- Release Year: 2023
- Platforms: Windows
- Genre: Idle, Strategy, Tactics
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Point and select, Shooter
- Setting: Contemporary, Healthcare
- Average Score: 35/100

Description
Kidney Stone Clicker is a casual idle clicker game where players rapidly click to break down kidney stones, collecting them to improve their health. The game features power-ups like pills and water to aid progression, while leveling up unlocks abilities that boost stone productivity. Set in a contemporary healthcare narrative, it blends simple mechanics with incremental strategy, challenging players to manage resources efficiently while aiming for high scores.
Where to Buy Kidney Stone Clicker
PC
Kidney Stone Clicker Guides & Walkthroughs
Kidney Stone Clicker Reviews & Reception
raijin.gg (50/100): A divided player base.
mobygames.com (20/100): Average score: 1.0 out of 5
Kidney Stone Clicker: A Bizarre Yet Oddly Compelling Clicker Experiment
Introduction: The Absurdity of Pain as Play
In the vast, often surreal landscape of indie games, Kidney Stone Clicker (2023) stands out as a peculiar artifact—a game that transforms one of humanity’s most excruciating medical experiences into a casual, almost meditative clicking exercise. Developed by Takumi Abe and released on May 15, 2023, this title is a paradox: a game about suffering that somehow manages to be relaxing, a satire of idle clickers that also embraces their mindless appeal. At its core, Kidney Stone Clicker is a minimalist, first-person clicker where players rapidly tap their way through the dissolution of kidney stones, collecting fragments to unlock upgrades and “heal” their virtual body.
But why does this game exist? Is it a darkly humorous commentary on the gamification of health? A meta-joke about the absurdity of idle games? Or simply a bizarre experiment in turning pain into progress? This review will dissect Kidney Stone Clicker from every angle—its development, its mechanics, its thematic oddities, and its place in the broader clicker genre—to determine whether it’s a forgotten gem, a misguided novelty, or something far more interesting.
Development History & Context: The Birth of a Medical Oddity
The Solo Vision of Takumi Abe
Kidney Stone Clicker is the brainchild of Takumi Abe, a solo developer whose portfolio is sparse but intriguing. Little is known about Abe’s background, but the game’s existence suggests a fascination with blending mundane or uncomfortable subjects with game design. The choice of kidney stones—a condition notorious for its agony—as the central mechanic is either a stroke of genius or a baffling misstep, depending on one’s perspective.
The game’s development appears to have been swift and unpretentious, with no major marketing push or pre-release hype. It launched on Steam in May 2023 with a price tag of $3.40 (later discounted to $1.70), positioning itself as a low-risk impulse buy for curious players. The lack of a significant promotional campaign or press coverage meant that Kidney Stone Clicker entered the market as a quiet, almost stealthy release, relying on Steam’s algorithm and word-of-mouth to find its niche audience.
The Clicker Genre: A Brief History
To understand Kidney Stone Clicker, one must first grasp the evolution of the clicker/idle game genre. The genre’s roots trace back to Cookie Clicker (2013), a browser-based game where players clicked a cookie to generate more cookies, which could then be spent on upgrades to automate the process. This simple loop—click, earn, upgrade, repeat—became the foundation for an entire subgenre, spawning countless variants like Clicker Heroes, Adventure Capitalist, and Realm Grinder.
By the 2020s, the clicker genre had fragmented into two main branches:
1. Pure Idle Games: Where progression happens passively, requiring minimal player input.
2. Active Clickers: Where rapid, repetitive clicking is the primary mechanic, often with incremental upgrades to reduce the need for manual input.
Kidney Stone Clicker falls squarely into the latter category but distinguishes itself through its unconventional theme. While most clickers revolve around baking, fighting monsters, or building empires, Abe’s game dares to ask: What if the thing you’re clicking is a medical nightmare?
Technological Constraints and Design Philosophy
Given its 200 MB footprint and minimal system requirements (Windows 10, no advanced hardware needed), Kidney Stone Clicker is a technically modest game. The fixed/flip-screen perspective and 2D visuals suggest a development process focused on mechanics over aesthetics. This aligns with the clicker genre’s tradition of prioritizing addictive loops over graphical fidelity.
The game’s first-person perspective is an interesting choice, immersing the player in the act of “breaking down” kidney stones as if they were performing a medical procedure on themselves. This design decision amplifies the game’s surrealism, blurring the line between gameplay and self-inflicted virtual pain.
Narrative & Thematic Deep Dive: The Painful Satire of Health Gamification
Plot? What Plot?
Kidney Stone Clicker is not a narrative-driven experience. There is no protagonist, no villain, no grand quest—just you, a kidney stone, and the relentless need to click. The “story,” such as it is, revolves around the player’s journey to break down kidney stones through rapid clicking, collecting fragments to purchase upgrades (pills, water, etc.) that expedite the process.
