Magia X

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Description

Magia X is a 2D side-scrolling action-fighting game set in a vibrant fantasy world where players embark on an epic adventure to protect Yggdrasil, the source of creation, from the chaotic plague known as Charma. With a cast of unforgettable heroes like Morgan von Shill and Leta Vinis, each with unique classes and skill sets, players explore 100 quests and 120 field stages, battling creatures from fierce Goblins to adorable Fenex. The game features thrilling combat mechanics, including Aerial Hits and Break-Falls, and allows for deep customization of strategies, all set against a beautifully illustrated anime/manga-inspired backdrop.

Gameplay Videos

Where to Buy Magia X

PC

Magia X Guides & Walkthroughs

Magia X Reviews & Reception

steambase.io (62/100): Magia X has earned a Player Score of 62 / 100.

store.steampowered.com (61/100): 61% of the 259 user reviews for this game are positive.

niklasnotes.com (62/100): The reviews for Magia X highlight a strong appreciation for its beautiful graphics, fun gameplay, and intense combat, while significant concerns remain regarding controller support, repetitive gameplay, and the controversial DLC model.

Magia X Cheats & Codes

PC

Use Cheat Engine to activate the following features by checking boxes or setting values from 0 to 1.

Code Effect
HP Recovery Recovers HP
No Damage Prevents damage
OHKO One-hit knock out
Invincibility Makes the player invincible
Infinite Stamina – Aiden Infinite stamina for Aiden
Infinite Holy Power – Morgan Infinite holy power for Morgan
Infinite Elemental Force – Leta Infinite elemental force for Leta
Infinite Mana – Caleera Infinite mana for Caleera
OH-Full Drakas – Caleera Full Drakas for Caleera
Infinite Jump Infinite jump ability
Infinite Stage Time Infinite stage time
No Skill Cooldown Removes skill cooldown
100% Enhancement Rate 100% enhancement rate
Instant Bounty Quest Completion Instantly completes bounty quests
EXP Multiplier Multiplies experience points
Gold Multiplier Multiplies gold
Item Material Multiplier Multiplies item materials
Character Point (Rune) Multiplier Multiplies character points (runes)

Magia X: A Flawed Gem in the Rough of Modern ARPGs

Introduction: The Promise and Pitfalls of a Fantasy Reimagined

Magia X arrived in 2021 as a vibrant, anime-inspired 2D action RPG, promising an epic adventure through a world teetering on the brink of chaos. Developed by the Korean studio Superacid Corp in collaboration with Manlev Games, it sought to carve a niche in the crowded ARPG landscape with its pastel-colored aesthetics, dynamic combat, and a narrative steeped in fantasy tropes. Yet, beneath its polished exterior lay a game fraught with controversy, unfulfilled potential, and a development cycle that left many players disillusioned.

This review dissects Magia X in its entirety—its ambitions, its execution, and its legacy—as a cautionary tale of how even the most visually stunning games can stumble under the weight of poor design choices and mismanaged expectations.


Development History & Context: From Mobile Roots to PC Ambitions

The Studio Behind the Curtain

Superacid Corp, a relatively obscure Korean developer, had previously dabbled in mobile gaming with Magia: Karma Saga, a title that shared Magia X’s core mechanics but was tailored for touchscreen controls. The transition to PC was ambitious, leveraging the Unity engine to craft a side-scrolling ARPG with deeper combat and a more expansive world. However, the studio’s inexperience with PC game development would become a glaring weakness.

Early Access and the DLC Debacle

Magia X entered Steam Early Access on November 17, 2020, priced at 11,500 KRW (~$10 USD). At this stage, only one character—Ethel Lutheran—was playable, and the story was truncated after the second act. The full release on February 25, 2021, saw the price jump to 19,900 KRW (~$18 USD), but the most egregious change was the paid DLC model for the remaining three characters:
Kafmaniel (free DLC)
Mertoa and Locoa (7,900 KRW each, ~$7 USD)

This decision sparked immediate backlash. Players who had supported the game during Early Access expected all four characters to be included in the base game, as implied by promotional materials. The lack of transparency from Superacid Corp exacerbated the situation, leading to a Steam review bombing that dragged the game’s reputation into the mud.

