Stuart Little 2

Stuart Little 2 Logo

Description

Stuart Little 2 is a family-friendly action game based on the popular movie, featuring a mix of platforming and puzzle-solving. Players guide Stuart through various challenges, including mazes, skateboarding, flying, and driving, with approachable 3D gameplay and kid-friendly controls. The game offers both story and free-play modes, making it accessible and engaging for younger audiences.

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Stuart Little 2 Reviews & Reception

metacritic.com (59/100): With some excellent kiddified gameplay, superb graphics and enough content to keep the little people quiet — for a while at least — this is a fine example of how to use a tie-in licence properly.

impulsegamer.com (59/100): Stuart Little 2 unfortunately fails to live up to it’s spirited counterpart.

mobygames.com (38/100): Help Stuart solve puzzles and explore action-packed scenes from the popular movie.

ign.com (58/100): Yet another kids game that’s more frustrating than some titles for the “older crowd.”

Stuart Little 2 Cheats & Codes

PlayStation

Enter codes at the main menu or pause screen.

Code Effect
L1 + CIRCLE, CIRCLE, TRIANGLE Unlimited Lives
L2, SQUARE, L1, CIRCLE, R2, SQUARE, L1, CIRCLE Invincibility
SQUARE, L1, R1, UP, CIRCLE, L2, R2, DOWN Full Ammo
R2, LEFT, RIGHT, R1, L1, UP, DOWN, L2 Level Select
UP, L1, DOWN, R1, R2, DOWN, L2, UP Unlock Flycam
CIRCLE, L2, LEFT, R1, R2, RIGHT, L1 Unlock Gallery Movies
RIGHT, CIRCLE, SQUARE, SQUARE, R1, R2, LEFT, L2 See All Intermission Movies
LEFT, L1, L1, RIGHT, R1, R1, UP, DOWN Display Debug Info

Game Boy Advance

Enter passwords at the password screen.

Code Effect
1,3,7,7 Stage 1
1,4,8,7 Stage 2
2,2,7,8 Stage 3
6,3,6,6 Stage 4
6,7,8,7 Stage 5
5,7,7,8 Stage 6
5,6,8,8 Stage 7
1234 or 1377 Level 1
7266, 1458, or 1487 Level 2
8166, 2358, 1378, or 2278 Level 3
7177, 2268, 1288, or 6366 Level 4
6787 Level 5
5778 Level 6
5688 Level 7
5822 or 7533 Level 8
2800 Level 9
2428 or 816 Level 10
1377 Start game at level 1
6216 Start game at level 10
7614 Start game at level 11
7421 Start game at level 12
1487 Start game at level 2
2278 Start game at level 3
6366 Start game at level 4
6787 Start game at level 5
5778 Start game at level 6
5688 Start game at level 7
6678 Start game at level 8
6588 Start game at level 9

Game Boy Advance (GameShark/Action Replay/CodeBreaker)

Use a GameShark, Action Replay, or CodeBreaker device to input these codes.

Code Effect
1B5874BA5C97BA5A
AB9DC23A36CB2AD3
5A9A240ABB26A6EB
Start with 99 lives
4e00d100
b0edee03
de6b3e0d
940de7a5
63b8eafc
f8656aca
bcdcb406
2f2fd763
Inf Health
4e00d100
b0edee03
de6b3e0d
940de7a5
a2d8789e
9c4af1dc
Start With 99 Lives
0000BAED 000A
10007464 0007
82009748 0009
Unlimited Lives
0000BAED 000A
10007464 0007
82007298 0007
Unlimited Health
0000BAED 000A
10007464 0007
32009748 0063
Begin With 99 Lives

Stuart Little 2: A Flawed but Charming Relic of Early 2000s Licensed Games

Introduction: The Mouse That Couldn’t Quite Roar

In the early 2000s, movie-licensed video games were a dime a dozen, often rushed to market to capitalize on cinematic hype. Stuart Little 2, released in 2002 across multiple platforms (Windows, PlayStation, Game Boy Advance), was one such title—a game that, while earnest in its attempt to capture the whimsy of its source material, ultimately stumbled under the weight of its own ambitions. Developed by Hyperspace Cowgirls (Windows), Magenta Software (PlayStation), and Software Creations Ltd. (Game Boy Advance), Stuart Little 2 is a fascinating case study in the challenges of adapting a beloved children’s film into an engaging interactive experience.

This review will dissect the game’s development, narrative, gameplay mechanics, artistic direction, and legacy, arguing that while Stuart Little 2 is far from a masterpiece, it remains a curious artifact of its era—a game that, despite its flaws, offers a glimpse into the evolving landscape of family-friendly gaming.


Development History & Context: The Rush to Market

The Studio & Vision

Stuart Little 2 was developed by multiple studios, each handling a different platform:
Hyperspace Cowgirls (Windows) – A now-defunct studio known for educational and children’s games.
Magenta Software (PlayStation) – A UK-based developer with experience in 3D platformers.
Software Creations Ltd. (Game Boy Advance) – A veteran studio responsible for numerous licensed titles.

