- Release Year: 2020
- Platforms: Windows
- Publisher: Garage Games
- Developer: Alex Game Dev.
- Genre: Action
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Shooter
- Average Score: 48/100

Description
Dangerous Zone is a high-speed, action-packed game where players control a vehicle in a virtual crash test facility, aiming to cause maximum destruction in various traffic scenarios. Inspired by the Crash mode from the Burnout series, the game challenges players to trigger chain reactions of collisions, earn points based on damage, and compete via online leaderboards. With realistic physics and industrial-themed environments, it offers a thrilling, destruction-focused experience.
Gameplay Videos
Dangerous Zone Free Download
Dangerous Zone Mods
Dangerous Zone Reviews & Reception
en.wikipedia.org (64/100): Danger Zone received “mixed or average” reviews according to video game review aggregator website Metacritic, with all three platforms reaching a 64 out 100 rating.
metacritic.com (64/100): It’s great fun and easy to play, but hard to master. It is delightful on your own playing against the world’s high scores and those of your friends, but also wholesomely entertaining as a party game given each go takes seconds or minutes and you can try again very quickly.
steambase.io (18/100): Dangerous Zone has earned a Player Score of 18 / 100. This score is calculated from 11 total reviews which give it a rating of Negative.
Dangerous Zone Cheats & Codes
CS:GO Danger Zone (PC)
Enter commands in the console.
| Code | Effect |
|---|---|
| cl_compass_enabled [0 / 1] | Sets whether or not the compass appears at the top of the screen. |
| cl_dangerzone_approaching_sound_radius [number] | Set the radius for the ‘Approaching Sound’. |
| cl_dangerzone_moving_sound_volume [number] | Set the volume of the ‘Moving Sound’. |
| cl_dangerzone_sound_volume [number] | Set the volume of sound effects in Danger Zone. |
| cl_dz_playagain_auto_spectate [0 / 1] | Automatically switch to spectator mode after pressing play again. |
| cl_rappel_tilt [number] | Set the amount of tilt when rappelling from a helicopter. |
| cl_tablet_mapmode [1 / 2] | Set the map mode of the tablet (1: rotates based on facing, 2: always faces north). |
| contributionscore_cash_bundle [number] | Set the contribution score for picking up a cash bundle. |
| contributionscore_crate_break [number] | Set the contribution score for breaking an item crate. |
| dz_clearteams | Clears all existing Danger Zone teams. |
| dz_jointeam [Team #] [User ID / Name] | Make a user join a specified Danger Zone team. |
| dz_shuffle_teams | Shuffle all teams in Danger Zone. |
| parachute | Equips your parachute. |
| snd_dzmusic_volume [number] | Adjust the volume of the music played when you win a game. |
| survival_check_num_possible_final_zone | Print the number of all possible final zones in Danger Zone. |
| sv_air_max_horizontal_parachute_ratio [number] | Change the horizontal ratio used when parachuting. |
| sv_air_max_horizontal_parachute_speed [number] | Adjusts how quickly you can move horizontally while parachuting. |
| sv_airaccelerate_rappel [number] | Set how fast you move while rappelling. |
| sv_cs_player_speed_has_hostage [number] | Set the movement speed of players when carrying hostages. |
| sv_drowning_damage_initial [number] | Set the initial damage per second when drowning. |
| sv_drowning_damage_max [number] | Set the max damage per second when drowning. |
| sv_dz_autojointeam [0 / 1] | Automatically assigns players to teams in Danger Zone. |
| sv_dz_cash_bundle_size [number] | Set the amount of money a cash bundle gives. |
| sv_dz_contractkill_reward [number] | Set the number of cash bundles for killing a contract target. |
| sv_dz_exploration_payment_amount [number] | Set the number of cash bundles for exploring a sector. |
| sv_dz_hostage_rescue_reward [number] | Set the number of cash bundles for completing a hostage mission. |
| sv_dz_jointeam_allowed [0 / 1] | Allow players to leave and join other teams. |
| sv_dz_player_max_health [number] | Set the maximum health players have in Danger Zone. |
| sv_dz_player_spawn_armor [0 / 1] | Make players spawn with armor. |
| sv_dz_player_spawn_health [number] | Set the health players spawn with in Danger Zone. |
| sv_dz_reset_danger_zone | Restart the current Danger Zone game. |
| sv_dz_show_enemy_name_scope_range [number] | Set the range for showing enemy name tags when scoped. |
| sv_dz_team_count [number] | Set the maximum number of teams in Danger Zone. |
Dangerous Zone: A Forgotten Gem or a Flawed Experiment?