The Gaming Landscape of 2021

Magia X launched into a market dominated by heavyweights like Hades (2020) and Nier Replicant (2021), both of which set high standards for action RPGs. Its 2D side-scrolling combat and anime aesthetic also invited comparisons to Blasphemous and Salt and Sanctuary, games that had already perfected the formula. In this context, Magia X’s technical shortcomings and monetization missteps made it an easy target for criticism.


Narrative & Thematic Deep Dive: A World of Charma and Chaos

Plot Overview: The Shadow of Charma

The game’s story revolves around Yggdrasil, the mythical tree of creation, which is under siege by Charma, a chaotic plague threatening to consume the world. Players assume the role of one of four heroes—each with distinct backgrounds and motivations—to uncover the secrets of Magia, an ancient power tied to the world’s salvation.

The narrative unfolds across three acts, with the third act added post-launch to align with the mobile version’s content. However, the storytelling suffers from:
Underdeveloped character arcs: While the four protagonists—Morgan von Shill (Magic Swordsman), Leta Vinis (Battle Mage), Caleera (Spirit Magician), and Aiden Ruteran (Guardian Knight)—each have unique backstories, their personal journeys feel rushed and lack emotional depth.
Pacing issues: The transition between acts is abrupt, with little buildup to major plot twists.
Dialogue and localization: The English translation is serviceable but lacks the polish of AAA titles, with occasional awkward phrasing.

Themes: Destiny, Sacrifice, and the Cost of Power

At its core, Magia X explores themes of destiny versus free will, as characters grapple with their roles in a world on the brink of annihilation. The concept of Magia—a force that can either restore balance or exacerbate chaos—serves as a metaphor for the duality of power. However, these themes are often overshadowed by the game’s focus on combat and progression, leaving them underdeveloped.

Missed Opportunities

The game’s world is rich in lore, with references to Yggdrasil and other mythological elements, but much of it is relegated to optional dialogue or environmental storytelling. A more robust codex or in-game encyclopedia could have deepened player immersion, but such features are conspicuously absent.


Gameplay Mechanics & Systems: Thrilling Combat, Flawed Execution

Core Gameplay Loop

Magia X is, at its heart, a side-scrolling hack-and-slash ARPG with light RPG elements. Players traverse 120 field stages, completing 100 quests that range from simple fetch missions to boss battles. The combat system is the game’s strongest suit, offering:
Aerial Hits: Mid-air combos that reward aggressive play.
Break-Falls: A defensive maneuver that can be chained into counterattacks.
Rising Actions: Quick recovery moves to maintain offensive pressure.

Each character has a unique skill set, encouraging experimentation. For example:
Morgan von Shill excels in close-quarters swordplay with magical enhancements.
Leta Vinis specializes in ranged spellcasting, making her ideal for players who prefer a tactical approach.

Progression and Customization

Character progression is handled through a skill tree system, allowing players to tailor their playstyle. However, the system is shallow compared to contemporaries like Path of Exile or Diablo, with limited branching paths and few meaningful choices.

Equipment and loot are similarly underwhelming. While the game features a variety of weapons and armor, the lack of randomized stats or rare drops makes gear feel interchangeable. The absence of a crafting system further limits player agency.

UI and Technical Issues

The game’s user interface is a frequent point of criticism. Menus are clunky, and the lack of controller support at launch (despite promises to the contrary) alienated many players. Even after patches, controller functionality remains unreliable, with input delays and misaligned button prompts.

Difficulty and Replayability

Magia X strikes a balance between accessibility and challenge, though the difficulty curve is inconsistent. Early stages are forgiving, but later boss fights spike abruptly in complexity. The lack of difficulty settings exacerbates this issue, leaving casual players frustrated and hardcore gamers underwhelmed.