Yet, beneath this simplicity lies a darkly comedic commentary on modern health culture. The game’s Steam description frames the experience as a path to wellness:
“Collect your stones and get healthy!”
This is absurd on its face—kidney stones are not something one “collects” for health benefits. The game’s premise mocks the gamification of wellness, a trend seen in fitness apps, step counters, and even medical adherence programs. By turning a painful medical condition into a clicker game, Kidney Stone Clicker highlights how even suffering can be repackaged as a rewarding, addictive loop.
Themes: Pain as Progress, Health as a Grind
-
The Gamification of Suffering
- The game’s core mechanic—clicking to break down kidney stones—mirrors real-life medical treatments (e.g., lithotripsy, where sound waves shatter stones). However, by turning this into a rewarding grind, the game satirizes how society frames health as a series of achievable milestones.
- The upgrades (pills, water) are presented as power-ups, reinforcing the idea that healing is just another resource to optimize.
-
The Absurdity of Idle Games
- Clicker games are often criticized for being meaningless time-sinks, and Kidney Stone Clicker leans into this by choosing a theme that is inherently unpleasant. The juxtaposition of pain and progression forces players to question why they’re engaging with the game at all.
- Is there a deeper message, or is the game simply trolling its audience?
-
Self-Inflicted Catharsis
- There’s something oddly therapeutic about clicking away at a kidney stone. The repetitive motion, the gradual progress, the auditory feedback—it’s a strange form of digital self-flagellation.
- Some players might find the game relaxing precisely because it’s so mundane and devoid of stakes. There’s no failure state, no pressure—just you and your stones.
Characters & Dialogue: The Silence of the Stones
There are no characters in Kidney Stone Clicker, at least not in the traditional sense. The player is both the patient and the surgeon, clicking away at their own virtual ailment. The lack of dialogue or narrative context reinforces the game’s minimalist, almost meditative approach.
However, the absence of storytelling is itself a statement. By stripping away all pretense of plot, the game forces players to focus solely on the mechanics of pain and progress, making the experience feel like a pure, unfiltered clicker experiment.
Gameplay Mechanics & Systems: The Art of Clicking Stones
Core Gameplay Loop: Click, Collect, Upgrade
At its heart, Kidney Stone Clicker adheres to the classic clicker formula:
1. Click the kidney stone to break it into smaller fragments.
2. Collect stone fragments as currency.
3. Spend fragments on upgrades (pills, water, etc.) to increase clicking efficiency.
4. Repeat until all stones are dissolved.
The game’s real-time pacing and first-person perspective create an immersive, almost hypnotic experience. The act of clicking is accompanied by satisfying sound effects (the crunch of breaking stones, the ding of collecting fragments), which reinforce the feedback loop.
Upgrades & Progression: The Illusion of Efficiency
The upgrades in Kidney Stone Clicker are straightforward but effective:
– Pills: Temporarily increase clicking power.
– Water: Gradually dissolves stones over time (a passive income mechanic).
– Abilities: Unlocked via leveling, these provide permanent boosts to stone-breaking efficiency.
The progression system is shallow but functional, offering just enough variety to keep players engaged without overwhelming them. The lack of complexity is both a strength and a weakness—it ensures accessibility but may leave veteran clicker fans wanting more depth.
UI & Controls: Minimalism to a Fault?
The game’s point-and-select interface is intuitive, with a clean, uncluttered UI that prioritizes functionality. However, the fixed/flip-screen visual style can feel dated, and the lack of customization options (e.g., rebinding keys, adjusting click sensitivity) may frustrate some players.
One notable feature is the reset button, added in a post-launch patch to address a glitch. This small but crucial addition highlights the game’s iterative design—Abe was responsive to player feedback, even if the game’s scope remained limited.
Innovations & Flaws: Does It Break the Mold?
Innovations:
– Unconventional Theme: Few games dare to tackle kidney stones as a central mechanic. The sheer audacity of the premise makes Kidney Stone Clicker memorable.
– Dark Humor: The game’s premise is inherently funny in a morbid, absurdist way, appealing to players who enjoy offbeat humor.
– Relaxing Despite Itself: The repetitive clicking, combined with the lack of pressure, creates a strangely calming experience.
Flaws:
– Lack of Depth: The gameplay loop is too simplistic for long-term engagement. Without additional mechanics (e.g., boss stones, multiplayer, or narrative twists), the game risks becoming tedious.
– Repetitive Sound Design: While the clicking sounds are satisfying at first, they can grow grating over extended play sessions.
– Limited Replayability: Once all upgrades are unlocked, there’s little incentive to continue playing.
