bullying who has formed a pact with a Monark to exact revenge, while the Pactbearer of Lust is a serial heartbreaker who must confront his own cycle of abuse.
Gameplay Mechanics & Systems
Monark is a tactical JRPG that employs a strategic turn-based combat system. Battles are conducted in preset arena environments, where players can move their units freely within a designated range before executing attacks, skills, or other commands. Positioning is crucial, as units can exploit back attacks for bonus damage and coordinate assists or counters against foes in proximity. The game’s combat system is augmented by the Madness gauge, which accumulates through the use of Authority skills—powerful, cost-free abilities that emphasize raw ego-driven offense over standard Arts skills, which drain health instead.
The Madness gauge introduces a risk-reward tension, as players must balance Authority usage for short-term gains against the peril of unit loss. When the Madness gauge reaches 100%, the affected unit enters an uncontrollable Madness state, featuring heightened attack power, defense reductions, and erratic behavior for three turns, after which it self-destructs explosively, dealing area damage but resulting in the unit’s death. This mechanic forces players to carefully manage their units’ Madness levels, adding a layer of strategic depth to the combat.
The game also features a unique Ego system, which quantifies the protagonist’s psyche across seven desires corresponding to the Seven Deadly Sins. Ego stats are elevated via psychological personality tests administered after battles, with results directly influencing Fiend availability and power. The highest initial Ego score determines the starting Fiend, while balanced development across desires unlocks additional summons and permanent Alter Ego boosts for combat stats.
World-Building, Art & Sound
Monark is set in the prestigious Shin Mikado Academy, an elite Japanese high school sealed by an impenetrable barrier that traps students inside while a sanity-eroding mist spreads anomalies and psychological distortion. The academy functions as a contained societal microcosm, where interpersonal egos and ambitions amplify into existential threats, mirroring broader human drives for dominance and self-realization. The plot expands into the Otherworld, a parallel metaphysical domain accessed through a cursed telephone, inhabited by Daemons—supernatural entities that derive sustenance from human Ego and induced madness, manifesting distorted reflections of individuals’ inner psyches and unresolved desires.
The game’s visual representation shifts between the academy’s grounded, muted realism in 3D exploration models and the Otherworld’s abstract, vividly colored surrealism, emphasizing psychological dissociation. The protagonist operates as a silent, player-customizable avatar: a second-year student stripped of memories upon awakening in the sealed academy, compelled to lead the True Student Council in unraveling the crisis via a pact with the Daemon Monark Veritas, which channels the Authority of Vanity to harness Ego-based powers.
The game’s soundtrack, composed by Tsukasa Masuko, features 23 tracks that emphasize atmospheric tension and emotional depth. The soundtrack includes a mix of atmospheric tracks and intense battle themes, with the theme song “Nihil” sung by VTuber KAF. The soundtrack is a standout feature of the game, adding to its dark and atmospheric tone.
Reception & Legacy
Monark received mixed or average reviews from critics, earning a Metacritic score of 66/100 across 28 reviews for the PlayStation 4 and 5 versions, with similar aggregates on OpenCritic at 66/100 from 72 outlets. Reviewers frequently highlighted the tactical combat system’s strengths, including its turn-based mechanics augmented by the Madness gauge, which enforces strategic risk-reward decisions by linking character psyche to battle performance. IGN awarded a 6/10, commending these combat innovations as a potential reinvigoration of JRPG tactics despite execution shortcomings.
Conversely, repetitive dungeon crawling and uninspired level design drew consistent criticism, often described as prototype-like or frustratingly linear, contributing to pacing issues and excessive grinding. RPG Site echoed this in its 6/10 verdict, labeling the exploration a “shockingly repetitive romp through mundane corridors” offset only partially by combat and artwork. Visuals were another point of contention, with multiple outlets noting dated or muted graphics that failed to match the game’s ambitious themes. RPGamer observed solid art direction undermined by slow, repetitive progression in later acts.
Character intrigue and philosophical undertones on ego and identity elicited divided responses, with some praising narrative depth and vocal performances—RPGFan lauded the “strong characters and themes” alongside intricate combat—while others found archetypes stereotypical and execution flawed. Western critiques trended toward highlighting technical and design flaws, whereas anecdotal reports suggest marginally warmer reception in Japan, potentially due to cultural alignment with JRPG tropes, though aggregated Famitsu data remains less documented in English sources. Outlier scores ranged from highs praising thematic boldness to lows decrying overall polish, reflecting no uniform consensus beyond middling competence in core systems.
Conclusion
Monark is a flawed but fascinating game that offers a deep and thought-provoking exploration of ego, desire, and madness. While it may not reach the heights of its inspirations, it carves out its own identity with its unique blend of psychological horror, tactical combat, and a narrative that forces players to confront their own desires and flaws. The game’s combat system is innovative and engaging, with the Madness gauge adding a layer of strategic depth that forces players to carefully manage their units’ mental states. The Ego system is also a standout feature, allowing players to customize their protagonist’s psyche and influence the game’s narrative and gameplay.
However, the game is not without its flaws. The repetitive dungeon crawling and uninspired level design can make the game feel tedious at times, and the dated graphics may be off-putting to some players. The game’s narrative is also not without its issues, with some character arcs feeling underdeveloped and the pacing sometimes dragging. Despite these flaws, Monark is a game that is well worth experiencing for fans of tactical JRPGs and psychological horror. It is a game that dares to be different, and while it may not be perfect, it is a fascinating and ambitious exploration of the human psyche.