- Release Year: 2017
- Platforms: iPad, iPhone, Linux, Macintosh, Nintendo Switch, PlayStation 4, PS Vita, Windows, Xbox One
- Publisher: Crazyant Co., Ltd., E-Home Entertainment Development Co., Ltd, Feiyu Technology International Company Ltd., Rainy Frog LLC, Ratalaika Games S.L.
- Developer: Mongoose
- Genre: Action
- Perspective: Side view
- Game Mode: Co-op, Single-player
- Gameplay: Beat ’em up, brawler
- Average Score: 70/100

Description
I Am the Hero is a pixel-art beat ’em up game that follows a mysterious protagonist with a glorified past, blending comic-style visuals with side-scrolling brawler action. Players engage in direct combat across fixed screens, battling enemies with a mix of melee and special moves, while the game’s unique art style and narrative explore themes of heroism and identity.
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Where to Buy I Am the Hero
PC
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I Am the Hero Reviews & Reception
metacritic.com (65/100): A short and sweet beat-em-up that mixes an accessible yet comprehensive gameplay system with some challenging gameplay and unique aesthetic.
nintendolife.com (70/100): I Am The Hero is aesthetically pleasing, and its pixel art characters would have been at home on the SNES.
opencritic.com (64/100): I Am The Hero is aesthetically pleasing, and its pixel art characters would have been at home on the SNES.
steambase.io (82/100): I Am The Hero has earned a Player Score of 82 / 100.
I Am the Hero: A Modern Love Letter to Classic Beat ‘Em Ups
Introduction
In an era where gaming often prioritizes cinematic storytelling and open-world sprawl, I Am the Hero (2017) emerges as a refreshing throwback to the golden age of side-scrolling beat ’em ups. Developed by the Chinese indie studio Crazyant and published by Ratalaika Games, this title is a vibrant, pixelated homage to classics like Streets of Rage and Final Fight, yet it carves its own identity with fluid combat, a unique visual style, and a modern twist on retro gameplay. While it may not revolutionize the genre, I Am the Hero stands as a testament to the enduring appeal of simple, satisfying brawler mechanics wrapped in a stylish package.
Development History & Context
I Am the Hero was born from the nostalgia of its developers, who sought to recreate the magic of 16-bit brawlers while infusing modern sensibilities. The game was built using the Unity engine, a choice that allowed the small team at Crazyant to efficiently craft a polished experience. The studio, primarily known for mobile games, took a bold step into the competitive indie scene with this title, releasing it initially on PC in January 2017 before expanding to consoles and mobile platforms.
The gaming landscape at the time was ripe for retro revivals, with titles like Shovel Knight and Stardew Valley proving that pixel art and classic gameplay could resonate with modern audiences. I Am the Hero entered this space with a clear vision: to deliver a fast-paced, combo-driven brawler that felt both familiar and fresh. The game’s development was constrained by its indie budget, but this limitation fostered creativity, particularly in its art direction and combat design.
Narrative & Thematic Deep Dive
I Am the Hero’s narrative is minimalist, serving as a backdrop for its action-packed gameplay. The story follows an unnamed protagonist—a “Hero” with a mysterious past—who battles against a shadowy organization known as “Evil Ideas.” The plot is deliberately vague, leaving much to the player’s imagination. This lack of depth is not a flaw but a deliberate choice, as the game prioritizes gameplay over storytelling.
Thematically, the game explores the idea of heroism in a morally ambiguous world. The Hero’s past is hinted at through cryptic dialogue and environmental storytelling, suggesting that their journey is as much about redemption as it is about justice. The enemies, ranging from street thugs to corporate lackeys, embody societal decay, reflecting themes of corruption and resistance.
Gameplay Mechanics & Systems
At its core, I Am the Hero is a beat ’em up with a fighting game’s DNA. The combat system is the star of the show, offering a deep and fluid combo system that rewards experimentation. Players can chain together punches, kicks, and special moves to create devastating combos, with a “Critical Blink” mechanic that allows for massive damage when attacks are timed perfectly. The game encourages aggression, as combos build a special meter that unlocks powerful EX-skills.
The controls are responsive, though some critics have noted occasional clunkiness, particularly with aerial attacks. The game features a variety of playable characters, each with unique movesets, adding replayability. The progression system is straightforward: after completing a level, players can choose to unlock new characters or special moves, allowing for customization of playstyle.
The game offers multiple modes, including a single-player campaign, local and online co-op, and a survival mode. The co-op experience is a highlight, as it amplifies the chaos and fun of the combat. However, the game’s brevity—clocking in at around three to four hours—has been a point of contention, with some critics arguing that it feels more like a “forgettable rental” than a full-fledged experience.
World-Building, Art & Sound
I Am the Hero’s visual style is a standout feature, blending pixel art with a comic book aesthetic. The characters and environments are rendered in a 16-bit-inspired style, but the game avoids being a mere retro clone by incorporating modern techniques. The backgrounds are dynamic, with a 3D effect that gives depth to the 2D gameplay, creating a sense of immersion.
The soundtrack is another strong point, featuring a mix of rock and electronic tracks that complement the game’s fast-paced action. The music is energetic and fitting, though some critics have noted that it can become repetitive over time.
Reception & Legacy
I Am the Hero received mixed but generally positive reviews upon release. Critics praised its combat, visuals, and nostalgic appeal, but many noted its short length and occasional technical issues, such as frame rate drops during intense moments. On Metacritic, the game holds a score of 65 for the Nintendo Switch version, with reviews describing it as “aesthetically pleasing” and “fun for an hour or so.”
Despite its flaws, the game has cultivated a niche following, particularly among fans of retro brawlers. Its Steam reviews are overwhelmingly positive, with an 82/100 score based on over 500 reviews. The game’s legacy lies in its ability to capture the spirit of classic beat ’em ups while offering a modern twist, making it a worthy addition to the genre’s revival.
Conclusion
I Am the Hero is a love letter to the beat ’em up genre, offering a polished, if brief, experience that celebrates the past while embracing the present. Its fluid combat, stylish visuals, and energetic soundtrack make it a standout indie title, even if its short length and occasional technical hiccups hold it back from greatness. For fans of retro brawlers, I Am the Hero is a must-play, a reminder of why the genre remains beloved decades after its heyday.
Final Verdict: 7.5/10 – A solid, stylish brawler that punches above its weight but could have used a bit more depth and polish.