The game’s development was likely constrained by tight deadlines, a common issue for movie tie-ins. The goal was simple: create a game that young fans of the film could enjoy, with accessible controls and a narrative that mirrored the movie’s plot.

Technological Constraints

  • Windows/PlayStation (3D): The game utilized RenderWare, a middleware engine popular in the early 2000s (also used in Grand Theft Auto III). However, the engine’s capabilities were underutilized, resulting in clunky controls and simplistic level design.
  • Game Boy Advance (2D): The GBA version was a more traditional 2D platformer, benefiting from the system’s strengths but suffering from repetitive gameplay.

The Gaming Landscape of 2002

The early 2000s were a transitional period for licensed games. While some (Spider-Man 2, Harry Potter and the Chamber of Secrets) succeeded, many were criticized for being shallow or unpolished. Stuart Little 2 arrived in a market saturated with similar titles, making it difficult to stand out.


Narrative & Thematic Deep Dive: A Mouse’s Quest

Plot Summary

The game follows the film’s premise: Stuart Little, a plucky mouse, must rescue his friend Margalo, a canary, from the clutches of the villainous Falcon. The narrative is split into seven levels, each representing a different environment (the Little family home, Central Park, sewers, etc.).

Characters & Dialogue

  • Stuart Little: The protagonist, voiced with charm but limited dialogue.
  • Margalo: The damsel-in-distress, serving as a narrative device rather than an active participant.
  • Falcon: A one-dimensional villain with minimal screen time.

The game’s storytelling is minimalist, relying on pre-rendered cutscenes and text prompts rather than in-game dialogue. While this keeps the game accessible for young players, it also makes the experience feel disconnected from the film’s emotional beats.

Themes

  • Friendship & Bravery: Stuart’s journey is about helping a friend, reinforcing positive values.
  • Problem-Solving: The game encourages exploration and puzzle-solving, albeit in a simplistic way.

Gameplay Mechanics & Systems: A Mixed Bag of Mini-Games

Core Gameplay Loop

The game is structured as a series of mini-games rather than a cohesive platformer:
1. Daredevil Driving – A top-down racing segment.
2. Drain Escape – A side-scrolling platformer with poor collision detection.
3. Balloon/Paratroop – A floating mechanic that suffers from imprecise controls.
4. Roof Skate – The most enjoyable segment, featuring skateboarding mechanics.
5. Air Dodge – A flight-based avoidance game.

Combat & Progression

  • Combat is nonexistent—Stuart avoids enemies rather than fights them.
  • Progression is linear, with players unlocking new levels by collecting jewels.

Flaws & Frustrations

  • Collision Detection Issues: A recurring problem across all versions, leading to unfair deaths.
  • Repetitive Mini-Games: The lack of variety makes the game feel shallow.
  • Short Length: The entire experience can be completed in under an hour, even for young players.

World-Building, Art & Sound: A Visual Treat with Technical Limits

Visual Direction

  • Windows/PlayStation: The 3D models are charming but stiff, with environments that lack detail.
  • Game Boy Advance: The 2D sprites are colorful and expressive, though the backgrounds are repetitive.

Sound Design

  • Voice Acting: Limited but faithful to the film.
  • Music: Upbeat but forgettable, with looping tracks that become grating.

Atmosphere

The game captures the film’s whimsy in its visuals but fails to immerse players due to technical limitations and lack of interactivity.


Reception & Legacy: A Forgotten Footnote

Critical Reception

  • Windows (38% on MobyGames): Critics panned the short length and repetitive gameplay.
  • PlayStation (67% on MobyGames): Slightly better received for its 3D presentation.
  • Game Boy Advance (63% on Metacritic): Praised for its accessibility but criticized for lack of depth.

Commercial Performance

The game sold modestly, likely due to the Stuart Little brand recognition, but it was quickly overshadowed by more polished titles.

Legacy

Stuart Little 2 is not remembered fondly, but it serves as a reminder of the challenges of licensed games in the early 2000s. It was neither a disaster nor a triumph—just a forgettable but harmless experience.


Conclusion: A Game for the Young (and the Nostalgic)

Stuart Little 2 is not a bad game—it’s just not a particularly good one. It suffers from rushed development, repetitive gameplay, and technical shortcomings, but it also has charm, simplicity, and a genuine attempt at fun.

Final Verdict:
For Young Players (Ages 4-8): A decent but short-lived distraction.
For Older Gamers/Nostalgic Fans: A curiosity worth experiencing once, but not a classic.

Score: 5.5/10 – A Flawed but Inoffensive Relic of Its Time.

Stuart Little 2 is a game that could have been more, but in its current form, it remains a minor footnote in the history of licensed games—a reminder of an era when movie tie-ins were often rushed, but not always unloved.

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