World-Building, Art & Sound: The Aesthetics of Agony
Visual Design: Clinical and Crude
Kidney Stone Clicker adopts a minimalist 2D art style, with a fixed/flip-screen perspective that evokes early flash games. The visuals are functional but unremarkable—the kidney stones are rendered as jagged, pixelated masses, and the upgrades are represented by simple icons.
The contemporary healthcare setting is more implied than explicitly depicted. There are no hospitals, doctors, or medical equipment—just the player, the stone, and the act of clicking. This abstraction reinforces the game’s focus on mechanics over immersion.
Sound Design: The Symphony of Shattering Stones
The game’s audio is simple but effective:
– Clicking Sounds: The crunch of breaking stones is satisfying, providing tactile feedback that enhances the clicking experience.
– Upgrade Notifications: A subtle ding accompanies each collected fragment, reinforcing the reward loop.
– Ambient Silence: The lack of background music ensures that the clicking sounds remain the star, creating an almost ASMR-like experience for some players.
While the sound design is competent, it lacks variety. Extended play sessions can lead to auditory fatigue, as the same sounds repeat ad nauseam.
Atmosphere: A Strange Kind of Zen
Despite its medical theme, Kidney Stone Clicker cultivates a relaxing, almost meditative atmosphere. The absence of time pressure, failure states, or complex systems allows players to zone out and enjoy the mindless repetition.
In this sense, the game succeeds as a digital stress reliever—ironic, given its subject matter. The act of clicking away at a kidney stone becomes a form of catharsis, a way to externalize and “solve” a problem through sheer persistence.
Reception & Legacy: The Mixed Fortune of a Niche Oddity
Critical & Commercial Reception: A Polarizing Curiosity
Kidney Stone Clicker received little critical attention upon release, with no major reviews from gaming outlets. On Metacritic, it remains unscored due to a lack of critic reviews, while user reception has been mixed:
– Steam: 50% positive (4 reviews), with players either finding it hilariously absurd or pointlessly repetitive.
– MobyGames: A single 1/5 rating, suggesting that at least one player found it unremarkable or frustrating.
– Raijin.gg: A 50% positive score, indicating a divided player base.
The game’s commercial performance has been modest, with estimates suggesting around 147 copies sold (per Raijin.gg). Its Steam Deck compatibility (“Playable”) and low price point likely helped it find a small but dedicated audience.
Cultural Impact: A Footnote in Clicker History
Kidney Stone Clicker is unlikely to be remembered as a landmark title, but it occupies a unique niche in the clicker genre. Its legacy lies in its bold thematic choice—proving that even the most uncomfortable subjects can be gamified.
The game’s influence on future titles is minimal, but it serves as a case study in experimental game design. It asks:
– How far can a clicker game’s theme be pushed before it becomes alienating?
– Can pain be made fun, or is the humor in the attempt itself?
The Future of Kidney Stone Clicker
Given its solo development and lack of post-launch content, it’s unlikely that Kidney Stone Clicker will receive major updates. However, its existence opens the door for similar absurdist clickers—imagine Root Canal Clicker or Broken Bone Tycoon.
For now, the game remains a cult curiosity, a bizarre footnote in the annals of idle gaming.
Conclusion: A Painful Masterpiece or a Pointless Gimmick?
Kidney Stone Clicker is a game that shouldn’t work, yet somehow does—at least for a certain type of player. It’s not a masterpiece, nor is it a broken mess. Instead, it’s a deliberately odd experiment, a game that takes a mundane (and painful) concept and turns it into a strangely compelling clicking experience.
Final Verdict: 6/10 – A Flawed but Fascinating Oddity
Pros:
✅ Unique, absurdist premise that stands out in the clicker genre.
✅ Strangely relaxing despite its theme.
✅ Minimalist design that prioritizes pure gameplay.
✅ Responsive developer (post-launch patch for glitches).
Cons:
❌ Too simplistic for long-term engagement.
❌ Repetitive sound design can become grating.
❌ Lack of depth limits replayability.
❌ Niche appeal—not for everyone.
Who Should Play It?
- Clicker genre enthusiasts looking for something different.
- Fans of absurdist humor who appreciate dark, offbeat themes.
- Players seeking a mindless, relaxing experience.
Who Should Avoid It?
- Those expecting deep gameplay or narrative.
- Players who dislike repetitive mechanics.
- Anyone squeamish about medical themes (though the game is more silly than graphic).
Legacy & Final Thoughts
Kidney Stone Clicker is not a game that will redefine the genre, but it’s a fascinating example of how even the most unlikely subjects can be turned into interactive experiences. It’s a testament to indie creativity, proving that games don’t need AAA budgets or epic narratives to be memorable—they just need a bold idea and the courage to execute it, no matter how strange.
In the grand tapestry of video game history, Kidney Stone Clicker is a small, weird thread—one that might make you laugh, cringe, or zone out for an hour. And sometimes, that’s enough.
Final Score: 6/10 – A Painfully Fun Distraction