Introduction
In the vast ocean of indie games, Dangerous Zone (2020) emerges as a curious artifact—a game that defies easy categorization, blending retro aesthetics with modern design sensibilities. Developed by the obscure studio Alex Game Dev. and published by Garage Games, Dangerous Zone is a top-down shooter that thrusts players into a hostile alien world filled with traps, enemies, and environmental hazards. Despite its niche appeal, the game offers a unique, if flawed, experience that warrants a deeper examination. This review will explore its development history, gameplay mechanics, narrative (or lack thereof), and its place in the broader landscape of indie games.
Development History & Context
The Studio Behind the Game
Alex Game Dev. is a relatively unknown entity in the gaming industry, with Dangerous Zone being one of its few notable releases. The studio’s obscurity is reflected in the game’s minimal marketing and lack of critical attention. Garage Games, the publisher, is slightly better known for its role in distributing indie titles, but even its portfolio is far from mainstream.
The game was released on July 8, 2020, exclusively for Windows, a decision that likely limited its reach. Built using GameMaker, a popular engine for indie developers, Dangerous Zone leverages the tool’s strengths to create a retro-inspired, 2D scrolling shooter with a diagonal-down perspective. This choice of engine and perspective harkens back to classic arcade shooters, evoking nostalgia while attempting to innovate within the constraints of modern indie development.
The Gaming Landscape in 2020
2020 was a tumultuous year for the gaming industry. The COVID-19 pandemic disrupted development cycles, delayed major releases, and shifted consumer behavior toward digital distribution. Indie games, in particular, saw a surge in popularity as players sought out affordable, bite-sized experiences. However, the market was also saturated with titles vying for attention, making it difficult for lesser-known games like Dangerous Zone to stand out.
Against this backdrop, Dangerous Zone entered the fray with little fanfare. Its Steam description promises “challenging levels, dangerous enemies, and different traps,” but the lack of a cohesive marketing strategy or critical buzz meant it was quickly overshadowed by higher-profile releases.
Narrative & Thematic Deep Dive
The Plot: A Minimalist Approach
Dangerous Zone is not a game driven by narrative. The Steam description provides a barebones premise: “You play as a starship trooper who must survive on a hostile planet and defeat the final boss.” Beyond this, there is little in the way of storytelling. The game’s levels are described as “arenas with traps, shooting monoliths, and evil enemies,” but there is no overarching plot or character development to speak of.
This minimalist approach to narrative is not inherently a flaw. Many classic arcade shooters, such as Galaga or Space Invaders, thrived on gameplay alone. However, Dangerous Zone’s lack of context or world-building leaves it feeling hollow. The “hostile planet” setting is generic, and the absence of any backstory or motivation for the protagonist makes the experience feel mechanical rather than immersive.
Themes: Survival and Challenge
The game’s themes revolve around survival and overcoming adversity. The player is thrust into a series of increasingly difficult levels, each designed to test reflexes and strategic thinking. The presence of acid pits, mines, and enemy spawn points reinforces the idea of a relentless, unforgiving environment. However, without a narrative framework, these themes remain abstract. The game’s challenge is its primary selling point, but it lacks the emotional or thematic depth that could elevate it beyond a simple test of skill.
Gameplay Mechanics & Systems
Core Gameplay Loop
Dangerous Zone is, at its core, a top-down shooter with light puzzle elements. The player navigates through levels filled with traps and enemies, aiming to reach the end while avoiding death. The game’s Steam description mentions that “the task at the level is not always obvious,” hinting at a degree of puzzle-solving. For example, some levels require the player to activate buttons in a specific order to spawn weapons or open pathways. This adds a layer of complexity to the otherwise straightforward shooter mechanics.