Replayability is limited. While each character offers a slightly different experience, the core story and stage layouts remain identical, making subsequent playthroughs feel repetitive.


World-Building, Art & Sound: A Feast for the Eyes, a Letdown for the Ears

Visual Design: A Pastel Dream

The game’s art direction is its most lauded feature. The world of Magia X is rendered in soft pastel hues, evoking a dreamlike fantasy aesthetic reminiscent of Studio Ghibli’s work. Character designs are equally striking, with each protagonist boasting a distinct visual identity.

The creature designs are a highlight, ranging from adorable Fenex (fox-like creatures) to grotesque, Lovecraftian horrors. The attention to detail in environmental art—lush forests, crumbling ruins, and celestial vistas—creates a sense of immersion that few 2D games achieve.

Sound Design: A Missed Opportunity

While the visuals shine, the audio design is a letdown. The soundtrack is serviceable but forgettable, lacking the memorable leitmotifs that define great fantasy RPGs. Voice acting is limited to Japanese and Korean, with no English dub, which may deter some Western players.

Sound effects are functional but unremarkable. The clang of steel, crackle of magic, and ambient noises do their job but fail to elevate the experience.

Atmosphere and Immersion

The game’s world is beautiful but hollow. While the art style is cohesive, the lack of interactive elements or environmental storytelling makes the world feel static. NPCs are sparse, and those that exist offer little beyond exposition. The absence of side activities or mini-games further diminishes the sense of a living, breathing world.


Reception & Legacy: A Game Doomed by Its Own Choices

Critical and Commercial Reception

Magia X’s reception on Steam is mixed, with a 61% positive rating from 259 reviews. The game’s Steambase Player Score sits at 62/100, reflecting its polarizing nature.

Positive Aspects Highlighted by Players:
Stunning visuals that stand out in the 2D ARPG genre.
Fast-paced, satisfying combat with a variety of moves and strategies.
Potential for improvement, with many players expressing hope for future updates.

Negative Aspects Criticized by Players:
Paid DLC controversy, which overshadowed the game’s launch.
Repetitive gameplay with little variation in missions or enemy types.
Poor controller support, making the game unplayable for some.
Lack of content, with many feeling the game was rushed to market.

The DLC Backlash and Its Aftermath

The decision to lock two of the four main characters behind paid DLC was a catastrophic misstep. Players who had supported the game during Early Access felt betrayed, leading to a wave of negative reviews and refund requests. Superacid Corp eventually backtracked, making the DLC free for early adopters and later releasing it for all players in a March 15, 2021 update. However, the damage was done—the game’s reputation never fully recovered.

Influence and Industry Impact

Magia X serves as a cautionary tale for indie developers. Its failures highlight the dangers of:
Opaque monetization strategies that alienate early supporters.
Overpromising and underdelivering on core features like controller support.
Rushing a game to market without sufficient polish or content.

While it hasn’t left a lasting mark on the ARPG genre, its visual style and combat mechanics offer lessons for future developers in balancing ambition with execution.


Conclusion: A Game of What-Ifs and Missed Potential

Magia X is a flawed but fascinating entry in the ARPG genre. Its gorgeous art direction, dynamic combat, and ambitious narrative are undermined by poor design choices, technical shortcomings, and a disastrous monetization model. The game’s legacy is one of unfulfilled potential, a reminder that even the most visually stunning experiences can falter without strong gameplay foundations and transparent communication with players.

Final Verdict: 6.5/10 – A Beautiful Mess

  • Buy it if: You’re a fan of 2D ARPGs with anime aesthetics and can overlook its flaws for the sake of its combat and visuals.
  • Skip it if: You demand polished gameplay, deep storytelling, or reliable controller support.

Magia X is not a bad game, but it is a disappointing one—a diamond in the rough that was never given the care it deserved. For those willing to look past its shortcomings, there’s fun to be had, but it’s hard not to wonder what could have been.

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