The combat is simple but effective. Players can use fists or weapons to dispatch enemies, with the latter being more efficient but requiring strategic acquisition. The game’s UI is minimal, with a point-and-select interface that feels intuitive but lacks polish. The lack of a tutorial or in-game guidance can make the early levels confusing, as players are left to figure out mechanics through trial and error.
Character Progression and Achievements
Dangerous Zone features a basic progression system, with achievements serving as the primary measure of player success. These achievements are tied to completing levels, defeating enemies, and overcoming specific challenges. However, the game lacks deeper progression mechanics, such as unlockable abilities or upgrades, which could have added replayability.
The absence of a scoring system beyond Steam achievements is a missed opportunity. A high-score leaderboard or time-based challenges could have incentivized multiple playthroughs, but as it stands, the game’s replay value is limited.
Innovative or Flawed Systems
One of the game’s more interesting mechanics is the environmental hazards. Acid pits, for instance, are an ever-present threat, and falling into them results in instant death. This adds tension to the gameplay, as players must constantly be aware of their surroundings. However, the implementation of these hazards is inconsistent. Some levels feel unfairly punishing, with traps that are difficult to avoid or enemies that spawn in overwhelming numbers.
The game’s difficulty curve is also uneven. Early levels are relatively straightforward, but later stages can feel frustratingly difficult, with little in the way of checkpoints or save points. This lack of balance may deter casual players, while hardcore fans of challenging games might find it appealing.
World-Building, Art & Sound
Setting and Atmosphere
Dangerous Zone’s setting is a generic sci-fi world, with little effort made to distinguish it from other games in the genre. The levels are described as “arenas,” which accurately reflects their design—self-contained spaces filled with obstacles and enemies. The lack of environmental variety or thematic cohesion makes the world feel sterile and uninspired.
The game’s art style is retro-inspired, with pixelated graphics that evoke the aesthetics of 16-bit era shooters. While this is a deliberate choice, the execution is uneven. Some sprites and backgrounds are well-designed, but others feel rushed or lacking in detail. The diagonal-down perspective is an interesting twist on the traditional top-down shooter, but it doesn’t do enough to differentiate the game from its peers.
Sound Design
The sound design in Dangerous Zone is functional but unremarkable. The game features basic sound effects for shooting, explosions, and enemy movements, but there is no memorable soundtrack or atmospheric audio. The absence of music is particularly noticeable, as it leaves the gameplay feeling silent and devoid of energy.
Reception & Legacy
Critical and Commercial Reception
Dangerous Zone received little critical attention upon release. The game’s MobyGames page lists no critic reviews, and its Steam reviews are overwhelmingly negative, with a Steambase Player Score of 18/100 based on 11 reviews. Players cite issues such as repetitive gameplay, lack of polish, and frustrating difficulty as major drawbacks.
Commercially, the game has likely struggled to find an audience. Its $0.99 price point on Steam suggests a lack of confidence in its marketability, and its obscurity means it has not achieved any significant sales figures.
Influence and Legacy
Given its lack of critical or commercial success, Dangerous Zone has had little influence on the gaming industry. It remains a niche title, known only to a small group of players who stumbled upon it in Steam’s vast library. However, its existence is a testament to the diversity of indie games, even those that fail to resonate with a broader audience.
Conclusion
Dangerous Zone is a flawed but fascinating experiment in indie game design. Its minimalist narrative, challenging gameplay, and retro aesthetics make it a unique entry in the top-down shooter genre. However, its lack of polish, uneven difficulty, and absence of meaningful progression hold it back from being a standout title.
For players who enjoy punishingly difficult arcade-style shooters, Dangerous Zone may offer a brief diversion. But for most, it will likely be a forgettable experience—one that highlights the challenges faced by indie developers in a crowded market. Ultimately, Dangerous Zone is a game that could have been great with more refinement and ambition, but as it stands, it remains a curiosity rather than a classic.
Final Verdict: 5/10 – A niche experiment with potential, but ultimately held back by its flaws.